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Village Chapel Paper Model

Village Chapel Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. It may look complicated, but every part of the Village Chapel is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure...   [click here for more]
Dave Graffam Models  $5.95 $1.00

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Iron & Steam

Iron & Steam


Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii...   [click here for more]
Autodidact-O-Saurus  Pay What You Want

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Beer and Pretzels Ironclads

Beer and Pretzels Ironclads


Back by popular demand, this simple set of rules recreates battles between ironclad, tin-clad, and timber clad boats along rivers during the American Civil War. They were originally written to show non-historical gamers that historically-based games can be just as fun as other forms of the hobby. They were so successful with local clubs that we decided to publish them. They have been out of print...   [click here for more]
BuckSurdu.com  $10.00

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Sail and Steam Navies

Sail and Steam Navies


Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
David Brandon  $19.95

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Smuggler's Rowboat Paper Model

Smuggler's Rowboat Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer....   [click here for more]
Dave Graffam Models  $1.95 $1.00

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S&SN Counters - Monitors & Ironclads

S&SN Counters - Monitors & Ironclads


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 3 sheets includes 98 counters. ...   [click here for more]
David Brandon  $3.45

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S&SN Counters - Screw Gunboats & Steamers

S&SN Counters - Screw Gunboats & Steamers


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 3 sheets includes 143 counters. ...   [click here for more]
David Brandon  $3.45

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S&SN Counters - Frigates, Sloops, Cruisers & Blockade Runners

S&SN Counters - Frigates, Sloops, Cruisers & Blockade Runners


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 3 sheets includes 83 counters. ...   [click here for more]
David Brandon  $3.45

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S&SN Counters - Ferrys, Rams, Torpedo Boats & Sailing Vessels

S&SN Counters - Ferrys, Rams, Torpedo Boats & Sailing Vessels


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 3 sheets includes 113 counters. ...   [click here for more]
David Brandon  $3.45

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S&SN Counters - Paddle Gunboats & Steamers

S&SN Counters - Paddle Gunboats & Steamers


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 5 sheets includes 173 counters. ...   [click here for more]
David Brandon  $5.65

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S&SN Counters - Tinclads & Transports

S&SN Counters - Tinclads & Transports


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 4 sheets includes 175 counters. ...   [click here for more]
David Brandon  $3.45

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River Wars

River Wars


Easy-to-learn, fast play miniature rules for American Civil War 1:600 naval warfare on the western rivers. Covers warfare on the Mississippi, Missouri, Cumberland, Red, Yazoo, and similar rivers, with rules for ironclads, tinclads, timberclads, mortar rafts, transports, rams, tugs, and other riverine boats. Produced by the Johnny Reb Gaming Society. One-page rules chart. Great for conventions and gaming...   [click here for more]
Johnny Reb Gaming Society  $7.99

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Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863

Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863


Ramming Speed! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Now you can take part in this epic struggle with ANACONDA. ANACONDA is a campaign framework designed to generate tabletop miniature games simulating riverine naval battles of the American Civil War....   [click here for more]
Ray Garbee  $16.00 $8.00

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 · Current Edition 3.0a (PDF) 3.0 (POD) · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $15.99

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Devil to Pay

Devil to Pay


The Devil to Pay are a fast pace rules for Civil War gaming that emphasize ease of play and an emphasis on fun. Players assume the role of a Civil War brigade commander and maneuver their regiments to victory! This is the downloadable PDF version of the rules. ...   [click here for more]
Raven Banner Games  $12.00

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Damn the Torpedoes!

Damn the Torpedoes!


Damn the Torpedoes is a fast-moving intuitive game of naval combat during the American Civil War. Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or carboard counters) a few dice (D6 through D20), a tape measure, and a horizontal surface (4’4’...   [click here for more]
GT Publishing  $15.00

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Fire & Movement - Issue 9

Fire & Movement - Issue 9


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues....   [click here for more]
Past Into Print  $2.49

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Battleplan Magazine - Issue 1

Battleplan Magazine - Issue 1


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted...   [click here for more]
Past Into Print  $6.29

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Charge #18

Charge #18


Issue #15 of CHARGE!, the official newsletter for the Johnny Reb Gaming Society, with regimental-level scenarios for Johnny Reb 3 and similar ACW rules sets February 2008 - Scenarios for Plum Point Bend, Milliken's Bend, and The Battle of the Crater. Part 3 of Andy Mac‘s figure painting guide. Effectiveness of Civil War canister. Reviews of Jim Kopchak‘s new rules set, The Old Gunny's...   [click here for more]
Johnny Reb Gaming Society  $2.99

