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To Covet Glory

To Covet Glory


To Covet Glory is a 94 page book that features rules modifications for the TooFatLardies game Kiss Me Hardy. It is necessary to own KMH in order to use these modifications. KMH is designed for single ship or large fleet actions with ships that are of the rate (6th rate vessel or larger). Small ships of less than twenty guns tend to play the same from a one gun rowboat to a 18-gun Brig of War. These...   [click here for more]
Chris Stoesen  $10.99

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Blood & Plunder

Blood & Plunder


Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
Firelock Games  $14.99

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95 $5.21

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It is Warm Work  Age of Sail Naval Rules 2nd Edition

It is Warm Work Age of Sail Naval Rules 2nd Edition


Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules...   [click here for more]
Crookedhead Games  $5.95

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here that those untouched sweated and strained with tackle and handspike to load and lay these 3-ton lumps of iron...   [click here for more]
Starboard Tack Press  $9.00 $6.75

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Bloody Close Quarters

Bloody Close Quarters


Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As you slowly...   [click here for more]
Jade Tower Studio  $0.99

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 Listing updated 31 March 2019 · Current Edition: 5.0 (PDF) 5.0a (POD) · Recommended scale 1/600 to 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE...   [click here for more]
A and A Games  $12.50 $9.38

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $12.50 $9.38

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Warfare at Sea in the Age of Reason

Warfare at Sea in the Age of Reason


Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age...   [click here for more]
Tod Kershner's Games  $8.00

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Avalon Hill's 1776 Player's Guide - The Boardgamer

Avalon Hill's 1776 Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $2.99

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SeaWar: 1805

SeaWar: 1805


SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming. So if you have been inspired by the real life characters such as Nelson and John Paul...   [click here for more]
Wessex Games  $6.25

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Fighting Sail - Fleet Actions 1775 - 1815

Fighting Sail - Fleet Actions 1775 - 1815


In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics,...   [click here for more]
Osprey Publishing  $17.95 $14.95

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VICTORY! Age of Sail 1660-1820 naval wargame rules

VICTORY! Age of Sail 1660-1820 naval wargame rules


Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as xebecs and fireships are covered, and the rules include game design notes,...   [click here for more]
AGEMA  $3.74 $2.80

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The High Seas Hack

The High Seas Hack


The High Seas Hack is a traditional tabletop roleplaying game, played with paper, pencils and dice - it allows players to have swashbuckling adventures in the Caribbean of the late 17th and early 18th centuries; the Golden Age of Piracy. Using the Black Hack at its core the High Seas Hack includes 9 professions suited to the time including a full list of Voodoo spells and divine intervention effects...   [click here for more]
Matakishi's Tea House  $2.50 $1.88

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $4.49 $3.36

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The Glory of Kings 7th edition core rules PBM / PBEM

The Glory of Kings 7th edition core rules PBM / PBEM


This is the latest full colour 7th edition version of the core game rules! The Glory of Kings is a recreation of the real world of the 18th century. You subscribe to it like you would a magazine, and take part as one of the leading figures of the time, who can range from King Louis XIV, the Sun King of Royal France, down to the likes of the infamous pirate Blackbeard terrorising the West Indies....   [click here for more]
AGEMA  $4.99 $3.74

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Frigate Engagements

Frigate Engagements


A ste of rules to allow engagements between small numbes of ships of frigate size and lower with crew , sail and gun management ...   [click here for more]
Twylite Games  $5.00

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $4.49 $3.36

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Swashbuckler PBM/PBEM fast play roleplaying game

Swashbuckler PBM/PBEM fast play roleplaying game


The Glory of Kings PBM/PBEM is very involved and can be an expensive game in which to participate, both in terms of time and money. For God, King & Country was introduced many years ago as a roleplaying variant to allow players to take part as a single character rather than trying to run an entire nation or pirate brotherhood. It ran for a few years reasonably successfully but was...   [click here for more]
AGEMA  $4.99 $3.74

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