Title |
Publisher |
Price |
Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.
You’re wondering what makes Space Weirdos different... [click here for more] |
Garske Games |
$4.99
|
Cold War Commander is an exciting set of fast play wargame rules that allows you to recreate combined arms operations covering the Cold War and post-Cold War era. Players each take command of a Battlegroup, which can be anything from a company right up to a division. These rules provide a good balance between playability and historical accuracy, allowing players to successfully use real-world tactics... [click here for more] |
Pendraken Miniatures |
$18.10
|
Ambush Alley: Next War was written to give you a set of go-to rules for small unit conflicts set in any period from the Cold War forward – far forward! The rules support down-and-dirty Post War skirmishes, clashes in the news today, conflicts of the near future, and the wars that follow us into the stars.
This development draft is a living document. It allows Ambush Alley Games... [click here for more] |
Ambush Alley Games |
$25.00
|
"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone."
Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your... [click here for more] |
P. Todoroff CCWC |
$9.99
|
 X157: Aggressor Force Independent Battalions, all theatres, 1955-1956
Aggressor Nation was a fictional army designed by the USA for training purposes. A whole history and battle campaign was developed, with Aggressor forces conquering all of Europe and the Carribean, and with enclaves in US and Canadian territory.
Here is presented a random assortment of independent artillery regiments and brigades... [click here for more] |
MicroMark Army Lists |
$1.81
|
 Wage war in the famed deserts and mountains of Donovia! Based on the real-world US military training scenarios used to test unit readiness for combat, BLACKHORSES brings the war between the fictional nations of Donovia and Atropia to your favorite tabletop wargame system! Packed with 21 scenarios, maps, and references, this source book will help you in running a full 14 day campaign over some of the... [click here for more] |
Rolando J. Gutierrez Jr. |
$19.99
|
 A set of wargames rules covering heroic adventure and dastardly villains during the early 20th Century. Enter a world of perilous adventure and explore steaming jungles, desert canyons, and arctic wastes! Brave the perils of nature and discover lost ruins, ancient treasures, and the secrets of forgotten civilizations! Race against rival adventurers and face off against diabolical... [click here for more] |
Osprey Publishing |
$16.00 $9.60
|
 Historically in the Third World, coups have changed more governments than elections since World War II. Most coups involve using part of the armed forces of a country to seize power from a ruler, though there is usually little overt conflict - the coup d'etat is generally a much less bloody way of seizing power than its distant cousin, the popular revolution.
In the game, two or more players act as... [click here for more] |
BTR Games |
$8.00
|
 Fantasy Triumph! is an expansion on the TRIUMPH! rules for miniature gaming. The standard TRIUMPH! rules are needed to play.
In this sandbox system, Fantasy Triumph! battles are based upon the imagination and are infinitely variable. Fantasy Triumph provides additional rules and mechanisms to TRIUMPH! to represent the full scope of fantasy battles.
This is the v0.0 Early Access PDF edition of Fantasy... [click here for more] |
Washington Grand Company |
$15.00
|
 Scratch Builder Monthly is Mj Hobby corner's monthly publication summarizing scratch built projects and ideas for scratch built models. In this issue, the author continue to explores clay as a building medium. Several projects are detailed including a figure of the Egyptian god Seth, ideas for objective markers, and german armor built as a 3 D top-down. We also see an overview of underwater terrain.... [click here for more] |
MJ hobby corner |
$2.99
|
The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action. Now Wiley Games presents the Core Rule Book. The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics... [click here for more] |
Wiley Games |
$6.99
|
 Here's what's jammed into the magazine's 90+ pages... First we have the clever, card-driven, hex and counter executed game. Titled, Caucasus Burning: The Nagorno-Karabahk War, 2020, the simulation is an operational design by Greg Porter covering the Nagorno-Karabahk War of 2020. You'll command formations of T-90 tanks, BMP-equipped mechanized infantry, drones, cruise missiles, and squadrons... [click here for more] |
Flying Pig Games |
$18.00 $15.00
|
 A fast-paced and exciting game of tank-on-tank action, Tank-Duel Arcade lets you play out thrilling battles in thirty minutes or less!
All you need are 2+ Tank Models, some Dice and a Tape Measure. Each player controls each of their tank's crew members (Gunner, Driver, and Commander) as they act out your orders in turn. Do you activate... [click here for more] |
The Nth Level |
$4.99
|
After the world fell and the skies burned
We were left to fight on
* * * * *
Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands.
In Five Klicks From... [click here for more] |
Nordic Weasel Games |
$12.99
|
COLD WAR3! Rules for Modern Warfare 1960-1990
Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book!
Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical... [click here for more] |
Rooksdown Games |
$37.45 $12.06
|
Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ... [click here for more] |
Precis Intermedia |
$6.95
|
This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move.