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The Boardgamer Magazine - Volume 8, Issue 1

The Boardgamer Magazine - Volume 8, Issue 1


In this issue, published in January 2003, the articles include: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz...   [click here for more]
Past Into Print  $0.99

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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
Past Into Print  $6.29

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Fire & Movement - Issue 8

Fire & Movement - Issue 8


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Charge #17

Charge #17


Issue #17 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society, with regimental-level scenarios for Johnny Reb 3 and similar ACW rules sets. November 2007 - Special issue with the Jack Tar rules for adding naval actions to JR3 games! Scenarios for Belmont and the First Attack on Fort Fisher. ACW carbines. ...   [click here for more]
Johnny Reb Gaming Society  $2.99

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CounterFact Issue 1

CounterFact Issue 1


Issue contents: Analysis of Breaking the Chains by Jon Compton The Bloody Angle Examined – Why Did it Fail? by Andy Nunez At Neuve Chapelle: France, March 1915; An Examination by Tom Cundiff Obscure Battles of the American Civil War: Designer's Notes and AAR of Huzzah! by Richard Dengel Wargaming by the Rules of War by Vince Blackburn Issue game is Mule Shoe...   [click here for more]
One Small Step  $14.95

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The Boardgamer Magazine - Contents by Game Article

The Boardgamer Magazine - Contents by Game Article


This file is a free download for the Boardgamer Magazine series. It is an index of the issues indexed by the game title covered. The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially,...   [click here for more]
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Anaconda: River of Blood

Anaconda: River of Blood


Clear for action! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Often overlooked in this campaign is the Union invasion of the Red River valley in the spring of 1864. Support General Banks Union army, a massive United States naval armada steamed up the Red River...   [click here for more]
Ray Garbee  $4.00

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USS Water Witch Civil War Gunboat 1/64th scale

USS Water Witch Civil War Gunboat 1/64th scale


USS Water Witch Used by both the Union and Confederate Navies A great addition to any US Civil War Collection In the early morning hours of June 3rd, 1864 the USS Water Witch was lying at anchor in Ossabaw Sound, near Savanna, Georgia, when it was attacked by a Confederate Navy force consisting of 3 boats with 11 officers and 120 men. After a fierce...   [click here for more]
Reviresco tin-soldier.com  $10.00

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The Boardgamer Magazine - Volume 6, Issue 3

The Boardgamer Magazine - Volume 6, Issue 3


In this issue, published in July 2001, the articles include: Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 7, Issue 2

The Boardgamer Magazine - Volume 7, Issue 2


In this issue, published in April 2002, the articles include: Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard?...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
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Battleplan Magazine - Issue 3

Battleplan Magazine - Issue 3


In this issue, published in July/August 1987, the contents include: Rushing to the (Fore) Front – A word from the Editor Third Reich – A special 1941 scenario Mission Grenada – A quick review Options for Mission Grenada - Variants and optional rules Squad Leader Scenarios - "Partisan Purge" and "The Tank Repair Shop" Squad...   [click here for more]
Past Into Print  $6.29

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The Boardgamer Magazine - Volume 6, Issue 2

The Boardgamer Magazine - Volume 6, Issue 2


In this issue, published in April 2001, the articles include: Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic...   [click here for more]
Past Into Print  $0.99

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Anaconda: Capital Navies

Anaconda: Capital Navies


Ramming Speed! During the American Civil War the Union and Confederate navies clashed for control of the rivers of Virginia, fighting for control of the waterways leading to the capital cities of both sides. Now you can take part in this struggle with Anaconda: Capital Navies. Anaconda: Capital Navies is a campaign framework designed to generate tabletop miniature games simulating riverine naval...   [click here for more]
Ray Garbee  $12.00

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Anaconda - Expanded points list

Anaconda - Expanded points list


In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and detailed and made worthy of hitting...   [click here for more]
Ray Garbee  Pay What You Want

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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
Past Into Print  $0.99

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Battleplan Magazine - Issue 6

Battleplan Magazine - Issue 6


In this issue, published in June/July 1988, the contents include: Editorial Midway Random Events - A classic with spice Hastings, 1066 - Review and addendum The Battle of Senlac Hill - Hastings, 1066 variants, strategies and tactics A House Divided - Complete mega-variant with counters Wilderness of Mirrors - New Central America scenario That...   [click here for more]
Past Into Print  $6.29

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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
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