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Chainmail: Rules for Medieval Miniatures (0e)
by Wizards of the Coast

Get the fantasy miniatures game that started it all!

Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight!

Chainmail: Rules for Medieval Miniatures (0e)
 
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Company Commander

Company Commander


COMPANY COMMANDER is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. COMPANY COMMANDER rules are designed for games between small units of men such as...   [click here for more]
Studio Capitan  $10.00

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Banners and Billhooks

Banners and Billhooks


Designed as a set of rules for historical "imagi-nation" wargaming in a medieval period. This rules set is fairly smooth and uncomplicated, with play being fairly fast. Army building is straight forward too, with most units requiring little serious book-keeping. The game was designed for two players, but can handle more. ...   [click here for more]
Bill Hook Games  $9.99

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Combat Patrol Set A

Combat Patrol Set A


Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. Combat PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks. More importantly, Combat PatrolTM uses...   [click here for more]
BuckSurdu.com  $5.00

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Songs of Our Ancestors

Songs of Our Ancestors


Songs of Our Ancestors is a Flying Lead/Song of Blades variant produced by Zombiesmith Miniatures to allow you to play with their spectacular Quar miniatures range. The rules are based on Ganesha Games' Flying Lead by Rich Jones and Andrea Sfiligoi. This is a stand-alone book containing rules and background. To Battle! To Glory! To Song! The trumpet is sounding "To Arms! To Arms!" And...   [click here for more]
Ganesha Games  $11.99

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Battle Fortress: Build and Destory

Battle Fortress: Build and Destory


BATTLE FORTRESS Battle Fortress is a tabletop war-game with two big differences: NO DICE; Battle Fortress uses a Diceless mechanic; RTS style gaming; You train/build the units you want to use in the battle. The game was originally designed with younger players in mind, but we soon found experienced players enjoyed Battle Fortress just as much as any other wargame. Battle Fortress can be...   [click here for more]
War of Life Gaming  $15.15 $6.74

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Listing updated 31 March 2019 Current Edition: 1.1 (PDF and POD) Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition...   [click here for more]
A and A Games  $17.51

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Fire When Ready

Fire When Ready


NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Listing updated 31 March 2019 · Current Edition: 2.0 · Recommended scale 1/1200 to 1/3000 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating...   [click here for more]
A and A Games  $12.51

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Sacre Bleu! Skirmish wargame rules for the Age of Pirates, the 17th-18th centuries, and the Napoleonic Wars!

Sacre Bleu! Skirmish wargame rules for the Age of Pirates, the 17th-18th centuries, and the Napoleonic Wars!


A lightweight set of skirmish rules for individually based figures featuring a highly variable sequence of play, simple mechanisms and several scenarios to try out. Not at all complex, they are aimed for games of between 10 and 100 figures in the Horse & Musket era, although they could with a little bit of work be adapted to other periods. In other words a set of fun, cheap and cheerful wargame...   [click here for more]
AGEMA  $6.24 $2.49

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Dell’arte Della Guerra - campaign and battlefield rules for the Italian Renaissance

Dell’arte Della Guerra - campaign and battlefield rules for the Italian Renaissance


Please Note we can provide printed versions of this rule set with complete set of printed cards and playing counters for £25 P&P. Please contact us for ordering details. This set of table-top and campaign rules are designed to be used to represent the period of the early renaissance in Italy in the second half of the 15 Century. Each player represents a family of Condottiere, who take...   [click here for more]
Real Time Wargames  $23.76

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Ostfront Quick-Fire Rules

Ostfront Quick-Fire Rules


Ostfront Quick-Fire Rules These rules will give you everything needed to play Ostfront, from the basic rules, to the Army lists. Meant as an introduction to the rule set, this is a simplified version of the rules, with basic army lists for Wehrmacht, Soviet, U.S. and British forces. The main rules and full army lists can be found here on Wargame Vault: /product/191978/Ostfront--Main-Rules...   [click here for more]
Ostfront  Pay What You Want

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Giant Monster Rampage Deluxe

