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Leviathans: Lieutenants Manual
by Catalyst Game Labs

Giant steel-cased ships smashing their way through the air over cities, mountains and foreign ports. A broken keeled ship hanging at the edge of the clouds, blazing with fire, slowly rolling over and plummeting toward the desert floor… Leviathans: the alternate history, steampunk game by Catalyst Game Labs–the Lieutenant’s Manual offers a great introduction to the game.

Leviathans: Lieutenants Manual
 
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War by Sail

War by Sail


Bote Action - 1550 - 1815 War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided...   [click here for more]
Ostfront Publishing  $12.00

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OPERATION DAWN OF GULF OF ADEN January 21st, 2011

OPERATION DAWN OF GULF OF ADEN January 21st, 2011


OPERATION DAWN OF GULF OF ADEN is a solitaire game from the Hostage Rescue Serie about an operation undertook by the South Korean ROKNSWF against Somali pirates in the Gulf of Aden. The Somali pirates had seized the chemical tanker Samho Jewelry and therefore the Soth Korean government sent a destroyer and Naval commandos to retrieve it and rescu the crew. On January 21st, 2011 the commandos retook...   [click here for more]
Lumaca Games  $4.00

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CounterFact Issue 11

CounterFact Issue 11


Issue Contents: The Czech Legion in Russia, 1914-1920 Compare & Contrast: German U-Boat Campaigns Against the US, 1918 & 1942 The Kursk Magnetic Anomaly: Mining & Countermining, 1943 Medieval Castles: A Military Analysis Issue Game: Issue 11, Czech Legion: A solitare game on that elite unit's escape from the nascent Soviet Union just after WW1 by Javier Romero The Czech...   [click here for more]
One Small Step  $32.00 $14.95

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Blood & Plunder

Blood & Plunder


Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
Firelock Games  $14.99

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Operation B.G. 4

Operation B.G. 4


It is the night of September 20th 1941 in the Gibraltar Bay; the Italian submarine Scirè has just deployed three SLC (Siluri a Lenta Corsa), manned by six Gamma subs. Their aim is to force the Gibraltar Harbour and sink British vessels! Will you manage after six Action Card to reach the British ships and check which one you will able to sink? Would be an Ark Royal Class carrier or an interned...   [click here for more]
Lumaca Games  $4.00 $1.80

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Missile Threat (Modern Air Combat)

Missile Threat (Modern Air Combat)


Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...   [click here for more]
Ostfront Publishing  $12.00

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To Covet Glory

To Covet Glory


To Covet Glory is a 94 page book that features rules modifications for the TooFatLardies game Kiss Me Hardy. It is necessary to own KMH in order to use these modifications. KMH is designed for single ship or large fleet actions with ships that are of the rate (6th rate vessel or larger). Small ships of less than twenty guns tend to play the same from a one gun rowboat to a 18-gun Brig of War. These...   [click here for more]
Chris Stoesen  $10.99

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Naval Thunder: Battleship Row

Naval Thunder: Battleship Row


WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
Steel Dreadnought Games  $24.95 $17.95

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Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals


WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
Steel Dreadnought Games  $19.95 $14.95

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Blood & Plunder: No Peace Beyond the Line

Blood & Plunder: No Peace Beyond the Line


This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ...   [click here for more]
Firelock Games  $39.99 $18.00

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Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts


WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
Steel Dreadnought Games  $21.95 $16.95

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Great War Salvo! 2nd ed.

Great War Salvo! 2nd ed.


Great War Salvo! 2nd Edition is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. The game consists a 24-page rule booklet, game markers, Reference, Card, and four sheets of warship counters (1/6000 scale; counter sheets #1, #2, #5, and #A), 112 ships in all. The...   [click here for more]
Minden Games  $13.95 $11.95

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Bulldogs Away 2nd Edition

Bulldogs Away 2nd Edition


FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 New Listing 19th May 2019 · Current Edition 2.0 (PDF); 2.0 (Print on Demand) · Recommended scale 1/600 or 1/700 · Complexity: 6/10 · Level of detail: 5/10 · Dice required: D6, D10, d20 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $15.58

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Shipyard (WW2 Ship Design & Combat)

Shipyard (WW2 Ship Design & Combat)


...the game of Ship Design and Naval Warfare in WW2. A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle. Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a table roughly 6'...   [click here for more]
Ostfront Publishing  $10.00

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Missile Threat Solo Rules & Mercenary Air Campaign

