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McPherson's Ridge
by Amarillo Design Bureau

Return to 1980 and try this regimental simulation of the first hours at Gettysburg. The Union player must hold and delay the Confederates on a series of ridges until the First Corps can arrive. The Confederate player must attempt to take Gettysburg and secure the heights of Cemetery Ridge. Three scenarios for two players are included in this game.

McPherson's Ridge
 
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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results...   [click here for more]
Morningstar Productions  $5.00

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Beer and Pretzels Ironclads

Beer and Pretzels Ironclads


Back by popular demand, this simple set of rules recreates battles between ironclad, tin-clad, and timber clad boats along rivers during the American Civil War. They were originally written to show non-historical gamers that historically-based games can be just as fun as other forms of the hobby. They were so successful with local clubs that we decided to publish them. They have been out of print...   [click here for more]
BuckSurdu.com  $10.00

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
Nordic Weasel Games  $12.99

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00

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Rifles, Railroads and Rebellions® - Fast Play Wargame for the American Civil War and Later 19th Century Conflicts

Rifles, Railroads and Rebellions® - Fast Play Wargame for the American Civil War and Later 19th Century Conflicts


Rifles, Railroads and Rebellions® is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract...   [click here for more]
Bozbat Games  $5.99 $1.99

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Shouting the Battle Cry of Freedom

Shouting the Battle Cry of Freedom


Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simu­lating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players maneuver brigades and batteries, alternating...   [click here for more]
Nemo Lionikis  $14.99

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Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket


Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
Jaye Wiley  $7.49

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Shootin Iron

Shootin Iron


Shootin Iron Shootin Iron is a fast playing miniature game designed for quick pick-up games or tournament play. The complete, yet concise, rules for this game are printed on a single, two sided, sheet of paper designed to be laminated for easy use and reference during play. The design goal was to take in all the trappings necessary for a fun and tactical cinematic Wild...   [click here for more]
Dave Bezio's Grey Area Games   FREE 

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McPherson's Ridge

McPherson's Ridge


Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25...   [click here for more]
Amarillo Design Bureau  $2.95

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles


Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle,...   [click here for more]
Osprey Publishing  $39.95 $14.95

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Gunpowder Period

Gunpowder Period


The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in use. There are many very good rule sets aimed at a specific period in the hobby which provide a detailed...   [click here for more]
Hordes of Models and Buckets of Dice  Pay What You Want

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River Wars

River Wars


Easy-to-learn, fast play miniature rules for American Civil War 1:600 naval warfare on the western rivers. Covers warfare on the Mississippi, Missouri, Cumberland, Red, Yazoo, and similar rivers, with rules for ironclads, tinclads, timberclads, mortar rafts, transports, rams, tugs, and other riverine boats. Produced by the Johnny Reb Gaming Society. One-page rules chart. Great for conventions and gaming...   [click here for more]
Johnny Reb Gaming Society  $7.99

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Command Combat: Civil War - 1861 Core Rules Set

Command Combat: Civil War - 1861 Core Rules Set


In Command Combat: Civil War, you take the role of a real, historical general leading his forces into battle. Choose who you will be, and what brigades you will have in your force, and lead them against other historical figures utilizing the unique Command Combat system, which streamlines combat to a simple format which focuses on how the personalities of the various generals effect the result of...   [click here for more]
Bandwagon Games  $9.99

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Forty Dead Men ACW Rules

Forty Dead Men ACW Rules


Forty Dead men is an easy to play set of American Civil War Rules. The rules are simple to learn and very easy to play. Regimental sized actions are at the core of the rules and the basic manuever element is the company (represented by up to 10 figures). The rules use D6 mechanics and an I go U go format with plenty of player interaction. The rules allow for a flexible unit scale that will allow larger...   [click here for more]
Crookedhead Games  $5.00

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Ascari

Ascari


ASCARI is a set of rules for combats between companies of regular armies and/or native armed groups in the period between 1860-1912 in Africa, Middle and Far East and America. The rule set gives the players the basics of the system: description of units and Leaders, Movement rules, Opportunity and Fire Combat, Melèe Combat, Artillery Fire, with special and unique capabilities for special units,...   [click here for more]
Lumaca Games  Pay What You Want

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 · Current Edition 3.0a (PDF) 3.0 (POD) · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $14.58

