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I Need More Trees!: French and Indian Wars

I Need More Trees!: French and Indian Wars


A set of rules for fighting the French and Indian Wars ideally using 28mm figures but other scales will work as long as the figures are individually based. Designed to represent the smaller encounters that took place in the forest using maybe 80-120 figures/side though larger multi player games would also work. Easy to learn and play these rules should keep you on your toes especially when there...   [click here for more]
Terry Catton  $2.86

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle....   [click here for more]
Nordic Weasel Games  Pay What You Want

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War by Sail

War by Sail


Bote Action - 1550 - 1815 War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided...   [click here for more]
Ostfront Publishing  $12.00

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Blood & Plunder

Blood & Plunder


Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
Firelock Games  $14.99

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MWAN Volume 6, Number 1 (#29)

MWAN Volume 6, Number 1 (#29)


MWAN Vol. 6, Number 1 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining!    3- Editorial (Hal Thinglum) 4- In Search of the Perfect Campaign System - Part 195 (Bruce Bretthauer) 10- Trees for Micro-Armor or 5mm Troops (Nick Klapper) 11- The Banana Wars...   [click here for more]
Don Perrin  $2.00

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95

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MWAN Volume 6, Number 2 (#30)

MWAN Volume 6, Number 2 (#30)


MWAN Vol. 6, Number 2 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining!    3- Editorial (Hal Thinglum) 4- Book Review - Infantry in Vietnam (Mike Sanderson) 5- Better Planning - Better Wargames (Phil Jones) 12- Gaines' Hill - AN OTR Scenario (Dan Rakowski)...   [click here for more]
Don Perrin  $2.00

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Pirate Hexes

Pirate Hexes


Pirate Hexes is a simple fast-paced set of rules for naval combat in the age of sail. It is played with miniatures on a hex mat. The object of the game is to capture enemy ships and islands, and with optional rules one can also collect treasure and rescue marooned captives. The movement and combat mechanics are simple enough that after playing a short time you will find that no tables or reference...   [click here for more]
Chris Pagano  $7.00

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To Covet Glory

To Covet Glory


To Covet Glory is a 94 page book that features rules modifications for the TooFatLardies game Kiss Me Hardy. It is necessary to own KMH in order to use these modifications. KMH is designed for single ship or large fleet actions with ships that are of the rate (6th rate vessel or larger). Small ships of less than twenty guns tend to play the same from a one gun rowboat to a 18-gun Brig of War. These...   [click here for more]
Chris Stoesen  $10.99

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
Nordic Weasel Games  $12.99

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00

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Red Hatchets & Black Powder

Red Hatchets & Black Powder


Red Hatchets & Black Powder allows you to play a small scale wargame in the woods and wilds of North America during the French and Indian War. You'll take on the role of a Captain or War Leader, either leading a troop of brave soldiers, stalwart Rangers, terrified militia or stealthy Natives.Red Hatchets & Black Powder is supplement to Fistful of Lead: Horse & Musket,...   [click here for more]
Jaye Wiley  $4.99

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Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket


Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
Jaye Wiley  $7.49

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It is Warm Work  Age of Sail Naval Rules 2nd Edition

It is Warm Work Age of Sail Naval Rules 2nd Edition


Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules...   [click here for more]
Crookedhead Games  $5.95

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After The Raid: French And Indian Wars

After The Raid: French And Indian Wars


After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local. A quick and simple game needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to stop them. Comes with plenty of sample stats for the figures to ensure lots of variety...   [click here for more]
Terry Catton  $2.60

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "The best Age of Sail large battle rules available." --- LittleWarsTV.com --- "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here...   [click here for more]
Starboard Tack Press  $9.00 $7.99

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A Formidable Enemy

A Formidable Enemy


A Formidable Enemy is a fast-paced skirmish game set in the French & Indian War. There are two PDF downloads included with your purchase: a 36 page rulebook, and a 45 page book of army lists and rosters. You can use one of the six premade armies, or create your own force with a comprehensive point system. The game has a historical “feel” through the use of Assets specific to different types...   [click here for more]
Jade Tower Studio  $0.69

