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 Featured Product
SpecOps: A Gruntz Module
by ClearHorizon Miniatures

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.

Skirmish scale Special Forces combat with NEW RULES, NEW WEAPONS and EQUIPMENT, NEW MISSIONS, NEW TEAM TYPES, NEW OFF-BOARD RESOURCES and a

SpecOps: A Gruntz Module
 
 Hottest Expansions/Supplements, Science Fiction
 
 Newest Titles in This Section
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Space 02 Game Mat 6x4

Space 02 Game Mat 6x4


Large game mat. Perfect for games like 'Firestorm Armada' or 'Star Wars'. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $8.00 $6.00

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Gear Krieg: British Walker Compendium I - Cavalier

Gear Krieg: British Walker Compendium I - Cavalier


The British Walker Compendium I: Cavalier is your comprehensive guide to using the British superscience walker Cavalier in Battlefield Evolution World at War: Gear Krieg. The British Walker Compendium I: Cavalier takes a detailed look at the many types of this superscience walker for your British and Commonwealth forces from all theatres and periods of World War II! Each vehicle is detailed with background...   [click here for more]
A.D.Publishing  $4.99 $3.74

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Gear Krieg: German Walker Compendium III: Thor and Donner

Gear Krieg: German Walker Compendium III: Thor and Donner


The German Walker Compendium III: Thor and Donner is your comprehensive guide to using the German Thor superscience walker in Battlefield Evolution World at War: Gear Krieg. The German Walker Compendium III: Thor takes a detailed look at the many types of this superscience walker for your German forces from all theatres and periods of World War II! Each vehicle is detailed with background information,...   [click here for more]
A.D.Publishing  $5.99 $4.49

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Gear Krieg: German Walker Compendium IV: Odin and Uller

Gear Krieg: German Walker Compendium IV: Odin and Uller


The German Walker Compendium IV: Odin and Uller is your comprehensive guide to using the German Uller superscience walker in Battlefield Evolution World at War: Gear Krieg. The German Walker Compendium IV: Odin and Uller takes a detailed look at the many types of this superscience walker for your German forces from all theatres and periods of World War II! Each vehicle is detailed with background...   [click here for more]
A.D.Publishing  $5.99 $4.49

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Gear Krieg: US Walker Compendium I - General Early

Gear Krieg: US Walker Compendium I - General Early


The US Walker Compendium I: General Early is your comprehensive guide to using the US superscience walker General Early in Battlefield Evolution World at War: Gear Krieg. The US Walker Compendium I: General Early takes a detailed look at the many types of this superscience walker for your US forces from all theatres and periods of World War II! All in all stats for 12 variants are presented in this...   [click here for more]
A.D.Publishing  $5.99 $4.49

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Gear Krieg: US Walker Compendium II - General Longstreet

Gear Krieg: US Walker Compendium II - General Longstreet


The US Walker Compendium II: General Longstreet is your comprehensive guide to using the US superscience walker Longstreet in Battlefield Evolution World at War: Gear Krieg. The US Walker Compendium II: General Longstreet takes a detailed look at the many types of this superscience walker for your US forces from all theatres and peri-ods of World War II! All in all stats for 12 variants are presented...   [click here for more]
A.D.Publishing  $5.99 $4.49

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Victory Decision: Future Combat- Rival Species

Victory Decision: Future Combat- Rival Species


Rival Species is the first Expansion for Victory Decision: Future Combat and focusses on genetically engineered alien threats. Some alien races engineer and grow all of their technology organically. This could be due to viewing mechanical technology as blasphemy or the species could be a predatory culture with no higher goals than the propagation of their species and the destruction of any other life...   [click here for more]
A.D.Publishing  $8.99 $6.74

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World at War: Gear Krieg

World at War: Gear Krieg


"The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories...   [click here for more]
A.D.Publishing  $16.99 $12.74

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World at War: Gear Krieg Walker Armylist

World at War: Gear Krieg Walker Armylist


The Battlefield Evolution: World at War: Gear Krieg Walker Armylist is a free booklet that gives you an army list to field pure Gear Krieg walker forces. This book requires the use of Battlefield Evolution: World at War, available from Mongoose Publishing. ...   [click here for more]
A.D.Publishing   FREE 

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World at War: Panzer Prototypes

World at War: Panzer Prototypes


World at War: Panzer Prototypes is your comprehensive guide to using the planned tanks of the Entwicklungsserie - E-Series - Armoured Fighting Vehicles in Battlefield Evolution: World at War. Each unit and vehicle is detailed with extensive background information, weapon load outs and pictures. Included are the E-10, E-15, E-25, E-25 StuH, E-50, E-50 AA variant, E-75, E-100, E-100 Ausf. B, E-100...   [click here for more]
A.D.Publishing  $12.99 $9.74

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Free Companies

Free Companies


Free Companies is a totally new gaming supplement for OVERKILL - the sci-fi skirmish game. Free Companies explores the ruthless world of hi-tech mercenaries in the grim OVERKILL future. Mission briefing, contracts, payments and mission types are all explained here plus a new batch of equipment including powered armour, customised weapons and specialist ammunition. Free...   [click here for more]
AB One Games  $7.95

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Mind Games

Mind Games


Mind Games is an exciting and amusing game supplement to the OVERKILL sci-fi skirmish rules. Mind Games unlocks a whole range of psychic powers to terrorise and take-down your opponents. This supplement contains head-popping action, crazed acolytes, incoherent mind-slaves and many other features to liven-up the post-apocalypse battlefield. This supplement also includes three...   [click here for more]
AB One Games  $7.95