Missile Threat Solo Rules & Mercenary Air Campaign


This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular...   [click here for more]
Ostfront Publishing  Pay What You Want

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Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium


More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
Legionnaire Games  $14.95

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Beer and Pretzels Ironclads

Beer and Pretzels Ironclads


Back by popular demand, this simple set of rules recreates battles between ironclad, tin-clad, and timber clad boats along rivers during the American Civil War. They were originally written to show non-historical gamers that historically-based games can be just as fun as other forms of the hobby. They were so successful with local clubs that we decided to publish them. They have been out of print...   [click here for more]
BuckSurdu.com  $10.00

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Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow...   [click here for more]
Majestic Twelve Games  $16.95 $11.30

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Naval Thunder: Dreadnought Battlefleets

Naval Thunder: Dreadnought Battlefleets


WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop! It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity. Customize the game to play exactly the way you want with the full selection of optional bolt-on rules. Fast paced and exciting...   [click here for more]
Steel Dreadnought Games  $16.95 $12.95

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Naval Thunder: Rise of the Battleship

Naval Thunder: Rise of the Battleship


Pre-Dread Expansion of WWI Rules This 48-page expansion to the top selling Naval Thunder: Clash of Dreadnoughts core rules covers pre-dreadnought era combat during the Russo-Japanese War (1904 - 1905). The addition of pre-dreadnought era combat to the Naval Thunder line adds a whole new tactical angle to the existing Clash of Dreadnoughts rules. With neither the speed nor the weapons range of their...   [click here for more]
Steel Dreadnought Games  $16.95 $12.95

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Surface Battle Group v3.0 Core Rules

Surface Battle Group v3.0 Core Rules


Surface Battle Group v3.0 ! Simply put, it's the best! Including Littoral combat ships and Somali pirates as well as the 1982 Falklands fleets. Fifty eight counters of ships, aircraft, missiles and torpedoes are included. Eight scenarios that span the world's hot...   [click here for more]
Tornado Games Corp  $13.35

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Naval Warfare : Age of Missiles

Naval Warfare : Age of Missiles


Naval Warfare : Age of Missiles. A game of modern naval warfare. The set includes all you need to play including an illustrated rulebook, Counter sheets of ships, missiles, aircraft, Helicopters, and record counters and data cards. In addition there is a Spreadsheet to aid the design of your own ships. The game can be played with models or using the counters provided. The rules...   [click here for more]
Geoff Curran  $10.00

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Naval Thunder: Rise of the Battleship II

Naval Thunder: Rise of the Battleship II


Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you all the flavor of the era, without bogging you down in rules. When the first...   [click here for more]
Steel Dreadnought Games  $16.95 $12.95

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Pirate Sails

Pirate Sails


Pirate Sails is a ultra-lite micro wargame that emulates cutthroat naval battles on the high seas for 2-4 players. Each player takes on the role of 1-4 pirate ships all fighting it out for supremecy of the seas. Pirate Sails as a game doesn’t strive to capture complete historical accuracy. Instead, it strives to bring the excitement and tension of ship-toship battles—made popular in...   [click here for more]
Micro RPG  $1.99 $0.99

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Naval Warfare : Battleships to Dreadnoughts 1895 to 1920

Naval Warfare : Battleships to Dreadnoughts 1895 to 1920


Updated and tidied Version : Includes Turkish Fleet Data and revised QRS. Naval Wargaming rules for the period around 1895 through to 1920 coverinng the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are : The rules (57 pages including ship data) two...   [click here for more]
Geoff Curran  $27.46 $15.10

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It is Warm Work  Age of Sail Naval Rules 2nd Edition

It is Warm Work Age of Sail Naval Rules 2nd Edition


Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules...   [click here for more]
Crookedhead Games  $5.95

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North Channel: Naval Conflict of the American Revolution

North Channel: Naval Conflict of the American Revolution


On April 24th, 1778 along The North Channel between Ireland and Scotland --Captain John Paul Jones of the USS Ranger set out to seize and capture a Royal Navy ship just outside the town of Carrickfergus. That ship was the HMS Drake, captained by George Burden. Jones immediately had the upper hand, in both firepower and maneuverability. The Ranger was built as a warship while the Drake was simply a...   [click here for more]
Micro RPG  $4.99 $0.99

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Great War Salvo! North Sea Expansion

Great War Salvo! North Sea Expansion


Great War Salvo! North Sea Expansion is an expansion module for the Great War Salvo! game system, and is fully compatible with Great War Salvo! 2nd ed. which is available separately. The game is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top....   [click here for more]
Minden Games  $7.95