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Tree of Liberty

Tree of Liberty


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Tree of Liberty is a wargame for the usual brigade-to-division sized battles of the American Revolutionary War for...   [click here for more]
Morningstar Productions  $5.00

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Empires: D6 Edition

Empires: D6 Edition


Praise for the Empires series: “Great game! Will be putting this game up there for my club to play next Thursday. There is good variation for different skill levels. I prefer the d20 version, d&d has an influence i expect...” “good game, loads of room for expansion…” “Played the D10 edition for this game and enjoyed it giving...   [click here for more]
War of Life Gaming  $0.99

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For King or Empress: Fast Play Rules for Miniatures Battles Covering the Seven Years War

For King or Empress: Fast Play Rules for Miniatures Battles Covering the Seven Years War


For King or Empress Rules for Miniatures Battles Covering the Seven Years War "Rogues! Do you want to live forever...?" With those words from their steely-eyed sovereign ringing in their ears, the Prussian infantry tightened ranks and marched towards the white-clad Austrians waiting for them on the hill. The drums beat,...   [click here for more]
First Command Wargames  $8.00

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MWAN Volume 5, Number 4 (#26)

MWAN Volume 5, Number 4 (#26)


MWAN Vol. 5, Number 4 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! This was MWAN's "SPECIAL" issue for 1987, BRITISH COLONIAL & FRENCH-INDIAN WAR. 3- Editorial (Hal Thinglum) 9- Hart's Annual Army List (Paul Hlnsen) 10- The NNC & The...   [click here for more]
Don Perrin  $2.00

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Freebooter's Fate 2nd edition rulebook... bare bones online!

Freebooter's Fate 2nd edition rulebook... bare bones online!


These are just the bare bones of the 2nd edition rules for those of you who cannot wait until the full version or who think they can do without vibrant background stories, witty commentary, boats, water creatures, more scenarios… You now only need the Freebooter's Fate game cards and a starter box with the miniatures for each player to go on a wild ride of gaming!...   [click here for more]
Freebooter Miniatures  Pay What You Want

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Full Captain

Full Captain


Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members. The Rules cover the entire “Golden Era” of sailing ships, from the mid XVII century to the first...   [click here for more]
Studio Capitan  $15.00 $11.25

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Company Commander

Company Commander


COMPANY COMMANDER is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. COMPANY COMMANDER rules are designed for games between small units of men such as...   [click here for more]
Studio Capitan  $22.36 $10.38

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Empires: Diceless Edition Rules

Empires: Diceless Edition Rules


New ruleset from the game designers that brought you Battle Fortress: Immerse yourself in a living rulebook that brings a diceless mechanic to the ancient world. Defeat you're opponents with tactical prowess and superior skill. Using large units of troops, ranging from the ancients to the Napoleonics to fantasy and from any scale, you hope to weaken the enemy so that they flee, or are wiped...   [click here for more]
War of Life Gaming  $0.99

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Empires: D10 Edition

Empires: D10 Edition


Empires: D10 Edition follows from the popular Empires: Core Rules rulebook, but with one BIG exception, a diced wargame mechanic; the first published diced wargame from War of Life Gaming. Immerse yourself in the living rulebook that brings diversity to the old world; fighting Greek Hoplites with Napoleon’s Hussars, or Praetorian Cavalry with...   [click here for more]
War of Life Gaming  $0.99

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Empires: D20 Edition

Empires: D20 Edition


Empires: D20 Edition follows from the popular Empires: Core Rules rulebook, but with one BIG exception, a diced wargame mechanic; the published diced wargame from War of Life Gaming. Immerse yourself in the living rulebook that brings diversity to the old world; fighting Greek Hoplites with Napoleon’s Hussars, or Praetorian Cavalry with Templar Knights, or Elves with Dwarves....   [click here for more]
War of Life Gaming  $0.99

