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Wargaming Recon Episode 54: Huzzah Con Prep

Wargaming Recon Episode 54: Huzzah Con Prep (audio product)


This classic episode features host Jonathan J. Reinhart as he discusses Huzzah Con 2011 (click to go register). He chats about the games he will be playing and why he is attending the con with his wife. Jonathan highlights some other games that he wishes he could play. He manages to insert a reference to deceased estates while discussing the bring and buy on Sunday. For those attending the con Jonathan...   [click here for more]
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Wargaming Recon #95: Wargames Magazines with Jasper Oorthuys

Wargaming Recon #95: Wargames Magazines with Jasper Oorthuys (audio product)


Wargames Magazines with Jasper Oorthuys. Jasper Oorthuys is the managing editor forAncient Warfare, Wargames Soldiers & Strategy, and Medieval Warfaremagazines. He steers the course for these highly successful periodicals. A subscription to Wargames, Soldiers and Strategy is featured in our 2012 Holiday Gift Guide. Get 15% off...   [click here for more]
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Wargaming Recon #117: Great Wargamer Destinations

Wargaming Recon #117: Great Wargamer Destinations (audio product)


Great Wargamer Destinations Summer is a time to relax and go on vacation. Why not also gather some inspiration for wargaming to boot? Jonathan shares a few of his favorite wargamer destinations. If we didn’t cover one of your’s, then please share it with us on Facebook, Twitter, or via e-mail at cwfgamecast@wargamingforums.com. USS Constitution in Boston,...   [click here for more]
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Wargaming Recon #115: 1775 the Boardgame

Wargaming Recon #115: 1775 the Boardgame (audio product)


5 Tips to Turn OFF a Potential Wargamer It isn’t easy to run a good demo game, participation game, or event at a gaming convention. This episode shares 5 tips to AVOID…unless you want to turn off a would be wargamer. Just kidding! When listening to this episode keep in mind the tips to turn off a would be wargamer are presented facetiously. Use this episode as things...   [click here for more]
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Wargaming Recon #112: HuzzahCon 2014

Wargaming Recon #112: HuzzahCon 2014 (audio product)


HuzzahCon 2014 Special guest Dean Emmerson is a member of the Maine Historical Wargamers Association, which organizesHuzzahCon in Portland, Maine. He joins the episode to share why you need to attend HuzzahCon 2014. Some of the highlights are shared. Dean and Jonathan discuss great places to eat in Portland, Maine. The duo express their love for the Boston Trained Bandsgaming club...   [click here for more]
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Samurai Fleet Builder: Nobori / Sashimono / Clan Flags

Samurai Fleet Builder: Nobori / Sashimono / Clan Flags


Introducing the Nobori flags for the Samurai Fleet Builder! Build a variety of nobori flags with different colors and clan symbols. Use them to decorate your Samurai Fleet ships! Ideal for roleplaying or wargames. Combine with paper, plastic or metal miniatures. INCLUDES 10 cloth colors 10 white clan symbols 10 dark clan symbols easy print PDF version source Adobe Illustrator version for customization update:...   [click here for more]
Papierschnitzel  Pay What You Want

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Oak Warriors Flats Spanish (Rules for the Age of Sail)

Oak Warriors Flats Spanish (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats Russia (Rules for the Age of Sail)

Oak Warriors Flats Russia (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats Pirates (Rules for the Age of Sail)

Oak Warriors Flats Pirates (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats French (Rules for the Age of Sail)

Oak Warriors Flats French (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats British (Rules for the Age of Sail)

Oak Warriors Flats British (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats America (Rules for the Age of Sail)

Oak Warriors Flats America (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors (Rules, QRS and tokens for the Age of Sail)

Oak Warriors (Rules, QRS and tokens for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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HuzzahCon 2015 with Adrian Benson – Wargaming Recon #136

HuzzahCon 2015 with Adrian Benson – Wargaming Recon #136 (audio product)


Huzzah is one of the best historical gaming conventions in New England. It features a variety of historical tabletop games from many time periods and rule sets. Huzzah 2015 was the first live in person recording of Wargaming Recon. Many thanks to Dean Emmerson for making it possible. Support Jonathan through PATREON Games Discussed Bloody Tomahawk...   [click here for more]
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Freebooter's Fate 2nd edition rulebook... bare bones online!

Freebooter's Fate 2nd edition rulebook... bare bones online!


These are just the bare bones of the 2nd edition rules for those of you who cannot wait until the full version or who think they can do without vibrant background stories, witty commentary, boats, water creatures, more scenarios… You now only need the Freebooter's Fate game cards and a starter box with the miniatures for each player to go on a wild ride of gaming! So grab...   [click here for more]
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England Expects...: MARKERS

England Expects...: MARKERS


Here are the three MARKERS sheets for the "England Expects..." Naval Wargame by Ian F White. Sheet #1 = Basic Markers (Movement, Firing, Grappling and Shaken). Sheet #2 = Commander Markers (Admirals and Officers). Sheet #3 = Flag Markers (British, French, Spanish, Dutch and American). Presented here for ease of printing. ...   [click here for more]
Studio7aUK  Pay What You Want

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British Orders Of Chivalry And Valour Collectable Cards Image Collection

British Orders Of Chivalry And Valour Collectable Cards Image Collection


A Matomaton collectable cards image collection for wargamers. Fifty images from one series of collectable cards depicting the medals and ribbons of British chivalric orders and awards for valour. Details This collection contains images of the fronts and backs of twenty-five cards from the British Orders Of Chivalry & Valour series of the early nineteenth...   [click here for more]
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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.   * * * ...   [click here for more]
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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * *...   [click here for more]
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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable...   [click here for more]
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