Giant Monster Rampage Deluxe


Giant Monster Rampage just got bigger and better with an all new 125 page deluxe edition rulebook! This updated and expanded rulebook features new kingdoms, new powers, and enough optional rules to help simulate nearly any giant monster battle. Giant Monster Rampage is a turn based combat game for two or more players. The game takes place in a world where colossal creatures roam...   [click here for more]
Radioactive Press  $14.99 $9.99

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Victory Decision: WW II - German Fallschirmjaeger Field Guide

Victory Decision: WW II - German Fallschirmjaeger Field Guide


"Never surrender, to death or victory must be a point of honour." 6th Fallschirmjäger Commandment The Field Guide supplements for our "Victory Decision: World War II" miniatures game are short, compact Infantry army lists. A copy of the Victory Decision: World War II rulebook is necessary to fully use the content of this book. The Fallschirmjäger...   [click here for more]
A.D.Publishing  $5.99 $4.49

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After The Horsemen: The Game Of The Apocalypse

After The Horsemen: The Game Of The Apocalypse


“So it's not much of a Fallout style post-apoc, but more like... yeah, like what?” Mahon asked. “More like the dirty, gritty, it-all-fell-apart-apocalypse. More “The Stand” than “Fallout.” Or easily further-future “All Things Zombie” with rougher tech and harder men. More “Mad Max” with fewer bodged-together land-train,” Alexander...   [click here for more]
Rebel Minis  $9.95

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Avalon Hill's 1776 Player's Guide - The Boardgamer

Avalon Hill's 1776 Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $2.99

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Victory Decision: WW II - US Technical Manual

Victory Decision: WW II - US Technical Manual


This is the 2nd Technical Manual supplement for our "Victory Decision: World War II" miniatures game. A copy of the Victory Decision: World War II rulebook is necessary to fully use the content of this book. The US Technical Manual is your comprehensive guide to using US Armoured Fighting Vehicles and Guns in Victory Decision: World War II. This book covers over 75...   [click here for more]
A.D.Publishing  $14.99 $11.24

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Chevauchee: Rules for Battles with Medieval Miniatures

Chevauchee: Rules for Battles with Medieval Miniatures


During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare. Designed for fun and playability, Chevauchee is perfect...   [click here for more]
Skirmisher Publishing  $4.99 $1.49

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Over the Hills and Far Away

Over the Hills and Far Away


Skirmish rules in a cinematic vein for fighting encounters in the Napoleonic wars. Suitable for 2-6 players each controling 6-10 individual characters. ...   [click here for more]
Matakishi's Tea House  Pay What You Want

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No Safe Port: WW2 Naval Combat

No Safe Port: WW2 Naval Combat


"No Safe Port: WW2" is part of our Naval Warfare series of next generation comprehensive naval wargames covering entire time periods of naval combat. Easy to learn yet fun to play and detailed for the scale represented thus giving quality combat results. "No Safe Port" is designed to cover many of the major navies that fought during WW2 and includes submarines,...   [click here for more]
Naval Warfare Simulations  $14.99

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Rally Round The King: 3000BC- 1500AD

Rally Round The King: 3000BC- 1500AD


" “From Pharaoh to King.” With rally Round the King you can fight large fantasy battles by themselves or wrapped in an easy to use Campaign System. But what if you want to fight Roman Legions against Germanic invaders? Or Norman Knights versus Saxon Huscarls? What about a good historical set of rules? Look no further? Just drop the fantasy rules from Rally Round...   [click here for more]
Rebel Minis  $9.95

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Starmada: The Admiralty Edition Core Rulebook

Starmada: The Admiralty Edition Core Rulebook


Fleet Captain Frederic Antimony could not tear his eyes from the sight. Filling his vision were the starships of the Emperor's Own Ninth Starmada; hundreds of craft, large and small, capable of reducing the most well-defended surface facility to rubble. Never in the centuries since the founding of the Empire had a Starmada failed to achieve its objective; and only once before had one been defeated...   [click here for more]
Majestic Twelve Games  $16.95 $11.30

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INEPTT II (International Extraterrestrial Paranormal Tactical Team Second Edition)

INEPTT II (International Extraterrestrial Paranormal Tactical Team Second Edition)