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 Listing updated 11th May 2020 ·         Current Edition: 5.1 ·         Recommended scale 1/600 to 1/2400 ·         Complexity: 6/10 ·         Level of detail: 6/10 ·         Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules...   [click here for more]
A and A Games  $13.05

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Marlburian Commander

Marlburian Commander


“Marlburian Commander” (MC) is an adaptation of our Napoleonic rules “Divisional Commander”. The tactics of the Marlburian era, which embraced the Nine Years War and the War of the Spanish Succession (approx.1688 – 1720), evolved intothose of the Seven Years War and,still later, into those of the Napoleonic period. However, players used to the grand tactics of the 1800’s...   [click here for more]
Studio Capitan  $36.19 $34.64

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 ·         Current Edition: 2.1 ·         Recommended scale 1/2400 (1/1200 also possible) ·         Complexity: 3/10 ·         Level of detail: 5/10 ·         Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $13.05

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Bloody Close Quarters

Bloody Close Quarters


Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As you slowly...   [click here for more]
Jade Tower Studio  $0.69

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Road Patriots

Road Patriots


Welcome to the Alternate American Revolution! Road Patriots is a skirmish-style wargame set in an alternate version of 1776 Colonial America. In this version of the colonies, the revolution is about to be in full swing. Colonists are preparing to fight the British and claim America as their own country.  However, there is one subtle difference. Both sides of the war have cars--cars that run on steam...   [click here for more]
Micro RPG  Pay What You Want

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From Gilgamesh to Grant Revision One

From Gilgamesh to Grant Revision One


Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive sizes? Have you ever wanted a game that gave Skirmishers and light cavalry the impact and respect you always thought they were lacking in other games? Well, then the game you are looking at is the...   [click here for more]
Badger with a quill  $5.00

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MWAN Volume 5, Number 5 (#27)

MWAN Volume 5, Number 5 (#27)


MWAN Vol. 5, Number 5 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thlnglum) 4- The Blue and The Gray (Stephen A. Thomas) 6- An Outing With a WWII Re-enactment Group (Kevin Fitzpatrick) 8- Black Powder (Complete Skirmish Rules...   [click here for more]
Don Perrin  $2.00

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Gentlemen Generals 18th Century Warfare Rules

Gentlemen Generals 18th Century Warfare Rules


Rules for wargaming the battles of the 18th Century on the European and North American continents. The rules are easy to learn and even easier to play. D6 game mechanics. Games can be completed in an a single evening of play. ...   [click here for more]
Crookedhead Games  $5.00

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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)

ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)


ULTIMA RATIO REGUM 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689 – 1763) with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war as well as the usual mechanisms for playing a wargame! The sequence of play begins with...   [click here for more]
AGEMA  $10.37 $5.18

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C'est la Guerre - Fast Play Wargame for the Age of Muskets

C'est la Guerre - Fast Play Wargame for the Age of Muskets


This set of rules began as a simple project to tinker with another well known game in order to modify it into a suitable set of fast play rules for the musket era.  However, it soon became apparent that this attempt to tinker would not work. The musket era required that certain factors be taken into account such as fire power, unit degradation from casualties, and command.  Therefore this is a...   [click here for more]
Bozbat Games  $9.99 $6.99

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Warbands and Warfare

Warbands and Warfare


Assemble your warband from some of the greatest warrior groups in history! Will you choose an extra centurion, or will you choose an extra Zulu to crush your opponent’s rival warband? Warbands & Warfare hearkens back to a time when kids played with “green army men” and other toy soldiers and created fun and crazy war games to play. There are 27 soldier types to fight with and against,...   [click here for more]
Bix Six Adventures  $2.00

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American War of Independence

American War of Independence


The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern states before finally becoming the United States of America. These rules allow you to re-fight the battles of the...   [click here for more]
Ironwolf Industries  $4.99

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Avalon Hill's 1776 Player's Guide - The Boardgamer

Avalon Hill's 1776 Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $2.99

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Sacre Bleu! Skirmish wargame rules for the Age of Pirates, the 17th-18th centuries, and the Napoleonic Wars!

