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Battles: Medieval
by Black Cat

Battles: Medieval is a 1-2 player tactical skirmish wargame depicting warfare in medieval England during the 1200s. The game features 10 different medieval soldier types, 4 types of battles, and 10 battle maps. For solitaire players, the game offers an advanced AI bot opponent which makes calculated decisions based on its current situation. Great replay vaulue, too!

Battles: Medieval
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Great Hall Burning

Great Hall Burning


THE OPEN SEA AND A STRONG WIND… Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be…  The journey is long, with many twists...   [click here for more]
Rebel Minis  $9.95

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Naval SITREP #52 (April 2017)

Naval SITREP #52 (April 2017)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #52 was published in April of 2017. Table of contents:   CaS Scenario: Tactical Problem IV The Philippine Buildup Coincidence...   [click here for more]
Admiralty Trilogy Group  $3.00

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AtomBlitz: Operation Epic Poem

AtomBlitz: Operation Epic Poem


The year is 2039. Against the background of the rest of exhausted Europe, Scandinavia seems quite prosperous: there is no war, or even hunger. Sweden, a small regional leader with a recently acquired nuclear arsenal, seems to be completely safe from any encroachments. Neighbors on the peninsula are reaching out to her for protection. A rogue state, the Great British Republic, is stirring up the North...   [click here for more]
gAMStudios  $10.00 $3.33

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


        This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $5.33

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Dawn of the Battleship 1.1 Player's Handbook

Dawn of the Battleship 1.1 Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.             This 1.1 update of the Player's Handbook incorporates Gunnery Standard...   [click here for more]
Admiralty Trilogy Group  $3.00

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a...   [click here for more]
Long Face Games  $10.65

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Naval Thunder: The Atlantic Campaign

Naval Thunder: The Atlantic Campaign


Take your naval warfare to the next level with Naval Thunder: The Atlantic Campaign! Finally!  A way to enjoy a naval campaign game without boring administration or complex record keeping! This book provides a complete set of rules for running a campaign game covering the critical early phases of the naval war in the Atlantic during World War II. The rules introduce a revolutionary...   [click here for more]
Steel Dreadnought Games  $19.95 $12.95

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The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules

The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules


The origins of this book lie back in the early days of the development of Matrix Games. One of the earliest Matrix Games designed in the UK sought to create a campaign game about the Balkan Wars of 1912 and 1913, and the original game was published during the early 1990s in ‘The Nugget’ (the Journal of Wargame Developments) and ‘Wargames Illustrated’. The interest generated led to the development...   [click here for more]
Eglinton Books  $5.33

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Flying Colors - Beat to Quarters, Vol III (Blue Cross, White Ensign)

Flying Colors - Beat to Quarters, Vol III (Blue Cross, White Ensign)


Beat to Quarters, Vol III (Blue Cross, White Ensign) is an official expansion to Blue Cross, White Ensign by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play....   [click here for more]
Relative Range  $15.00

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Naval SITREP #51 (October 2016)

Naval SITREP #51 (October 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #51 was published in October of 2016. Table of contents:   Features Mission Critical: Changes to missile critical hits in Harpoon  ...   [click here for more]
Admiralty Trilogy Group  $3.00

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American Fleets 2012 Standard

American Fleets 2012 Standard


For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea(CaS) 4th Edition standard. American Fleetsincludes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaSformat before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
Admiralty Trilogy Group  $15.00

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Flotilla Forward

Flotilla Forward


Flotilla Forward is a stand alone campaign system for small boats in World War II.  Similar to Platoon Forward and Squadron Forward, you will create boat captains for your flotilla and take them through missions using whatever tactical rules you like.  The focus is on the captains and their interactions with each other, their crews, superiors and other members of the base rather than a step ladder...   [click here for more]
Joseph Legan  $6.00

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Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium


More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
Legionnaire Games  $19.95 $11.95

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Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played Other...   [click here for more]
Admiralty Trilogy Group  $3.00

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Advanced Salvo! European Theater

Advanced Salvo! European Theater


Advanced Salvo! European Theater is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and axis warships on the table top.  The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The game consists a 20-page...   [click here for more]
Minden Games  $22.95

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Ad Mare Bellum

Ad Mare Bellum


A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
Long Face Games  $7.99

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "The best Age of Sail large battle rules available." --- LittleWarsTV.com --- "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here...   [click here for more]
Starboard Tack Press  $9.00 $5.99

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Shipwreck

Shipwreck


A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
Vandering Publications  $12.02

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The Emperor's Fleet

The Emperor's Fleet


The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War.             Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly...   [click here for more]
Admiralty Trilogy Group  $15.00

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


      In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War,...   [click here for more]
Admiralty Trilogy Group  $14.00

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In Mahan's Wake (CN)

In Mahan's Wake (CN)


