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SpecOps: A Gruntz Module
by ClearHorizon Miniatures

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.

Skirmish scale Special Forces combat with NEW RULES, NEW WEAPONS and EQUIPMENT, NEW MISSIONS, NEW TEAM TYPES, NEW OFF-BOARD RESOURCES and a

SpecOps: A Gruntz Module
 
 Hottest Wargames, Modern
 
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Cold War Commander 2

Cold War Commander 2


Cold War Commander is an exciting set of fast play wargame rules that allows you to recreate combined arms operations covering the Cold War and post-Cold War era. Players each take command of a Battlegroup, which can be anything from a company right up to a division. These rules provide a good balance between playability and historical accuracy, allowing players to successfully use real-world tactics...   [click here for more]
Pendraken Miniatures  $15.04

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South Atlantic War, Third Edition

South Atlantic War, Third Edition


South Atlantic War, Third Edition is an in-depth treatment of the naval and air campaign during the Falkland/Malvinas Islands War of 1982. It contains nineteen scenarios, linked with narratives of the land actions, putting them in context.             Supplementary material includes complete orders of battle, command organizations, and a list of ships and aircraft lost during the...   [click here for more]
Admiralty Trilogy Group  $20.00

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Space Weirdos

Space Weirdos


Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules. You’re wondering what makes Space Weirdos different...   [click here for more]
Garske Games  $4.99

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OBSCURE BATTLES 6 - A CRUEL SEA

OBSCURE BATTLES 6 - A CRUEL SEA


In Obscure Battles Volume 6 – A Cruel Sea, the player takes the role of a Submarine commmander trying to locate and destroy enemy shipping on a patrol. This is a exclusively solitaire game: you don’t need any other player to play the game. Extremely fast playing and simple but detailed , fun game - just a A3 for your map board, the game is extremely easy to play. Just roll a single D6 and pick...   [click here for more]
Obscure Battles  $8.99

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River Rats: PBRs and PCFs in Vietnam

River Rats: PBRs and PCFs in Vietnam


River Rats: PBRs and PCFs in Vietnam is a tactical-level, narrative-style solitaire wargame using a tables-based game engine. As the commander of either a US Navy PBR or PCF patrol boat operating in the Vietnam Mekong Delta region, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1969. Encounter missions will include Viet Cong ambushes, MEDEVAC rescues, US SEAL/ARVN...   [click here for more]
Black Cat  $18.00

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China's Navy

China's Navy


China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively...   [click here for more]
Admiralty Trilogy Group  $20.00

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Harpoon V

Harpoon V


Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
Admiralty Trilogy Group  $20.00

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SCIFI Wargame Hexes - Set I

SCIFI Wargame Hexes - Set I


This is our first set of wargame hexes for many wargaming systems. This set has: - 3 industrial hexes - 3 civilian hexes We want to bring you an option for tables at different scales. The hexes dimensions is 40mm, but you can rescale for larger tables ...   [click here for more]
Voxelhouse  $2.99 $2.29

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3mm Factory Sample Set

3mm Factory Sample Set


This is our first set in the 3mm scale. We want to bring you an option for tables at different scales. You can download it for free or pay as much as you like. Remember to support our work! ...   [click here for more]
Voxelhouse  Pay What You Want

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Firebirds: Huey

Firebirds: Huey


Firebirds: Huey is a tactical-level, narrative-style solitaire wargame using a tables-based game engine. As the pilot of either a US Army UH-1H Huey Medevac helicopter, a US Army UH-1H air cavalry troop transport helicopter, or an L-19 Bird Dog pilot, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1968, while at the same time either trying to extract and return as...   [click here for more]
Black Cat  $18.00

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KONTRABAND - More Salvage and Survival

KONTRABAND - More Salvage and Survival


"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone." Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your...   [click here for more]
P. Todoroff CCWC  $9.99

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America's Navy

America's Navy


America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
Admiralty Trilogy Group  $16.00

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Harpoon V Player's Handbook

Harpoon V Player's Handbook


This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth.       This June 2021 second printing has been updated with all errata and changes since the first printing...   [click here for more]
Admiralty Trilogy Group  $4.00

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Firebirds: Gunship

Firebirds: Gunship


Firebirds: Gunship is a tactical-level, narrative-style solitaire wargame using a tables-based game engine. As the pilot of either a US Army UH-1C Huey gunship helicopter, a US Army OH-6A Loach observation helicopter, or a US Army AH-1G Cobra gunship helicopter, your ultimate goal is to survive a 1-year Vietnam tour of duty during the year 1968 or 1969, while at the same time trying to destroy as...   [click here for more]
Black Cat  $18.00

