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Tsushima, 1905 2nd ed.

Tsushima, 1905 2nd ed.


TSUSHIMA, 1905, 2nd ed. is a tactical naval wargame rules system set in the pre-dreadnought (1890-1906) era.  Individual warships (presented on counters at 1/4200 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate the Battle of Tsushima between the Russian and Japanese fleets in 1905, as well as other actual or hypothetical actions. ...   [click here for more]
Minden Games  $25.95 $21.95

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Warships of the Russo Turkish War, 1877-78

Warships of the Russo Turkish War, 1877-78


Ship stats for over 70 Ottoman and 60 Russian ships, from ocean going ironclads and frigates to converted commercial steamers, gunboats, riverine craft and torpedo boats. Information is presented for LFG’s “Broadside and Ram” and “Dahlgren and Columbiad”, and also for A&A Game Engineering’s “Iron and Fire. Also included are campaign specific gunnery tables for “Iron and Fire”...   [click here for more]
Long Face Games  $6.37

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle....   [click here for more]
Nordic Weasel Games  Pay What You Want

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.56

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of ship...   [click here for more]
Long Face Games  $12.75

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95

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Fistful of Lead: Tales of Horror

Fistful of Lead: Tales of Horror


Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. This is not a stand alone game. You will need a copy of Fistful of Lead Core rules or Fistful of Lead: Galactic Heroes to play. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6...   [click here for more]
Jaye Wiley  $5.99

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Pirate Hexes

Pirate Hexes


Pirate Hexes is a simple fast-paced set of rules for naval combat in the age of sail. It is played with miniatures on a hex mat. The object of the game is to capture enemy ships and islands, and with optional rules one can also collect treasure and rescue marooned captives. The movement and combat mechanics are so simple that after playing for a short time no tables or reference sheets are needed,...   [click here for more]
Chris Pagano  $7.00

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a...   [click here for more]
Long Face Games  $16.98 $16.82

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Pulp Alley - PDF

Pulp Alley - PDF


The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
Pulp Alley  $9.99

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.37

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Flying Lead

Flying Lead


You'd better duck... Lead is Flying! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you...   [click here for more]
Ganesha Games  $8.00

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Tsushima, 1905 2nd ed. Ship Set

Tsushima, 1905 2nd ed. Ship Set


TSUSHIMA, 1905, 2nd ed. SHIP SET is a module for Minden's Tsushima 1905 2nd ed., available separately.   You must own TSUSHIMA , 1905 2nd ed., or BATTLESHIP CAPTAIN 3rd ed. to use this module.  This module is being made available separately for those who may only want the updated ship...   [click here for more]
Minden Games  $12.95 $11.95

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results...   [click here for more]
Morningstar Productions  $5.00

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Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF


Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
Pulp Alley  $9.99

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $13.12 $12.75

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Fistful of Lead: Reloaded

Fistful of Lead: Reloaded


Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
Jaye Wiley  $9.99

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A Gentleman's War

A Gentleman's War


A Gentleman’s War is a simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. Our model soldiers are very brave, obedient, and...   [click here for more]
Pulp Action Library  $19.99

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
Nordic Weasel Games  $12.99

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LE KRIEGSPIEL NAPOLEON (English)

LE KRIEGSPIEL NAPOLEON (English)


LE KRIEGSPIEL NAPOLEON - Projet Ardant du Picq English version : translation of the original text in French. Author : Gantillon JF (France) A "complete" Rule for Historical Play with Figures, at the Vanguard of Simulation... Le Kriegspiel Napoléon makes it possible to reconstitute...   [click here for more]
Gantillon JF  $33.00

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Grand Fleets Third Edition

Grand Fleets Third Edition


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $9.99

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Salnave's War

Salnave's War


Salnave's War: Wargaming The Haitian Civil War 1867-69 By David Manley A supplement for "Dahlgren and Columbiad" and A&AGE's "Iron and Fire" covering the naval side of the Haitian Civil War, 1867-69. The supplement contains ship data for both sets of rules for all of the warships involved in the war, and a short campaign system based on "War of the Pacific" that...   [click here for more]
Long Face Games  $5.10

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00

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Naval Thunder: Rise of the Battleship II

Naval Thunder: Rise of the Battleship II


Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you all the flavor of the era, without bogging you down in rules. When the first...   [click here for more]
Steel Dreadnought Games  $12.95

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Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket


Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
Jaye Wiley  $7.49

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Science Vs Pluck 3rd ed.

