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The Glory of Kings 7th edition core rules PBM / PBEM
by AGEMA

A turn-based 18th century campaign of war, diplomacy and trade, played by e-mail (formerly called La Gloire du Roi).

The Glory of Kings 7th edition core rules PBM / PBEM
 
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Tabletop Terrain Tiles - Roads

Tabletop Terrain Tiles - Roads


This pack contains twenty square 'six by six' printable tiles of roads and road features; bends, junctions, bridges and so on. They are designed using bright colours and clear graphic symbols to represent terrain features, overlaid with a grid of inch by inch squares for ease of use in tabletop games. Perfect for role playing games and wargames using miniatures, figures or counters. These terrain tiles...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Forests

Tabletop Terrain Tiles - Forests


The fifth pack of Battlefield Tabletop Terrain Tiles from Dreamworlds, includes twenty six by six inch square printable tiles of forests, woods, copses, trees & etc. Battlefield terrain tiles are designed for role playing and wargames using miniatures, figures or counters. The graphic battlefield tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games. These terrain...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Battlefield Starter Pack

Tabletop Terrain Tiles - Battlefield Starter Pack


Pack seven is a FREE Battlefield Starter pack of tabletop Terrain Tiles from Dreamworlds. It includes twenty (six by six inch square) printable tiles, including building plans, river & stream tiles, roads, hedges, fields, woodland and even some earthworks. Dreamworlds battlefield terrain tiles are designed for role playing and wargames using your own miniatures, figures or counters. The graphic...   [click here for more]
Dreamworlds   FREE 

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Tabletop Terrain Tiles - Fortifications

Tabletop Terrain Tiles - Fortifications


Fortifications is pack eight in the Dreamworlds range of Battlefield Terrain Tiles. It includes twenty (six by six inch square) printable tiles, including battlements, wall sections, square and round towers, bastions, siege engine platforms, gateways, earthworks, ditches and other battlefield defences. Dreamworlds battlefield terrain tiles are designed for role playing and wargames using your own miniatures,...   [click here for more]
Dreamworlds  $1.99

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The Wargamer Volume 2 - Issue 1

The Wargamer Volume 2 - Issue 1


The Wargamer Volume 2 was created in 1987 by Decison Games and Keith Poulter, following a decision to revive the original The Wargamer magazine title by converting Moves into the old title. Volume 2 of The Wargamer printed articles on games by a variety of publishers, and published a series of...   [click here for more]
Past Into Print  $3.99 $2.79

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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
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Micro Napoleonics Expansion

Micro Napoleonics Expansion


Welcome to the Hurlbat Publishing edition of ‘Micro Warfare Series: Micro Napoleonics Expansion’ An expansion to the popular Micro Napoleonics game, this title introduces five additional beligerants to enhance play: Polish; Austrian; Russian; Prussian and Spanish. The section for each army includes counters for use in the game; organisational charts; applicable rule amendments as well...   [click here for more]
Hurlbat Games  $2.60

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Micro Napoleonics

Micro Napoleonics


Welcome to the Hurlbat Publishing edition of ‘Micro Warfare Series: Micro Napoleonics’ This series of thirteen games was original published by Tabletop Games in the 1970s with this title being published in 1976. Each game in the series aims to recreate the feel of tabletop wargaming with large numbers of miniatures but using printed counters and terrain so that games can be played in...   [click here for more]
Hurlbat Games  $5.20

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Napolatronics

Napolatronics


Napolatronics is a wargame for 2-4 players, set in a wacky world of smartly uniformed robots launching bold assaults from their rocky, island bases. This is a complete wargame! All YOU need to add are some dice. Features of this game include... 1) 4 complete armies of robots! Cavalry, Artilery and Infantry. 2) 4 Battle Mats representing the floating island bases 3) A sheet of Terrain tiles!...   [click here for more]
Michael Allen Newbanks Games  $12.00 $8.00

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Battlegames magazine issue 26

Battlegames magazine issue 26


The PDF version is identical to the original printed version other than minor alterations to update subscription information and indicate the new format. The file is 144dpi, sufficient to enable you to 'zoom in' on pictures and achieve a pleasing print-out at home. Meet the flockers. Diane Sutherland is up to her elbows in green dye as she describes how to mass-produce scatter material for...   [click here for more]
Henry Hyde Limited  $7.96 $3.95

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Go Waterloo

Go Waterloo


Combining the elegance and simplicity of a Napoleonic wargame with the gritty realism and historical accuracy of the classic board game Go, Go Waterloo is likely the worst game designed in decades. Improbably playable but lacking in any of the redeeming values of its dual inspirations, only hard core fans of either Go or Waterloo Historical Wargames will find it even minutely attractive....   [click here for more]
John Kipling Lewis  $1.00

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Rules for the Napoleonic Period

Rules for the Napoleonic Period


Welcome to the Hurlbat Publishing edition of Tabletop Game’s “Rules for the Napoleonic Period”, by the late Bob Connor and originally published in 1975. The rules are concise but detailed enough to cover a variety of unusual situations such as the destruction of buildings by artillery fire, attacking a door and single combat. A calculator disc is employed to simplify the process...   [click here for more]
Hurlbat Games  $3.90

