Title |
Publisher |
Price |
 Rumours of a group of British special forces Operatives known as 'the Increment' have been circulating for many years. Operating on behalf of Britain's Secret Intelligence Service, the missions undertaken are 'black ops' - deniable missions that would be refuted by the British government if compromised. These include a whole range of objectives where maximum discretion is required.
E Squadron is the... [click here for more] |
Mike Lambo |
$9.99
|
Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.
You’re wondering what makes Space Weirdos different... [click here for more] |
Garske Games |
$4.99
|
 This is the Print and Play Edition of FOLLOW ME: The Infantry’s Game® It includes the downloadable images for the game boards, game pieces, and player's manual. NOTE: This doesn't not include other tools or materials necessary for gameplay. See end *Note for a detailed description of these items.
FOLLOW ME: The Infantry’s Game® is a game of military strategy and domination.... [click here for more] |
Battle Boards |
$0.99
|
 Forward Defense '85 is a solitaire tactical tabletop wargame where the player leads a company-sized NATO element in a hypothetical, realistic WW3. Forward Defense '85 simulates the fast, ultra high-intensity battles that would have been expected in the opening phase of a Cold War gone hot. Game mechanics are built to reflect the AI using actual Soviet doctrine versus a more nimble,... [click here for more] |
Strategist's Den Games |
$15.00
|
 Mikes Epic Skirmish Tales is an easy to use rule set with nuance added through character and weapon traits. The game utilizes the 6 sided dice, or d6, for all rolls. It uses a dice pool system that allows for multiple options for each character, even though characters are simpler then in role playing games. However, that is deceiving being the characters can be just as fleshed out in Mikes Epic Skirmish... [click here for more] |
Mike Lewis Gaming |
$4.99
|
"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone."
Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your... [click here for more] |
P. Todoroff CCWC |
$9.99
|
 Nine different modern locales to fight through. Including the 1 Floor House, Cabin, Commercial Center, Community Center, Grocery Store, House first and second floors, The Redneck Spread, The Shanty HQ, and the Hive Cave!
Each come with 1 inch grids on them and are a great addition to your map collections! ... [click here for more] |
Mike Lewis Gaming |
$1.99
|
Cold War Commander is an exciting set of fast play wargame rules that allows you to recreate combined arms operations covering the Cold War and post-Cold War era. Players each take command of a Battlegroup, which can be anything from a company right up to a division. These rules provide a good balance between playability and historical accuracy, allowing players to successfully use real-world tactics... [click here for more] |
Pendraken Miniatures |
$20.11
|
The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action. Now Wiley Games presents the Core Rule Book. The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics... [click here for more] |
Wiley Games |
$6.99
|
This is ZRV! You are a survivor! You have an RV or van packed with fellow survivors. Some of them you like...some you don’t. You drive from place to place, get out, splatter some zombies, and look for useful stuff. Sometimes the whole team even makes it back alive.
ZRV is a fast-play, lighthearted, solo or co-op, zombie apocalypse, miniature skirmish game...for those of us who just haven't found... [click here for more] |
Dave Bezio's Grey Area Games |
FREE
|
After the world fell and the skies burned
We were left to fight on
* * * * *
Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands.
In Five Klicks From... [click here for more] |
Nordic Weasel Games |
$12.99
|
 My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular armies. But you can also have the sort of counter-insurgency... [click here for more] |
Jim Webster |
$5.36
|
Introducing Rifles in the 'Nam, the next installment in Gottardo Zancani’s popular solitaire RIFLES series, this time set in the intense battlegrounds of the Vietnam War. Experience the gritty action of jungle warfare in a uniquely immersive single-player format. Say goodbye to traditional hex-maps; instead, dive into three simplified yet engaging maps (Tunnel, Jungle, City) that capture... [click here for more] |
Tiny Battle Publishing |
$12.00
|
Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ... [click here for more] |
Precis Intermedia |
$6.95
|
Welcome to FiveCore Company Command.
Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours.
The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers.
The rules provide a quick scenario and army... [click here for more] |
Nordic Weasel Games |
$7.99
|
 Leader Gear Cards
These Leader Gear cards are for use in your games of Cyberpunk RED: Combat Zone the miniature skirmish game from Monster Fight Club.
Miniatures for this character and others are available at www.monsterfightclub.com. Miniatures are useable for both Cyberpunk RED: Combat Zone and the Cyberpunk RED Roleplaying Game.
Cyberpunk RED: Combat Zone
In... [click here for more] |
Monster Fight Club |
$4.99
|
New edition, full rewrite!
The year is 1954. Tsar Josef I (known to the world as "Stalin") unleashes the wrath of the Holy Soviet Army on the decadent oligarchies of the West. Nations are sundered, cities are levelled in the fury of the first assault. Millions perish amid the fury and the flames as forbidden technologies and unnatural scienctific discoveries... [click here for more] |
Skinflint Games |
$7.99 $6.99
|
Tactical AI for skirmish miniature wargames.
Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards (36 pairs) that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling... [click here for more] |
SixJAM |
$9.99
|
Fistful of Lead: Bigger Battles is designed as a quick set of tabletop wargaming rules for skirmishes in your favorite wargaming period or genre. Like all of our Fistful of Lead games, the rules are simple to learn, but Bigger Battles is not necessarily a simple game. What separates Bigger Battles from most tabletop miniature games on the market, is the unique card... [click here for more] |
Wiley Games |
$6.99
|
Air Combat 1960 - 2000
Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple yet accurate... [click here for more] |
Ostfront Publishing |
$18.00
|
 Obliteration Derby is a game of tiny toy cars blowing each other up in the wasteland. It comes in the form of a book, that you can and should cut up with a pair of scissors. You will find rules reference sheets, game cards and colourful language. After that, all you’ll need is to find some friends and blow them up!
Drive fast, kill hard and leave a good looking crater.
Notes: This product comes... [click here for more] |
Beneath the Sunken Catacombs |
$2.99
|
Ambush Alley: Next War was written to give you a set of go-to rules for small unit conflicts set in any period from the Cold War forward – far forward! The rules support down-and-dirty Post War skirmishes, clashes in the news today, conflicts of the near future, and the wars that follow us into the stars.
This development draft is a living document. It allows Ambush Alley Games... [click here for more] |
Ambush Alley Games |
$25.00
|
The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen.
As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.
No End in Sight is a comprehensive guide to contemporary, cold war and near future combat.... [click here for more] |
Nordic Weasel Games |
$14.99
|
Fireteam Modern is a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more] |
Rory Crabb |
$12.99
|
Summer 1989: The Iron Curtain is not coming down. Tensions are high. Will war return to Europe?.... Blackhorse is a grand tactical game of furious mechanized command in the summer of 1989. Units are companies and platoons... Hexes are 1000 meters across. Turns are three hours each, using an innovative system emphasizing friction and the importance of command and control. Blackhorse puts the player... [click here for more] |
Tiny Battle Publishing |
$15.00
|
The Hostage Rescue Squad (HRS) is a (fictional) elite tactical unit set up to rescue hostages from critical situations when negotiation has failed or is simply not an option. In the game you will be controlling three HRS Operators as they attempt daring missions to rescue hostages in a variety of missions. The Hostiles who have taken the hostages are dangerous and desperate and they will stop at nothing... [click here for more] |
Mike Lambo |
$9.99
|
This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move.
Of course the gaming doesn't... [click here for more] |
Flying Pig Games |
$18.00
|
Like tanks?
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of TOWs... [click here for more] |
A Fistful of Games |
$39.50
|
Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat.
15mm to 30mm scale: This model set is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the... [click here for more] |
Dave Graffam Models |
$1.95
|
’85 Graveyard of Empires is the second game in the Squad Battles series. Building on the mechanics introduced in ’65 Squad Battles in the Jungles of Vietnam, Graveyard of Empires (GOE) features squad-level battles between the Afghan Mujahideen and Soviet Red Army in a card-driven, hex and counter game.
GOE introduces card-activated events, immersive helicopter rules, more tactical decisions,... [click here for more] |
Flying Pig Games |
$25.00
|
 Fantasy Triumph! is an expansion on the TRIUMPH! rules for miniature gaming. The standard TRIUMPH! rules are needed to play.
In this sandbox system, Fantasy Triumph! battles are based upon the imagination and are infinitely variable. Fantasy Triumph provides additional rules and mechanisms to TRIUMPH! to represent the full scope of fantasy battles.
This is the v0.1 Early Access PDF edition of Fantasy... [click here for more] |
Washington Grand Company |
$15.00
|
2013 Origins Award Nominee for Best Miniatures Rules
The Battlefield: Miniature Modern Warfare puts the modern tactical first and third person shooter experience on the tabletop. Utilizing the Overdrive™ activation mechanic and a proprietary terrain and cover system, the game captures the rhythm and flow of ultramodern shooter engagements. You’ll soon be sliding... [click here for more] |
Brent Spivey Creations |
$9.99
|
SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.
NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!
NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded... [click here for more] |
ClearHorizon Miniatures |
$3.99
|
The Stack is a modern tactical skirmish wargame. It is a sandbox ruleset which allows you to fight real or fictional battles in world’s ungoverned spaces and conflict zones.
In The Stack, two or more players pit their wits against each other to battle it out in Cold War to ultra-modern settings.
The Stack is designed to be quick to pick up but hard to master; with quick semi-alternating gameplay... [click here for more] |
BenchTest Games |
$4.00
|
Gather your survivors, build your community, and battle the zeds!