Combat Aliens, Zombies or the Paranormal with a team of highly skilled and well trained Agents. Time frame covers from 1965 to near future. Ready made starter teams allows you to get playing almost immediately. Flexible, fluid game system allows you to work in a gaming tactical environment just like you would in real life. ...   [click here for more]
Shawn Taylor  $18.81

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Victory Decision: WW II - US Paratrooper Field Guide

Victory Decision: WW II - US Paratrooper Field Guide


"The 101st Airborne Division ... has no history, but it has a rendezvous with destiny. ... Let me call your attention to the fact that our badge is the great American eagle. This is a fitting emblem for a division that will crush its enemies by falling upon them like a thunderbolt from the skies." Major General William C. Lee - General Order Number 5 dated 19 August 1942 The...   [click here for more]
A.D.Publishing  $5.99 $4.49

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MechaForce Tactical Combat Game

MechaForce Tactical Combat Game


The streamlined tactical combat game of giant armored mecha. The MechaForce rulebook is a very concise and streamlined 7 pages and gives you details on Mecha Construction, Pilot Advancement, Movement, Firing, Brawling, Conventional Forces, and more. To play the game you will need tokens and a map with a hexagonal grid. You may alternately play with miniatures and model terrain. This purchase includes...   [click here for more]
Robertson Games  $2.00

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Freebooter's Fate Tales of Longfall 2 - Corporate Piracy deutsche Version

Freebooter's Fate Tales of Longfall 2 - Corporate Piracy deutsche Version


Tales of Longfall ist eine Serie von Kampagnenheften für Freebooter’s Fate! Das Heft enthält: - eine Freebooter’s Fate Kampagne mit 4 neuen Szenarien, die sich um den Goldrausch in Longfall drehen - Regeln für das Anheuern einer Söldner-Mannschaft der Ost-Leonerischen Handelsgesellschaft - 9 neue Söldner-Charaktere und die 4...   [click here for more]
Freebooter Miniatures  $4.46

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FIRE TEAM: VIETNAM 9th Div US Rifle Company

FIRE TEAM: VIETNAM 9th Div US Rifle Company


FIRE TEAM VIETNAM UNITS 9th Division US Infantry Rifle Company ---------------------------------------------------------------------------------------------------- ...   [click here for more]
BATTLESPROJECT MAPS  $3.00

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SeaWar: 1805

SeaWar: 1805


SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming. So if you have been inspired by the real life characters such as Nelson and John Paul...   [click here for more]
Wessex Games  $6.25

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Captains and Kings

Captains and Kings


A Kingdom is yours for the taking! But first… Your charge has halted and your men are close to panic! Your front rank has taken casualties, and refuses to move forward. Crossbow bolts fly past you, only to strike down a soldier behind you. Your men remain in place, but for how long? Mere yards away, you see the enemy Captain shouting; gathering the courage to counter-attack. Victory...   [click here for more]
Rebel Minis  $9.95

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Dogfight!

Dogfight!


Dogfight! WW1 Air Combat Dogfight! is a quick and easy to play aerial combat game with a focus on realism and simplicity. It includes rules for zeppelins, bombers, and reconnaissance, as well as all the fighter aircraft of the 2 main factions (the Allies and the Central Powers) Fighter combat and dogfighting is the main focus of the gameplay, but bombing...   [click here for more]
Ostfront  $8.50

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April 18th 1943: KILL YAMAMOTO

April 18th 1943: KILL YAMAMOTO


April 18th 1943: Kill Yamamoto is the fourth volume of the serie The propeller rotates and the engine roars. This volume is dedicated to the clashes between the USAAF and the Dai-Nippon Teikoku Kaigun Koku Hombu, the Imperial Japanese Naval Air Force and it recreates the surprise attack of the P-38 Lightning to the planes carrying Admiral Yamamoto on April 18th 1943. Will you manage to shoot him...   [click here for more]
Lumaca Games  $1.20

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Federation Commander Reference Rulebook

Federation Commander Reference Rulebook


“Lieutenant, what the heck is a plasma-D?” “Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …” “Brace for impact!” The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete...   [click here for more]
Amarillo Design Bureau  $15.00