Of course the gaming doesn't... [click here for more] |
Flying Pig Games |
$18.00 $15.00
|

PDF book
step by step
22 colour pages
many pictures
english and german version
Example:
... [click here for more] |
ESLO |
$0.99
|
 Generic modern (and even SF) wargames rules for the scruffier and more disreputable side of warfare. This set of rules is for wargames set after the start of the 20th century, we’ve even fought SF games with them. Whilst we’ve normally used them with 15mm/20mm/28mm figures, the rules evolved out of a single sheet of A4 set of 1/300 rules known as Kalashnikov Tribal. So we play the games using 6mm... [click here for more] |
Jim Webster |
$4.83
|
Fistful of Lead: Bigger Battles is designed as a quick set of tabletop wargaming rules for skirmishes in your favorite wargaming period or genre. Like all of our Fistful of Lead games, the rules are simple to learn, but Bigger Battles is not necessarily a simple game. What separates Bigger Battles from most tabletop miniature games on the market, is the unique card... [click here for more] |
Wiley Games |
$6.99
|
Welcome to ‘Hell in Microcosm.’ This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions.
When we originally used these rules, we fought battles ranging in time from the... [click here for more] |
Jim Webster |
$4.83
|
 X157: Aggressor Force Independent Battalions, all theatres, 1955-1956
Aggressor Nation was a fictional army designed by the USA for training purposes. A whole history and battle campaign was developed, with Aggressor forces conquering all of Europe and the Carribean, and with enclaves in US and Canadian territory.
Here is presented a random assortment of independent battalions available to Army... [click here for more] |
MicroMark Army Lists |
$1.81
|
 Long Road Home is a tabletop adventure game designed to be played with an eclectic collection of miniatures along with some polyhedral dice, a tape measure, a few tokens, terrain, some paper and a pen/pencil.
You will be in control of a convoy of hopeful survivors in a vaguely post-apocalyptic world, guiding them on a perilous journey in search of home.
Long Road Home is played as a ‘campaign’... [click here for more] |
Jam Bomb |
Pay What You Want
|
Welcome to FiveCore Company Command.
Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours.
The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers.
The rules provide a quick scenario and army... [click here for more] |
Nordic Weasel Games |
$7.99
|
Fireteam Modern is a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more] |
Rory Crabb |
$12.99
|
 Scratch Builder Monthly is Mj Hobby corner's monthly publication summarizing scratch built projects and ideas for scratch built models. In this issue, the author explores clay as a primary building medium. Proxy Star fighters, terrain markers, and sculptures are some of the topics included in this issue.
All projects are usually low budget and vary in complexity. The magazine demonstrates various... [click here for more] |
MJ hobby corner |
$2.99
|
UMS: Modern Age is the first adaptation written using the “core” of UMS, a set of rules originally developed in Italian and then translated into English whose ambition is to cover the conflicts of the contemporary era (2015+) and other modern historical periods as well.
The scale is 28 or 20mm and the base unit is the Squad/Team or the single vehicle. The structures... [click here for more] |
UMS - Publishing |
$11.00
|
Special Ops is Multi-Man Publishing's magazine that provides coverage of MMP's line of products. Each issue has multiple articles covering several of MMP's product lines as well as ASL/ASLSK scenarios.
These are just the magazines, no game is included in the PDF version (only the physical print edition includes the game).
Articles for this issue:
FIGHTING... [click here for more] |
Multi-Man Publishing |
$6.00
|
 X154: Aggressor Force Independent Heavy Tank Regiment, all theatres, 1955-1956
Aggressor Nation was a fictional army used by the Americans for training. A whole history, TOE and OOB was written. Aggressor Nation occupied most of Europe, the Carribean, and had enclaves in America and Canada.
This list presents the independent Heavy Tank Regiment, as attached to Corps and Army HQs. One of the more... [click here for more] |
MicroMark Army Lists |
$1.81
|
 X155: Aggressor Force Independent Medium Tank Regiment, all theatres, 1955-1956
The Aggressor Nation was a fictional force designed by the American army to facilitate training. Occupying most of Europe and the Carribean, Aggressor Nation also had enclaves in America and Canada.
Here is presented the independent Medium Tank Regiment attached to Army Group HQ and to Cavalry Corps.
... [click here for more] |
MicroMark Army Lists |
$1.81
|
Air Combat 1960 - 2000
Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple yet accurate... [click here for more] |
Ostfront Publishing |
$12.00
|
Cold War Commander (1st Edition)
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more] |
Pendraken Miniatures |
$9.65
|
The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen.
As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.
No End in Sight is a comprehensive guide to contemporary, cold war and near future combat.... [click here for more] |
Nordic Weasel Games |
$12.99
|
SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.
NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!
NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded... [click here for more] |
ClearHorizon Miniatures |
$3.99
|
Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat.
15mm to 30mm scale: This model set is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the... [click here for more] |
Dave Graffam Models |
$2.95
|
Here comes lucky number thirteen. Yaah! #13 that is. This issue comes jammed with the usual number of entertaining articles, a damn fine game, and wait for it… scenarios and variants are back.
