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Hail Of Fire
by Retro Boom

"Hail Of Fire" is a company-level, WWII themed miniatures war game designed to be both simple and easy to learn while keeping both players engaged in the action! And best of all, the rules are only few pages long! So print out the PDF, throw some models on the table, and jump right into the exciting tabletop combat!

Hail Of Fire
 
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Broken Axles: Complete Rulebook

Broken Axles: Complete Rulebook


Broken Axles is a 15mm vehicle combat game (which can easily be utilized at any scale from 15mm to 28mm) that is fast and fun, where every dice roll has the potential to range from disaster to triumph. To move their vehicles, players will roll a number of Maneuver Dice, with each success converting into an action. Rolling below the required result, however, causes a Mishap, which vary in intensity...   [click here for more]
Fuel Injection Games  $18.02

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Tales of Blades and Heroes Fantasy RPG rules

Tales of Blades and Heroes Fantasy RPG rules


TALES OF BLADES AND HEROES RPG (PDF) Tales of Blades and Heroes is a fast-playing, uncomplicated set of fantasy rpg rules based on the origins-nominated Song of Blades and Heroes miniature rules. Its key features are: Minimal bookkeeping; A character sheet that fits on a 3x5” index card; D6 based skill and action system; Simple enough for newcomers, yet sophisticated...   [click here for more]
Ganesha Games  $18.00 $8.00

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ASAT: Orbital Combat

ASAT: Orbital Combat


No warp drive. No force fields. No hit points. ASAT is a board game of orbital combat in the foreseeable future. Pilot your spacecraft against other spacecraft in Earth’s orbit, using simple but accurate orbital physics rules. Thrust changes velocity, and velocity changes orbit. Slow down to speed up. Choose your spacecraft: Small spacecraft are extremely hard...   [click here for more]
Paper Forge  $9.99

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Brigadier General

Brigadier General


An element based World War II miniatures solo wargame with a d6 based system. Playable in 2 hours or less. Our goal with Brigadier General was to provide a fun and simple game with the ability to cover battles both real and imagined from 1931 to 1958. This is not a complicated game to produce historical results, but rather a simple game with a World War II setting. Remember when reading...   [click here for more]
Bat Cave Miniatures  Pay What You Want

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When the Navy Walked - Revised Core Rules

When the Navy Walked - Revised Core Rules


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high level game of tactics and battles set amongst the 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command...   [click here for more]
Dastardly Designed Games  $4.99

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Marlburian Commander

Marlburian Commander


“Marlburian Commander” (MC) is an adaptation of our Napoleonic rules “Divisional Commander”. The tactics of the Marlburian era, which embraced the Nine Years War and the War of the Spanish Succession (approx.1688 – 1720), evolved intothose of the Seven Years War and,still later, into those of the Napoleonic period. However, players used to the grand tactics of the 1800’s...   [click here for more]
Studio Capitan  $12.59

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Warfare in the Age of Madness 1.1

Warfare in the Age of Madness 1.1


Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield, stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles,...   [click here for more]
Visceral Impact Studios  $9.95

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Rampant Galaxies

Rampant Galaxies


Rampant Galaxies is a game for 2mm to 15mm models from any range for sci-fibattle. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, vehicles, artillery, aircraft, etc. Players choose generic units and customize them using a Sci-Fi traits list. Most weapons and equipment...   [click here for more]
Blood and Spectacles Publishing  Pay What You Want

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OUTLANDS: 2nd Edition

OUTLANDS: 2nd Edition


OUTLANDS 2nd Edition The planet of Paradise, the once gleaming gem in the Outer Rim now lies in ruins. For reasons unknown, the planet surface is now a desolate, barren and deadly wasted. For the inhabitants life is tough. While some take shelter in the walled compounds of community townships, other form roaming tribes of bandits, preying on the defenceless. During the 'Fall Of Paradise'...   [click here for more]
Shades Of Chaos Games  $5.64

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Zed or Alive: The Zombie Miniatures Game

Zed or Alive: The Zombie Miniatures Game


Zed or Alive is a campaign-based miniatures skirmish game using the award-winning Savage Worlds: Showdown! system set in the years following the zombie apocalypse. You control one of several human group types such as Survivors, Tribals, or Military and battle each other and the ever-present zombie menace to gain weapons, supplies, and dominance! Alternately, you may choose to play...   [click here for more]
Rust Devil Games   FREE 