In Mahan's Wake   追随马汉的航迹   In Mahan's Wake is ATG’s third supplement for Dawn of the Battleship. It has thirty-one scenarios, a mix of historical battles, like the Sino-Japanese War, near-historical (“almost happened”), and fictional scenarios.   The latter include a series of scenarios called the Great Maritime War of 1899, by William Le Queux, one of the many “war...   [click here for more]
Admiralty Trilogy Group  $18.00

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Cannon, Cross and Crescent

Cannon, Cross and Crescent


A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
Long Face Games  $10.65

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Strike Legion Main Rulebook

Strike Legion Main Rulebook


Command a combined arms ground force from any future you wish to imagine! Strike Legion combines simple game mechanics with a unique, integrated electronic warfare system and a respectable amount of unit detail and variation - and all without sacrificing playability. Written in a progressive learning format with accompanying scenarios, players can easily and quickly command a company, battalion,...   [click here for more]
Legionnaire Games  $3.95

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Inferno and Glory

Inferno and Glory


A quick playing set of fleet action level Renaissance naval rules covering the period 1450 to 1600, allowing large scale battles such as Lepanto and Prevesa to be completed in a couple of hours or less. They have been written with 1/2400 scale models based in groups or stands, with each stand representing 5 to 10 ships. A range of suitable 3D models are available for free download to accompany the...   [click here for more]
Long Face Games  $7.99

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Blitzkrieg Deluxe

Blitzkrieg Deluxe


Blitzkrieg Deluxe is a "generic" World War 2 era wargame that pits two fictional nations against each other over a fictional land mass represented by a huge 34 by 55 inch map. The game is easy to learn with the rules clocking in at under sixeteen pages, but difficult to master as the options available to each player are numerous. Do you mass your assault at the enemy's borders,...   [click here for more]
Relative Range  $15.00

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War in the Jet Age Counter Set

War in the Jet Age Counter Set


This counter set is a great starting point for people wanting to get into Aerial Wargaming or those simply wishing to use counters instead of miniatures. Perfect to playtest rulesets or create a portable set to play your favourite rules on the go. Perfect for Check your 6, Missile Threat and C21.  Included in this set are some of the main aircraft from the Korean War up to the end of the Cold War....   [click here for more]
Pocket Warfare Publishing  $10.50

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Lord of the Sea

Lord of the Sea


Fast Play Medieval Naval Rules For fleet actions, tactical battles and campaigns By David Manley A collection of fast play rules covering individual ship actions, major battles and featuring an extended campaign system , “Lord of the Sea” is centred set primarily on naval actions in Northern European waters in the 13th to 15th centuries. The rules...   [click here for more]
Long Face Games  $9.82

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Naval Thunder: Dreadnought Battlefleets

Naval Thunder: Dreadnought Battlefleets


WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop!  It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity.  Customize the game to play exactly the way you want with the full selection of optional bolt-on rules.  Fast paced and...   [click here for more]
Steel Dreadnought Games  $12.95

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NavTac Deluxe Edition

NavTac Deluxe Edition


NAVTAC DELUXE EDITION is a 153-page illustrated release containing two complete games (plus a Ship Supplement) containing miniature tactical level World War I naval rules.  The game uses 1/3000 scale ships, and classic naval combat rules using Minden's NavTac (NavTac = Naval Tactical) game system. GAMES INCLUDED:  NAVTAC:...   [click here for more]
Minden Games  $19.95 $17.95

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Naval SITREP #49 (October 2015)

Naval SITREP #49 (October 2015)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #49 was published in October of 2015. Table of contents:   Features The Double-Digit threat: The S-300/400/500 SAM Series The...   [click here for more]
Admiralty Trilogy Group  $3.00

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Dance of the Vampires

Dance of the Vampires


      In 1985, I was working with Tom Clancy on the military thriller Red Storm Rising, although we hadn’t settled on that title yet. The novel depicted what was called in the 1980s the “Central Front scenario,” a massive, all-out invasion by the Soviets and Warsaw Pact countries against NATO, with the goal of destroying NATO politically and militarily, as well as occupying as much...   [click here for more]
Admiralty Trilogy Group  $8.00

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Grand Fleets Third Edition

Grand Fleets Third Edition


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $9.99 $7.49

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Blood & Plunder: No Peace Beyond the Line

Blood & Plunder: No Peace Beyond the Line


This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion.  ...   [click here for more]
Firelock Games  $39.99 $18.00

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Blood & Valor

Blood & Valor


Blood & Valor is a skirmish level game set during the conflicts of the Great War. Those of you who are familiar with Firelock Game’s previous game, Blood & Plunder, will feel at home with this game’s mechanics. Players deploy custom forces representing a Nationality, determine a scenario, and layout terrain to recreate one of the historical battlefields of the Great War. ...   [click here for more]
Firelock Games  $18.00

