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Leviathans: Lieutenants Manual
by Catalyst Game Labs

Giant steel-cased ships smashing their way through the air over cities, mountains and foreign ports. A broken keeled ship hanging at the edge of the clouds, blazing with fire, slowly rolling over and plummeting toward the desert floor… Leviathans: the alternate history, steampunk game by Catalyst Game Labs–the Lieutenant’s Manual offers a great introduction to the game.

Leviathans: Lieutenants Manual
 
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F-4 Phantom

F-4 Phantom


F-4 Phantom marker good to use with /product/242296/Air-Strike-Family-Air-Combat?src=latest_rule_sets ...   [click here for more]
IliadaGameStudio  $0.50

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F-4 Phantom !

F-4 Phantom !

IliadaGameStudio  $0.50

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F-8 Crusader

F-8 Crusader


f-8 Crusader paper model. ...   [click here for more]
IliadaGameStudio  $0.50

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Graph Paper Multicolor

Graph Paper Multicolor


Multicolor square graph papers. Colors included are, Black, Blue, Light Blue, Green, Grey, and Red. All come in both 1 inch, and, 1/4 inch formats. The file comes as a PDF for easy printing, and zipped transparent PNGs for use with graphic editors....   [click here for more]
Lawrence L Bertoniere  $0.50

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Mig-21

Mig-21


...   [click here for more]
IliadaGameStudio  $0.50

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Sons of Blood & Iron: Character card template

Sons of Blood & Iron: Character card template


This is a set of cards ...   [click here for more]
The Copper Arm Studio  Pay What You Want

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The Royal Thai Army (Battlefield Bangkok) COVER only

The Royal Thai Army (Battlefield Bangkok) COVER only


The Royal Thai Army (Battlefield Bangkok) COVER ONLYideal for display in your wargames room or to place in a shop/club window.... (this is the cover only and not the full title!) ...   [click here for more]
Rooksdown Games  $1.00 $0.50

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Game Geek Issues #32

Game Geek Issues #32


Another great issues, packed full of gaming goodness. Musing of the Avalon Stogie Behind the Game, HWM Sample builds Coral Throne GROMM Avalon Pathfinder Sorceress issue #1 Heroes Wear Masks, Carnival of Evil Nova Blast Avalon Models Arcana Reviews Writers Toolbox, Formatting. What's New ...   [click here for more]
Avalon Game Company  $1.00 $0.56

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L'Almanach du Cartomancien #1 : les BATAILLES stratégiques

L'Almanach du Cartomancien #1 : les BATAILLES stratégiques


L'Almanach du Cartomancien a pour vocation de proposer en une dizaine de pages une aide de jeu sur un sujet précis. Ce premier numéro traite des BATAILLES RANGÉES. - Comment leur trouver une place dans une campagne ? - Comment les mener à bien? - Comment tenir compte du terrain et de la valeur des troupes ? - A quel moment une...   [click here for more]
Le Trip Fantastique  Pay What You Want

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Operation Corporate - Air Battles over the Falklands

Operation Corporate - Air Battles over the Falklands


This is a reprint of the Falklands supplement published in 2005 for the FIRST EDITION of Air War C21. It has been reprinted due to a number of requests for copies of this long out of print title. The intention is to update this supplement during 2018 to reflect the latest edition of the rules. But for now, users of the latest edition can use the content here as a guide. And, as such, its "pay what...   [click here for more]
Long Face Games  Pay What You Want

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Scout Ship Map

Scout Ship Map


A visually detailed setting for a sci-fi or horror roleplaying game including full size maps and individual room descriptions. From the description inside: The Janus-Korben Corporation designed several classes of starships. One of their most versatile designs was the MRS class, affectionately dubbed “The Missus.” PLEASE NOTE: As there are numerous minature sizes,...   [click here for more]
Roop Independent Publishing  $1.49 $0.75

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Coastline (Gulls Included)

Coastline (Gulls Included) (audio product)


Environments and Atmospheres ESA’s main catalogue is its growing selection of environments and atmospheres, recorded from real-world locations around Northumberland, England. From coasts to forests, windy moors and farmland, the Northumbrian region provides a wealth of backdrop sounds that bring life to your gameplay. Items within the ‘Environments and Atmospheres’...   [click here for more]
ESA  $0.89

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Coastline (Without Gulls)

Coastline (Without Gulls) (audio product)


Environments and Atmospheres ESA’s main catalogue is its growing selection of environments and atmospheres, recorded from real-world locations around Northumberland, England. From coasts to forests, windy moors and farmland, the Northumbrian region provides a wealth of backdrop sounds that bring life to your gameplay. Items within the ‘Environments and Atmospheres’...   [click here for more]
ESA  $0.89

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Starport Map Kit: B-115/H Freighter

Starport Map Kit: B-115/H Freighter


The B-115/H series starship from Azimuth Industries is a speedy medium-sized freighter, a popular choice for shipping fleets throughout known space. It is typically used to carry perishables and other time-sensitive cargo, propelled by four powerful thrusters. It's a flexible vessel that could be suitable for a group of space adventurers needing a mobile base of operations, a commercial trader, a...   [click here for more]
Dave Graffam Models  $0.95

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Dirigibles of Doom!

