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Armored Fist Scenario - Battles of Stonne 1940, Grossdeutschland vs the 3e DCr
by Walter Moore Games

Recreate the ferocious battle to control the town of Stonne. Day and night actions, infantry vs tanks, and the rampage by B1 bis commander Pierre Billotte, who claimed 13 kills in one action.

These scenarios contain:

  • Historical information on units and deployment suitable for use with any micro-armor system.
  • Unit statistics and scenario rules for
Armored Fist Scenario - Battles of Stonne 1940, Grossdeutschland vs the 3e DCr
 
 Hottest Wargames, World War Two
 
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Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook


This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
Multi-Man Publishing  $59.99

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The Portable Wargame

The Portable Wargame


The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop...   [click here for more]
Eglinton Books  $3.76

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A Winter-ish War

A Winter-ish War


This solo mini-campaign was inspired by FINLAND AT WAR: THE WINTER WAR 1939-40 by Vesa Nenye, and saw two imagi-nations, Opeland (which stood in for Finland) and the all-powerful Soviet People’s United Republics or SPUR (which stood in for the Soviet Union) fighting each other over the position of the border between the two countries and possession of the city of Viputa. An early version of the author’s...   [click here for more]
Eglinton Books  $3.13

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OBSCURE BATTLES 6 - A CRUEL SEA

OBSCURE BATTLES 6 - A CRUEL SEA


In Obscure Battles Volume 6 – A Cruel Sea, the player takes the role of a Submarine commmander trying to locate and destroy enemy shipping on a patrol. This is a exclusively solitaire game: you don’t need any other player to play the game. Extremely fast playing and simple but detailed , fun game - just a A3 for your map board, the game is extremely easy to play. Just roll a single D6 and pick...   [click here for more]
Obscure Battles  $8.99

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Gridded Naval Wargames

Gridded Naval Wargames


This book follows on from ‘The Portable Wargame’ and ‘Developing The Portable Wargame’ to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the ‘Portable Naval Wargame’ stable), four explanatory battle reports, and a chapter that explains ‘How to …’ build simple model American Civil War ironclads. Aimed mainly...   [click here for more]
Eglinton Books  $5.01

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Developing the Portable Wargame

Developing the Portable Wargame


This book has been written in direct response to the feedback from readers of ‘The Portable Wargame’, and includes three sets of rules – Ancient, enhanced Early and Mid-Twentieth Century, and Air Combat – and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes. This book contains chapters...   [click here for more]
Eglinton Books  $3.76

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U-Boat Captain, Advanced Ed.

U-Boat Captain, Advanced Ed.


U-BOAT CAPTAIN, Advanced Edition is a solitaire, tactical-operational level game covering individual German World War 2 U-Boat patrols and combat encounters, 1939-1942. This edition (44 pages) comes with full rules, optional and advanced rules, eight U-Boat Displays, map, logsheet, 37 counters, and Reference Cards, along with with several historical scenarios and campaign games (of various...   [click here for more]
Minden Games  $15.95

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3mm Factory Sample Set

3mm Factory Sample Set


This is our first set in the 3mm scale. We want to bring you an option for tables at different scales. You can download it for free or pay as much as you like. Remember to support our work! ...   [click here for more]
Voxelhouse  Pay What You Want

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Fighting Wings Expansion - Six Pack #1

Fighting Wings Expansion - Six Pack #1


Fighting Wings Game Expansion set: "Six Pack #1". Expansion includes six new3rd ed. aircraft data cards (ADCs) for use with COA's FW games and six pages of scenarios for the new aircraft. Total size of expansion is 12 pages. Featured ADCs: 1. Gloster Gladiator Mk.I 2. Fairey Swordfish Mk.I 3. Hawker Hurricane Mk.IA (Trop) 4. Bristol Blenheim Mk.I 5....   [click here for more]
Airpower Publications J.D. Webster  $6.00

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ADMIRAL OF THE FLEET - Rulebook

ADMIRAL OF THE FLEET - Rulebook


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the...   [click here for more]
SEEKRIEG  $19.00

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ASL Journal Bundle

ASL Journal Bundle


This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
Multi-Man Publishing  $44.95

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ASL Annual Bundle

ASL Annual Bundle


This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL Annual...   [click here for more]
Multi-Man Publishing  $39.95

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FIREBALL FORWARD: WORLD WAR TWO COMBAT!