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Moonstone: Public Rulebook

Moonstone: Public Rulebook


Moonstone is a tabletop skirmish game set in a grimm fairytale world. It uses unique Poker-like mechanics; players must read their opponents intentions well and bluff their way to victory. This book contains the public beta rules to allow 2-4 players to to play this wonderfully whimsical tabletop game, and should be used in conjunction with the Combat, Arcane, and Character cards also available from...   [click here for more]
Goblin King Games  Pay What You Want

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Fireteam Andromeda

Fireteam Andromeda


Fireteam Andromeda is a dedicated set of rules for 15mm science fiction games, aimed at roughly a reinforced platoon per side. It has been designed as a quick game, light on the granularity, but heavy on the tactical side. To promote this tactical gameplay, the game incorporates a very special Command & Control system. The system represents the overall motivation...   [click here for more]
Two Knights Publishing  $12.54

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Eat Prey Live

Eat Prey Live


Product Description Eat, Prey, Live is a set of three playable scenarios designed to test the mettle, strength, and survivability of your This Is Not a Test warband. Each scenario introduces a new wasteland creature or hazard and provides additional depth to the history and (de)evolution of the Tri-State Wasteland. Full-color artwork and dynamic photography by Dave Taylor Miniatures completes this...   [click here for more]
World's End Publishing  $2.99

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HOUR OF GLORY: Stronghold Kit

HOUR OF GLORY: Stronghold Kit


Set on the eve of D-day, Hour of Glory takes you into a world of espionage and clandestine warfare. While the Allies prepare to liberate fortress Europe, a small team of spies must investigate reports of an atomic weapon being developed in a Stronghold deep behind enemy lines. Help SABRE attack an Axis Stronghold in the depths of German Bavaria to try and discover the truth behind...   [click here for more]
Warm Acre  $15.00

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Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book Two: the Zulu War is the second in a series of rules covering the British colonial military experience. Three scenarios are included; Attack on Sihayo's Kraal, Dartnell's Reconnaissance, and Isandlwana. Victoria's Battles was first made available...   [click here for more]
Crookedhead Games  $5.00

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Devil to Pay

Devil to Pay


The Devil to Pay are a fast pace rules for Civil War gaming that emphasize ease of play and an emphasis on fun. Players assume the role of a Civil War brigade commander and maneuver their regiments to victory! This is the downloadable PDF version of the rules. ...   [click here for more]
Raven Banner Games  $12.00

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Gentlemen Generals 18th Century Warfare Rules

Gentlemen Generals 18th Century Warfare Rules


Rules for wargaming the battles of the 18th Century on the European and North American continents. The rules are easy to learn and even easier to play. D6 game mechanics. Games can be completed in an a single evening of play. ...   [click here for more]
Crookedhead Games  $5.00

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Task Force Zeta Vol. 2: Fleet Auxiliaries

Task Force Zeta Vol. 2: Fleet Auxiliaries


You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time...   [click here for more]
Legionnaire Games  $12.50 $9.95

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Battle-Troll

Battle-Troll


The world of the sagas is a world of proud and irascible men with touchy tempers and big axes, and about how their bad manners as tourists are matched only by an astonishing inability to get along with the neighbors. It’s like the Wild West, without the schoolmarm and the preacher, held on a cold windy coastline. It’s also about blood-feuds, raids, and quarrels, and blood-feuds, and...   [click here for more]
Pulp Action Library  $18.00

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Operation Pegasus

Operation Pegasus


Return to 1980 when Task Force Games was thriving and releasing all sorts of games. The Vietnam War was in the very recent past. Enter Perry Moore with a concept and design and Stephen Cole to develop the game and the combat system. They consulted with others who had been in the military. The result? Operation Pegasus. In the spring of 1968 two full North Vietnamese divisions surrounded and blocked...   [click here for more]
Amarillo Design Bureau  $7.95 $4.95

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Company Commander

Company Commander


COMPANY COMMANDER is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. COMPANY COMMANDER rules are designed for games between small units of men such as...   [click here for more]
Studio Capitan  $10.03

