Monster Wars is a micro wargame that sees two to four players taking command of armies of vampires, undead, werewolves, and hunters—fighting it out to see who will come out on top.
Monster Wars is heavily inspired by the Golden Age of Monsters—A.K.A. the black and white horror and monster movies that were made during the 30s, 40s, and 50s. Hence, you’ll see that the... [click here for more]
Dear operative,We’ve just received intel from one of our best men in the CIA that the Russians are now implementing a new weapons project titled Project Tooth. According to our information, this new project utilizes sea life in its execution--specifically a genetically enhanced great white shark. We believe multiple disappearances of American fishing boats is related to this new project.... [click here for more]
Battle for the Hidden City is a micro war game for two players. In it, one player takes on the role of the French Foreign Legion seeking fame and treasure in 1930s Egypt.
Meanwhile, the other player will control the Brotherhood of the Ank, a fictional ancient organization of warriors whose sole job is to protect the Hidden City and its secrets.
The Foreign Legion has just recently located the... [click here for more]
Welcome to Fleet Academy, Cadets--the only place where the most prestigious ladies from the world learn the fine art of naval warfare and become the great commanders of the future. During your studies here, you will engage in live naval conflicts with your fellow students. The winner will be crowned the top of their class.
In Fleet Academy, players take on the roles of anime girl commanders learning... [click here for more]
This issue of the Cartomancer's Almanac proposes a simple system to simulate battles between armies in a role-playing games context.
Details such as:
- armies positions,
- leaders experience,
- zeal, quality and proficiency of troops,
- organization of an army,
- morale and routs,
and many more are all taken into account, in a simple 10-page booklet.
All you need is... [click here for more]
L'Almanach du Cartomancien a pour vocation de proposer en une dizaine de pages une aide de jeu sur un sujet précis.
Ce premier numéro traite des BATAILLES RANGÉES.
- Comment leur trouver une place dans une campagne ?
- Comment les mener à bien?
- Comment tenir compte du terrain et de la valeur des troupes ?
- A quel moment une... [click here for more]