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Red Menace (2nd Edition)
by Battlespace Games

Red Menace is a solitaire wargame of WWIII in 1959. The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios.

Red Menace (2nd Edition)
 
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Dirigibles of Doom!

Dirigibles of Doom!


Dirigibles of Doom is a beer'n'pretzels type game that allows players to duel it out ... very slowly ... in the skies! The game takes a little planning as both momentum and latency of response are key parts of the mechanic. Too aggressive and a midair collision will wipe out you and your enemy. Too conservative and you are a sitting duck. Blimp. Whatever. These book contains: six pages of...   [click here for more]
Irrational Number Line Games, LLC  $0.99

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The Boardgamer Magazine - Volume 8, Issue 2

The Boardgamer Magazine - Volume 8, Issue 2


In this issue, published in April 2003, the articles include: Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9 More New Scenarios - For Israeli Defense Force Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It! Adel Verpflichtet...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
Past Into Print  $0.99

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CounterFact Issue 5

CounterFact Issue 5


The game in that issue is a purpose-designed solitaire effort by Javier Romero titled "ISIS Libya." The player commands a near-future international US/EU/NATO coalition intending to overthrow the nascent Islamic state in North Africa. Articles (in no particular order) are: Analysis: ISIS Libya World War II Halftracks Holy Land War, 1919-49 German Colonial Wars in South West Africa,...   [click here for more]
One Small Step  $14.95

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The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue

The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue


In this final issue, published in October 2004, the articles include: TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
Past Into Print  $0.99

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Koncordia

Koncordia


Koncordia is a sci-fi stand alone ruleset based on Impetus engine. Contrary to those rules it uses individually based figures which are grouped in teams. The rules are a beta version. Customers will receive new versions when released. To new Koncordia gamers we suggest to follow the official forum for support: http://impetus.ativiforum.com/ 32 pages /full colour (about 16Mb) English language...   [click here for more]
Dadi&Piombo  $6.74

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AirWar: C21 data annex

AirWar: C21 data annex


The AirWar: C21 data annex is a supplement for AirWar: C21 (2nd edition) available exclusively from Wargame Vault. The supplement replaces the statistical tables in the standard rulebook with more aircraft, more AAMs, more bombs etc. The expanded data statistics include 358 aircraft from the IA58 Pucara to the F-117A Nighthawk as well as 112 AAMs, 10 gunpods, 120 AGWs, 81 SAMs and 44 AAA weapons....   [click here for more]
Wessex Games  $3.50 $3.48

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URF! Action Force 2nd Wave 6:Broadsword and Falcon

URF! Action Force 2nd Wave 6:Broadsword and Falcon


Ultimate Rescue Force just got MORE bombastic with a Second Wave of awesome Action Force! Fight the forces of Fang with brand new Agents, or face even more ultimate challenges with new Fang heroes! Inside every Action Force pack you'll get 2 awesome and fully non-posable Action Pixel Figs representing heroic Rescue Force Agents or wicked Fang Heroes! Each comes with...   [click here for more]
Sundered Vault  $1.25

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URF! Action Force 2nd Wave 7: Dynamite and Steelwind

URF! Action Force 2nd Wave 7: Dynamite and Steelwind


Ultimate Rescue Force just got MORE bombastic with a Second Wave of awesome Action Force! Fight the forces of Fang with brand new Agents, or face even more ultimate challenges with new Fang heroes! Inside every Action Force pack you'll get 2 awesome and fully non-posable Action Pixel Figs representing heroic Rescue Force Agents or wicked Fang Heroes! Each comes with...   [click here for more]
Sundered Vault  $1.25

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AtC - Red Stars

AtC - Red Stars


Red Stars is an Aircraft Pack expansion for the "Above the Clouds!" air-combat miniature wargame rules. Red Stars provides the Russian aircraft performance displays (APDs) required for the encouinters of the Russo-German Air War during 1942-1945, as well as some new German APDs for aircraft which were used nearly exclusively on the Russian front. Red Stars includes...   [click here for more]
GT Publishing  $3.50

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CounterFact Issue 3

CounterFact Issue 3


This issues contains articles dedicated exclusively to the Middle Eastern region. This issue comes with the game Millennium Wars Advanced: The Lebanon Scenarios. The game is designed by Michael Anderson, Joseph Miranda, and Jon Compton. Millennium Wars Advanced (MWA) is a new wargame system that models a wide spectrum of modern conflict at the operational level. MWA addresses the full spectrum...   [click here for more]
One Small Step  $14.95

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Naval Warfare WW1 - Tsushima Expansion