FIREBALL FORWARD: WORLD WAR TWO COMBAT!


FIREBALL FORWARD is an innovative set of rules for re-creating company scale engagements in WW2 using tabletop miniatures of any scale.  The game is easily learned and plays fast.  Attention is focused on active units and the full story of each activation is followed until a natural breakpoint in reached, similiar to a paragraph in an historical memior.  The game has no fire phase, rally phase,...   [click here for more]
Fireball Forward  $25.00

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AOTF - FLAG OFFICER'S HANDBOOK

AOTF - FLAG OFFICER'S HANDBOOK


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. FLAG OFFICER’S HANDBOOK: 50 pages of rules and diagrams plus printable signal card deck (67 cards) and Flag Officer Signal Book sheet. The FOH explains in detail how the cards can be used...   [click here for more]
SEEKRIEG  $17.00

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DEFENDING RUINS: Pavlov's house

DEFENDING RUINS: Pavlov's house


Game rules + full game. In English and Spanish This is a single player Roll And Write mechanics game with a minimum duration of 20 minutes. The German invasion of Stalingrad absorbed a great deal of military and human material for the defense of this city stationed on the Volga, defense is vital and it will be fought in any corner. Pavlov´s house or...   [click here for more]
Solitary Division  $3.00 $1.50

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THE LAST TANK

THE LAST TANK


Game rules + full game. In English and Spanish Solo war game in roll and write mode. THE LAST TANK: It is a solo game simulating tank combat in the period of the invasion of the German army on the Moscow front in 1941. Objective: The tank must survive until the end of the tenth turn. When it is destroyed,...   [click here for more]
Solitary Division  $3.00 $1.50

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AOTF - Scenarios Volume I

AOTF - Scenarios Volume I


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. SCENARIOS VOLUME I: 66 pages including background information, maps, orders of battle (OOB) and setup diagrams plus 169 pages of pre-formatted, ready-to-print ship logs. Ship Logs are required to play AOTF....   [click here for more]
SEEKRIEG  $20.00

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Su-152: The Beast-Slayer (Panzer Dice expansion)

Su-152: The Beast-Slayer (Panzer Dice expansion)


Expansion for the Roll and Write game: Panzer Dice. A Su-152 crew facing the terrible Panzer Dice in the merciless eastern front. ...   [click here for more]
Roll and War  $0.90

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THE FRONT LINE: STALINGRAD

THE FRONT LINE: STALINGRAD


Game rules + full game. In English and Spanish At the end of August the Sixth Army and the Fourth Panzer Army reached the banks of the Don, Hitler ordered them to capture Stalingrad by surrounding it from the north and south with rapid movements of the tanks. Stalin and his lieutenant, General Zhukov, reacted and sent the 62nd and 64th Armies to defend...   [click here for more]
Solitary Division  $3.99 $1.50

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KV-1 Crew (Expansion for Panzer Dice)

KV-1 Crew (Expansion for Panzer Dice)


Expansion for the classic Roll and Write game, Panzer Dice. The heavy tank KV-1. ...   [click here for more]
Roll and War  $0.90

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Tractics

Tractics


Tractics is available again and updated! The rulebook includes the original Classic edition, the Little Wars Modifications, and is Updated as of December 2021. Twenty pages of examples help clarify how the rules are used. The PDF is identical to the printed options noted at Combat Rules: it has Landscape-view game reference charts, color throughout, letter-sized pages.  This PDF boasts clickable...   [click here for more]
Game Design  $25.00 $19.00