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Nights of Fury: Guadalcanal Naval Battles

Nights of Fury: Guadalcanal Naval Battles


NWS: Nights of Fury - Guadalcanal Naval Battles is a high intensity naval combat wargame that offers realism and detail yet has streamlined and hard hitting game play for 2 players or solitaire play. Full color cards with highly detailed ship graphics for easy and quick recognition. Full color island cards showing Savo, Florida, and Guadalcanal islands are used for the battle...   [click here for more]
Naval Warfare Simulations  $9.99

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Jutland 2nd Edition

Jutland 2nd Edition


NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 Listing updated 31 March 2019 · Current Edition 2.0 · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE...   [click here for more]
A and A Games  $12.51

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Rapid Fire! Operation Market Garden September 1944

Rapid Fire! Operation Market Garden September 1944


A campaign history with for all the forces taking part. Eight scenarios and a 'grand manner' game based on the British 1st Airborne battle at Arnhem ...   [click here for more]
Rapid Fire Publications  $12.00

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Tales of Beasts and Perils GM's book for TBH

Tales of Beasts and Perils GM's book for TBH


TALES OF BEASTS AND PERILS VOLUME ONE Become a creator of worlds! Tales of Beasts and Perils, Volume One is a gamemaster's guide to writing and running adventures for the Tales of Blades and Heroes fantasy roleplaying game. It includes rules and guidelines for: Secret Knowledge rolls; Timing and pacing an adventure; Rewarding players with experience,...   [click here for more]
Ganesha Games  $18.00 $8.00

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World at War: Gear Krieg

World at War: Gear Krieg


"The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories...   [click here for more]
A.D.Publishing  $16.99 $12.74

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Romulan Armada Unity

Romulan Armada Unity


Uncloak and Strike from the Shadows! A meeting of empires as a famous game system joins the Star Fleet Universe. Romulan Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 84-page rulebook includes the Essential Starmada Rules, 37 starships (Romulan, Federation, and Gorn) and eight bases (Romulan, Gorn, Federation, Klingon,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Empires: D6 Fantasy Rules  Beasts, Wizards, Magic and Spells

Empires: D6 Fantasy Rules Beasts, Wizards, Magic and Spells


D6 Fantasy Edition: Beasts, Wizards, Magic and Spells This expansion allows players of the Empires series to add a different element to their games. We have used this expansion to fill the gap for D6 Fantasy fans out there; me being one of them. With 13 beasts to choose from including: Centaurs, Giants and Ogres; and 3...   [click here for more]
War of Life Gaming  $0.50

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Caveman!

Caveman!


Mexican Jack Squint presents possibly the least evolved set of wargame rules ever. By which I mean "Since the glaciers retreated." Movement? All based on the size of your hand. Missiles? Throw a wadded up paper ball at your opponent across the table. If he's supposed to be in cover, he holds up a chair. Melee? Three rounds of "Rock, paper, scissors'. Or – more historically...   [click here for more]
Pulp Action Library  $5.00

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Command Combat: Civil War - The Battle of Gettysburg

Command Combat: Civil War - The Battle of Gettysburg


Ride to battle as General Hancock, Reynolds, Buford, or any of the other Union generals, or as Longstreet, Hood, Pickett, or another Confederate general. Or lead one of the armies as General George G. Meade or Robert E. Lee. Within these pages, you will find rules for playing all three days at the Battle of Gettysburg, beginning with the chaotic first day when brigades stumbled...   [click here for more]
Bandwagon Games  $1.99

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ASAT: Fighter Expansion

ASAT: Fighter Expansion


ASAT: Fighter Expansion This expansion to ASAT: Orbital Combat adds 15 fighters and 6 satellites. Paper cut-out miniatures of all spacecraft are also included: Standard black background and a duplicate set with a toner-friendly white background. Eleven new spacecraft Copperhead: Tiny defensive fighter with short-range armament Spitfire: Light fighter with twin wing-mounted...   [click here for more]
Paper Forge  $4.99

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Bloody Kingdom

Bloody Kingdom


Bloody Kingdom is a set of wargames rules designed for the Civil Wars of Britain, Ireland, Scotland and Wales. Bloody Kingdom uses the same game mechanics as Father Tilly - although with several important differences. Players can fight battles at two different scales, either large battles with numerous regiments per side or smaller lower scale engagements where each unit represents...   [click here for more]
AB One Games  $16.00

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HOUR OF GLORY: Die Zombies!