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Russia's Navy

Russia's Navy


Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
Admiralty Trilogy Group  $16.00

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America's Aircraft

America's Aircraft


America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
Admiralty Trilogy Group  $16.00

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The Long Road

The Long Road


This is 1985. This is World War III. But this is not your typical World War III. There are many accurate-to-the-underwear-brand World War III games to choose from, and the ones that I have played are quite good. This, however, is not one of them. Although The Long Road flirts with reality, it’s not ready to move in and live with it. This game has a twist. From the moment I designed World at War:...   [click here for more]
Flying Pig Games  $25.00 $19.00

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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME


...   [click here for more]
Table Salt Gaming Designs  $12.00 $9.00

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OBSCURE BATTLES 3 - DRONE COMMANDER

OBSCURE BATTLES 3 - DRONE COMMANDER


In Obscure Battles Volume 3 – Drone Commander, the player takes the role of a Drone Operator trying to locate and destroy enemy assets using one of the Drone Types available to player.  Unlike the other Obscure Battle Series this game is exclusively solitaire: you don’t need any other player to play the game.  Using the game rules and supplied drone, loadout, target and threat cards you can...   [click here for more]
Obscure Battles  $8.99

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Russia's Aircraft

Russia's Aircraft


Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
Admiralty Trilogy Group  $16.00

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UMS: Modern Age

UMS: Modern Age


UMS: Modern Age is the first adaptation written within the “core” of UMS, a set of rules originally written in Italian and then translated into English whose ambition is to cover the conflicts of the contemporary era (2015+). The scale is 28 or 20mm and the base unit is the Squad/Team or the single vehicle. The structures and equipment of the units mirror the...   [click here for more]
UMS - Publishing  $11.00

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River Rats: SEAL Team

River Rats: SEAL Team


River Rats: SEAL Team is a tactical-level, narrative-style solitaire wargame using a tables-based game engine. As the squad leader of an elite US Navy SEAL team operating in the Vietnam Mekong Delta region, your ultimate goal is to survive a 6-month Vietnam tour of duty during the year 1968. Mission assignments against the Viet Cong will include search & destroy, reconnaissance, downed US airmen...   [click here for more]
Black Cat  $18.00

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The Long Road Expansion: Fatherland

The Long Road Expansion: Fatherland


Fatherland is a complete, boxed expansion for The Long Road that brings the forces of the Bundeswehr, including their devastating Leopard I and Leopard II tanks, to the Long Road system. Additionally the expansion includes a new, mounted map board, a full sheet of counters, and six brand new scenarios. (NOTE: You must have a copy of The Long Road to play Fatherland.) ...   [click here for more]
Flying Pig Games  $12.00 $10.00

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23 59 58: 2 Seconds 2 Midnight

23 59 58: 2 Seconds 2 Midnight


SLAY THE TYRANT; SAVE THE WORLD 23 59 58: 2 Seconds 2 Midnight' is a solo adventure game. You play 'The Protagonist', a security agent for a Tyrant at war; overcome by the horror of what is about to play out when you hear that the Tyrant has sent for the nuclear launch codes, you set off on a mad race against time, charging through the Bunker to end the man you once swore to protect....   [click here for more]
Cult of Nyx  $5.00

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Boocoo Fire Mission - Vietnam Wargame

Boocoo Fire Mission - Vietnam Wargame


A Vietnam Wargame Experience Boocoo Fire Mission is the result of 3 years of research and playtesting, drawing from first-hand accounts of the war to create a wargame seasoned with plenty of historical flavor. A simple and effective hidden movement system allows players to really sweat as they try to work out if it's safe to cross that open field in front...   [click here for more]
Ostfront Publishing  $12.50

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OBSCURE BATTLES 3 - DRONE COMMANDER - LOADOUT CARDS EXTENSION PACK

OBSCURE BATTLES 3 - DRONE COMMANDER - LOADOUT CARDS EXTENSION PACK


This is the 1st Load Out Extension pack to your base Drone Commander Game. The extension brings over over 20 new loadout options to your DRONE COMMANDER game, each load out counter comes with its own characteristic attack profiles. Some of the included loadouts include Air to Air weapons such as AIM9X, ATAS and Goksungur Various Multipurpose munitions such as Turkish HGK and KGK series, Chinese...   [click here for more]
Obscure Battles  $2.99

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OBSCURE BATTLES 3 - DRONE COMMANDER - TARGET CARDS EXTENSION PACK

OBSCURE BATTLES 3 - DRONE COMMANDER - TARGET CARDS EXTENSION PACK


This is the 1st TARGET CARDS Extension pack to your base Drone Commander Game. The extension Brings over 40 new targets to your DRONE COMMANDER game, Target Units come with their own characteristic profiles such as survivability, allowed attack vectors etc. Some of the included Threat Units include Several new VIP types such as "Enemy General" etc Various Tank types such as T-34,T-62,M48A3, T-72...   [click here for more]
Obscure Battles  $2.99