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Out of the Attic Issue #1

Out of the Attic Issue #1


The Out of the Attic contains out of print scenarios, articles, replays, and more! A VIEW FROM THE ATTIC - Words from the Editors by MMP BRING ON THE NIGHT - Learning the Night Rules Phase by Phase by J.R. VanMechelen SERIES REPLAY: SICILIAN MIDNIGHT - Battle of the Titans by Guy Chaney, Kevin Meyer, and Jim Turpin WHO RULES THE NIGHT?...   [click here for more]
Multi-Man Publishing  $8.00

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Iron Cross - Vol II Armour Rules - Second Edition

Iron Cross - Vol II Armour Rules - Second Edition


About this book We’re releasing the second volume of our Iron Cross wargame, this time covering the rules of armor and artillery. This book is a great organization of several articles, rules we’ve published in recent years, plus a few corrections. One of the biggest changes was organizing the movement scales in inches, requested by several of our players. We also put in some advanced rules,...   [click here for more]
Voxelhouse  Pay What You Want

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Wargamer's Guide to The Battle of the Bulge

Wargamer's Guide to The Battle of the Bulge


The second booklet in Guidon Game's Wargamer's Guidebook Series came out around April 1972, and reprinted articles from The Avalon Hill General, International Wargamer, and Panzerfaust collected by Don Greenwood. These are all about the original 1965 Avalon Hill release of the game, though there is also a review of Guidon Games' variant Operation Greif. Contents:...   [click here for more]
Fox Den  $5.00

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One Page WWII: Tank War Ardennes

One Page WWII: Tank War Ardennes


Cadet! You are a tank commander during the Battle of the Bulge in WWII. The Ardennes forest is a harsh climate, and the cold December timing of the battle is sure to try you and your crew. Your orders are to sweep the area for German units and drive them back, clearing the way for the Allies to invade Germany and END THIS WAR! One Page WWII: Tank War Ardennes is a solitaire roll and write...   [click here for more]
Micro RPG  $2.99

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Iron Cross - Vol I Infantry Rules - Second Edition

Iron Cross - Vol I Infantry Rules - Second Edition


The game “Iron Cross” was born out of the desire of a group of “wargamers” from the 70s / 80s to simulate their historical battles from WWII, made in the past with maps and tokens, using this time miniatures and 3D scenarios suitable to represent small and medium scale tactical actions. We started in 2004, with the launch of our 1st — edition and in the following two years, with the...   [click here for more]
Voxelhouse  Pay What You Want

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AOTF-Signal Deck

AOTF-Signal Deck


The AOTF Signal Deck is a set of 67 coated, professionally-printed, poker-size cards based on the British Admiralty's 1916 General Signal Book. While intended for use with ADMIRAL OF THE FLEET rules, it is readily adaptable to any other naval gaming system.  The AOTF FLAG OFFICER'S HANDBOOK explains in detail how the cards can be used to...   [click here for more]
SEEKRIEG  $12.50

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The Long Way Home

The Long Way Home


The Long Way Home is an historical solitaire board game based on the true story events which took place at the outbreak of WWII. The player must fly their Pan American Clipper the long way home from New Zealand on a westward route due to the Japanese attack on Pearl Harbor on Dec. 7, 1941. Along the way, you will face fuel and mechanical problems, plus other difficulties on...   [click here for more]
Black Cat  $14.00

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Hell in Microcosm

Hell in Microcosm


Welcome to ‘Hell in Microcosm.’ This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we fought battles ranging in time from the...   [click here for more]
Jim Webster  $5.01

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Blitzkrieg Commander IV

Blitzkrieg Commander IV


Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
Pendraken Miniatures  $18.80

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AirWar: 1940

AirWar: 1940


AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become occasional with players...   [click here for more]
Wessex Games  $7.50

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Fistful of Lead: Core Rulebook

Fistful of Lead: Core Rulebook


The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action.  Now Wiley Games presents the Core Rule Book.  The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics...   [click here for more]
Wiley Games  $6.99

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AP Journal of Air Combat Gaming #01

AP Journal of Air Combat Gaming #01


PDF scan - Issue 01 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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Scream, Aim, Fire!

