Full instructions for building four different compounds for use with 28mm figures. A comprehensive materials and tools list is included. Each step is fully illustrated and there are numerous photographs of the finished buildings in use. ... [click here for more]
52 pages containing complete rules for recreating colonial siege games, an all-new pritable action card deck and a comprehensive guide to making a 28mm model of Rorke's Drift.
Although this version of the rules concentrates on the armies and units of the Anglo Zulu War these rules can be used for any similar conflict such as the Boxer Rebellion or the French Foreign Legion in North Africa. ... [click here for more]
These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more]
High Noon: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames set in the Wild West. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to play. It also features... [click here for more]
A Matomaton collectable cards image collection for wargamers.
Fifty images from one series of collectable cards depicting the medals and ribbons of British chivalric orders and awards for valour.
This collection contains images of the fronts and backs of twenty-five cards from the British Orders Of Chivalry & Valour series of the early nineteenth... [click here for more]