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Grey Wolves at Dusk

Grey Wolves at Dusk


Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time. The U boat players use dummy models to creat...   [click here for more]
Sunray 42 Games  $12.99

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "The best Age of Sail large battle rules available." --- LittleWarsTV.com --- "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh,...   [click here for more]
Starboard Tack Press  $15.00 $9.00

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Action Stations 4th Edition

Action Stations 4th Edition


NAVAL WARGAMES RULES FOR COASTAL FORCES, 1914-1953 Listing updated 31 March 2019 · Current Edition 4.1 (PDF); 4.0a (Print on Demand) · Recommended scale 1/600 or 1/1200 · Complexity: 8/10 · Level of detail: 7/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $18.18

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Grand Fleets: King & Kaiser

Grand Fleets: King & Kaiser


''The British Navy saved the world.'' King & Kaiser™ is the first scenario book for the third edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried...   [click here for more]
Majestic Twelve Games  $14.95 $9.97

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CounterFact Issue 10

CounterFact Issue 10


Issue Contents: India's Navy Today & Tomorrow Hussite Wagon Warfare Bulgaria vs. Turkey: Analysis of a Potential War Soviet BT7 Tanks, 1941 Issue Game: Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? by Ty Bomba Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? is based on the actual "Pincher" series of defensive plans...   [click here for more]
One Small Step  $32.00 $14.95

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Attacco A Suda

Attacco A Suda


Attacco a Suda is a solitaire game on the Italian raid in the English Navy base in Suda, on the northern coast of the Mediterranean island of Crete. With just 6 men and 6 MT Barchini, small explosive fast motorboat, in few minutes a cruiser (HSM York), a tanker and a cargo were sunk, for a total of 23000 tons! 1-COMPONENTS: A colorful map, a unit BARCHINI, 3 markers TEMPO, ALLARME e BARCHINI DISPONIBILI;...   [click here for more]
Lumaca Games  $4.00

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Attacco a Malta

Attacco a Malta


GIOCO IN ITALIANO / GAME IN ENGLISH Attacco a Malta è un gioco che simula lo sfortunato attacco effettuato dagli incursori della Decima Mas il 25-26 Luglio 1941 alla base inglese del Mediterraneo. Può essere giocato in solitario, ed allora il giocatore controllerà entrambe le unità Mezzi, oppure in due giocatori, ognuno dei quali controllerà una sola delle unità...   [click here for more]
Lumaca Games  $4.00

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Grand Fleets: Tsar & Emperor

Grand Fleets: Tsar & Emperor


''In seven days the whole world will be talking about our fleet.'' Tsar & Emperor™ is the second scenario book for the third edition of Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one...   [click here for more]
Majestic Twelve Games  $9.97

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Strike Legion Module One: The Genome Gambit

Strike Legion Module One: The Genome Gambit


Strike Legion: The Genome Gambit increases the depth and scope of your fictional wars by adding fully customizable xenomorphs (or plain old "bugs" if you prefer), genetically modified "super soldiers", and bio-mechanoid units and technology. Specialized command rules for truly "alien" species provide new challenges and opportunities to play out in front of you on your tabletop. New rule and...   [click here for more]
Legionnaire Games  $7.99 $2.50

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Roman Seas: Rulebook Deluxe Edition

Roman Seas: Rulebook Deluxe Edition


Roman Seas Rulebook: Deluxe Edition Roman Seas is a fast-paced, dynamic, multi-player miniatures game system designed for use with 6mm (1/300th) scale ship models and miniatures, and played on a hex grid game board. Roman Seas is designed to allow each player to control a squadron of two to ten ships. Players will be able to recreate...   [click here for more]
Hotz Stuff  $22.00

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Your Fleet 1775-1815. Double-sided counters collection.

Your Fleet 1775-1815. Double-sided counters collection.


Your Fleet 1775-1815 A double-sided flat counters collection. Put whole sailing fleet together quickly. Start playing NOW! PDF-files This set include a sailing warships's double-sided flat counters collection and sea tiles. Compatibility The ship's bases for 2" or 1" hexagonal grid and less... We suggest our cardboard sailing ship's counters as a proper choice for quick naval...   [click here for more]
WargamePrint  $14.50

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Tsushima 2nd Edition

Tsushima 2nd Edition


NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 Listing updated 31 March 2019 · Current Edition 2.0 (PDF and POD) · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE...   [click here for more]
A and A Games  $12.99

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MODERN NAVAL CONFLICTS 1970s

MODERN NAVAL CONFLICTS 1970s


NWS: Modern Naval Conflicts Series is a NWS Team designed next generation comprehensive naval wargame covering the hypothetical major naval battles of WW3 with the ability to create unlimited custom scenarios. Game Features: (expansions will add additional time frames, regions, navies, etc.): * Six 11" x 17" full color map panels covering over...   [click here for more]
Naval Warfare Simulations  $19.99

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Clash of Galleys!