Science Vs Pluck 3rd ed.


Science Vs Pluck is a game of the Sudan Wars set at a “Generalship” level in which Players portray Officers in the service of Queen or Khedive, and seek to solve a variety of problems posed by the Enemy, the harsh terrain and cli-mate and, indeed, their own orders. All the participants serve together in, one would hope, some degree of cooperation, while one or more Umpires, control the...   [click here for more]
Pulp Action Library  $4.99

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War of the Pacific

War of the Pacific


War of the Pacific By David Manley A campaign system, ship data and brief campaign history covering the War of the Pacific, 1879-1883 between Chile, Peru and Bolivia, dsigned for use with “Dahlgren and Columbiad”, and also with A&AGE’s “Iron and Fire”. Ship data for the complete Peruvian and Chilean fleets is provided ...   [click here for more]
Long Face Games  $12.75

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The Devil's Crown- A Campaign for Fistful of Lead: Tales of Horror

The Devil's Crown- A Campaign for Fistful of Lead: Tales of Horror


The Devil’s Crown is a campaign for Fistful of Lead: Tales of Horror. The campaign is a series of 6 linked scenarios to be played in order. The outcome of each scenario has a direct effect on the next game. The player with the most Renown at the end of the campaign wins, and possesses the dark power of the crown. The scenario book also has rules for a new faction: Gypsies! Sometimes against,...   [click here for more]
Jaye Wiley  $2.99

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Naval Warfare : Battleships to Dreadnoughts 1895 to 1920

Naval Warfare : Battleships to Dreadnoughts 1895 to 1920


Updated and tidied Version : Includes Turkish Fleet Data and revised QRS. Naval Wargaming rules for the period around 1895 through to 1920 coverinng the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are : The rules (57 pages including ship data) two...   [click here for more]
Geoff Curran  $13.64 $13.46

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Broadside and Ram - The Schleswig Holstein Question (supplement)

Broadside and Ram - The Schleswig Holstein Question (supplement)


The Schleswig Holstein Question The Second schleswig War, 1864, The Franco Prussian War, 1870 This supplement allows players of “Broadside and Ram” to extend their games to the Second Schleswig War, fought between Denmark and the allied Prussia and Austria in 1864, and also the Franco Prussian war of 1870 (although here the naval warfare element is...   [click here for more]
Long Face Games  $2.55

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A Gentleman's War - QRF pages

A Gentleman's War - QRF pages


These are the QRF fpages from A Gentleman’s War as a separate download. ...   [click here for more]
Pulp Action Library  Pay What You Want

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Aeronef

Aeronef


In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date... Aeronef is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master,...   [click here for more]
Wessex Games  $6.37

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Strike Legion: Planetary Operations Revised Edition

Strike Legion: Planetary Operations Revised Edition


Don't settle for a small patch of dirt - Conquer the entire world!   Strike Legion: Planetary Operations takes your tabletop command abilities to a higher level. Command full regiments and divisions, engage and defeat the enemy - and still be home in time for supper. Planetary Operations presents futuristic ground combat at a Grand Tactical scale,...   [click here for more]
Legionnaire Games  $9.95

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Steampunk Rules!

Steampunk Rules!


A set of rules for fantastical skirmish games in the late Victorian era, each player usually has a force of 5-10 28mm figures. ideal for multi-player games with an umpire to create a scenario to play. Comes with some example forces to use or as a guide to creating your own and also a multi-player scenario. ...   [click here for more]
Terry Catton  $4.08

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Fear and Faith Horror Rules

Fear and Faith Horror Rules


NIGHTMARES BECOME REAL, AND THE DEAD WALK THE EARTH!All the monsters from man's worst nightmares come alive in this set of fast-playing horror miniature rules which is based on the popular, Origins-nominated Song of Blades and Heroes mechanics. Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other bloodcurdling monstrosities straight out of the folklore books and horror movies....   [click here for more]
Ganesha Games  $9.00

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For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses

For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period. The rules are “period specific”...   [click here for more]
Real Time Wargames  $6.37

