Recon Corner is supplementary rules for our Iron Cross/Howatr2 wargame, always bringing something new to you. In this "report," we bring rules for bizarre projecyts, and you can use in Iron Cross or Hotwar scenarios. We bring to you 3 exclsuive miniatures for your gametable:
- Mobile Pill box Fortress
- Combat Dynaspehre
- Atomic Tank
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This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:
These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular playing... [click here for more]
Oceanus Strategoi is a set of miniatures rules for naval combat in the ancient Mediterranean. The rules are aimed at small squadron actions with each player controlling 3 to 5 galleys. Ships range in size from triakonters (with 30 oarsmen) up to dekeres, though of course most scenarios would involve the much more common triremes, quadremes and quinteres. Written orders and damage are recorded... [click here for more]
SPACE ARK is a miniature-agnostic skirmish wargame of space naval combat, pitting force against force in a war of attrition for command of the frontier.
Players alternate activation through 5 key turn phases, navigating their 3-10 ship forces through the depths of space, issuing gunnery orders, managing crew stress, and repairing the massive amounts of damage the come so easily... [click here for more]
Do you remember when you were a kid and played with toy soldiers? The battles would rage across the backyard dragging in everything and yet it was always hard to figure out who won. Not anymore! "Toy War" is the ultimate set of rules created expressly for using toys with. Literally any toy of any size can be used. Battles are balanced using a simple point scheme to determine worth, and games can be... [click here for more]