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Adventure Islands Hexmaps

Adventure Islands Hexmaps


8 Adventure Islands Hex-Maps! You determine the scale and terrains you want to use. Add your own landmarks (give your players a copy of the blank version). For use in RPG Exploration, Pirate treasure hunting, or Colonization campaigns. These islands can be chained together, or used apart. Flexible enough for almost any setting! ...   [click here for more]
Wydraz  $1.99

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Antony and Cleopatra

Antony and Cleopatra


Game design: John Theissen Map artist: Ilya Kudriashov Hex number: 40 Duration: 120 minutes Players: 2 Solitaire Suitability: High Theme: Ancients John Theissen’s streamlined approach to operational warfare in the nineteenth century in games such as...   [click here for more]
Hollandspiele  $12.00

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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APMR #3, Avalon Mini-Games #123

APMR #3, Avalon Mini-Games #123


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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APMR #4, Avalon Mini-Games #125

APMR #4, Avalon Mini-Games #125


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings. You...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Battleplan Magazine - Issue 7

Battleplan Magazine - Issue 7


In this issue, published in August/September 1988, the contents include: Editorial Tank Leader Scenarios – Official & Tournament scenarios for WEG Tank Leader Variants for Shogun – Mega-variant including DIY Karma cards Ancients Scenarios - Good Industries Pydna 156 BC, Leuctra 371 BC, and Cannae 216 BC What Happens Next - Battle for Moscow...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 8

Battleplan Magazine - Issue 8


In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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Clash of Galleys!

Clash of Galleys!


Clash of Galleys! Fleets crash together in this simulation of large ancient naval battles. Maneuver your squadrons in tight formations to: Hurl Greek fire at your opponents! Blast them with archers and ballistas! Ram and rake them! Grapple and board to capture them! Clash of Galleys is a set of miniature naval rules for the era of oared warships, covering roughly 500 BC to 400...   [click here for more]
Nemo Lionikis  $9.99

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Classical Hack Scenarios Macedonia

Classical Hack Scenarios Macedonia


P. J. Viverito A.D. Fleming Classical Hack Scenarios: Macedonia Scenarios Designed by Gamers for Gamers........ What this volume is to the Historical Gamer: Research Tool Non-Tournament Historical approach Support Tool for the Classical Hack System Universal Compatibility What this Volume Provides the Historical Gamer: Historical Scenarios Maps Orders of Battle Special Siege Rules Concise Development...   [click here for more]
LMW Works  $20.00 $16.00

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Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. First Edition

Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. First Edition


Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. First Edition was published in 1997 as a compilation of Classical Hack I, Classical Hack II and Classical Hack III. This is not to be confused with Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. Second Edition which is also sold on Wargame Vault and RPGNow.com. This edition retained the original percentile die system. The rules...   [click here for more]
LMW Works  $16.00 $4.00

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F-0006 - Fantasy Desert Kingdom Ships

F-0006 - Fantasy Desert Kingdom Ships


Inside this set you will find all that is necessary to assemble a fantasy ship for the desert kingdom. This ship can be used with other factions too. it s designed around 28mm miniatures. it s designed to contain 14-16 miniatures with a round base of 25mm. it can even contain more but the bases will overlap. the ship is completed by different kind of sails and different accessories like the prowcastle...   [click here for more]
antohammer the lonely wargamer  $2.00 $1.00

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Gods of Steam: Figure Bases Set 1

Gods of Steam: Figure Bases Set 1


Base set for 25 - 30mm paper figurines set. Set includes 4 base types: 1. Wood 2. Metal bound wood 3. Metal with rivets 4. Machinery How to use the PDF: Buy the PDF ;-) Download it Pop some good quality paper in your printer Print PDF on good quality setting and the "scale to fit" A4 setting turned on OR scale as needed...   [click here for more]
Desktop Wargames  $2.00 $1.25

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Heroes of Urartu

Heroes of Urartu


Heroes of Urartu is a supplement for Quick Intermediate Level Skirmish, our free rule set, staged on the Anatolian plateau in the late Bronze Age. Five ancients empires are presented for head to head battle and campaign play. You will field everything from civilians to the heroes that legends are based upon, including cavalry/chariots and ships. There are also single hero scenarios that you can...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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marker carrier steep & washers & cards

marker carrier steep & washers & cards


Marker-carriers small, steep (STL-Files for 3D printing) + Microsoft PowerPoint Templates to be used for table-top games as CTE, with 3D STL data for (included) matching washers and PPT-Files to generate your own Unit-reference cards ...   [click here for more]
Xerbath  $2.99

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Northern Voyage: Strategic Warfare During the Viking Age

Northern Voyage: Strategic Warfare During the Viking Age


You are a Jarl in charge of a Viking Voyage into the Northern Territories. Your goal? To seek fame and fortune in the eyes of your people and your Gods. To do this? Conquer all of the northern towns and fortresses. Northern Voyage is the 2nd game in the “Point Ops” Wargame series. The first game in the series was Blood & Gold, a pirate-themed wargame. Northern Voyage takes the war...   [click here for more]
Micro RPG  $4.99 $0.99