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Hell in Microcosm

Hell in Microcosm


Welcome to ‘Hell in Microcosm.’ This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we fought battles ranging in time from the...   [click here for more]
Jim Webster  $5.01

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All Things Zombie: End of Days

All Things Zombie: End of Days


This is it! The final version of the 2005 Origins Award winning Best Miniatures game!  It was the End of Days. Economies were crashing: the Rich got richer, the Poor got poorer. And the Governments were letting us down. No surprise there.    Then came the virus. No, not that one; the last one. This one was different. People still died from it except this time they came back....   [click here for more]
Rebel Minis  $19.95

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Fistful of Lead: Core Rulebook

Fistful of Lead: Core Rulebook


The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action.  Now Wiley Games presents the Core Rule Book.  The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics...   [click here for more]
Wiley Games  $6.99

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AP Journal of Air Combat Gaming #01

AP Journal of Air Combat Gaming #01


PDF scan - Issue 01 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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Hell and Uncivil Disorder

Hell and Uncivil Disorder


Generic modern (and even SF) wargames rules for the scruffier and more disreputable side of warfare. This set of rules is for wargames set after the start of the 20th century, we’ve even fought SF games with them. Whilst we’ve normally used them with 15mm/20mm/28mm figures, the rules evolved out of a single sheet of A4 set of 1/300 rules known as Kalashnikov Tribal. So we play the games using 6mm...   [click here for more]
Jim Webster  $5.01

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AP Journal of Air Combat Gaming #54

AP Journal of Air Combat Gaming #54


PDF scan - Issue 54 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.50

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AP Journal of Air Combat Gaming #02

AP Journal of Air Combat Gaming #02


PDF scan - Issue 02 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules


"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full...   [click here for more]
Rory Crabb  $19.99

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AP Journal of Air Combat Gaming #53

AP Journal of Air Combat Gaming #53


PDF scan - Issue 53 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.50

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Hell by Daylight

Hell by Daylight


Hell by Daylight has been play-tested for over thirty years if you take into account that the first edition was written on a typewriter at some point in the 1990s. The aim of the rules is to cover skirmish gaming, (so once you know the rules you can deploy a platoon or weakened company, with supports. But bigger isn’t necessarily better.) People do comment that the morale rules are a bit simplistic,...   [click here for more]
Jim Webster  $5.01

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Low Ruins Paper Models Set

Low Ruins Paper Models Set


Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about half an hour. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or...   [click here for more]
Dave Graffam Models  $2.95 $1.00

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AP Journal of Air Combat Gaming #06

AP Journal of Air Combat Gaming #06


PDF scan - Issue 06 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #04

AP Journal of Air Combat Gaming #04


PDF scan - Issue 04 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #03

AP Journal of Air Combat Gaming #03


PDF scan - Issue 03 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #11

AP Journal of Air Combat Gaming #11


PDF scan - Issue 11 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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Advance to Contact

Advance to Contact


Advance to Contact is a military miniatures rules set designed to be played on standard maps without expensive miniatures or counters.  Designed by U.S. Marine Corps School of Advanced Warfighting graduate William A. "Chip" Sayers, ATC approximates the actual wargaming process used by staff officers in both the USMC and U.S. Army to decide courses of action in fighting enemy forces....   [click here for more]
William A. Sayers  $10.00

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COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990


COLD WAR3! Rules for Modern Warfare 1960-1990 Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book! Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical...   [click here for more]
Rooksdown Games  $28.76 $12.52

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AP Journal of Air Combat Gaming #08

AP Journal of Air Combat Gaming #08


PDF scan - Issue 08 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #46

AP Journal of Air Combat Gaming #46


PDF scan - Issue 46 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.50

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AP Journal of Air Combat Gaming #55

AP Journal of Air Combat Gaming #55


PDF scan - Issue 55 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.50

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Red Menace (2nd Edition)

Red Menace (2nd Edition)


The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios.  The use of cards for Random Events and Soviet Cities (for Soviet AI Target Assignment) instead of chit-pull is also new for this edition.   Using the rules and scenarios, you may also play on Tabletop Simulator here: https://steamcommunity.com/sharedfiles/filedetails/?id=2144859787  ...   [click here for more]
Battlespace Games  $6.99

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AP Journal of Air Combat Gaming #05

AP Journal of Air Combat Gaming #05


PDF scan - Issue 05 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #10

AP Journal of Air Combat Gaming #10


PDF scan - Issue 10 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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