Title |
Publisher |
Price |
A Country in Turmoil are for wargaming battles in Bishops’ Wars (1639-1640), The Irish Confederate Wars (1641-1653) and The English Wars (1642-1652), in a casual and engaging manner. A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After a couple of turns players will usually find themselves comfortable with A Country in Turmoil.
The rules are scale agnostic... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Continents in Turmoil are for wargaming battles set in Europe and The Americas from 1792 (French Revolutionary Wars) to 1826 (Peruvian War of Independence), in a casual and engaging manner. These rules also enable players to use Imagni-nation armies set between these dates.
A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After... [click here for more] |
Nigel Emsen |
Pay What You Want
|
The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in use. There are many very good rule sets aimed at a specific period in the hobby which provide a detailed... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Welcome to Hordes of Models and Buckets of Dice
Fast and enjoyable rules for playing wargames battles in the Biblical, Ancient, Dark Ages, Mediveal, Italian Wars, Gunpowder Period, English Civil War , Renaissance, Seven Years War, American War of Independance, Napoleonic Wars, American Civil War, Franco Prussian War, Victorian Period Wars, The Great War, Interwar Years and Gangland wars, World War... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Colts and Arrows are very simple and quick western skirmish wargame rules, designed to be played in less than an hour. Game is played on squares. Each square is about 2” – 4” inches depending on the size of the models being used. Game is about collecting the most gold. The Character that has any hits left at the end of game and has the most gold is the winner.... [click here for more] |
Nigel Emsen |
FREE
|
Rebels and Yankees has been designed to introduce new players to wargaming during the American Civil War, 1861-65. Consequently, the rules do not attempt a detailed simulation rather they look to give a flavour of this exciting period. It is hoped that the game will also provide more experienced wargamers with a simple, enjoyable, and more relaxed game without the complexities associated with match... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Quick play rules for wargaming The French Revolutionary War (1792-1802), Napoleonic Wars (1803-1815), the South American Wars of Liberation. (1808 – 1828) and The Crimean War (1853-1856) ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Flag sheet to provide self print model flags. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Flag sheet to provide self print model flags. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Flag sheet to provide self print model flags. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Flag sheet to provide self print model flags. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Flag sheet to provide self print model flags. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Flag sheet to provide self print model flags. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Quick play rules for wargaming fantasy big battles in an ultra simple format. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more] |
Nigel Emsen |
FREE
|
 These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more] |
Nigel Emsen |
FREE
|
 These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more] |
Nigel Emsen |
FREE
|