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Welcome to Fleet Academy, Cadets--the only place where the most prestigious ladies from the world learn the fine art of naval warfare and become the great commanders of the future. During your studies here, you will engage in live naval conflicts with your fellow students. The winner will be crowned the top of their class.
In Fleet Academy, players take on the roles of anime girl commanders learning... [click here for more] |
Micro RPG |
Pay What You Want
|
In this issue, published in January 1998, the articles include:
Squad Leader - There’s Life In The Old Dog Yet
Scenario Alpha - Learning Squad Leader By Playing
We The People - Some Basic Strategies
Hadrian’s Wall - Optional Rules For Britannia
Avaloncon 1997 - Late Reports From The National Championships
PT Boats versus The Tokyo Express - Optional... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in October 1999, the articles include:
Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary
Katyusha - Russia’s Secret Weapon Against The Blitz
Lesser Mortals - Historical Intermediate and Short Games for Successors
Warhorses And Nags - The Planes in the Mustangs Stable
Attack Sub - Some... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in April 2000, the articles include:
Bitter Woods Series Replay, Part 2 - The Tournament Scenario
The Blessings Of The Gods - Expansion Tyche Cards For Successors
Maharaja - Rise Of The Reds & Yellow Gains An Ally
Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL
New Paths To Universal Domination... [click here for more] |
Past Into Print |
$0.99
|
 A skirmish battle in the mud and blood of World War 1. Imagine a small section of the front, with nothing but the lowest ranks involved on both sides, attacking the enemy at range and hand-to-hand, once the Hell that is No-Man's-Land has been crossed. There is no mercy to be had or given and the only way is forward, whatever you're walking into.
A print and play game with all you need (except dice... [click here for more] |
YCB Games |
$2.99 $2.49
|
 Cartoon Car Crash Course
Cartoon Car Crash Course (C4) is an excuse for adults to play with some of the amazing toy cartoon vehicles available at toy & department stores, garage sales, flea markets, & inside “children’s” fast food meals (thank goodness for drive throughs!). We provide rules for six kinds of cartoon vehicles: Conventional, Wacky, Spooky, Futuristic, Superhero,... [click here for more] |
Jade Tower Studio |
$0.69
|
It's a fast and furious battle in a winter wonderland.
Snowball Wars is a minigame complete with full rules, figures, terrain, bases, game tiles and game cards. All files are 300dpi and include front and back views.
Cardstock Miniatures are an affordable and attractive alternative to metal or plastic miniatures. Print as many as you like as often as you like.
You will need... [click here for more] |
Okumarts Games |
$7.46
|
 Statistical replay game on inside the lanes track races in Athletics (100, 200 and 400 meters, plus 110, 100 and 400 hurdles, plus 4x100 relay, both men and women)
This expansion set (not complete game, you need the basic set) has complete data for all such events in World Championships from 1983 to 1999 and 2013 ... [click here for more] |
TCS Games |
$8.00 $5.00
|
 In this issue, published in July 2002, the articles include:
New Scenarios For Israeli Defense Force - Also Errata For IDF
Italy On A Budget - Early Italian Play In 4th Edition Third Reich
Third Reich Workshop - A Little Quiz
I Joins dah Mob. Whattah I Do Now? - Strategies For Gangsters
In The King's Service - An Addition To Down With The King
Handicapping... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in April 1996, the articles include:
Avaloncon 1995 - A First Timer’s Experience
History Of The World Series Replay - One Player’s View of a GEnie PBEM Game
History Of The World Series Replay - The Red Point of View
History Of The World Series Replay - The Black Point of View
AREA News - For The Minority
ASL AREA News - Excerpts... [click here for more] |
Past Into Print |
$0.99
|
Before Formula 1, before NASCAR, where was a time of Heroes, covered with dirt, risky their lives at every corner, after any bumps on the street.