Scream, Aim, Fire!


Scream, Aim, Fire! is a solo tactical game of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the German defenders, including...   [click here for more]
Tiny Battle Publishing  $15.00 $12.00

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Hell and Uncivil Disorder

Hell and Uncivil Disorder


Generic modern (and even SF) wargames rules for the scruffier and more disreputable side of warfare. This set of rules is for wargames set after the start of the 20th century, we’ve even fought SF games with them. Whilst we’ve normally used them with 15mm/20mm/28mm figures, the rules evolved out of a single sheet of A4 set of 1/300 rules known as Kalashnikov Tribal. So we play the games using 6mm...   [click here for more]
Jim Webster  $5.01

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Terrain Squares for Wargamers Collection Part 2

Terrain Squares for Wargamers Collection Part 2


Following the positive feedback I've received about the Basic Collection, (though with 27 variants, they certainly weren’t all ‘basic’!), I realised there were so many more possible permutations that would be useful to wargamers that I decided to carry on creating more. This is the first of the extra volumes, and there will be more in due course. This collection contains: Stream bend with...   [click here for more]
Henry Hyde Limited  $3.99

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Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)


Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or lack...   [click here for more]
Wizards of the Coast  $22.99

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Panzer Dice

Panzer Dice


Panzer Dice is a solitaire Roll and Write tank battle game during WWII. You must destroy many Panzer as you can before your T-34 are destroyed. ...   [click here for more]
Roll and War  $1.50

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AP Journal of Air Combat Gaming #54

AP Journal of Air Combat Gaming #54


PDF scan - Issue 54 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.50

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AP Journal of Air Combat Gaming #02

AP Journal of Air Combat Gaming #02


PDF scan - Issue 02 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #53

AP Journal of Air Combat Gaming #53


PDF scan - Issue 53 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.50

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Hell by Daylight

Hell by Daylight


Hell by Daylight has been play-tested for over thirty years if you take into account that the first edition was written on a typewriter at some point in the 1990s. The aim of the rules is to cover skirmish gaming, (so once you know the rules you can deploy a platoon or weakened company, with supports. But bigger isn’t necessarily better.) People do comment that the morale rules are a bit simplistic,...   [click here for more]
Jim Webster  $5.01

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Low Ruins Paper Models Set

Low Ruins Paper Models Set


Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about half an hour. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or...   [click here for more]
Dave Graffam Models  $2.95 $1.00

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AP Journal of Air Combat Gaming #06

AP Journal of Air Combat Gaming #06


PDF scan - Issue 06 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #04

AP Journal of Air Combat Gaming #04


PDF scan - Issue 04 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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Fighting Wings, Third Edition Game Rules and Play Aids Bundle

Fighting Wings, Third Edition Game Rules and Play Aids Bundle


This is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections...   [click here for more]
Clash of Arms Games  $12.00

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AP Journal of Air Combat Gaming #03

AP Journal of Air Combat Gaming #03


PDF scan - Issue 03 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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AP Journal of Air Combat Gaming #11

AP Journal of Air Combat Gaming #11


PDF scan - Issue 11 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
Airpower Publications J.D. Webster  $1.20

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Advance to Contact

Advance to Contact


Advance to Contact is a military miniatures rules set designed to be played on standard maps without expensive miniatures or counters.  Designed by U.S. Marine Corps School of Advanced Warfighting graduate William A. "Chip" Sayers, ATC approximates the actual wargaming process used by staff officers in both the USMC and U.S. Army to decide courses of action in fighting enemy forces....   [click here for more]
William A. Sayers  $10.00

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Escape from Corregidor

Escape from Corregidor


In May 1942, 18 American crewmen scuttle their US Navy minelayer ship based in the Philippines to prevent it from falling into the hands of the invading Japanese forces. Using a 36-foot US Navy motor launch, the 18 sailors, led by Lieutenant Commander John Morrill (player), begin their 2,000-mile journey through Japanese infested waters in an attempt to reach Darwin, Australia....   [click here for more]
Black Cat  $14.00

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