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Oceanus Strategoi

Oceanus Strategoi


Oceanus Strategoi is a set of miniatures rules for naval combat in the ancient Mediterranean. The rules are aimed at small squadron actions with each player controlling 3 to 5 galleys. Ships range in size from triakonters (with 30 oarsmen) up to dekeres, though of course most scenarios would involve the much more common triremes, quadremes and quinteres. Written orders and damage are recorded...   [click here for more]
Autodidact-O-Saurus  Pay What You Want

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Phoenix Magazine Issue 1

Phoenix Magazine Issue 1


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated June 1976, the contents consist of: Issue 1 Editorial ...   [click here for more]
Past Into Print  $1.49

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Phoenix Magazine Issue 4

Phoenix Magazine Issue 4


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1976, the contents consist of: Issue 4 Editorial...   [click here for more]
Past Into Print  $2.79

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Poseidon's Warriors

Poseidon's Warriors


Poseidon's Warriors is a set of wargaming rules for large-scale naval actions between fleets of Classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow waters, sneaky tactics and cunning manoeuvres are a hallmark of warfare of this era,...   [click here for more]
Osprey Publishing  $19.00 $15.20

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Roman Empire Locations Guide

Roman Empire Locations Guide


THE ROMAN EMPIRE LOCATIONS GUIDE A 58-page guide detailing the locations shown on the Roman Empire Maps set above, and giving details about geography, populations, alternative names, histories, buildings and town classifications such as colonia, civitas, canabae, etc. This is intended as a companion guide to another title on this website called Roman Empire Maps. These are part of a wargame campaign...   [click here for more]
AGEMA  $11.60 $6.44

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Roman Seas: Catalog

Roman Seas: Catalog


Roman Seas is a series of historically accurate ancient Roman period naval ships and building models in 1/300th (6mm) scale, and is designed for the gamer who always wanted to play ancient Roman period naval games, and wanted to game with large inexpensive ship models but couldn't afford them. All the models in the Roman Seas series are quick, easy and cheap to make. Print and make as...   [click here for more]
Hotz Stuff   FREE 

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Roman Seas: Rulebook Deluxe Edition

Roman Seas: Rulebook Deluxe Edition


Roman Seas Rulebook: Deluxe Edition Roman Seas is a fast-paced, dynamic, multi-player miniatures game system designed for use with 6mm (1/300th) scale ship models and miniatures, and played on a hex grid game board. Roman Seas is designed to allow each player to control a squadron of two to ten ships. Players will be able to recreate...   [click here for more]
Hotz Stuff  $22.00

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Salamis ad Actium

Salamis ad Actium


NAVAL WARGAMES RULES FOR ANCIENT TIMES 2000BC TO 900AD Listing updated 31 March 2019 · Current Edition: 1.1 · Recommended scale 1/1200 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE With these rules you...   [click here for more]
A and A Games  $10.08

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Tabletop Insider 01

Tabletop Insider 01


TABLETOP INSIDER Das Mephisto Magazin für Tabletop-Spiele und Miniaturen Ausgabe 01 Apr/Mai 2009 Hordes: Die Trolle Taktikführer. "Die Trolle schließen sich eher den Skorne vom Powerlevel her an, als den Drachenjünger und Baumkuschlern. Ihre Turnierfähigkeit hat einen sehr schlechten Ruf, einen, der wenn man mich fragt allerdings ein wenig besser sein...   [click here for more]
Verlag Martin Ellermeier   FREE 

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Tabletop Insider 05

Tabletop Insider 05


TABLETOP INSIDER Das Mephisto Magazin für Tabletop-Spiele und Miniaturen Ausgabe 05 April/Mai 2011 Warhammer Fantasy: Orks&Goblins Review. Mit einem über 500 Seiten starken Folianten als Regelwerk als Vorbild, ist mit den Orks&Goblins nun das erste Armeebuch für die neue Edition als Hardcover erschienen. Wir beäugen kritisch, was die 112 Seiten bieten...   [click here for more]
Verlag Martin Ellermeier  $5.47 $3.87

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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 1

The Boardgamer Magazine - Volume 6, Issue 1


In this issue, published in January 2001, the articles include: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 2

The Boardgamer Magazine - Volume 6, Issue 2


In this issue, published in April 2001, the articles include: Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 3

The Boardgamer Magazine - Volume 6, Issue 3


In this issue, published in July 2001, the articles include: Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 7, Issue 1

The Boardgamer Magazine - Volume 7, Issue 1


In this issue, published in January 2002, the articles include: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams...   [click here for more]
Past Into Print  $0.99

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The History Of British Naval Uniforms Collectable Cards Image Collection

The History Of British Naval Uniforms Collectable Cards Image Collection


A Matomaton collectable cards image collection for wargamers. Three hundred images from three series of collectable cards from the late nineteenth and early twentieth centuries depicting the development of British military uniforms. Together they make an excellent resource for military historians and wargamers, particularly as painting guides. Details This collection...   [click here for more]
Matomaton  $9.99

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Trireme Commander

Trireme Commander


Trireme is a game of tactical naval combat, focused on the simulation of combat between small fleets of galleys, rather than great naval engagements. Supported by our full range of Galleys & crews at 10mm scale all avilable in our online shop at capitangames.com The objective of the simulation is combat between a few galleys in situations such as combat patrol, merchant escort, counter-piracy...   [click here for more]
Studio Capitan  $6.45

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