Age of Heroes is statistical replay game on the Golden Era of Auto Racing, from 1921 onward, with yearly set
This basic set contains rulebook and data for the 1921 Auto Racing Season ... [click here for more] |
TCS Games |
$8.00 $5.00
|
 In this issue, published in July 1998, the articles include:
The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich
Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea
Panzers On The Loose - A Strategy Article For Russian Front
Day Of The Jackal - A Variant For Assassin
The British Receding... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in October 2000, the articles include:
But What If? - A Historical Analysis of A3R’s/ERS’s Optionals
Alexander’s Marshalls - Special Abilities In Successors
2000 March Madness Final Four - Men’s and Women’s Teams
Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal
Atlantic... [click here for more] |
Past Into Print |
$0.99
|
 Formula 1 1950 Yearbook. Need basic rules to play ... [click here for more] |
TCS Games |
$2.00
|
 Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2" hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.... [click here for more] |
Crusader Publishing |
$9.99
|
 In this issue, published in January 2002, the articles include:
Color War In Gangsters - Strategies of Tournament Champions
New Optional Rules For Gangsters - Bombs, Shootouts & Cops
BOARDGAMER’s Special Panzerblitz Issue - Errata
Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas
Sailing The Cyber-Seas - Blackbeard PBeM
Dreams... [click here for more] |
Past Into Print |
$0.99
|
The hoof beats thunder. The crowd roars. Two knights' lances leveled, charge towards each other. Easy to learn and easy to play. You will be charging down your opponent in no time. D6 mechanics handle movment and combat. You can play one on one contests, or organize tournaments with any number of players. Paper figures and field are included to get you started quickly. ... [click here for more] |
Crookedhead Games |
$4.95
|
In this issue, published in October 1996, the articles include:
Fortress Europa Series Replay - Part 2
Play-By-Electronic-Mail - PBM The Quick And Modern Way
Incidents On The Yukhnov Road - A Panzerblitz Narrative
Commander’s Notebook - For Attack Sub
ASL AREA News - The Electronic Edition, July 1996
Avaloncon Rules Verifications - March Madness,... [click here for more] |
Past Into Print |
$0.99
|
In this issue, published in January 1996, the articles include:
Coverage of Avaloncon 1995
Let’s Talk About Assassin - Tips For Better Play
Nailbiters - One Gamers Opinion
AREA News - What Happened?
Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments
The Boardgamer magazine was a quarterly magazine devoted primarily, but... [click here for more] |
Past Into Print |
$0.99
|
 Zombie War
It isn’t the end of the world, but you can see it from here. The plague of brain-chomping quasi-dead, previously discounted and denied, have become a genuine menace in several major cities. Every government has its own notions of how to deal with it, major corporations seek to manipulate the crisis, military leaders push against the limits of civilian control, and the zombies simply…hunger.
... [click here for more] |
Tiny Battle Publishing |
$12.00 $10.00
|
FIRE TEAM VIETNAM Game ENGLISH RULES Close Support
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CLOSE SUPPORT
Here In files pdf, there are :
The Rules :... [click here for more] |
BATTLESPROJECT MAPS |
$5.00
|
 COMBAT LEADER: CORE RULES is a 52-page book that contains the rules covering the tactical WW2 Combat Leader game system. The game ranks high in both playability and historicity, using an intuitive, interactive sequence of play consisting of just six phases per turn. Combat Leader is a game meant to be played and experienced.
Combat Leader: Core... [click here for more] |
Minden Games |
$16.95
|
Darkfast Dungeons is a print and play tabletop game designed to provide a robust dungeon crawl experience in a couple of hours. Perfect as an introduction for kids or people new to tabletop gaming Darkfast Dungeons is also a great game for more experienced players with limited time or resources to devote to gaming. A typical dungeon crawl will last 2-3 hours and provide a unique adventure with each... [click here for more] |
Okumarts Games |
$14.95
|
 These are unit icons supplied in Vector Format SVG , EPS, PS , PNG and PDF for your own wargaming needs.
COUNTERS CAN BE EASILY EDITED BY HAND OR BY FREEWARE EDITORS
You can use these counters to replace or even to extend your own boardgames such as MECHWAR, EASTFRONT, PANZER BATTLES OR OLD AVALON HILL series of old board games.
You can simply print and play these editing values by hand
OR... [click here for more] |
Obscure Battles |
$7.00 $5.99
|
 These are unit icons supplied in Vector Format SVG , EPS, PS , PNG and PDF for your own wargaming needs.
COUNTERS CAN BE EASILY EDITED BY HAND OR BY FREEWARE EDITORS
You can use these counters to replace or even to extend your own boardgames such as MECHWAR, EASTFRONT, PANZER BATTLES OR OLD AVALON HILL series of old board games.
