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Leviathans: Lieutenants Manual
by Catalyst Game Labs

Giant steel-cased ships smashing their way through the air over cities, mountains and foreign ports. A broken keeled ship hanging at the edge of the clouds, blazing with fire, slowly rolling over and plummeting toward the desert floor… Leviathans: the alternate history, steampunk game by Catalyst Game Labs–the Lieutenant’s Manual offers a great introduction to the game.

Leviathans: Lieutenants Manual
 
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Strike Legion Module One: The Genome Gambit

Strike Legion Module One: The Genome Gambit


Strike Legion: The Genome Gambit increases the depth and scope of your fictional wars by adding fully customizable xenomorphs (or plain old "bugs" if you prefer), genetically modified "super soldiers", and bio-mechanoid units and technology. Specialized command rules for truly "alien" species provide new challenges and opportunities to play out in front of you on your tabletop. New rule and...   [click here for more]
Legionnaire Games  $7.99 $2.50

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Battle of the River Plate, 2nd ed.

Battle of the River Plate, 2nd ed.


Battle of the River Plate, 2nd ed. is a 42-page illustrated book contaning miniature tactical level World War II naval rules covering the December, 1939 Battle of the River Plate involving the German pocket battleship Graf Spee and three Royal Navy cruisers which took place off the east coast of South America. The two-player game uses Minden's Battleship Captain game system....   [click here for more]
Minden Games  $10.95

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here that those untouched sweated and strained with tackle and handspike to load and lay these 3-ton lumps of iron...   [click here for more]
Starboard Tack Press  $15.00 $9.00

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MODERN NAVAL CONFLICTS 1970s

MODERN NAVAL CONFLICTS 1970s


NWS: Modern Naval Conflicts Series is a NWS Team designed next generation comprehensive naval wargame covering the hypothetical major naval battles of WW3 with the ability to create unlimited custom scenarios. Game Features: (expansions will add additional time frames, regions, navies, etc.): * Six 11" x 17" full color map panels covering over...   [click here for more]
Naval Warfare Simulations  $19.99

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Strike Legion Module Two: The Clockwork Armies

Strike Legion Module Two: The Clockwork Armies


Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears. New rules additions include advanced air combat, galleys and...   [click here for more]
Legionnaire Games  $6.99 $2.51

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Aerial Battles 1915-1918

Aerial Battles 1915-1918


WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR New listing 31 March 2019 · Current Edition: 1.0 (PDF); 1.0 (Print on Demand) · Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible · Complexity: 4/10 · Level of detail: 5/10 · Dice required: D10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH...   [click here for more]
A and A Games  $12.68

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Torpedo Raiders, Advanced Ed.

Torpedo Raiders, Advanced Ed.


Torpedo Raiders, Advanced Ed. is a 52-page illustrated book contaning a historical WW2 strategy card game involving torpedo bombers in several early war battles. It is volume 2 of Minden's Battlegame book series. Torpedo Raiders is a solitaire card game that allows you to recreate famous torpedo bombing missions during World War II. This edition adds advanced rules and...   [click here for more]
Minden Games  $10.95

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River Wars

River Wars


Easy-to-learn, fast play miniature rules for American Civil War 1:600 naval warfare on the western rivers. Covers warfare on the Mississippi, Missouri, Cumberland, Red, Yazoo, and similar rivers, with rules for ironclads, tinclads, timberclads, mortar rafts, transports, rams, tugs, and other riverine boats. Produced by the Johnny Reb Gaming Society. One-page rules chart. Great for conventions and gaming...   [click here for more]
Johnny Reb Gaming Society  $7.99

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Bloody Close Quarters

Bloody Close Quarters


Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As you slowly...   [click here for more]
Jade Tower Studio  $0.99

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Sails & Powder: Trafalgar 1805 + FREE sea surface game mat

Sails & Powder: Trafalgar 1805 + FREE sea surface game mat


Welcome to the “Sails & Powder: Trafalgar 1805”. Super simple and fast, introductory game of naval combat in the age of sails and black powder. To play “Sails & Powder: Trafalgar 1805” you will only need a piece of flat surface (perfect is 3x3' / 90x90cm), printed counters, universal movement template and rules, and few six sided...   [click here for more]
3SIXES  $10.00 $8.00

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Task Force Zeta Vol. 1: Ships of the Line