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The War of the Worlds

The War of the Worlds


Mars was dying. Martians were resigned to their fate. Then some young Martians had a radical idea: invade the nearest planet. The biggest problem: Earth was inhabited and the Humans might object! The War of the Worlds is based on the novel by H.G. Wells and is a two-person game that recreates the life-and-death struggle between the Martians and Humans. Can the Martians eliminate the Humans facing...   [click here for more]
Amarillo Design Bureau  $2.95

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Close Quarters: The Prometheus Incident

Close Quarters: The Prometheus Incident


Close Quarters is a fast-paced print 'n play boardgame of futuristic man-to-man combat, played on maps created from multiple room tiles. Using easy-to-learn game mechanics, The Prometheus Incident places players in the roles of the defending crewmembers of the Earth Protectorate Ship Prometheus or the troopers of an assaulting rebel faction...   [click here for more]
Legionnaire Games  $9.50 $6.95

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London 1980 Operation NIMROD

London 1980 Operation NIMROD


London 1982 is a solitaire war game depicting the action, called Operation Nimrod, performed by SAS, one of the first British Special Forces, in the Iranian Embassy in London on May 5th 1980, where a group of terrorists had kept for 6 days several hostages. A daring operation, which was a success with the liberation of the hostages and the elimination of the terrorists, who were linked to the Democratic...   [click here for more]
Lumaca Games  $6.00 $4.00

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Weltkrieg Main Rulebook

Weltkrieg Main Rulebook


Weltkrieg allows you to re-create well-known (and not so well-known) battles from the wars of the 20th Century on your tabletop, and change the course of history! Scaled for Grand Tactical representation (one miniatures base = 1 company of troops), this first book of the Weltkrieg series includes: The game series rules, divided into Basic, Advanced,...   [click here for more]
Legionnaire Games  $8.95

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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)

ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)


ULTIMA RATIO REGUM 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689 – 1763) with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war as well as the usual mechanisms for playing a wargame! The sequence of play begins with...   [click here for more]
AGEMA  $10.02 $5.00

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FIRE TEAM : VIETNAM English Rules

FIRE TEAM : VIETNAM English Rules


FIRE TEAM VIETNAM Game ENGLISH RULES ---------------------------------------------------------------------------------------------------- In files pdf, there are : The Rules, the counters, Markers, Charts and scenarios in English of FIRE TEAM VIETNAM Game, in...   [click here for more]
BATTLESPROJECT MAPS  $5.60

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Command Combat: Civil War - The First Battle of Bull Run Battle Pack

Command Combat: Civil War - The First Battle of Bull Run Battle Pack


Fight the first major battle of the American Civil War in this stand-along battlepack from Command Combat: Civil War. No rules set is necessary; all rules needed to play are within these pages, as well as cut-outs of all the figures necessary to play. Also included in this battle pack are the Battle of Blackburn's Ford, which led up to Bull Run, and the Battle of Wilson's Creek, the west's first...   [click here for more]
Bandwagon Games  $0.99

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C'est la Guerre - Fast Play Wargame for the Age of Muskets

C'est la Guerre - Fast Play Wargame for the Age of Muskets


This set of rules began as a simple project to tinker with another well known game in order to modify it into a suitable set of fast play rules for the musket era. However, it soon became apparent that this attempt to tinker would not work. The musket era required that certain factors be taken into account such as fire power, unit degradation from casualties, and command. Therefore this is a very...   [click here for more]
Bozbat Games  $5.99

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Rapid Fire! Scenarios for NW Europe 1944/45

Rapid Fire! Scenarios for NW Europe 1944/45


This 72 page book offers the Rapid Fire! player no less than 17 carefully researched historical scenarios in 5 sections: * Introduction and beginners' battle; * D-Day and Normandy; * France, Belgium and Holland; * The Ardennes and German Border, and * Germany and Northern Holland. Between them, the scenarios cover every month of the NW Europe Campaign and the whole range of troops, equipment and...   [click here for more]
Rapid Fire Publications  $14.00

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Battleblade

Battleblade


Battleblade offers fast, fun fantasy skirmish rules that allow you to customise your own characters and use whatever models you have in your collection. Battleblade uses a D10 to accommodate a broad range of skill, weapon and situational modifiers. Battleblade's combination of customisability and scenario-based play offers plenty of replayability at what we hope is a genuine value-for-money...   [click here for more]
Echidna Games  $7.99