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Land Ironclads

Land Ironclads


Land Ironclads is a companion game to Aeronef, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period. The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go....   [click here for more]
Wessex Games  $9.11

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Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book Two: the Zulu War is the second in a series of rules covering the British colonial military experience. Three scenarios are included; Attack on Sihayo's Kraal, Dartnell's Reconnaissance, and Isandlwana. Victoria's Battles was first made available...   [click here for more]
Crookedhead Games  $5.00

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Devil to Pay

Devil to Pay


The Devil to Pay are a fast pace rules for Civil War gaming that emphasize ease of play and an emphasis on fun. Players assume the role of a Civil War brigade commander and maneuver their regiments to victory! This is the downloadable PDF version of the rules. ...   [click here for more]
Raven Banner Games  $12.00

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Gentlemen Generals 18th Century Warfare Rules

Gentlemen Generals 18th Century Warfare Rules


Rules for wargaming the battles of the 18th Century on the European and North American continents. The rules are easy to learn and even easier to play. D6 game mechanics. Games can be completed in an a single evening of play. ...   [click here for more]
Crookedhead Games  $5.00

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Command Combat: Civil War - The First Battle of Bull Run Battle Pack

Command Combat: Civil War - The First Battle of Bull Run Battle Pack


Fight the first major battle of the American Civil War in this stand-along battlepack from Command Combat: Civil War. No rules set is necessary; all rules needed to play are within these pages, as well as cut-outs of all the figures necessary to play. Also included in this battle pack are the Battle of Blackburn's Ford, which led up to Bull Run, and the Battle of Wilson's Creek, the west's first...   [click here for more]
Bandwagon Games  $0.99

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Command Combat: Civil War - The Battle of Gettysburg

Command Combat: Civil War - The Battle of Gettysburg


Ride to battle as General Hancock, Reynolds, Buford, or any of the other Union generals, or as Longstreet, Hood, Pickett, or another Confederate general. Or lead one of the armies as General George G. Meade or Robert E. Lee. Within these pages, you will find rules for playing all three days at the Battle of Gettysburg, beginning with the chaotic first day when brigades stumbled...   [click here for more]
Bandwagon Games  $1.99

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From Gilgamesh to Grant Revision One

From Gilgamesh to Grant Revision One


Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive sizes? Have you ever wanted a game that gave Skirmishers and light cavalry the impact and respect you always thought they were lacking in other games? Well, then the game you are looking at is the...   [click here for more]
Badger with a quill  $5.00

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Solo Ops

Solo Ops


A set of one on one skirmish rules fo any period including science fiction and fantasy with an inovative game engine which could be used as a replacement of you own RPG combat system I have now included a set of linked scenarios based on the 1963 film Jason and the Argonauts for free Rob ...   [click here for more]
Twylite Games  $6.07 $4.86

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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A Firebell in the Night

A Firebell in the Night


A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and redeployment system confronts the commander...   [click here for more]
Tod Kershner's Games  $19.95

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These Fields of Blood

These Fields of Blood


These Fields of Blood is a rule set for playing wargames of the American Civil War. The game is designed to play with forces from Brigade to Divisional level, and has the flexibility to play higher and lower level games. The game uses a unique 'game engine' intended to move players away from tradional 'I-GO-U-GO' systems, and the slow randomness of traditional card based systems, and give a more real...   [click here for more]
TFP Games  $12.95 $8.62

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Scramble for Empire rules

Scramble for Empire rules


Scramble for Empire is a global wargames campaign. There are three basic types of player position. The main type is that of a nation, which you lead. These have strong ties to historical powers of the Imperialist Victorian age, so for example Britannia is Great Britain, Franconia is France, Germania is Germany, and so forth. The game is designed to allow us to have all the dramatic and exciting...   [click here for more]
AGEMA  $9.71 $3.63

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By the Left Flank

By the Left Flank


By the Left Flank! Take command of a battalion of infantry, a squadron of cavalry or a battery and jump into a different type of small unit Civil War game. Take to the field in scenarios of your own creation or those from actual events in history. With variables such as men's morale, officers' morale, different weapons and projectile types no two games...   [click here for more]
JMP Publishing  $10.00