Task Force Zeta Vol. 1: Ships of the Line


Task Force Zeta is a game of starship combat set in any future you wish to imagine! Fight ship-on-ship duels with the enemy or engage entire fleets in battles of 50-60 ships per fleet - and finish the battle in anywhere from 30 minutes to an afternoon's gaming time. The rulebook is divided into easy-to-learn sections and uses a form of programmed instruction, allowing players to apply...   [click here for more]
Legionnaire Games  $12.50 $9.95

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The War That Never Was: a Planetary Operations Module

The War That Never Was: a Planetary Operations Module


May 1, 1989: The world goes to war as Soviet forces lead the Warsaw Pact armies against the defenders of the West. The war was brief, brutal, and nearly destroyed the developed world. Or, it could have - had it actually happened. Step into an alternate past to play out battles from The War That Never Was on a brigade and divisional level. This Strike Legion: Planetary...   [click here for more]
Legionnaire Games  $7.00 $4.95

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SBG 3: Search System Expansion

SBG 3: Search System Expansion


CRANK IT UP! More fun. More intense. More deadly. That describes the Search System Expansion for SBG 3. You need the core rules to use this product! New radar and sonar tables make for a new level of excitement! There is less certainty of detection at long range and greater certainty...   [click here for more]
Tornado Games Corp  $8.25

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Strike Legion Tactical Beginner's Guide

Strike Legion Tactical Beginner's Guide


The Strike Legion Tactical Beginner's Guide is a programmed instruction guide for learning how to play the Strike Legion Tactical game series of modern, Science Fiction and Sceince Fantasy tabletop combat. This 18-page guide is divided into four sections - Basic Vehicle Combat, Large Vehicles, Personnel Combat and Artillery...   [click here for more]
Legionnaire Games  $1.50

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 Listing updated 31 March 2019 · Current Edition: 5.0 (PDF) 5.0a (POD) · Recommended scale 1/600 to 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE...   [click here for more]
A and A Games  $12.68

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Trireme Commander

Trireme Commander


Trireme is a game of tactical naval combat, focused on the simulation of combat between small fleets of galleys, rather than great naval engagements. Supported by our full range of Galleys & crews at 10mm scale all avilable in our online shop at capitangames.com The objective of the simulation is combat between a few galleys in situations such as combat patrol, merchant escort, counter-piracy...   [click here for more]
Studio Capitan  $6.34

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When the Navy Walked - Revised Core Rules

When the Navy Walked - Revised Core Rules


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high level game of tactics and battles set amongst the 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command...   [click here for more]
Dastardly Designed Games  $4.99

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 · Current Edition 3.0a (PDF) 3.0 (POD) · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $15.22

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Victory at Sea

Victory at Sea


The Second World War saw naval warfare evolve from the clash of mighty dreadnaughts, which had been the preoccupation of navies for half a century, to a conflict dominated by the aircraft carrier and submarine. The Battle of the Atlantic saw German U-boats attempt to strangle the economy of the United Kingdom, with fast commerce raiders such as the pocket battleships and the mighty Bismarck attempting...   [click here for more]
Mongoose  $29.95 $17.97

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OUTLANDS: 2nd Edition

OUTLANDS: 2nd Edition


OUTLANDS 2nd Edition The planet of Paradise, the once gleaming gem in the Outer Rim now lies in ruins. For reasons unknown, the planet surface is now a desolate, barren and deadly wasted. For the inhabitants life is tough. While some take shelter in the walled compounds of community townships, other form roaming tribes of bandits, preying on the defenceless. During the 'Fall Of Paradise'...   [click here for more]
Shades Of Chaos Games  $5.71

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Task Force Zeta Vol. 2: Fleet Auxiliaries

Task Force Zeta Vol. 2: Fleet Auxiliaries


You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time...   [click here for more]
Legionnaire Games  $12.50 $9.95

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SeaLion Supremacy: World War 2 naval wargaming rulebook

SeaLion Supremacy: World War 2 naval wargaming rulebook


SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre. Designed to be used with our range of WW2 hex counters and basemaps, players don't have to invest in expensive physical miniatures...   [click here for more]
FSpace Publications  $10.00

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Devil to Pay

Devil to Pay


The Devil to Pay are a fast pace rules for Civil War gaming that emphasize ease of play and an emphasis on fun. Players assume the role of a Civil War brigade commander and maneuver their regiments to victory! This is the downloadable PDF version of the rules. ...   [click here for more]
Raven Banner Games  $12.00