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Song of the Splintered Lands

Song of the Splintered Lands


Song of the Splintered Lands is a stand-alone miniatures ruleset based on and fully compatible with the Origins-nominated Song of Blades and Heroes fantasy miniature rules. The book includes: Basic activation, combat, magic and morale rules; Campaign Rules for two different rebellion scenarios and for building and defending a "Strategic hamlet" in disputed territory; More Fog of...   [click here for more]
Ganesha Games  $8.00

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OPEX - Règles pour engagements tactiques modernes

OPEX - Règles pour engagements tactiques modernes


Opex est une règle de jeu de strategie avec figurines qui vous permettra de simuler des operations de comBat menees par l’armee Francaise . A l’interieur de ce livret vous retrouverez des informations concernant les principales zones du globes ou la France a deployee des troupes : Les Balkans, l’Afrique, Le Moyen-Orient et l’Afghanistan . Vous retrouverez egalement...   [click here for more]
Guerres Miniatures  $16.85 $11.24

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ColdWar: 1983

ColdWar: 1983


ColdWar: 1983 is a set of skirmish wargames rules primarilly designed for section and platoon level actions between NATO and Warsaw Pact troops using 20/28mm scale miniatures. That said they can be used for pretty much any historical skirmish action of the last fifty odd years, as well as fictional post-apocalypse scenarios. The rules focus on the motivations and training of the individual...   [click here for more]
Wessex Games  $6.27

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Micro Fleet WWI

Micro Fleet WWI


Welcome to the Hurlbat edition of Micro Warfare Series: Micro Fleet – World War I This series of thirteen games was original published by Tabletop Games in the 1970s with this title being published in 1976. Each game in the series aim to recreate the feel of tabletop wargaming with large numbers of miniatures but using printed counters and terrain so that games can be played in a small space...   [click here for more]
Hurlbat Games  $5.01

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Pike & Shot & Zombies

Pike & Shot & Zombies


In a world already used to plagues, pestilence, famine and war, things have just got a whole lot worse. Now even the dead won't lie still in their graves. The corpses from a hundred battlefields have risen up and are now intent of devouring the last few remaining flickers of life in this truly accursed land. Pike & Shot & Zombies is a post-apocalyptic survival game in a ravaged Renaissance...   [click here for more]
AB One Games  $14.00

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Ostfront Quick-Fire Rules

Ostfront Quick-Fire Rules


Ostfront Quick-Fire Rules These rules will give you everything needed to play Ostfront, from the basic rules, to the Army lists. Meant as an introduction to the rule set, this is a simplified version of the rules, with basic army lists for Wehrmacht, Soviet, U.S. and British forces. The main rules and full army lists can be found here on Wargame Vault: /product/191978/Ostfront--Main-Rules...   [click here for more]
Ostfront  Pay What You Want

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Battle Fortress: Build and Destory

Battle Fortress: Build and Destory


BATTLE FORTRESS Battle Fortress is a tabletop war-game with two big differences: NO DICE; Battle Fortress uses a Diceless mechanic; RTS style gaming; You train/build the units you want to use in the battle. The game was originally designed with younger players in mind, but we soon found experienced players enjoyed Battle Fortress just as much as any other wargame. Battle Fortress can be...   [click here for more]
War of Life Gaming  $15.15 $6.74

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Songs of Our Ancestors

Songs of Our Ancestors


Songs of Our Ancestors is a Flying Lead/Song of Blades variant produced by Zombiesmith Miniatures to allow you to play with their spectacular Quar miniatures range. The rules are based on Ganesha Games' Flying Lead by Rich Jones and Andrea Sfiligoi. This is a stand-alone book containing rules and background. To Battle! To Glory! To Song! The trumpet is sounding "To Arms! To Arms!" And...   [click here for more]
Ganesha Games  $11.99

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Sacre Bleu! Skirmish wargame rules for the Age of Pirates, the 17th-18th centuries, and the Napoleonic Wars!

Sacre Bleu! Skirmish wargame rules for the Age of Pirates, the 17th-18th centuries, and the Napoleonic Wars!