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The Glory of Kings 7th edition core rules PBM / PBEM

The Glory of Kings 7th edition core rules PBM / PBEM


This is the latest full colour 7th edition version of the core game rules! The Glory of Kings is a recreation of the real world of the 18th century. You subscribe to it like you would a magazine, and take part as one of the leading figures of the time, who can range from King Louis XIV, the Sun King of Royal France, down to the likes of the infamous pirate Blackbeard terrorising the West Indies....   [click here for more]
AGEMA  $10.38 $5.18

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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
Past Into Print  $7.99 $6.29

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Battleplan Magazine - Issue 7

Battleplan Magazine - Issue 7


In this issue, published in August/September 1988, the contents include: Editorial Tank Leader Scenarios – Official & Tournament scenarios for WEG Tank Leader Variants for Shogun – Mega-variant including DIY Karma cards Ancients Scenarios - Good Industries Pydna 156 BC, Leuctra 371 BC, and Cannae 216 BC What Happens Next - Battle for Moscow...   [click here for more]
Past Into Print  $7.99 $6.29

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Tabletop Terrain Tiles - Rivers & Streams

Tabletop Terrain Tiles - Rivers & Streams


This, the second pack of Tabletop Terrain Tiles from Dreamworlds, contains twenty square 'six by six' printable tiles of rivers and streams; winding sections, bends, fords etc. These tiles are designed for role playing and wargames, using miniatures, figures or counters. The bright graphic tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games. These terrain tiles...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Hills & Slopes

Tabletop Terrain Tiles - Hills & Slopes


This is the third pack of Tabletop Terrain Tiles from Dreamworlds, it contains twenty square 'six by six' printable tiles of hills and slopes; ridges, escarpments, hillocks and the like. These tiles are designed for role playing and wargames, using miniatures, figures or counters. The bright graphic tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games. These terrain...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Fields & Hedges

Tabletop Terrain Tiles - Fields & Hedges


The fourth pack of Tabletop Terrain Tiles from Dreamworlds contains twenty six by six inch square printable tiles of fields and hedges; walls, enclosures, field boundaries and so on. These battlefield tiles are designed for role playing and wargames, using miniatures, figures or counters. The colourful battlefield tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games....   [click here for more]
Dreamworlds  $1.99

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Great Battles Hex Based Wargame rules

Great Battles Hex Based Wargame rules


Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2" hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery....   [click here for more]
Crusader Publishing  $9.99

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Sail Ho! Napoleonic Ships Game

Sail Ho! Napoleonic Ships Game


These Rules have been written to provide a Fast-Play set in which the fun aspect is highlighted. A game can be single ship to ship combat, or larger Fleet actions, and can run from a half to a couple of hours depending on the size of the Fleets and experience of the players. Several Fleets and multiple players can easily be incorporated. The Movement system is Hex based, eradicating those...   [click here for more]
DGCWargames  $9.99 $6.99

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Bloody Broadsides

Bloody Broadsides


Bloody Broadsides – is a fast paced Napoleonic Naval game which allows you to Captain one or more massive ships of the line from the Age of Sail. Most games can be played in 3 hours. This game is intended to play with miniature ships on a large hex mat. These rules were written specifically for Portsmouth Miniatures and Games 1:900 scale ships but may be used with any miniatures. Games...   [click here for more]
Portsmouth Miniatures and Games  $20.00

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Phoenix Magazine Issue 7

Phoenix Magazine Issue 7


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated May 1977, the contents consist of: Issue 7 Editorial...   [click here for more]
Past Into Print  $2.29

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Phoenix Magazine Issue 8

Phoenix Magazine Issue 8


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated July 1977, the contents consist of: Issue 8 ...   [click here for more]
Past Into Print  $2.99

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Phoenix Magazine Issue 9

Phoenix Magazine Issue 9


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated September 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Phoenix Magazine Issue 10

Phoenix Magazine Issue 10


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Phoenix Magazine Issue 11

Phoenix Magazine Issue 11


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated January 1978, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.49

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Ritter: Dice-less Miniatures Rules

Ritter: Dice-less Miniatures Rules


Ritter is a dice-less miniatures battle game from 1996. It covers periods from ancients to the 19th Century. This volume includes the 1996 game, the 1997 fantasy and early modern period supplements, the 2008 chess board version and an even simpler verson for Ancient Rome. It is laid out so buyers can print off their own copy of the book. Ritter is a VERY fast playing game. Whole battles take only...   [click here for more]
Hamster Press  $10.00

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Waterloo Battlemap

Waterloo Battlemap


A Battle map for waterloo with a hex overlay and no hex overlay. Files included in the zipfile are for both maps in png format , pdf of the map in A4 and letter format with both hex and no hex overlay The map represents an area of about 4 miles by 3 miles ...   [click here for more]
Twylite Games  $9.74 $7.79

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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 1

The Boardgamer Magazine - Volume 6, Issue 1


In this issue, published in January 2001, the articles include: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or...   [click here for more]
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