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A Foreign Field
by YCB Games

A cross between boardgame & wargame, 'A Foreign Field' is a fun, easy to learn slog through the mud and bullets of the Western Front. Ideal for Generals and budding Generals alike as you command a section of trench and the enlisted men posted there not knowing if you will be going over the top or holding your position until the orders come down the line.

A Foreign Field
 
 Hottest Boardgames/Card Games, World War One
 
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A Foreign Field

A Foreign Field


A skirmish battle in the mud and blood of World War 1. Imagine a small section of the front, with nothing but the lowest ranks involved on both sides, attacking the enemy at range and hand-to-hand, once the Hell that is No-Man's-Land has been crossed. There is no mercy to be had or given and the only way is forward, whatever you're walking into. A print and play game with all you need (except dice...   [click here for more]
YCB Games  $2.99

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III Corps: The Somme 1916 v1.0 (A4)

III Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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III Corps: The Somme 1916 v1.0 (US letter)

III Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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The Somme Campaign 1916

The Somme Campaign 1916


The Somme Campaign is a two player game of generalship at army level during World War I. Players take on the role of the famous field commanders Haig and von Falkenhayn & Ludendorff. The game begins on day two of the major British offensive on the Somme on July 2, 1916. It lasts ten turns with each turn representing two weeks of the historical campaign which ended in November 1916. The...   [click here for more]
Vexillia  $12.00

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VIII Corps: The Somme 1916 v1.0 (A4)

VIII Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann...   [click here for more]
Vexillia  $12.00

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VIII Corps: The Somme 1916 v1.0 (US Letter)

VIII Corps: The Somme 1916 v1.0 (US Letter)


This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann...   [click here for more]
Vexillia  $12.00

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X Corps: The Somme 1916 v1.0 (A4)

X Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von...   [click here for more]
Vexillia  $12.00

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X Corps: The Somme 1916 v1.0 (US letter)

X Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von...   [click here for more]
Vexillia  $12.00

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XIII Corps: The Somme 1916 v1.0 (A4)

XIII Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course...   [click here for more]
Vexillia  $6.99

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XIII Corps: The Somme 1916 v1.0 (US letter)

XIII Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course...   [click here for more]
Vexillia  $6.99

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XV Corps: The Somme 1916 v1.0 (A4)

XV Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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XV Corps: The Somme 1916 v1.0 (US letter)

XV Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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Card 02 - Styles & Effects (Modern Age) Gimp | Card Design Border for Prototypes |

Card 02 - Styles & Effects (Modern Age) Gimp | Card Design Border for Prototypes |


CONTENTS: CARD 02 - Styles & Effects (Modern Age) Gimp 1) UTILIZATION LICENSE.txt 2) Card 02 - Instruction Manual.pdf 3) Card 02 (Modern Age) Front.xcf 4) Card 02 (Modern Age) Rear.xcf [Artwork] 5) card02-artwork00.jpg [Icons] 6) Icons.xcf 7) icon00.png CARD SPECS: ...   [click here for more]
Unknown Depths   FREE 

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Modern Era Game Icons Set - Modern Age (Icon Series I)

Modern Era Game Icons Set - Modern Age (Icon Series I)


CONTENTS: MAIN FOLDER: 1. UTILIZATION LICENSE.txt 2. Manifestation CCS (Modern Age – Icon Series I) Info.txt 3. Manifestation CCS Informational Images (.jpg format) 4. Icons.psd (120 Icons in Photoshop shape/vector layer format) PNGs FOLDER: 5. 120 Icons (.png format) SVGs FOLDER: 6. 120 Icons (.svg format) ...   [click here for more]
Unknown Depths  $15.00

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Revenge at Falklands [BUNDLE]

Revenge at Falklands [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
TJ Publishing Company  $2.97 $2.25

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In the Trenches: 1916

In the Trenches: 1916


"He who advances vanquishes, but he who awaits the attack of the enemy perishes ingloriously. To vanquish is our desire." - Alexi Brusilov In the Trenches: 1916 is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play 1916. In the Trenches: 1916 breathes...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Through Fire and Flames

In the Trenches: Through Fire and Flames


Through Fire and Flames is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Through Fire and Flames. Through Fire and Flames is BY FAR the largest battle pack Tiny Battle Publishing has ever released for its popular In the Trenches system. The third battle pack for In the Trenches, Through Fire and Flames brings FIVE new battle...   [click here for more]
Tiny Battle Publishing  $12.00

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Race to the Sea 1914

Race to the Sea 1914


Another brilliant Herman Luttmann design! As you probably guessed from the title, Race to the Sea takes place in the early days of World War I. Player's control corps-sized units in the Allied and German armies in Western Europe as they attempt to out-maneuver their enemies in a last-ditch effort to win the war and be home by Christmas. Hermann’s dynamic and unique rules set features a diceless,...   [click here for more]
Tiny Battle Publishing  $12.00 $10.00

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Skinner Games - Autumn Field

Skinner Games - Autumn Field


Need a golden wood or forest in the fall? Pick up Skinner Games' Autumn Field map pack today! Whether you're playing a fantasy, sci-fi, or historical war or roleplaying game, this field pack will supplement your needs nicely. The file comes with sections for each page of a larger map, and one page tha is the map, 24x30 inches total. ...   [click here for more]
Skinner Games  $2.50

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Skinner Games - Autumn Ruins