A lightweight set of skirmish rules for individually based figures featuring a highly variable sequence of play, simple mechanisms and several scenarios to try out. Not at all complex, they are aimed for games of between 10 and 100 figures in the Horse & Musket era, although they could with a little bit of work be adapted to other periods. In other words a set of fun, cheap and cheerful wargame...   [click here for more]
AGEMA  $6.26 $2.49

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Combat Patrol Set A

Combat Patrol Set A


Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. Combat PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks. More importantly, Combat PatrolTM uses...   [click here for more]
BuckSurdu.com  $5.00

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Victory Decision: WW II - German Fallschirmjaeger Field Guide

Victory Decision: WW II - German Fallschirmjaeger Field Guide


"Never surrender, to death or victory must be a point of honour." 6th Fallschirmjäger Commandment The Field Guide supplements for our "Victory Decision: World War II" miniatures game are short, compact Infantry army lists. A copy of the Victory Decision: World War II rulebook is necessary to fully use the content of this book. The Fallschirmjäger...   [click here for more]
A.D.Publishing  $5.99 $4.49

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Giant Monster Rampage Deluxe

Giant Monster Rampage Deluxe


Giant Monster Rampage just got bigger and better with an all new 125 page deluxe edition rulebook! This updated and expanded rulebook features new kingdoms, new powers, and enough optional rules to help simulate nearly any giant monster battle. Giant Monster Rampage is a turn based combat game for two or more players. The game takes place in a world where colossal creatures roam...   [click here for more]
Radioactive Press  $14.99 $9.99

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Western Up-Front - World War 1 Infantry Combat

Western Up-Front - World War 1 Infantry Combat


Western Up Front is a company level World War 1 Western Front game designed for 6mm to 25mm miniatures. Set in the period of 1916/17 , the players use interactive card play to attack and defend Trench systems. The design is inspired by the original "Up Front" game by Avalon Hill, but converted to miniature (or counter) play. Designed as a multiplayer game, the mechainsms are simple, but realistic....   [click here for more]
Sunray 42 Games  $12.99

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Victory Decision: WW II - US Technical Manual

Victory Decision: WW II - US Technical Manual


This is the 2nd Technical Manual supplement for our "Victory Decision: World War II" miniatures game. A copy of the Victory Decision: World War II rulebook is necessary to fully use the content of this book. The US Technical Manual is your comprehensive guide to using US Armoured Fighting Vehicles and Guns in Victory Decision: World War II. This book covers over 75...   [click here for more]
A.D.Publishing  $14.99 $11.24

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Over the Hills and Far Away

Over the Hills and Far Away


Skirmish rules in a cinematic vein for fighting encounters in the Napoleonic wars. Suitable for 2-6 players each controling 6-10 individual characters. ...   [click here for more]
Matakishi's Tea House  Pay What You Want

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Avalon Hill's 1776 Player's Guide - The Boardgamer

Avalon Hill's 1776 Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $2.99

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Caccia a Tito: Drvar 1944

Caccia a Tito: Drvar 1944


Caccia a Tito DRVAR 1944 is a tactical wargame depicting the Operation Rösselsprung (Knight’s move in german) codename for the airborne assault made by the 500 SS Para Battalion on Drvar, which was the headquarter of Marshal Tito, commander of the communist Jugoslavian Partisans, on 25th May 1944. Each unit represents a Company; each point is 40 men and each turn is about 2 hours each....   [click here for more]
Lumaca Games  $9.50

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Victory Decision: WW II - US Paratrooper Field Guide

Victory Decision: WW II - US Paratrooper Field Guide


"The 101st Airborne Division ... has no history, but it has a rendezvous with destiny. ... Let me call your attention to the fact that our badge is the great American eagle. This is a fitting emblem for a division that will crush its enemies by falling upon them like a thunderbolt from the skies." Major General William C. Lee - General Order Number 5 dated 19 August 1942 The...   [click here for more]
A.D.Publishing  $5.99 $4.49

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MechaForce Tactical Combat Game

MechaForce Tactical Combat Game


The streamlined tactical combat game of giant armored mecha. The MechaForce rulebook is a very concise and streamlined 7 pages and gives you details on Mecha Construction, Pilot Advancement, Movement, Firing, Brawling, Conventional Forces, and more. To play the game you will need tokens and a map with a hexagonal grid. You may alternately play with miniatures and model terrain. This purchase includes...   [click here for more]
Robertson Games  $2.00

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