Dirigibles of Doom!


Dirigibles of Doom is a beer'n'pretzels type game that allows players to duel it out ... very slowly ... in the skies! The game takes a little planning as both momentum and latency of response are key parts of the mechanic. Too aggressive and a midair collision will wipe out you and your enemy. Too conservative and you are a sitting duck. Blimp. Whatever. These book contains: six pages of...   [click here for more]
Irrational Number Line Games, LLC  $0.99

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FiveCore: Least you need to know.

FiveCore: Least you need to know.


This is FiveCore condensed down to a single page reference sheet, providing the basics of moving, firing and acting within the turn sequence. This is the same as the "least you need to know" section at the back of the 2nd edition rules. Use this as a quick intro to the rules and to find out if the full rules would interest you without putting in a lot of money. Due to the shortness...   [click here for more]
Nordic Weasel Games  Pay What You Want

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HYDRA: To Save a Planet

HYDRA: To Save a Planet


HYDRA: To Save a Planet is a futuristic wargame played out on a standard hex board, strewn with defensive Space Mines. An invading fleet of alien vessels are poised for attack and the Confederation of Planets has decided to send out the prototype Hydra, a massive single warship, to oppose the enemy fleet. The Hydra, like its mythical namesake, is armed with eight different weapon types, all...   [click here for more]
TJ Publishing Company  $9.95 $0.99

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Messerschmitt Me-410 paper model

Messerschmitt Me-410 paper model


1/144 and 1/200 Messerschmitt Me-410 paper model. The Messerschmitt Me 410 Hornisse ("Hornet") was a German heavy fighter and Schnellbomber used by Luftwaffe during World War II developed from the badly flawed Me 210. Essentially a straightforward modification of that type, the Me 210 had garnered such a negative reputation it was renamed the Me 410 to avoid association with its predecessor. Easy-to-build...   [click here for more]
der Kampfflieger  $0.99

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Mitsubishi Ki-30 paper model

Mitsubishi Ki-30 paper model


1/144 and 1/200 Mitsubishi Ki-30 Ann paper model. First used operationally in China during 1938, the Ki-30s proved to be most effective, for in that theatre they had the benefit of fighter escort. The situation was very much the same at the beginning of the Pacific war, but as soon as the Allies were in a position to confront unescorted Ki-30s with fighter aircraft they immediately began to suffer...   [click here for more]
der Kampfflieger  $0.99

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Modern Soviet Navy Aircraft

Modern Soviet Navy Aircraft


Designed for modern air and naval combat games, these paper counters include the MiG-29K Fulcrum, Su-25K Frogfoot, Su-33 Flanker, Yak-38 Forger, Yak-141 Freestyle, Tu-16 Badger, Tu-142 Bear, Tu-26 Backfire, Ka-25 Hormone, and Ka-27 Helix. Download this .pdf and print as many as you need! Also included are counters for air ordnance: AA-2, AA-6, AA-7, AA-8, AA-9, AA-10, and AA-11 air-to-air missiles...   [click here for more]
Paper Forge  $0.99

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Starport Scum Rules Pack 2

Starport Scum Rules Pack 2


Rules Pack 2 includes new options to customize and adjust your Starport Scum experience. The options presented includes: *Fire Fights (characters may return fire when fired upon) *Increased Lethality *More dangerous Goons *Cinematic mode (requires playing cards) *Economic Activity *New HEAT tables for more difficult games. *And finally 3 new alien world critters to make a game even...   [click here for more]
Nordic Weasel Games  $0.99

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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 1

The Boardgamer Magazine - Volume 6, Issue 1


In this issue, published in January 2001, the articles include: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 2

The Boardgamer Magazine - Volume 6, Issue 2


In this issue, published in April 2001, the articles include: Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 3

The Boardgamer Magazine - Volume 6, Issue 3


In this issue, published in July 2001, the articles include: Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 1

The Boardgamer Magazine - Volume 7, Issue 1


In this issue, published in January 2002, the articles include: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 2

The Boardgamer Magazine - Volume 7, Issue 2


In this issue, published in April 2002, the articles include: Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard?...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 3

The Boardgamer Magazine - Volume 7, Issue 3


In this issue, published in July 2002, the articles include: New Scenarios For Israeli Defense Force - Also Errata For IDF Italy On A Budget - Early Italian Play In 4th Edition Third Reich Third Reich Workshop - A Little Quiz I Joins dah Mob. Whattah I Do Now? - Strategies For Gangsters In The King's Service - An Addition To Down With The King Handicapping...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 4

The Boardgamer Magazine - Volume 7, Issue 4


In this issue, published in October 2002, the articles include: Panzerblitz and Panzer Leader - Random Design Your Own Scenario Methodology A Bomber's Moon - And Other Sundry Items, A B-17 Variant 2002 March Madness Sweet Sixteen - Men's and Women's Teams The Quick And The Dead - Six-Player Replay of Gunslinger New Optional Rules - For Fortress...   [click here for more]
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