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Combat: American Civil War

Combat: American Civil War


15mm miniature wargame rules for the U.S. Civil War. Features: Command Phase, Field Hospitals, special abilities like Rebel Yell & special units like Spencer's Rifles. Multiple figures per base. D6 based system. IGOUGO turn sequence. ...   [click here for more]
Bat Cave Miniatures  Pay What You Want

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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Alternative Civil War Alpha Rule-set v1.1

Alternative Civil War Alpha Rule-set v1.1


Free dowloadable Alpha Rule-set for Alternative Civil War: 1861. You can start playing even if you have no miniatures yet! ...   [click here for more]
Ghost Train Games   FREE 

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Alternative Civil War Alpha Rule-set v1.1 ESPAÑOL

Alternative Civil War Alpha Rule-set v1.1 ESPAÑOL


Reglamento gratuito descargable para Alternative Civil War: 1861. ¡Podéis empezar a jugar incluso no teniendo aún miniaturas! ...   [click here for more]
Ghost Train Games   FREE 

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ASCARI Scenarios [BUNDLE]

ASCARI Scenarios [BUNDLE]


This special bundle product contains the following titles. Ascari Regular price: $2.00 Bundle price: $1.00 Format: Watermarked PDF ASCARI is a set of rules for combats between companies of regular armies and/or native armed groups in the period between 1860-1912 in Africa, Middle and Far East and America. The rule set gives the players the basics of the system:...   [click here for more]
Lumaca Games  $17.00 $12.00

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Basic Battles

Basic Battles


Basic Battles is a free to download experimental set to expand on Basic Impetus 2.0 rules for later periods, up to Colonial warfare, where one Unit roughly represents one brigade. It includes new rules and sample lists for: English Civil War, American War of Independence, Napoleonics, American Civil War, Anglo-Zulu War. Many more lists will follow....   [click here for more]
Dadi&Piombo   FREE 

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Command Combat: Civil War - 1 Sheet Rules & Scenario

Command Combat: Civil War - 1 Sheet Rules & Scenario


These kickstarter rules have all the rules necessary for playing Command Combat: Civil War on one page, (front and back.) Two more pages are provided for playing the Battle of Bull Run/Manassas. These rules are enough to play the game, though it lacks details that might come up during the game. To play with all the rules, download one of our free scenarios, or purchase the rules or a battlepack...   [click here for more]
Bandwagon Games   FREE 

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Command Combat: Civil War - 1861 & 1862 [BUNDLE]

Command Combat: Civil War - 1861 & 1862 [BUNDLE]


This special bundle product contains the following titles. Command Combat: Civil War - 1861 Core Rules Set Regular price: $9.99 Bundle price: $8.00 Format: Watermarked PDF In Command Combat: Civil War, you take the role of a real, historical general leading his forces into battle. Choose who you will be, and what brigades you will have in your force, and lead...   [click here for more]
Bandwagon Games  $14.98 $11.99

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Command Combat: Civil War - The Hornet's Nest scenario

Command Combat: Civil War - The Hornet's Nest scenario


Learn the Command Combat system with this solo scenario where you play the Confederate onslaught trying to dislodge General Prentiss and his men from the sunken road. Play it alone or with friends to see who can get the highest score by dislodging the Yankees the fastest, or try to hold on as the beleagered Prentiss, ordered to hold at all costs. This game uses the unique Command Combat system,...   [click here for more]
Bandwagon Games   FREE 

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Design Notes: Shouting the Battle Cry of Freedom

Design Notes: Shouting the Battle Cry of Freedom


The design of Shouting the Battle Cry of Freedom is discussed in some detail. The Table of Contents for the rules and a brief introduction to the game are also provided. ...   [click here for more]
Nemo Lionikis   FREE 

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From Gilgamesh to Grant: Ancient warfare [BUNDLE]

From Gilgamesh to Grant: Ancient warfare [BUNDLE]


This special bundle product contains the following titles. From Gilgamesh to Grant Revision One Regular price: $5.00 Bundle price: $5.00 Format: Watermarked PDF Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive...   [click here for more]
Badger with a quill  $10.00 $7.50

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Tactical Two Pager [BUNDLE]

Tactical Two Pager [BUNDLE]


This special bundle product contains the following titles. Tree of Liberty Regular price: $5.00 Bundle price: $2.00 Format: Watermarked PDF Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing...   [click here for more]
Morningstar Productions  $19.00 $10.00

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