HOUR OF GLORY: Die Zombies!


War-torn Europe in 1945 is about to experience a new kind of horror. Even as the Third Reich crumbles beneath the Soviet onslaught, Allied spies have been dispatched to investigate a supernatural threat. In a last, desperate attempt to protect the Fatherland, Axis scientists are about to unleash the living dead! Hour of Glory: Die Zombies! is an expansion for the WW2 miniature...   [click here for more]
Warm Acre  $3.20

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Bandits 2

Bandits 2


The Best Modern Air Wargames Rules Having been an avid player of Air Wargames and computer air combat games for many years I decided long ago that of all periods and genres the ’Air Game’ had great characteristics as an introductory game for new wargamers, if only the rules could be simplified. Most air games which try and deal with the complexities of multiple dimensions, and the problems...   [click here for more]
Sunray 42 Games  $12.99

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Landships - Titanic Battles in the Age of Iron and Steam

Landships - Titanic Battles in the Age of Iron and Steam


Landships is a tactical miniature wargame system, designed for novice and experienced players. The game is a simple system to learn and play, though there is enough depth that it will take time and experience to master. It is a 1/300 (6mm) steampunk wargame set in the fantastic world of Artrusia, where orcs, humans and other races fight each other. The main feature of this game...   [click here for more]
Voxelhouse  $21.99

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Sky Marshal #2

Sky Marshal #2


The original Sky Marshal #2 was released in 1997 and republished in 2012 by the Starfire Design Studio. This PDF contains only the rulebook. Sky Marshal #2 was a massive undertaking by the Starfire Design Studio to streamline and simplify the strategic rules in Imperial Starfire, to fix the large number of bug reports that had been reported over the years, and to integrate some of the technologies...   [click here for more]
Starfire Design Studio  $9.99

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Victory Decision: WW II - British Technical Manual

Victory Decision: WW II - British Technical Manual


This is the 3rd Technical Manual supplement for our "Victory Decision: World War II" miniatures game. A copy of the Victory Decision: World War II rulebook is necessary to fully use the content of this book. The British and Commonwealth Technical Manual is your comprehensive guide to using British and Commonwealth Armoured Fighting Vehicles and Guns in Victory Decision:...   [click here for more]
A.D.Publishing  $14.99 $11.24

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Cavalier - Wargame Rules for the Pike and Shot era

Cavalier - Wargame Rules for the Pike and Shot era


Cavalier is a set of miniature wargame rules for fighting large skirmishes from the age of pike and shot covering the period from the mid 16th century to the late 17th century. The rules can be used to play battles from any of the many conflicts of this war-torn period such as the Italian Wars, the Thirty Years War and the English Civil Wars. The game has been designed with 28mm miniatures in mind...   [click here for more]
Rory Crabb  $3.99

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H.G. Wells' Little Wars

H.G. Wells' Little Wars


Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer. Skirmisher’s edition of Little...   [click here for more]
Skirmisher Publishing  $4.99

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Empires: Roman Forces D6 Edition

Empires: Roman Forces D6 Edition


After the success of the previous Empires series, WLG have released the Empires: Roman Edition that hopes to bring the Roman Empire/Republic into battle. In this force expansion there are: 3 Unique Characters; 12 unique unit types only available to the Roman forces; 7 special rules to the Roman force that amplifies their strengths against other armies; Background...   [click here for more]
War of Life Gaming  $0.50

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Tractus Bellica

Tractus Bellica


TRACTUS BELLICA is a set of easy to play open genre sci-fi space fleet combat rules. All of the classic elements of spaceship to spaceship combats in the scif-fi universe are taken into account. Game play is both easy and quick. The rules can be played with miniatures or counters on either an open tabletop or on hexes. The rules use a D6 combat system and an initiative based phased Igo-Ugo format....   [click here for more]
Crookedhead Games  $5.00

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