You can simply print and play these editing values by hand
OR... [click here for more] |
Obscure Battles |
$4.99
|
 In this issue, published in January 1999, the articles include:
Home Fleet - Team Variants & Short Scenario For Atlantic Storm
Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg
Guns Of August - A West Front 1914 Scenario
Sideshows & Diversions - Article #3 In The Third Reich Workshop Series
The British Receding - A 1776... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in January 2001, the articles include:
To The Strongest - Strategy and Tactics In Successors
The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames
Blackbeard - A Few New Options
WBC 2000 Sampling - Previews of the WBC 2000 Yearbook
Buckeye GameFest - War At Sea Tournament (and More)
Triple War At Sea - Or... [click here for more] |
Past Into Print |
$0.99
|
"Without the Star Navy there is no Star Army!"
"The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”
********************************
In 5150: Star Navy... [click here for more] |
Two Hour Games |
$20.00 $14.99
|
Close Quarters: Infestation allows players to re-create the overrun of the Earth Protectorate research outpost Contego by a previously unknown alien race, the Llysa'ath. This Close Quarters module includes:
New terrain rules, including outdoor terrain such as trees, depressions, bushes, and low walls;
Rules for operating the Llysa'ath, a reptilian... [click here for more] |
Legionnaire Games |
$7.95
|
 In this issue, published in July 1996, the articles include:
Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario
Winning At Auction - General Tips On Strategy
1996 Midwest Open - Victory In The Pacific Tournament
The Champion’s Perspective - The Victory In The Pacific Midwest Open
Underwater Strategy - Use of U-Boats In War At... [click here for more] |
Past Into Print |
$0.99
|
 A New Age Enters World War 2 First, there was the white light, and then everything melted away. The war ended in 1946 with the nuclear annihilation of the Third Reich, but all was not lost; many German units took shelter in underground vaults where they continued to live, train and develop new weapons. The Reich, oblivious of the climatic, technological and political changes inflicted... [click here for more] |
Lock 'n Load Publishing |
$29.99 $19.99
|
 This 30 page painting guide will teach the basics of the Glaze Style for large, scaly and gribbly miniatures. The book includes the following sections
PAINTS AND COLOR THEORY - describing the types of colors used for glaze painting and how complementary colors can be used to improve contrast.
BRUSH HANDLING - detailing the sizes of brushes to use and the types of painting strokes that work well with... [click here for more] |
AntiMatter Games |
$4.99
|
This is the reprint of the complete set of cards for Longstreet. The set includes 44 Action Cards, 17 Terrain Cards, 33 Campaign Cards, and 14 Biography cards.
You must have a copy of the Longstreet tabletop game rules in order to use this product. Go to the HONOUR website for more information.
... [click here for more] |
Sam Mustafa Publishing |
$24.00
|
 In this issue, published in January 2000, the articles include:
The First Card - Choosing Sides In Age Of Renaissance
How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich
Advanced Geronimo 201 - Guidelines For Playing The Campaign Game
Solitaire Roadkill - Be Your Own Rat Race
Bitter Woods Series Replay, Part 1 - The... [click here for more] |
Past Into Print |
$0.99
|
Bunkerstorm is an expansion for Hour of Glory in which teams of soldiers battle for stronghold supremacy.
Take Command
Control a team of 5 elite soldiers in desperate mission to capture and hold your objective.
Choose your tactics and improve your troops’ skills during play.
Take cover
The advanced combat system with rules for precision, stopping... [click here for more] |
Warm Acre |
$4.20
|

Included with Foxhole are: * six scenarios * over 100 playing pieces * 24 unit cards * one rules booklet * Tactical Battles Map B
The Age of the Historical Micro game is back with a bang with this grand tactical game of maneuver and firepower!
In Foxhole a counter represents about 60 men or four to six vehicles depending upon nationality and time period. Time is abstracted such... [click here for more] |
One Small Step |
$4.95
|
 Der Kessel is a solitaire game simulating the last weeks of the encircled German 6th Army in the pocket German troops nicknamed “The Cauldron” that formed in and to the west of the city of Stalingrad when Soviet troops broke through the Wehrmacht’s front lines in December 1942.