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Quick and the Dead:  Coastal Actions in WWII

Quick and the Dead: Coastal Actions in WWII


The Quick and the Dead (Q&D) is meant to replicate the sharp, short actions involving coastal forces during World War II. More specifically, this set of rules and cards is focused on the fighting between coastal forces in the Mediterranean Sea, but if the rules prove popular, expansions for the English Channel and the Pacific theater are planned....   [click here for more]
BuckSurdu.com  $15.00

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Fear Naught - Quick Naval Wargaming

Fear Naught - Quick Naval Wargaming


The waters round Great Britain and Ireland, including the English Channel, are hereby proclaimed a war region. On and after February 18th every enemy merchant vessel found in this region will be destroyed, without its always being possible to warn the crews or passengers of the dangers threatening. Admiral Von Pohl, Chief of Marine Staff, Berlin, 4 February 1915 Fear...   [click here for more]
Wanderer Productions  Pay What You Want

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Order of Battle

Order of Battle


The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience. Inside you will find: Expanded Fleet Lists All of the six original fleets gain reinforcements, with new models, both historical and planned but never built. In addition the Soviet fleet makes...   [click here for more]
Mongoose  $29.95 $17.97

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Warfare at Sea in the Age of Reason

Warfare at Sea in the Age of Reason


Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age...   [click here for more]
Tod Kershner's Games  $8.00

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $12.68

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Micro Fleet WWI

Micro Fleet WWI


Welcome to the Hurlbat edition of Micro Warfare Series: Micro Fleet – World War I This series of thirteen games was original published by Tabletop Games in the 1970s with this title being published in 1976. Each game in the series aim to recreate the feel of tabletop wargaming with large numbers of miniatures but using printed counters and terrain so that games can be played in a small space...   [click here for more]
Hurlbat Games  $5.07

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Fire When Ready

Fire When Ready


NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Listing updated 31 March 2019 · Current Edition: 2.0 · Recommended scale 1/1200 to 1/3000 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating...   [click here for more]
A and A Games  $12.68

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Listing updated 31 March 2019 Current Edition: 1.1 (PDF and POD) Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition...   [click here for more]
A and A Games  $17.76

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Tsushima 2nd Edition

Tsushima 2nd Edition


NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 Listing updated 31 March 2019 · Current Edition 2.0 (PDF and POD) · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE...   [click here for more]
A and A Games  $12.68

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Avalon Hill's 1776 Player's Guide - The Boardgamer

Avalon Hill's 1776 Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $2.99

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No Safe Port: WW2 Naval Combat

No Safe Port: WW2 Naval Combat


"No Safe Port: WW2" is part of our Naval Warfare series of next generation comprehensive naval wargames covering entire time periods of naval combat. Easy to learn yet fun to play and detailed for the scale represented thus giving quality combat results. "No Safe Port" is designed to cover many of the major navies that fought during WW2 and includes submarines,...   [click here for more]
Naval Warfare Simulations  $14.99

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SeaWar: 1805

SeaWar: 1805


SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming. So if you have been inspired by the real life characters such as Nelson and John Paul...   [click here for more]
Wessex Games  $6.34

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Nights of Fury: Guadalcanal Naval Battles

Nights of Fury: Guadalcanal Naval Battles


NWS: Nights of Fury - Guadalcanal Naval Battles is a high intensity naval combat wargame that offers realism and detail yet has streamlined and hard hitting game play for 2 players or solitaire play. Full color cards with highly detailed ship graphics for easy and quick recognition. Full color island cards showing Savo, Florida, and Guadalcanal islands are used for the battle...   [click here for more]
Naval Warfare Simulations  $9.99

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Grand Fleets: Second Edition

Grand Fleets: Second Edition


"Come on you chaps, who's coming for a swim?"   — P.O. Ernest Francis, HMS Queen Mary Grand Fleets™ is a miniatures game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the super-dreadnoughts of World War II, players can take command of the ships that altered the course of history. Great pains have...   [click here for more]
Majestic Twelve Games  $14.95 $9.97

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Battleships Zenith: WW2 Naval Combat w/Computer Assistance

Battleships Zenith: WW2 Naval Combat w/Computer Assistance


NWS: Battleships Zenith (1930-1945) a set of naval rules for miniatures or board game hex based tactical naval combat covering from 1930-1945, along with a Microsoft Windows based computer combat/assistance system. INCLUDES BONUS: 'BATTLESHIPS ECLIPSED!' CARRIER EXPANSION! Features: * 50 page rules manual including a set of reference charts...   [click here for more]
Naval Warfare Simulations  $14.99