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Rezolution: Outbreak

Rezolution: Outbreak


Rezolution: Outbreak 28mm Science Fiction Miniatures Combat First supplement for Rezolution: A Dark Tomorrow January 2175 The violence is no longer contained in the shadows of the towering megalopolises, but has spread like a disease across the globe and into the depths of space. Corporate warships clash above Mars, while sinister cults breed in the slums of the outer cities and wastelands spreading...   [click here for more]
Aberrant  $25.99 $12.99

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Warlands Blank Vehicle Profiles

Warlands Blank Vehicle Profiles


WARLANDS Blank Vehicle Profiles In the future the only way to get gasoline is with a gun No one can seem to remember exactly how it started or indeed how it ended. But it did... Now decades after the last war, mankind fights for survival on the battlefields of a post-apocalyptic earth. Warlands pits the last human survivors against each other and the unnatural horrors that breed in the...   [click here for more]
Aberrant   FREE 

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Warlands Vehicle Effect Counters

Warlands Vehicle Effect Counters


WARLANDS Vehicle Effect Counters In the future the only way to get gasoline is with a gun No one can seem to remember exactly how it started or indeed how it ended. But it did... Now decades after the last war, mankind fights for survival on the battlefields of a post-apocalyptic earth. Warlands pits the last human survivors against each other and the unnatural horrors that breed in the...   [click here for more]
Aberrant   FREE 

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Squadron Strike: Romance of the Seven Realms-Complete Bundle

Squadron Strike: Romance of the Seven Realms-Complete Bundle


The Lucasian Cluster balances on the knife edge of war. The Fisher Queen tries to rally the Seven Realms before the YENSIDI HEGEMONY grows too strong to resist. Throwing the Hegemonic forces off her trail are the brave Knights Orbitale, piloting heirloom fighters from a bygone age, striking where the Hegemonic forces are weakest, moving on before reprisals target the innocent. The Dark Lady K’thleen...   [click here for more]
Ad Astra Games  $12.00

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Federation News Service stardate 1101.8

Federation News Service stardate 1101.8


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1101.9

Federation News Service stardate 1101.9


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.1

Federation News Service stardate 1102.1


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.2

Federation News Service stardate 1102.2


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.3

Federation News Service stardate 1102.3


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.4

Federation News Service stardate 1102.4


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.5

Federation News Service stardate 1102.5


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.6

Federation News Service stardate 1102.6


In this issue: Earth police vehicle hijacked; Federation duty privateer at large; confrontation on Venus; Optica police cruiser in stand off; and more! This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.7

Federation News Service stardate 1102.7


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.8

Federation News Service stardate 1102.8


Another newspaper from our science-fiction game Regime Change II. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1102.9

Federation News Service stardate 1102.9


Another newspaper from our science-fiction game Regime Change II. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.1

Federation News Service stardate 1103.1


Another newspaper from our science-fiction game Regime Change II. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.2

Federation News Service stardate 1103.2


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.3

Federation News Service stardate 1103.3


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.4

Federation News Service stardate 1103.4


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.5

Federation News Service stardate 1103.5


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.6

Federation News Service stardate 1103.6


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.7

Federation News Service stardate 1103.7


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.8

Federation News Service stardate 1103.8


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.65

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Federation News Service stardate 1103.9

Federation News Service stardate 1103.9


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.1

Federation News Service stardate 1104.1


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.2

Federation News Service stardate 1104.2


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.3

Federation News Service stardate 1104.3


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.4

Federation News Service stardate 1104.4


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Scenarios for Sci-Fi Wargames volume 1

Scenarios for Sci-Fi Wargames volume 1


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and forces to use, and what the victory conditions...   [click here for more]
AGEMA  $12.96 $6.48

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Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
AGEMA  $12.96 $6.48

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A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters...   [click here for more]
Amarillo Design Bureau  $2.95

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A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack


Often known simply as “the Federation,” this empire is the strongest and most economically aggressive. Without a few wars to slow them down, the Federation (due to its booming economy, the result of freedoms not seen elsewhere) might make enough profit to simply buy the other empires in a century or two. The Federation has never invaded another empire and only fights defensive wars; then...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack


The Gorns border both the Federation and the Romulans. The Gorns met (and fought several wars with) the Romulans before discovering the Federation in a famous incident in which two brash young captains shot first and faced embarrassing questions later. After this incident, the Gorns discovered they had much in common with the Federation (including previous wars with the Romulans) and the two empires...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack


Regarded by the Federation as one of its two primary enemies, the Klingons are a military dictatorship. With less territory than the Federation, the Klingons feel threatened and can only match Star Fleet’s combat power by keeping their civilian population on the brink of poverty. The Klingon government is corrupt and paranoid, and legions of secret police watch for any sign of disloyalty among...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack


The Kzintis look like eight-foot-tall tigers. Their empire is smaller than that of the Klingons and (to hear the Kzintis tell it) about half of Kzinti territory was stolen by the Federation when it first declared its borders 68 years before the General War. Relying on drones and disruptors more than phasers, the Kzintis build their ships to fight their most deadly foes — each another! ...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack


Not an empire at all, but instead a network of criminal organizations, the Orions are involved in piracy, smuggling, and no end of other criminal enterprises. The Orions have divided the Alpha Octant into several territories, called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels dismember weak ones, or a dead...   [click here for more]
Amarillo Design Bureau   FREE 

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A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack


The Romulan Empire is run by an emperor, with the support of the great houses (the 21 powerful families who control most of the Romulan economy). This creates a great deal of inefficiencies and waste as each great house is more interested in its own advancement than in progress for the entire empire. The refusal of the great houses to work together (along with a few Gorn commando raids) delayed the...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack


The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria. Tholians are, in fact, refugees from the M81 Galaxy...   [click here for more]
Amarillo Design Bureau  $2.95 $2.50

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