Sacre Bleu! Skirmish wargame rules for the Age of Pirates, the 17th-18th centuries, and the Napoleonic Wars!


A lightweight set of skirmish rules for individually based figures featuring a highly variable sequence of play, simple mechanisms and several scenarios to try out. Not at all complex, they are aimed for games of between 10 and 100 figures in the Horse & Musket era, although they could with a little bit of work be adapted to other periods. In other words a set of fun, cheap and cheerful wargame...   [click here for more]
AGEMA  $6.48 $2.58

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Warfare at Sea in the Age of Reason

Warfare at Sea in the Age of Reason


Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age...   [click here for more]
Tod Kershner's Games  $8.00

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MWAN Volume 5, Number 6 (#28)

MWAN Volume 5, Number 6 (#28)


MWAN Vol. 5, Number 6 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thinglum) 4- 2SMM Pontoon Bridges (Ory Banasik) 5- Role-playing in Wargaming (Michael Creek) 6- War Cry Rules (Greg Principato) 9- Gaming the American War...   [click here for more]
Don Perrin  $2.00

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Empires: D6 Fantasy Rules  Beasts, Wizards, Magic and Spells

Empires: D6 Fantasy Rules Beasts, Wizards, Magic and Spells


D6 Fantasy Edition: Beasts, Wizards, Magic and Spells This expansion allows players of the Empires series to add a different element to their games. We have used this expansion to fill the gap for D6 Fantasy fans out there; me being one of them. With 13 beasts to choose from including: Centaurs, Giants and Ogres; and 3...   [click here for more]
War of Life Gaming  $0.50

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Empires: Roman Forces D6 Edition

Empires: Roman Forces D6 Edition


After the success of the previous Empires series, WLG have released the Empires: Roman Edition that hopes to bring the Roman Empire/Republic into battle. In this force expansion there are: 3 Unique Characters; 12 unique unit types only available to the Roman forces; 7 special rules to the Roman force that amplifies their strengths against other armies; Background...   [click here for more]
War of Life Gaming  $0.50

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SeaWar: 1805

SeaWar: 1805


SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming. So if you have been inspired by the real life characters such as Nelson and John Paul...   [click here for more]
Wessex Games  $6.49

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Empires: Celtic Forces D6 Edition

Empires: Celtic Forces D6 Edition


First came the Romans, now it's time to fight back with the Celts! In this force expansion there are: 3 Unique Characters; 7 unique unit types only available to the Celtic forces; 12 special rules for your Celt force that amplifies their strengths against other armies; Background information about each unit and how they were used by...   [click here for more]
War of Life Gaming  $0.50

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Pirate Raid

Pirate Raid


A simple skirmish game each players commands a small group of pirates raiding a Caribean village, the villagers and any relief force are controlled by the rules. Be the one to bring home the most loot and win the game. ...   [click here for more]
Terry Catton  $2.60

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Light Bobs - AWI Skirmish Wargame Rules

Light Bobs - AWI Skirmish Wargame Rules


Light Bobs provide a wargame based on small companies led by individual officers during the American Revolution. The rules are named after the nickname given to the British Light Infantry in the period. The rules are written to simulate battalion level combat where hundreds, rather than thousands, of soldiers are deployed. This is larger than an individual skirmish, but below a brigade or multiple...   [click here for more]
Day of Battle Games  $19.99

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VICTORY! Age of Sail 1660-1820 naval wargame rules

VICTORY! Age of Sail 1660-1820 naval wargame rules


Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as xebecs and fireships are covered, and the rules include game design notes,...   [click here for more]
AGEMA  $6.48 $3.88

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