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Dreadnought Rising: WW1 Naval Combat w/Computer Assistance

Dreadnought Rising: WW1 Naval Combat w/Computer Assistance


NWS: Dreadnought Rising! (1906-1929) is a set of very detailed naval rules for miniatures or board game hex based tactical naval combat covering from 1906-1929, featuring a Windows based computer combat/assistance system (CCS). Features: * 50 page rules manual including a set of reference charts. * Rapid fire and efficient combat system that will allow for large battles to be...   [click here for more]
Naval Warfare Simulations  $14.99

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Steel And Resolve: WW1 Naval Combat

Steel And Resolve: WW1 Naval Combat


"Steel and Resolve: WW1" is part of our Naval Warfare series of next generation comprehensive naval wargames covering entire time periods of naval combat. Easy to learn yet fun to play and detailed for the scale represented thus giving quality combat results. "Steel and Resolve" is designed to cover many of the major navies that fought during WW1 and includes submarines,...   [click here for more]
Naval Warfare Simulations  $14.99

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Naval Warfare WW2 (Data Card Edition)

Naval Warfare WW2 (Data Card Edition)


NWS: Naval Warfare - World War 2 is a NWS Team designed next generation comprehensive naval wargame covering the major naval battles of WW2 with the ability to create unlimited custom scenarios. Carriers, battleships, cruisers, destroyers, convoys, transports, merchants, submarines, aircraft squadrons, coastal batteries, merchants, ports, airfields, airbases, airstrips, and...   [click here for more]
Naval Warfare Simulations  $9.99

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Jutland 2nd Edition

Jutland 2nd Edition


NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 Listing updated 31 March 2019 · Current Edition 2.0 · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE...   [click here for more]
A and A Games  $12.68

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Fighting Sail - Fleet Actions 1775 - 1815

Fighting Sail - Fleet Actions 1775 - 1815


In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics,...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Naval Warfare WW1 (Data Card Edition)

Naval Warfare WW1 (Data Card Edition)


Naval Warfare World War 1 (NW-WW1) is a continuation of the NWS: Naval Warfare series of comprehensive naval wargames covering entire time periods of naval combat. Easy to learn yet fun to play and detailed for the scale represented thus giving quality combat results. NW-WW1 is designed to cover many of the major navies that fought during WW1 and includes submarines, seaplane...   [click here for more]
Naval Warfare Simulations  $9.99

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Perfidious Albion

Perfidious Albion


NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Listing updated 31 March 2019 · Current Edition: 9.0 · Recommended scale 1/1200 to 1/3000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D10, D6 The game system uses a broadside ship plan to record both the ship game details and the damage caused...   [click here for more]
A and A Games  $12.68

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VICTORY! Age of Sail 1660-1820 naval wargame rules

VICTORY! Age of Sail 1660-1820 naval wargame rules


Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as xebecs and fireships are covered, and the rules include game design notes,...   [click here for more]
AGEMA  $6.33 $3.79

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Grand Admiral: Castles of Steel

Grand Admiral: Castles of Steel


We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $24.95 $16.63

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Ship of the Line

Ship of the Line


Play out classic sea battles of the age of fighting sail using the Ship of the Line rules. The pdf has everything you need to play (except dice) including rules, maps and counters. Ship of the Line is for two or more players and a typical game will take an hour or less to finish. Ship of the Line includes full rules for: All manner of ships, including Brigs, Sloops, Frigates and Ships of the Line Unusual...   [click here for more]
FJ Gaming  $8.95 $7.16

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WW1 Challenge & Reply! (2nd edition) first world war naval wargame rules

WW1 Challenge & Reply! (2nd edition) first world war naval wargame rules


CHALLENGE & REPLY 2nd edition are World War One naval wargame rules (now incorporating advanced rules and expanded mission generator): There are two versions of the rules included; a print-friendly version, and a full-colour version! Included in the rules - Organising fleets Squadron formations Extensive Scenarios Repairing ships Reliability of ships After the battle Setting out...   [click here for more]
AGEMA  $12.67 $7.60

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Task Force Zeta: Flesh and Steel

Task Force Zeta: Flesh and Steel


Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes: A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon; Data Cards...   [click here for more]
Legionnaire Games  $7.50 $6.60

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