Title |
Publisher |
Price |
 Mecha Bardagulan is a tabletop wargame where players command customizable mechs in tactical battles. The game has 2 versions, one that uses a hex-based map, and another that uses inches. Here’s a breakdown of what makes it appealing to both wargamers and beginners:
For Wargamers: •Deep Customization: Players can create unique mechs by selecting from various classes (Heavy, Normal,... [click here for more] |
DinoSer |
Pay What You Want
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Dawn of Iron: Charleston's Strange Fish Mini-Battle Pack
The attached battle pack expansion covers the the several stange vessels fielded by Union and Confederate forces as they grapled with the difficulties of the blockade. For the Confederates, you will find a history of the David-class torpedo boats as well as the famous HL Hunlry, the first submbarine that sunk an enemy vessel... [click here for more] |
Scary Biscuits Studios |
Pay What You Want
|
This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:
These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular playing... [click here for more] |
Ostfront Publishing |
Pay What You Want
|
SPACE ARK is a miniature-agnostic skirmish wargame of space naval combat, pitting force against force in a war of attrition for command of the frontier.
Players alternate activation through 5 key turn phases, navigating their 3-10 ship forces through the depths of space, issuing gunnery orders, managing crew stress, and repairing the massive amounts of damage the come so easily... [click here for more] |
Ryan LaLiberty |
Pay What You Want
|
This volume is the result of more than thirty years research, involving the many people, institutions, documents, books and records listed in the contents.
At date of publication presents the most up to date history of all those vessels of the Confederate States Navy, proposed, planned, started, not finished, and completed that had iron plating protection in one form or another.
So far as is... [click here for more] |
john w wallis |
Pay What You Want
|
Castles in the Sky-Addendum is a supplement to Osprey Games' Castles in the Sky from the Osprey Wargaming Series 30 (OWG 30) written by Eric Farrington. This is not a stand alone game. To make use of these rules and ships you will need a copy of the Castles in the Sky rules to take full advantage of this PDF. The Castles in the Sky rules can be purchased wherever fine books... [click here for more] |
Blood and Spectacles Publishing |
Pay What You Want
|
This is a reprint of the Falklands supplement published in 2005 for the FIRST EDITION of Air War C21. It has been reprinted due to a number of requests for copies of this long out of print title. The intention is to update this supplement during 2018 to reflect the latest edition of the rules. But for now, users of the latest edition can use the content here as a guide. And, as such, its "pay... [click here for more] |
Long Face Games |
Pay What You Want
|
Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii... [click here for more] |
Autodidact-O-Saurus |
Pay What You Want
|
A set of ship detail sheets for the navies of the Warsaw Pact (essentially the Soviet Union), for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
69 ship classes in total ... [click here for more] |
Vandering Publications |
Pay What You Want
|
A set of ship detail sheets for the US Navy, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
67 different ship classes in total ... [click here for more] |
Vandering Publications |
Pay What You Want
|
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focussed on the larger capital ships.
Carrier Strike at Dawn has a number of different "Mission types", opne of which is large surface ship combat in daylight, there are changes from WW1 but not that many.
The most important and innovative... [click here for more] |
Dawn Gaming |
Pay What You Want
|
A set of ship detail sheets for the navies of the British Royal Navy, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
49 ship classes in total ... [click here for more] |
Vandering Publications |
Pay What You Want
|
A set of ship detail sheets for the navies of Mainland Asia, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
Nations included:
China: 31 ship classes
India: 20 ship classes
North Korea: 16 ship classes
Pakistan: 9 ship classes ... [click here for more] |
Vandering Publications |
Pay What You Want
|
Dreadnoughts At Dawn – Other Powers is an expansion to the Dreadnoughts at Dawn rules, also available from Wargames Vault. It cannot be played without the full rules as it is basically just a ship data record pack upgrade. There are no rules changes included in this expansion.
It includes new ship classes for the following countries, covering the vast majority of warships available to these powers... [click here for more] |
Dawn Gaming |
Pay What You Want
|
This document is comprised of sample pages from the new naval wargame rules by Rich Sartore and Jack Joyner and is intended to provide the reader with additional information to assist in their decision to purchase ADMIRAL OF THE FLEET and its companion titles.
