"Hail Of Fire" is a company-level, WWII miniatures war game designed specifically to be simple and fast-playing, while also forcing players to navigate the "fog of war". Features include secret action points, hidden deployments, and a delayed combat resolution system, all of which are easy to execute and track using a few dice and tokens rather than maps or other bookiing.
Best of... [click here for more]
D-Day Paratroopers: Behind the Atlantic Wall is a solo skirmish wargame best played as a campaign. It can also be played co-operatively, in versus mode or in stand alone pick-up games.
It is a sub-squad skirmish miniatures agnostic game at 28mm scale using D6s.
Individual soldiers are activated, rather than squads.
Models are activated by drawing a coloured die out of a bag.
You play as... [click here for more]
Blaze Away WWII
Designed to play Company to Brigade sized WWII wargames
Game time 2-4 hours
Simultaneous turns ensuring the players are always involved
Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads
Basic armoured unit is one model vehicle representing 2-4 vehicles
Ground scale, 1mm = approximately 1.5 metres
Time scale, each turn is about 10... [click here for more]
Introductory World War Two wargame rules based on Combat HQ.
Armour Battles Expanded Edition features three combat missions set in September 1944.
Mission 1: A small meeting engagement between German and Allied tanks.
Mission 2: Both sides are reinforced as the Allies launch an attack on the German positions.
Mission 3: The Allies attempt to break through the German... [click here for more]
Blaze Away WWII - Part II
Support Material for Blaze Away WWII
Appendix I: Order Cards
Appendix II: Unit Sheets
Appendix III: Quick Reference Tables
Appendix IV: Hidden Movement Cards ... [click here for more]
Russell Phillips wrote an “A to Z” series of blog posts around the theme of AFVs (Armoured Fighting Vehicles). They have been edited and collated into this ebook. ... [click here for more]