First up is the The Battle of Hue! A solitaire game designed by Jay Ward and based on his popular Tiny Battle Publishing title, The Battle for Ramadi. The Battle for Hue! Allows gamers to control the forces... [click here for more] |
Flying Pig Games |
$18.00
|
 X150: Aggressor Force Army Group Support, all theatres, 1955-1956
Aggressor Nation was a fictional army designed by the USA for training purposes. A whole history and battle campaign was developed, with Aggressor forces conquering all of Europe and the Carribean, and with enclaves in US and Canadian territory.
Here is presented the standard support units within an Army Group, and includes artillery,... [click here for more] |
MicroMark Army Lists |
$1.81
|
 X151: Aggressor Force Independent Airborne Brigade, all theatres, 1955-1956
Aggressor Nation was an American designed fictional nation used for training purposes, a united force in Europe that had taken enclaves in US and Carribbean territory.
Detailed here is the independent Airborne Brigades that were attached to Army Group HQ, to be used for tactical air assault missions by parachute... [click here for more] |
MicroMark Army Lists |
$1.81
|
 X152: Aggressor Force Independent Rifle Regiment, all theatres, 1955-1956
The Aggressor Nation was a fictional force designed by the American army to facilitate training. Occupying most of Europe and the Carribean, Aggressor Nation also had enclaves in America and Canada.
Here is presented the Independent Rifle Regiments that were attached to Army Group HQ. ... [click here for more] |
MicroMark Army Lists |
$1.81
|
 X153: Aggressor Force Independent Mechanised Regiment, all theatres, 1955-1956
The Aggressor Nation was a fictional force designed by the American army to facilitate training. Occupying most of Europe and the Carribean, Aggressor Nation also had enclaves in America and Canada.
Here is presented the very rare independent Mechanised Regiment. ... [click here for more] |
MicroMark Army Lists |
$1.81
|
2013 Origins Award Nominee for Best Miniatures Rules
The Battlefield: Miniature Modern Warfare puts the modern tactical first and third person shooter experience on the tabletop. Utilizing the Overdrive™ activation mechanic and a proprietary terrain and cover system, the game captures the rhythm and flow of ultramodern shooter engagements. You’ll soon be sliding... [click here for more] |
Brent Spivey Creations |
$9.99
|
Like tanks?
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of TOWs... [click here for more] |
A Fistful of Games |
$39.50
|
 River Rats: PBRs and PCFs in Vietnam is a tactical-level, narrative-style solitaire/2-player co-op wargame using a tables-based game engine.
As the commander of either a US Navy PBR or PCF patrol boat operating in the Vietnam Mekong Delta region, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1969. Encounter missions will include Viet Cong ambushes, MEDEVAC rescues,... [click here for more] |
Black Cat |
$20.00
|
 X148: Aggressor Force Rifle Army support, all theatres, 1955-1956
Aggressor Nation was a fictional force used for training. A whole history was written of an empire that conquered most of Europe, the Caribbean and forced enclaves in US and Canadian territory.
This list depicts the support units found in a standard Rifle Army. Includes signals, anti-tank, armour, engineer, transport and chemical... [click here for more] |
MicroMark Army Lists |
$1.81
|
 X149: Aggressor Force Mechanised Army support, all theatres, 1955-1956
Aggressor Nation was a fictional force used for training. A whole history was written of an empire that conquered most of Europe, the Caribbean and forced enclaves in US and Canadian territory.
This list depicts the support units found in a standard Mechanised Army. Includes signals, anti-tank, artillery, engineer, transport... [click here for more] |
MicroMark Army Lists |
$1.81
|
Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.
Armageddon War is a platoon level game set in the near future. The... [click here for more] |
Flying Pig Games |
$25.00 $20.00
|
Now Version 2.3
Revised with extended vehicle listings and adjustments for "ultra modern" combat.
This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction... [click here for more] |
Walter Moore Games |
$5.00
|

PDF book
step by step
24 colour pages
many pictures
english and german version
... [click here for more] |
ESLO |
$0.99
|
Hell by Daylight has been play-tested for over thirty years if you take into account that the first edition was written on a typewriter at some point in the 1990s. The aim of the rules is to cover skirmish gaming, (so once you know the rules you can deploy a platoon or weakened company, with supports. But bigger isn’t necessarily better.)
People do comment that the morale rules are a bit simplistic,... [click here for more] |
Jim Webster |
$4.83
|
Special Ops is Multi-Man Publishing's magazine that provides coverage of MMP's line of products. Each issue has multiple articles covering several of MMP's product lines as well as ASL/ASLSK scenarios.
These are just the magazines, no game is included in the PDF version (only the physical print edition includes the game).
Articles for this issue:
PERHAPS... [click here for more] |
Multi-Man Publishing |
$6.00
|