In addition to move/turn rulers and other items of interest to the naval gamer, this title contains sample pages from the first volume of the... [click here for more] |
SEEKRIEG |
Pay What You Want
|
A set of ship detail sheets for navies based in the Pacific Rim area, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
Nations included:
Australia: 18 ship classes
Indonesia: 18 ship classes
Japan: 28 ship classes
New Zealand: 13 ship classes
Philippines: 6 ship classes
Singapore: 11 ship classes
South Korea:... [click here for more] |
Vandering Publications |
Pay What You Want
|
A set of ship detail sheets for the navies of Northern Europe, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
Nations included:
Belgium: 5 ship classes
Finland: 6 ship classes
Germany: 20 ship classes
Ireland: 5 ship classes
The Netherlands: 4 ship classes
Norway: 5 ship classes
Sweden: 11 ship classes... [click here for more] |
Vandering Publications |
Pay What You Want
|
Ship data in D&C format for the Italian and Austrian ships of the Lissa campaign of 1866. This data allows the Lissa campaign presented in "Broadside and Ram" to be played out using the more detailed Dahlgren and Columbiad rules.
https://www.wargamevault.com/product/185447/Broadside-and-Ram ... [click here for more] |
Long Face Games |
Pay What You Want
|
A set of ship detail sheets for the navies of Southern Europe, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
Nations included:
France: 17 ship classes
Greece: 15 ship classes
Italy: 16 ship classes
Portugal: 4 ship classes
Spain: 10 ship classes
Turkey: 6 ship classes ... [click here for more] |
Vandering Publications |
Pay What You Want
|
A set of ship detail sheets for navies in the Americas, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
Nations included:
Argentina: 16 ship classes
Brazil: 11 ship classes
Canada: 12 ship classes
Chile: 16 ship classes
Cuba: 5 ship classes
Peru: 4 ship classes ... [click here for more] |
Vandering Publications |
Pay What You Want
|
 Trikrotos is a tabletop war game that is intended to evoke the experience of commanding an ancient naval fleet. In this game, positioning your vessel is key, miss managing your crews or rowers is fatal and ramming and boarding actions are what wins you glory. While competitive and tactical, this game is best savoured with friends with whom you can compete with savagery and collectively revel in each... [click here for more] |
Devan Developments |
Pay What You Want
|
A set of ship detail sheets for navies based in the Middle East/North Africa, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile.
Nations included:
Algeria: 7 ship classes
Bahrain: 5 ship classes
Egypt: 5 ship classes
Israel: 6 ship classes
Libya: 5 ship classes
Morocco: 4 ship classes
Saudi Arabia: 4 ship classes... [click here for more] |
Vandering Publications |
Pay What You Want
|
 Iron, Steam & Canvas
A Compendium of 1,135 Union and Confederate Vessels of the American Civil War, 1861-1865 From Tugs to Ships of the Line Extracted from the Dictionary of American Naval Fighting Ships The Dictionary of American Fighting Ships (DANFS) is a comprehensive listing of over 10,000 ships operated by the US Navy from... [click here for more] |
Autodidact-O-Saurus |
Pay What You Want
|
Introducing the Nobori flags for the Samurai Fleet Builder!
Build a variety of nobori flags with different colors and clan symbols.
Use them to decorate your Samurai Fleet ships!
Ideal for roleplaying or wargames. Combine with paper, plastic or metal miniatures.
INCLUDES
10 cloth colors
10 white clan symbols
10 dark clan symbols
easy print PDF version
source Adobe Illustrator version for customization
update:... [click here for more] |
Papierschnitzel |
Pay What You Want
|
 Oceanus Strategoi is a set of miniatures rules for naval combat in the ancient Mediterranean. The rules are aimed at small squadron actions with each player controlling 3 to 5 galleys. Ships range in size from triakonters (with 30 oarsmen) up to dekeres, though of course most scenarios would involve the much more common triremes, quadremes and quinteres. Written orders and damage are recorded... [click here for more] |
Autodidact-O-Saurus |
Pay What You Want
|
Recon Corner is supplementary rules for our Iron Cross/Howatr2 wargame, always bringing something new to you. In this "report," we bring rules for bizarre projecyts, and you can use in Iron Cross or Hotwar scenarios. We bring to you 3 exclsuive miniatures for your gametable:
- Mobile Pill box Fortress
- Combat Dynaspehre
- Atomic Tank
Have Fun!
PLEASE SUPPORT OUR WORK!
Take... [click here for more] |
Voxelhouse |
Pay What You Want
|
This is a counter set for the 1989 Gulf Of Sidra Incident. This is a preview of an upcoming War In The Jet Age counter pack that will include aircraft from the Korean War to the Fifth Generation. Included are eight 50mm square counters. 2 F-14A wing swept
2 F-14A wing forward 2 MiG 23 wing swept
2 MiG 23 wing forward There are also weapon counters included with smoke trails for the following:... [click here for more] |
Pocket Warfare Publishing |
Pay What You Want
|
These are just the bare bones of the 2nd edition rules for those of you who cannot wait until the full version or who think they can do without vibrant background stories, witty commentary, boats, water creatures, more scenarios…
You now only need the Freebooter's Fate game cards and a starter box with the miniatures for each player to go on a wild ride of gaming!