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Shootin Iron

Shootin Iron


Shootin Iron Shootin Iron is a fast playing miniature game designed for quick pick-up games or tournament play.  The complete, yet concise, rules for this game are printed on a single, two sided, sheet of paper designed to be laminated for easy use and reference during play.  The design goal was to take in all the trappings necessary for a fun and tactical cinematic Wild West...   [click here for more]
Dave Bezio's Grey Area Games  $1.00

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Tsushima 2nd Edition

Tsushima 2nd Edition


NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 Listing updated 1st February 2020 ·         Current Edition 2.1 (PDF and Print on Demand) -  the POD version is temporarily disabled while awaiting the proofs for the new edition. ·         Recommended scale 1/1200 TO 1/6000 ·         Complexity: 5/10 ·         Level of detail: 4/10 ·        ...   [click here for more]
A and A Games  $12.93

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Strike Legion Module Two: The Clockwork Armies

Strike Legion Module Two: The Clockwork Armies


Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears. New rules additions include advanced air combat, galleys and...   [click here for more]
Legionnaire Games  $2.50

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles


Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle,...   [click here for more]
Osprey Publishing  $39.95 $14.95

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 ·         Current Edition 3.0a (PDF) 3.0 (POD) ·         Recommended scale 1/1200 or 1/2400 ·         Complexity: 6/10 ·         Level of detail: 6/10 ·         Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $15.52

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Forty Dead Men ACW Rules

Forty Dead Men ACW Rules


Forty Dead men is an easy to play set of American Civil War Rules. The rules are simple to learn and very easy to play. Regimental sized actions are at the core of the rules and the basic manuever element is the company (represented by up to 10 figures). The rules use D6 mechanics and an I go U go format with plenty of player interaction. The rules allow for a flexible unit scale that will allow larger...   [click here for more]
Crookedhead Games  $5.00

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IT IS A 48! Milan 1848

IT IS A 48! Milan 1848


This war-game tells a valorous page of the Italian history and its struggle for the independence from the Austrian rule and the Unity: the Five Days of Milan (18 March 1848 – 22 March 1848). The people of Milan managed in a five days battle to dislodge the powerful Austrian garrison led by General Radetzky, to gain freedom and to give the start to the Italian First Independence War.   Each turn...   [click here for more]
Lumaca Games  $18.00 $7.00

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Land Ironclads

Land Ironclads


Land Ironclads is a companion game to Aeronef, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period. The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go....   [click here for more]
Wessex Games  $9.56

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From Gilgamesh to Grant Revision One

From Gilgamesh to Grant Revision One


Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive sizes? Have you ever wanted a game that gave Skirmishers and light cavalry the impact and respect you always thought they were lacking in other games? Well, then the game you are looking at is the...   [click here for more]
Badger with a quill  $5.00

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Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book Two: the Zulu War is the second in a series of rules covering the British colonial military experience. Three scenarios are included; Attack on Sihayo's Kraal, Dartnell's Reconnaissance, and Isandlwana. Victoria's Battles was first made available...   [click here for more]
Crookedhead Games  $5.00

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Listing updated 31 March 2019 Current Edition: 1.1 (PDF and POD) Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be...   [click here for more]
A and A Games  $18.11

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Ascari

Ascari


ASCARI is a set of rules for combats between companies of regular armies and/or native armed groups in the period between 1860-1912 in Africa, Middle and Far East and America. The rule set gives the players the basics of the system: description of units and Leaders, Movement rules, Opportunity and Fire Combat, Melèe Combat, Artillery Fire, with special and unique capabilities for special units,...   [click here for more]
Lumaca Games  Pay What You Want

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Fire When Ready

Fire When Ready


NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Listing updated 31 March 2019 · Current Edition: 2.0 · Recommended scale 1/1200 to 1/3000 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating...   [click here for more]
A and A Games  $12.75

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LE KRIEGSPIEL NAPOLEON (Fra)

LE KRIEGSPIEL NAPOLEON (Fra)


LE KRIEGSPIEL NAPOLEON - Projet Ardant du Picq Version originale en Français.  Auteur : Gantillon JF (France).  Une Règle "complète" de Jeu avec Figurines Historiques, à l'Avant-garde de la Simulation... Le Kriegspiel Napoléon permet...   [click here for more]
Gantillon JF  $33.00

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