A collection of four Battle Maps (12" x 18" Posters) for tabletop role-playing or other miniatures-based adventure games. The maps consist of two grassland maps, a dungeon map, and a rocky ground map. Each map includes a one-inch grid.
Print and Play Battle Maps
Download the PDF version of the 12" x 18" Posters, take the PDFs to your local printer and ask them to print the posters at 12" x... [click here for more]
CLEAR TO DROP!
THE ARIES SECTOR is a wartorn archipelago of ruined worlds and collapsing battlefronts. The Dynamic Reconnaissance and Orbital Paratroopers (DROP Troops) are critical in executing surgical strikes to hold back the teeming hordes of xenos horrors and stem the tide of inssurectionists. As bleak as the darkening galaxy seems, hope is not lost!
Seize command of a Drop... [click here for more]
This deck contains Stat Cards for the following characters:
Minerva Monster – Assassin, Cryptids (Mercenary)
This deck also contains one Collectible Trading Card:
Minerva Monster photo by Bryan K. Borgman (card #18)
... [click here for more]
This deck contains Stat Cards for the following characters:
Psychozor – Sharpshooter, The Planet Devourer
Zullbeast – Brawler, Eldritch Horrors
This deck contains a Stat Card for the following:
Poison-Immune – Special Ability
This deck also contains one Collectible Trading Card:
Gourdzilla photo by Bryan K. Borgman (card #15)
Release Date: April... [click here for more]
The ancient game of Dungeons & Dragons is played for victory. We play to improve and learn. There is no fairness of sport nor soporific of power fantasy, merely the earnest exploration of the possible and the fantastic.
Muster is a friendly introduction to the particular ethos and technique of playing D&D as a wargame, a kriegsspiel. It’s for both players and referees interested... [click here for more]
Check Out the 1.5E "Enhanced" Version of this game at WargameVaultSKIRMISH: 52C is a modern-era skirmish-sized wargaming rules system that attempts to offer a unique experience each and every game.
Winning strategies must be developed on the fly and against overwhelming odds. The rules are designed to provide a similar level of comprehensiveness... [click here for more]
SolCorps: Colonial War is a gonzo homebrew tabletop wargame.
In 2201, mercenaries and militias are becoming major players in the escalating conflicts throughout the Solar System.
MechHeads 2201 is a supplement for SolCorps: Colonial War that provides two major new elements for the game: Pilots for Mechs, and Mechs manufactured by independent companies that are not the UEN or one... [click here for more]