Clash of Galleys!


Clash of Galleys! Fleets crash together in this simulation of large ancient naval battles. Maneuver your squadrons in tight formations to: Hurl Greek fire at your opponents! Blast them with archers and ballistas! Ram and rake them! Grapple and board to capture them! Clash of Galleys is a set of miniature naval rules for the era of oared warships, covering roughly 500 BC to 400...   [click here for more]
Nemo Lionikis  $9.99

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Avalon Hill's Panzer Leader Player's Guide - The Boardgamer

Avalon Hill's Panzer Leader Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player Guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $5.99

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Strike Legion Module Two: The Clockwork Armies

Strike Legion Module Two: The Clockwork Armies


Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears. New rules additions include advanced air combat, galleys and...   [click here for more]
Legionnaire Games  $6.99 $2.51

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Task Force Zeta Vol. 1: Ships of the Line

Task Force Zeta Vol. 1: Ships of the Line


Task Force Zeta is a game of starship combat set in any future you wish to imagine! Fight ship-on-ship duels with the enemy or engage entire fleets in battles of 50-60 ships per fleet - and finish the battle in anywhere from 30 minutes to an afternoon's gaming time. The rulebook is divided into easy-to-learn sections and uses a form of programmed instruction, allowing players to apply...   [click here for more]
Legionnaire Games  $12.50 $9.95

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Russo-Japanese War fleet: The Imperial Japanese Navy (for the Battle of Tsushima, etc.)

Russo-Japanese War fleet: The Imperial Japanese Navy (for the Battle of Tsushima, etc.)


Russo-Japanese War fleet: The Imperial Japanese Navy 6 battleships, 5 armoured cruisers, 19 protected cruisers, 1 turret citadel ironclad, 23 destroyers. Also available on this website is the Russian Far East Fleet and, to fight the Battle of Tsushima, the Russian Baltic Sea Fleet. These are entire fleets in full colour, showing each ship in normal state, under full steam ahead, damaged,...   [click here for more]
AGEMA  $6.48

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Monster Wars

Monster Wars


Monster Wars is a micro wargame that sees two to four players taking command of armies of vampires, undead, werewolves, and hunters—fighting it out to see who will come out on top. Monster Wars is heavily inspired by the Golden Age of Monsters—A.K.A. the black and white horror and monster movies that were made during the 30s, 40s, and 50s. Hence, you’ll see that the...   [click here for more]
Micro RPG  $1.99 $0.99

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Modern Naval Conflicts: 1980's/Falklands Expansion

Modern Naval Conflicts: 1980's/Falklands Expansion


MODERN NAVAL CONFLICTS 1980s/FALKLANDS EXPANSION *Ownership of our Modern Naval Conflicts: 1970s rules/game is required for use of this expansion* This Expansion adds 200 new and updated unit data sheets to cover the USSR, UK, and USA for the 1980s period, as well as adding unit data for Argentina and UK for the 1982 Falklands Conflict. The...   [click here for more]
Naval Warfare Simulations  $7.99

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River Wars

River Wars


Easy-to-learn, fast play miniature rules for American Civil War 1:600 naval warfare on the western rivers. Covers warfare on the Mississippi, Missouri, Cumberland, Red, Yazoo, and similar rivers, with rules for ironclads, tinclads, timberclads, mortar rafts, transports, rams, tugs, and other riverine boats. Produced by the Johnny Reb Gaming Society. One-page rules chart. Great for conventions and gaming...   [click here for more]
Johnny Reb Gaming Society  $7.99

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Freeplay 88

Freeplay 88


The first supplement for Shipwreck, Vandering Publication's acclaimed rules for modern naval warfare. In 1988 Nato forces carried out an open-ended military exercise. Nato forces attempted to run convoys to Norway, Soviet forces (played by other Nato units) attempted to stop them. This book lets you recreate this entire hypothetical three day military exercise as a campaign, or as nine premade...   [click here for more]
Vandering Publications  $11.95 $10.00

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