You represent 6th Army’s commander, General von Paulus. All actions of the Soviet commander Zhukov... [click here for more] |
One Small Step |
$9.95
|
 In this issue, published in October 1997, the articles include:
Victory In The Pacific - Reflections On The Tournament Trail
Out Of Asia - A Variant For History Of The World
Avaloncon 1997 - Early Reports From The National Championships
ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes)
A.R.E.A. Defined - or What A.R.E.A. Means To Me
The Masters Of Pro... [click here for more] |
Past Into Print |
$0.99
|
Great War Salvo! 3rd Edition is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. This is the new, latest edition of this game system. THIS IS THE UPGRADE SET FOR THOSE OWNING AN EARLIER EDITION OF THE GAME AND WISHING TO GET THE NEW WARSHIPS... [click here for more] |
Minden Games |
$15.95 $14.95
|
 In this issue, published in January 1997, the articles include:
Air Baron Series Replay - Basic Game
Partisan Leaders - For 1776
Event Cards - In History Of The World
Avaloncon 1996 - Four Days of Fun, Competition and Fatigue
Late Returns - From Avaloncon 1996
Circus Maximus - Tips For Tournament Play
Sweeping The Sweeps - Strategy In The Ratings War Phase... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in April 1998, the articles include:
Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top
Three Ring Battle Royal - A Tournament Variant For Wrasslin’
Title Bout Stuff - A New Scoresheet and Other Notes
Wilmington - The Forgotten City in 1776
Fighting Blind - A “What If” Scenario For Victory... [click here for more] |
Past Into Print |
$0.99
|
Dreadball Reference Cards are a useful addition to your Dreadball game. They provide a quick and easy way to reference player statistics and abilities.
The Free Agent Deck contains 36 Free Agent cards and 1 symbol card. ... [click here for more] |
Grinborg |
$5.99
|
Lead your team to victory on the bloodstained pitches of the greatest sport ever played!
DreadBall is a futuristic sports board game played with 30mm miniatures, set within Mantic’s Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues.
This digital download charts the evolution... [click here for more] |
Mantic Games |
$3.99
|
Precis Intermedia brings back this classic boardgame. Originally published in 1977 by Wee Warriors, The Vanquished Foe is an early example of dungeon-style games. This was an era when games were created without today's advanced software and print services, making indie publishers of the time truly special. JOURNEY NOW into the hills of the vast mountain range on the island. Talk is that,... [click here for more] |
Precis Intermedia |
$4.95
|
 In this issue, published in July 1997, the articles include:
War At Sea Series Replays - Part II - The Rubber Match
Roman Setup In Caesar Alesia - Where To Put The Forts?
1997 Midwest Open - Victory In The Pacific Tournament
AREA Code Of Conduct - Part II - Guidelines For Playing By Mail
Evolution Of The Remote Opponent - Play By Graphics (PBG)
New Releases From Avalon... [click here for more] |
Past Into Print |
$0.99
|
Issue contents: Analysis of Breaking the Chains by Jon Compton The Bloody Angle Examined – Why Did it Fail? by Andy Nunez At Neuve Chapelle: France, March 1915; An Examination by Tom Cundiff Obscure Battles of the American Civil War: Designer's Notes and AAR of Huzzah! by Richard Dengel Wargaming by the Rules of War by Vince Blackburn Issue game is Mule Shoe... [click here for more] |
One Small Step |
$14.95
|
 Issue Contents: The 1938 Czech Crisis: A Huge "What If" By Ty Bomba The Italo-Turkish War of 1911-12 By Philip Sharp Analysis: Persian Strategy in Greece By James Bowden The Russian Civil War & Today’s Russian Army By Gilberto Villahermosa Verdun 1916: The Year of Decision By J.E. Kaufmann & H.W. Kaufmann Issue... [click here for more] |
One Small Step |
$14.95
|
Cold War Air Supremacy
Inspired by the 1986 movie Top Gun and its companion FASA game, Top Gun: The Game of Modern Fighter Combat, Cold War Air Supremacy is set in the years 1980 to 1991 and geared primarily to the technology and equipment in use during the later years of the Cold War era, commonly referred to as the Second Cold War. Future expansions will add in older fighters and technology... [click here for more] |
Dungeon Werks |
$2.00
|
 In this issue, published in April 1997, the articles include:
A New 1776 Thesis - The 1776 Thesis Analyzed
E Pluribus Unum - A Better Way Of Playing Candidate
Shortening History Again - History Of The World In Four Turns
Avaloncon Hall Of Fame Update
War At Sea Series Replays - Part I - Best 2 Out Of 3
AREA PBM & PBEM Ladders - Current Status... [click here for more] |
Past Into Print |
$0.99
|
 Precis Intermedia brings back this classic boardgame. Originally published in 1977 by Wee Warriors, Labyrinthine is an early example of dungeon-style games. This was an era when games were created without today's advanced software and print services, making indie publishers of the time truly special.. A variety of evil creatures face a group of lawful adventurers seeking to rescue the princess,... [click here for more] |
Precis Intermedia |
$4.95
|