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Blood & Plunder

Blood & Plunder


Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
Firelock Games  $14.99

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Ad Mari Bellum

Ad Mari Bellum


A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
Long Face Games  $7.55

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Cannon, Cross and Crescent

Cannon, Cross and Crescent


A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
Long Face Games  $12.43

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Bloody Close Quarters

Bloody Close Quarters


Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As you slowly...   [click here for more]
Jade Tower Studio  $0.69

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $12.43

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Warfare at Sea in the Age of Reason

Warfare at Sea in the Age of Reason


Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age...   [click here for more]
Tod Kershner's Games  $8.00

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VICTORY! Age of Sail 1660-1820 naval wargame rules

VICTORY! Age of Sail 1660-1820 naval wargame rules


Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as xebecs and fireships are covered, and the rules include game design notes,...   [click here for more]
AGEMA  $6.20 $3.72

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DeepWars Rulebook - Version 2.5

DeepWars Rulebook - Version 2.5


The original underwater tabletop skirmish game! DeepWars is the only miniatures game where you can have tabletop battles below the waves of a lost underground sea in search of ancient treasures. Players can choose from different distinct forces, from humans in steampunk dive suit to savage merfolk and mysterious high-tech warriors of Atalán. Games are played with small sides so players...   [click here for more]
AntiMatter Games  $9.99

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The High Seas Hack

The High Seas Hack


The High Seas Hack is a traditional tabletop roleplaying game, played with paper, pencils and dice - it allows players to have swashbuckling adventures in the Caribbean of the late 17th and early 18th centuries; the Golden Age of Piracy. Using the Black Hack at its core the High Seas Hack includes 9 professions suited to the time including a full list of Voodoo spells and divine intervention effects...   [click here for more]
Matakishi's Tea House  $2.49

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ShadowSea - Conquest of the Underground World V2.5

ShadowSea - Conquest of the Underground World V2.5


Battle to conquer a lost underground world full of ethereal magic and ancient artifacts! Players can choose from different distinct forces, human pirates and fortune hunters, dragon-men, amazonian sorceresses with savage beastmen, and others. Games are played with small sides so players do not need to invest in massive armies, just specialized warbands of personality characters and troops,...   [click here for more]
AntiMatter Games  $9.99

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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The Glory of Kings 7th edition core rules PBM / PBEM

The Glory of Kings 7th edition core rules PBM / PBEM


This is the latest full colour 7th edition version of the core game rules! The Glory of Kings is a recreation of the real world of the 18th century. You subscribe to it like you would a magazine, and take part as one of the leading figures of the time, who can range from King Louis XIV, the Sun King of Royal France, down to the likes of the infamous pirate Blackbeard terrorising the West Indies....   [click here for more]
AGEMA  $9.93 $4.96

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DeepWars Core Rulebook - Version 2.5

DeepWars Core Rulebook - Version 2.5


DeepWars is a 28mm scale tabletop wargame set in an alternate history of Earth where fortune seekers, scientists and adventurers have discovered a lost land with an underground sea miles beneath the frozen surface of the southernmost continent. DeepWars is set in the world of our existing game, ShadowSea, but is meant to be a stand-alone product and is focused on adventure and battle scenarios on...   [click here for more]
AntiMatter Games  $6.99

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1492: The New World

1492: The New World


1492: North America is the fourth product in the popular 1483 Medieval board game series by the Guild of Blades Publishing Group. It may be played alone or combined with Europe 1483, Asia 1483 and Africa 1483 to create a massively large multi player board gaming experience. 1492: North America introduces the new nations of the Aztec Empire, Tarascan Kingdom, Pueblo Kingdom, Cahokian Trade Federation...   [click here for more]
Guild of Blades  $11.95 $4.95

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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Africa 1483

Africa 1483


Africa 1483 is both a stand alone game and expansion for Europe 1483. Providing an 17 player game of medieval warfare and diplomacy in central and lower Africa. Or link the Africa 1483 game map to both the Europe 1483 and Asia 1483 games and create a massive 49 player board game. Includes game rules to the all new Tribal Nations, for which there can be 5 in Africa. Comes with 40" x 24"...   [click here for more]
Guild of Blades  $13.95 $5.99

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Swashbuckler PBM/PBEM fast play roleplaying game

Swashbuckler PBM/PBEM fast play roleplaying game


The Glory of Kings PBM/PBEM is very involved and can be an expensive game in which to participate, both in terms of time and money. For God, King & Country was introduced many years ago as a roleplaying variant to allow players to take part as a single character rather than trying to run an entire nation or pirate brotherhood. It ran for a few years reasonably successfully but was...   [click here for more]
AGEMA  $6.20 $4.96

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