Naval Warfare WW1 - Tsushima Expansion


Naval Warfare WW1: Tsushima Expansion is a exciting addition to your NW:WW1 game. This expansion allows you to play virtually any Russo-Japanese War naval engagment. ***NOTE: OWNERSHIP OF OUR 'NAVAL WARFARE WW1' GAME IS REQUIRE FOR USE OF THIS EXPANSION*** Features: * 180+ additional unit data cards! * Over 70 new classes of dreadnoughts,...   [click here for more]
Naval Warfare Simulations  $4.99

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AtC - Road to Rabaul

AtC - Road to Rabaul


Road to Rabaul is an Aircraft Pack expansion for the "Above the Clouds!" air-combat miniature wargame rules. Road to Rabaul provides the aircraft performance displays (APDs) required for the encouinters of the Pacific Air War during 1943-1944. Road to Rabaul includes the following 19 APDs (* indicates APD previoiusly published in another expansion): US Navy...   [click here for more]
GT Publishing  $3.50

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Zeppelin L-59

Zeppelin L-59


Zeppelin L-59 A paper kit for wargaming with 28mm figures. The Reviresco kit of the Zeppelin L-59 consists of 12 sheets and is designed for wargaming with 28mm figures. The finished kit measures 26 x 4.5 x 6 inches; truly impressive on the game table. The kit is not our usual 1/64th scale it is more, what you might call, Toy Scale. By combining a 1/64th scale Control...   [click here for more]
Reviresco tin-soldier.com  $6.50

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Misc 20th century aircraft counters pack 1

Misc 20th century aircraft counters pack 1


Love tabletop board gaming? Love aircraft from the 20th century? Now we've provided a set of hex counters of 65 selected aircraft from across the 20th century. Use these with our AirGrid hex bases, or for air versus naval battles, with our sea hex bases. Use the world war 2 aircraft included in this product to complement our SeaLion Supremacy WW2 naval wargaming rules (which explains the applicable...   [click here for more]
FSpace Publications  $2.00

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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
Past Into Print  $0.99

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AtC - Setting Sun

AtC - Setting Sun


Setting Sun is an Aircraft Pack expansion for the "Above the Clouds!" air-combat miniature wargame rules. Setting Sun provides the aircraft performance displays (APDs) required for the encouinters of the last year of the Pacific Air War, from July 1944 - August 1945. Setting Sun includes the following 17 APDs including 11 completely new APDs (* indicates APD previoiusly...   [click here for more]
GT Publishing  $1.50

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The Wooden Hand of Captain Danjou

The Wooden Hand of Captain Danjou


This is a convention-style game about Camerone, the heroic last stand of a company of the French Foreign Legion. The game’s all about the romance of the Foreign Legion. It’s unfair. The French have all the advantages. They shoot whenever they want to, get +1 in melee, and have actual names and personal details. The heroic Mexicans have very basic rules and fall off the table when grazed...   [click here for more]
Pulp Action Library  $4.99

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The Boardgamer Magazine - Volume 7, Issue 3

The Boardgamer Magazine - Volume 7, Issue 3


In this issue, published in July 2002, the articles include: New Scenarios For Israeli Defense Force - Also Errata For IDF Italy On A Budget - Early Italian Play In 4th Edition Third Reich Third Reich Workshop - A Little Quiz I Joins dah Mob. Whattah I Do Now? - Strategies For Gangsters In The King's Service - An Addition To Down With The King Handicapping...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
Past Into Print  $0.99

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Glendale & White Oak Swamp

Glendale & White Oak Swamp


Game Design: Tom Russell Art: Ilya Kudriashov Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High Clever die-roll activation and stack of steps combat! Blood Before Richmond is a series of games recreating some of the Seven Days Battles fought between George B. McClellan’s Army of the Potomac and the Confederate Army of...   [click here for more]
Tiny Battle Publishing  $8.00

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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
Past Into Print  $0.99

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Task Force Zeta: Flesh and Steel

Task Force Zeta: Flesh and Steel


Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes: A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon; Data Cards...   [click here for more]
Legionnaire Games  $4.95

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JagdPanther Magazine #15/Battlefield

JagdPanther Magazine #15/Battlefield


Take a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The issue presaged a new age with a new title (Battlefield)...   [click here for more]
Amarillo Design Bureau  $2.95

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The Boardgamer Magazine - Volume 7, Issue 1

The Boardgamer Magazine - Volume 7, Issue 1


In this issue, published in January 2002, the articles include: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
Past Into Print  $0.99

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AtC - Shark Mouths and Blood Chits

AtC - Shark Mouths and Blood Chits


Shark Mouths and Blood Chits is an expansion for the "Above the Clouds!" air-combat miniature wargame rules. It covers the early period of World War II in China, during the American Volunteer Group’s (AVG) fight with the Japanese Army’s air units from December 1941-July 1942. Shark Mouths and Blood Chits includes 18 historical encounters, 2 hypothetical encounters,...   [click here for more]
GT Publishing  $10.00