So grab... [click here for more] |
Freebooter Miniatures |
Pay What You Want
|
SECOND EDITION TO BE RELEASED SUMMER 2021.
Echo Actual is a company-scale wargame that fits well between the tabletop simulations and war/boardgames on your shelf. The system is adaptable for playing on a variety of maps you already own with a soon-to-be-released bundle of OPORD scenarios designed specifically for Echo Actual.
With full page art from my home table... [click here for more] |
Postpunk Superhero |
Pay What You Want
|
These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged... [click here for more] |
Nigel Emsen |
Pay What You Want
|

Recon Corner is supplementary rules for our Iron Cross/Howatr2 wargame, always bringing something new to you. In this "report," we bring the second part rules for tank projects, and you can use in Iron Cross or Hotwar scenarios. We bring to you 2 exclsuive stl files for 3d miniatures for your gametable:
- The Leaping Tank
- The Wrona Tank
Have Fun!
PLEASE SUPPORT OUR WORK!... [click here for more] |
Voxelhouse |
Pay What You Want
|
 In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and detailed and made worthy of hitting... [click here for more] |
Ray Garbee |
Pay What You Want
|
This is a brief guide to naval warfare in the Cold War period (1960's to 1990 approx). It was written to assist wargamers who had little experience and knowledge of the period. As such some aspects have been simplified whilst others have been omitted if they are unlikely to be included in a wargame. ... [click here for more] |
Mannanan Games & Publications |
Pay What You Want
|
These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged... [click here for more] |
Nigel Emsen |
Pay What You Want
|
This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation.
The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable... [click here for more] |
Studio7aUK |
Pay What You Want
|
 These are STLs for Stratego-esque stands that can be loaded with a 1" x 1" piece of paper or cardstock to represent a unit obscured by fog of war. If you use a mix of stands with actual units and "dummy" stands, you can conceal not only the types of units in an army but where the army actually is. The two expanded stands can be used for 6mm wargames as they can also completely obscure a unit so you... [click here for more] |
Two Inches of Felt |
Pay What You Want
|
These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Above Decks
DramaScape Pay What You Want Vol 12
This product is a full-color... [click here for more] |
DramaScape |
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|
This is the latest errata of COA’s well-received Wings of the Motherland WWII air combat over Russia boardgame. ... [click here for more] |
Clash of Arms Games |
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|
 1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Rolling Hills & Rivers" presents a selection of six different... [click here for more] |
E. Fuhr Game Accessories |
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|
These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Blank Hex and Square grids are the perfect tool to help you set up your wargaming table or draw your wargame maps. A few marker pens are all you need to get started. In a painch you can use these A4 sized paper grids as wargaming mats as well.
Available in 20 mm Square and Hex grids.
20mm in Hex refers to the inner diameter (length between opposing end points) not the hex sides. ... [click here for more] |
Witwise Wargames |
Pay What You Want
|
 1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.
The collection "Wooded Shoreline" presents a selection of twentyfour different... [click here for more] |
E. Fuhr Game Accessories |
Pay What You Want
|
 Warships: Paper Ships, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based naval wargames. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. It also features a WYSIWYG results mechanic that makes each game dynamic and different. The rules are scale and... [click here for more] |
Blood and Spectacles Publishing |
Pay What You Want
|
These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged... [click here for more] |
Nigel Emsen |
Pay What You Want
|
These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged... [click here for more] |
Nigel Emsen |
Pay What You Want
|
If you're wanting to get into paper minis, but were in a bit of a bind thinking about basing, and just how to find, or make, super reliable and sturdy holdings for your freshly printed figures, then look no further! Sundered Vault's Printable Mini Bases work wonders for barrages of paper minis! Easy to assemble and customize, this free base construction kit... [click here for more] |
Sundered Vault |
Pay What You Want
|
 A naval campaign for use with your favorite naval miniatures rules and the Berthier Campaign Manager. The GOEBEN.BTH and GOEBENAug5.BTH files are for use with the Berthier Campaign Manager. ... [click here for more] |
Fool on the Hill Games |
Pay What You Want
|
On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson.
This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * * ... [click here for more] |
Studio7aUK |
Pay What You Want
|
The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay.
The ensuing battle has ramifications for the future of the British and Continental Armies.
This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * *... [click here for more] |
Studio7aUK |
Pay What You Want
|