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Patrol Boat Paper Model

Patrol Boat Paper Model


Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm...   [click here for more]
Dave Graffam Models  $2.95

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Naval Thunder: Rise of the Battleship

Naval Thunder: Rise of the Battleship


Pre-Dread Expansion of WWI Rules This 48-page expansion to the top selling Naval Thunder: Clash of Dreadnoughts core rules covers pre-dreadnought era combat during the Russo-Japanese War (1904 - 1905). The addition of pre-dreadnought era combat to the Naval Thunder line adds a whole new tactical angle to the existing Clash of Dreadnoughts rules. With neither the speed nor the weapons range of their...   [click here for more]
Steel Dreadnought Games  $12.95

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It is Warm Work  Age of Sail Naval Rules 2nd Edition

It is Warm Work Age of Sail Naval Rules 2nd Edition


Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules...   [click here for more]
Crookedhead Games  $5.95

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Naval SITREP #48 (April 2015)

Naval SITREP #48 (April 2015)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #48 was published in April of 2015. Table of contents: Features Press Release from the Admiralty Trilogy Group Leighton...   [click here for more]
Admiralty Trilogy Group  $3.00

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SEEKRIEG 5 - Rulebook

SEEKRIEG 5 - Rulebook


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $22.95

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Dawn of the Battleship 1.1 (CN)

Dawn of the Battleship 1.1 (CN)


Dawn of the Battleship 1.1   战舰黎明1.1   Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played...   [click here for more]
Admiralty Trilogy Group  $12.00

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Dawn of the Battleship 1.1 Player's Handbook (CN)

Dawn of the Battleship 1.1 Player's Handbook (CN)


Dawn of the Battleship 1.1 Player's Handbook   战舰黎明1.1推演手册   This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.   This 1.1 update...   [click here for more]
Admiralty Trilogy Group  $3.00

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Action Stations: Atlantic -- Core Rules

Action Stations: Atlantic -- Core Rules


ACTION STATIONS: ATLANTIC --CORE RULES is a tactical naval wargame rules system set in the World War II era.  Individual warships (presented on counters at approx. 1/4500 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate several naval encounters, such as River Plate, the Rawalpindi incident, Denmark Strait, and others, involving German...   [click here for more]
Minden Games  $19.95 $15.95

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th.  Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $10.65

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Missile Threat Solo Rules & Mercenary Air Campaign

Missile Threat Solo Rules & Mercenary Air Campaign


This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular playing...   [click here for more]
Ostfront Publishing  Pay What You Want

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Home Fleet 2012 Standard

Home Fleet 2012 Standard


Home Fleet’s140 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies from the Second World War. Almost every Command at Seaproduct published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but now the information...   [click here for more]
Admiralty Trilogy Group  $16.00

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Battles: Medieval

Battles: Medieval


Battles: Medieval is a tactical skirmish game depicting warfare in medieval England during the 1200s.  The game features 10 different medieval soldier types, 4 types of battles, and 10 battle maps. Solitaire or 2-player campaigns consist of either 5 or 10 random linked skirmish battles. For solitaire players, the game offers an advanced AI bot opponent which makes calculated...   [click here for more]
Black Cat  $16.00

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CSS Selma, 1/600 and 1/1200

CSS Selma, 1/600 and 1/1200


A 3D model file representing the Confederate gunboat “Selma”  (originally the steamboat “Florida”) which was converted on Lake Ponchartrain and served at Mobile, Alabama. The STL file is scaled for 1/600. Set your slicer at 50% for 1/1200 ...   [click here for more]
Long Face Games  $4.26

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Streets of Rome - SET I

Streets of Rome - SET I


Alexandria´s Lighthouse not included FDM Printing Streets of Rome are an Ancient Buildings set for your terrian/naval wargame table. 1/600 Scale. It´s a new specil project from Vocelhouse For FDM and SLA Printers. This set contains the following STL files : - 3 roman houses - 1 insulae - 1 noble house - 1 governmental building - 1 warehouse - 1 Obelisk - Colisseum - Port System -...   [click here for more]
Voxelhouse  $7.99 $5.99

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BLANK HEX MAPS IN DIFFERENT SIZES AND FORMATS

BLANK HEX MAPS IN DIFFERENT SIZES AND FORMATS


  7 Blank Hex Sheets Whitefilled and Supplied in PDF Format. A3 Sized 60 X 40 Hexes with placement grids drawn if you want to use them. 60 X 40 (Light Blue Covered ) Hexes with placement grids drawn if you want to use them. 40 X 40 Hexes with hex coordinates. 60 x 60 Hexes with 40 X 40 Hexes with hex coordinates. Hex size is 0.8in or 2cm but u can easily scale since SVG and PNG formats are also supplied...   [click here for more]
Obscure Battles  $2.00

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