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Aircraft counters 1:700 Falklands (Malvinas) war

Aircraft counters 1:700 Falklands (Malvinas) war


This PDF contains 1:700 scale fighter and bomber aircraft counters for the Falklands / Malvinas war. The counters have been designed so that they are suitable with many 'air combat'rulesets. There are two counter versions (both supplied in this PDF) one sheet of counters with centre dots and one without. The counters are 1:700 and are scaled up to fit the aircraft size, e.g. the Vulcan bomber is on...   [click here for more]
Ludum Press  $2.50

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JagdPanther Magazine #8

JagdPanther Magazine #8


Take a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all the...   [click here for more]
Amarillo Design Bureau  $2.95

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Mach Speed Hunters

Mach Speed Hunters


Mach Speed Hunters Aerial Combat in the Modern Age 35 pages Mach Speed Hunters is a complete miniatures game of air combat in the missile-armed Modern era. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers, air-to-ground munitions, variable pilot quality...   [click here for more]
Polaris Games  $7.50

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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 1

The Boardgamer Magazine - Volume 6, Issue 1


In this issue, published in January 2001, the articles include: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or...   [click here for more]
Past Into Print  $0.99

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Secret German Base

Secret German Base


Complete instructions for building a secret German base usable as a setting for World War Two and Pulp games with 28mm miniatures. Includes plans for a control tower, a hangar and accommodation huts as well as a comprehensive list of tools and materials. Fully illustrated with photographs. ...   [click here for more]
Matakishi's Tea House  $2.09

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Knights in the Sky

Knights in the Sky


Knights in the Sky Aerial Combat in the First World War 31 pages Knights in the Sky is a complete miniatures game of WWI air combat. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers, observation balloons, Zeppelins, variable pilot quality and experience,...   [click here for more]
Polaris Games  $7.00

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Position (Air Combat for the Whole Family)

Position (Air Combat for the Whole Family)


Quick and Easy Air Combat Game for the Whole Family Position is a fast paced aerial game for 2 or more players, using secret moves, simultaneous movement and attacks, and with free-form movement: drawing moves on paper squares. The game plays very similar to Wings of War except it is much more free-form (hand drawn moves instead of cards) and with much simpler...   [click here for more]
Ostfront Publishing  $3.50

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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
Past Into Print  $0.99

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The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships...   [click here for more]
Art of War Games  $1.00

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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
Past Into Print  $0.99

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Der Kessel: Stalingrad Solitaire

Der Kessel: Stalingrad Solitaire


Der Kessel is a solitaire game simulating the last weeks of the encircled German 6th Army in the pocket German troops nicknamed “The Cauldron” that formed in and to the west of the city of Stalingrad when Soviet troops broke through the Wehrmacht’s front lines in December 1942. You represent 6th Army’s commander, General von Paulus. All actions of the Soviet commander Zhukov...   [click here for more]
One Small Step  $9.95

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Mighty Armies: Ancients

Mighty Armies: Ancients


Mighty Armies: Ancients is a fast, easy to learn rule set that allows you to command a host of Ancient Armies. Featuring a modified version of the original Mighty Armies system, MA:A let's you march against the Armies of your opponents to prove who is the greater General! Mighty Armies: Ancients Features: - A Build Your Own Army System. You can build armies historically or design your own army...   [click here for more]
Rebel Minis  $9.95

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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
Past Into Print  $0.99

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Angels 15

Angels 15


DATA SUPPLEMENT FOR SCRAMBLE ! A COPY OF SCRAMBLE ! IS REQUIRED TO MAKE USE OF THIS PRODUCT. Listing updated 31 March 2019 · Current Edition: 3.1.1 This data encyclopaedia for Scramble provides over 500 additional aircraft for your Scramble dogfights. Information is provided about 5 theatres of operation for World War Two, as well as for minor wars of the 1920’s...   [click here for more]
A and A Games  $13.93

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URF! Action Force 2nd Wave 1: Haven and Salvage

URF! Action Force 2nd Wave 1: Haven and Salvage


Ultimate Rescue Force just got MORE bombastic with a Second Wave of awesome Action Force! Fight the forces of Fang with brand new Agents, or face even more ultimate challenges with new Fang heroes! Inside every Action Force pack you'll get 2 awesome and fully non-posable Action Pixel Figs representing heroic Rescue Force Agents or wicked Fang Heroes! Each comes with...   [click here for more]
Sundered Vault  $1.25

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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
Past Into Print  $0.99

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