County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses,... [click here for more] |
Modiphius |
$19.00
|
Cold War Commander (1st Edition)
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more] |
Pendraken Miniatures |
$10.73
|
UMS: Modern Age is the first adaptation written using the “core” of UMS, a set of rules originally developed in Italian and then translated into English whose ambition is to cover the conflicts of the contemporary era (2015+) and other modern historical periods as well.
The scale is 28 or 20mm and the base unit is the Squad/Team or the single vehicle. The structures... [click here for more] |
UMS - Publishing |
$11.00
|
Here comes lucky number thirteen. Yaah! #13 that is. This issue comes jammed with the usual number of entertaining articles, a damn fine game, and wait for it… scenarios and variants are back.
First up is the The Battle of Hue! A solitaire game designed by Jay Ward and based on his popular Tiny Battle Publishing title, The Battle for Ramadi. The Battle for Hue! Allows gamers to control the forces... [click here for more] |
Flying Pig Games |
$18.00
|
Now Version 2.3
Revised with extended vehicle listings and adjustments for "ultra modern" combat.
This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction... [click here for more] |
Walter Moore Games |
$5.00
|
 GANG TAGS AND ELDER SIGNS - A 'NIGHTMARES' INCIDENT
Someone is spray painting arcane symbols on the walls in the alley behind Deacon Falls' hottest new club, Dark Matter. Punks, Goths, and wannabe Wiccans, most likely.
Nothing new about urban graffiti, except recently people have been saying it's unnaturally cold back there - as in 'shivering, see-your-breath,... [click here for more] |
P. Todoroff CCWC |
Pay What You Want
|
Duty calls, "duty calls" is a 28mm miniatures game designed to recreate modern and contemporary conflit in solo game or in cooperation mode. The game involves the use of infantry troops but it is also possible to implement air vehicles and supports for more substantial games. The aim of the game will be to free the streets and war zones from hostile objectives that will reveal themselves during the... [click here for more] |
skirmish total war |
$4.99
|
Special Ops is Multi-Man Publishing's magazine that provides coverage of MMP's line of products. Each issue has multiple articles covering several of MMP's product lines as well as ASL/ASLSK scenarios.
These are just the magazines, no game is included in the PDF version (only the physical print edition includes the game).
Articles for this issue:
FIGHTING... [click here for more] |
Multi-Man Publishing |
$6.00
|
COLD WAR3! Rules for Modern Warfare 1960-1990
Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book!
Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical... [click here for more] |
Rooksdown Games |
$53.18 $13.76
|
"Colonel, we have contacts all along the front. The enemy is advancing along multiple routes of attack. What are your orders?"
FiveCore Brigade Commander puts you in the largest-scale FiveCore game yet.
Each stand is a company, supported by platoon level attachments. A typical game fields a brigade/regiment on each side and is playable in an hour to an hour and a half on a 3x3 foot table... [click here for more] |
Nordic Weasel Games |
$9.99
|
 Death Card is a set of Vietnam wargaming rules using playing cards instead of dice. These rules are multi-scale and can be used for both small-unit actions and large battles, involving both asymmetrical warfare and conventional warfare scenarios. There is no need to rebase your units, and the focus is on ease of play and fast-moving games. The rules cover use of armoured fighting vehicles,... [click here for more] |
WS McCallum |
$10.00
|
The idea behind this set of rules, aimed at smaller scale figures, is relatively simple. It is to place the player in the position of Battalion Commander. The idea is to cover the period from the First World War to tomorrow. They’re designed to be played with 6mm figures but obviously work for 2mm, 6mm, 10mm, and I know people who’ve used them with multiple based 15mm figures.
Because of this... [click here for more] |
Jim Webster |
$5.36
|
 Death Card Scenarios provides 20 tabletop game scenarios for Death Card, a set of Vietnam wargaming rules that uses playing cards instead of dice. These scenarios can also be used with other Vietnam War rules in various figure scales. The scenarios are set from the years 1963 to 1978 and involve jungle, rural and urban settings, with the protagonists... [click here for more] |
WS McCallum |
$15.00
|
Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.
Armageddon War is a platoon level game set in the near future. The... [click here for more] |
Flying Pig Games |
$25.00 $20.00
|

Welcome to the Zombie Apocalypse! The game uses a dice pool for each attack, defense, or action. Level your characters, upgrade your home, defend against the hordes!
The campaign is split into 3 Phases; Home Phase where you can upgrade your home base including defenses and storage, Mission Phase where you undertake one of the many Missions we have available, and Resolution Phase where you gain experience... [click here for more] |
Mike Lewis Gaming |
$9.99
|
A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world. When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the Nightwatch. These... [click here for more] |
Osprey Publishing |
$20.00
|