Skinner Games - Autumn Ruins


Extending our Autumn Forest series, we introduce the Autumn Ruins tile pack. Take your players through a golden wood where they stumble across a ruins tower and a mysterious trap door. Who built this tower? How and why did it fall? What's underneath the door? As with most of our packs, this sey comes with the map in sections and a solid map for printing. This is a .zip file with .jpg images. ...   [click here for more]
Skinner Games  $2.50

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Skinner Games - Ground Cover

Skinner Games - Ground Cover


Skinner Games' new Ground Cover map is a pure and basic field of underbrush. Add 3D trees or our upcoming Forest pack to flesh out your scenario. This 24x30 inch map comes in tiled sections or full size to facilitate your printing needs. Like many of our other products, we've included options for square and hex grids for use in your favorite Roleplaying or Miniatures games! Make sure to grab our...   [click here for more]
Skinner Games  $2.50

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Skinner Games - Jungle

Skinner Games - Jungle


Try the endurance of your players with the tangling vines and sweltering heat of this Jungle tiles set. Can the party survive the native tribes inevitably hidden within the folds of the dense vegetation? Find out today! This set contains 24 elements for GMs or war gamers to use to customize Skinner Games' Ground Cover set. Snag the Mayan Temple building for a truly historic quest through the jungle....   [click here for more]
Skinner Games  $2.50

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Skinner Games - Medieval Roads

Skinner Games - Medieval Roads


As a thank you for helping us achieve over 600 Twitter followers for @Skinner_Games, we're offering this 8 page roads pack for free! Thank you all for supporting us! We appreciate all of the excellent feedback we get. Also, we're pretty active on Twitter, follow us for previews, gaming ideas, or general shenanigans! Check out our web page, too, and feel free to leave us comments on our message boards:...   [click here for more]
Skinner Games  Pay What You Want

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Skinner Games - Medieval Ruins

Skinner Games - Medieval Ruins


Skinner Games' new offering in our Iconic Locations series is a map for Medieval-style Ruins! Because every fantasy world has obligatory ruins, we're offering a 24x30 inch map filled with trees and ruins. What lies within the broke facade of stone and mortar is anyone's guess. ...   [click here for more]
Skinner Games  $2.50

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Skinner Games - Rock Ledge

Skinner Games - Rock Ledge


Skinner Games' new offering in our Iconic Locations series is a for a rock ledge. Need to declare yourself king of the pride or look out dramatically over a fallen landscape? Check out this free tile in celebration of Free RPG Day. ...   [click here for more]
Skinner Games  Pay What You Want

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Skinner Games - Scorched Earth

Skinner Games - Scorched Earth


Nothing quite beats the smell of napalm in the morning. With Skinner Games' new Scorched Earth tile pack, characters can smell the sweet scent of burning earth all the time! This pack includes one 24x20 inch full scale map and separate printable pages. Can you feel the heat? ...   [click here for more]
Skinner Games  $2.50

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Skinner Games - Tech Ruins

Skinner Games - Tech Ruins


Playing in a dystopian future? Skinner Games' new tile set, Tech Ruins, offers ten printable pages, including one full-scale 24x30 map, of industrial deck plating overgrown with foliage. What mechanical gaurdian lurks forgotten in the dark? ...   [click here for more]
Skinner Games  $2.50

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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 3

Battleplan Magazine - Issue 3


In this issue, published in July/August 1987, the contents include: Rushing to the (Fore) Front – A word from the Editor Third Reich – A special 1941 scenario Mission Grenada – A quick review Options for Mission Grenada - Variants and optional rules Squad Leader Scenarios - "Partisan Purge" and "The Tank Repair Shop" Squad...   [click here for more]
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Battleplan Magazine - Issue 4

Battleplan Magazine - Issue 4


In this issue, published in September/October 1987, the contents include: Shogun: The Editorial – A humorous clarification from the Editor Two New Squad Leader Scenarios - from Guy Sajer's book "The Forgotten Soldier" – “The Burning Corridor” and “The Dying Place” Panzers at Kursk - Soviet counterattack scenario Blue...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 5

Battleplan Magazine - Issue 5


In this issue, published in January/February 1988, the contents include: The Editorial Letters Two New Squad Leader Scenarios - "Race to the Clerf" and "Last Stand on the Oder" Russian Campaign II - Changes and strategies for this expansion kit Assault on Singapore - New scenarios Top Gun in the Med - Additional campaigns for Top Gun Victory...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 7

Battleplan Magazine - Issue 7


In this issue, published in August/September 1988, the contents include: Editorial Tank Leader Scenarios – Official & Tournament scenarios for WEG Tank Leader Variants for Shogun – Mega-variant including DIY Karma cards Ancients Scenarios - Good Industries Pydna 156 BC, Leuctra 371 BC, and Cannae 216 BC What Happens Next - Battle for Moscow...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 8

Battleplan Magazine - Issue 8


In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 9

Battleplan Magazine - Issue 9


In this final issue, published in the summer of 1989, the contents include: Editorial Duel in the Desert – Errata, clarifications, and single board game variant The Michicon '88 ASL Tournament – The Playtesters Advanced Squad Leader tournament scenarios “B1 Two Long Bars”, “B2 Ice Follies”, “B3 Prussian Panic”, “B4...   [click here for more]
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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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The Boardgamer Magazine - Contents by Game Article

The Boardgamer Magazine - Contents by Game Article


This file is a free download for the Boardgamer Magazine series. It is an index of the issues indexed by the game title covered. The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially,...   [click here for more]
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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
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