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It's Getting a Bit Chile

It's Getting a Bit Chile


"It’s Getting a Bit Chile" is a set of tabletop rules written specifically for land battles during the Pacific War of 1879-1884, between Chile and an alliance consisting of Peru and Bolivia. Starting as a dispute over the taxation of mining rights, the “10 Cent War” was a protracted and brutal conflict that changed the face of Pacific Coast South America. Using a gridded playing area...   [click here for more]
Wargaming for Grown Ups  $19.47

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.74

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
Long Face Games  $12.99

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Fistful of Lead: Tales of Horror

Fistful of Lead: Tales of Horror


Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. This is not a stand alone game. You will need a copy of Fistful of Lead Core rules or Fistful of Lead: Galactic Heroes to play. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6...   [click here for more]
Jaye Wiley  $5.99

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Sail and Steam Navies Module 3: Denmark & Prussia/Germany

Sail and Steam Navies Module 3: Denmark & Prussia/Germany


Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the Danish and Prussian/German navies that were commissioned before 1880 and includes: 122 Vessel Log Sheets 154 1/1200 Scale Vessel Counters *Ownership of Sail and Steam Navies is required to fully enjoy this module. ...   [click here for more]
David Brandon  $9.95

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Pulp Alley - PDF

Pulp Alley - PDF


The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
Pulp Alley  $9.99

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.49

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $12.00

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
Long Face Games  $12.99

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The Devil's Crown- A Campaign for Fistful of Lead: Tales of Horror

The Devil's Crown- A Campaign for Fistful of Lead: Tales of Horror


The Devil’s Crown is a campaign for Fistful of Lead: Tales of Horror. The campaign is a series of 6 linked scenarios to be played in order. The outcome of each scenario has a direct effect on the next game. The player with the most Renown at the end of the campaign wins, and possesses the dark power of the crown. The scenario book also has rules for a new faction: Gypsies! Sometimes against,...   [click here for more]
Jaye Wiley  $2.99

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Rorke's Drift 1879

Rorke's Drift 1879


The Zulu Prince Dabulamanzi kaMapande wants to exploit the victory at Isandlwana and gain honour, so he decides to attack with its 4500 men the British outpost at Rorke’s Drift held by just the B company, 2nd Battalion, 24th Regiment…. It will be one of the most gallant actions of the British Army!   It is an ASCARI Scenario ! All you need is on a A3 sheet or on...   [click here for more]
Lumaca Games  $4.00 $2.00

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results...   [click here for more]
Morningstar Productions  $5.00

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $16.00

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Smooth&Rifled

Smooth&Rifled


Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
Dadi&Piombo  $11.99

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A Gentleman's War

A Gentleman's War


A Gentleman’s War is a simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. Our model soldiers are very brave, obedient, and...   [click here for more]
Pulp Action Library  $19.99

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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Flying Lead

Flying Lead


You'd better duck... Lead is Flying! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you...   [click here for more]
Ganesha Games  $8.00

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Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF


Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
Pulp Alley  $9.99

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Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
Admiralty Trilogy Group  $3.00

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese...   [click here for more]
Admiralty Trilogy Group  $14.00

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Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion


Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
Pulp Alley  $9.99

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Mermaid Tavern Paper Model

Mermaid Tavern Paper Model


This paper model kit is easy to assemble, requiring just 6 or 7 cardstock paper sheets to print on (110 lb. or 199gsm matte stock recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. For better results, a foamcore base can be used. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting...   [click here for more]
Dave Graffam Models  $4.95

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $12.99

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
Nordic Weasel Games  $12.99

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Whiplash Trigger Set Seven: Gamblers and Six Shooters Two

Whiplash Trigger Set Seven: Gamblers and Six Shooters Two


Whiplash Trigger is back with two sets that will help flesh out your wild or weird west adventures and tabletop battles. These sets incorporate elements from classic cowboy horse operas and the grittiest spaghetti westerns. Cardstock minis are perfect for roleplaying games or wargames. All files are 300dpi and include front and back views. Cardstock Miniatures are an affordable and attractive...   [click here for more]
Okumarts Games  $2.50

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Whiplash Trigger Set Six: Gamblers and Six Shooters One

Whiplash Trigger Set Six: Gamblers and Six Shooters One


Whiplash Trigger is back with two sets that will help flesh out your wild or weird west adventures and tabletop battles. These sets incorporate elements from classic cowboy horse operas and the grittiest spaghetti westerns. Cardstock minis are perfect for roleplaying games or wargames. All files are 300dpi and include front and back views. Cardstock Miniatures are an affordable and attractive...   [click here for more]
Okumarts Games  $2.50

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Fistful of Lead: Reloaded

Fistful of Lead: Reloaded


Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
Jaye Wiley  $9.99

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For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses

For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period. The rules are “period specific”...   [click here for more]
Real Time Wargames  $6.49

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A Gentleman's War - QRF pages

A Gentleman's War - QRF pages


These are the QRF fpages from A Gentleman’s War as a separate download. ...   [click here for more]
Pulp Action Library  Pay What You Want

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Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $16.95 $9.99

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Napoleon's Hussars. 4th,5th,6th,7th & 9th regiments + pretend historic 1st & 2nd Google Hussars ++ regiments

Napoleon's Hussars. 4th,5th,6th,7th & 9th regiments + pretend historic 1st & 2nd Google Hussars ++ regiments


Walkerloo 1:32 scale DIY miniatures. Expressive illustrations for war gaming, toy playing and nice displays... 10 Different Figures with 7 regimental variations :4eme,5eme,6eme.7eme,9eme regiments of French Hussars in late Napoleonic period with tall 'roleau' shako's. This unit also comes with two fantasy pretend historic Google Hussar 1&2 regiments for special deployment in the Battle...   [click here for more]
Walkerloo Toy Soldiers  $4.95

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War of the Pacific

War of the Pacific


War of the Pacific By David Manley A campaign system, ship data and brief campaign history covering the War of the Pacific, 1879-1883 between Chile, Peru and Bolivia, dsigned for use with “Dahlgren and Columbiad”, and also with A&AGE’s “Iron and Fire”. Ship data for the complete Peruvian and Chilean fleets is provided ...   [click here for more]
Long Face Games  $12.99

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00

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Waterloo Style Buildings

Waterloo Style Buildings


Waterloo Style Buildings This paper model set (High Quality PDF file) of the Waterloo style buildings. The set included PDF-file: A4 (16 sheets) and Letter (16 sheets). Multi layer PDF-file - 3 walls textures; - 3 sets of the windows; - 3 roof covering textures;...   [click here for more]
WargamePrint  $11.00 $9.00

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Pulp Alley: Perilous Island Campaign

Pulp Alley: Perilous Island Campaign


A thrill-packed Pulp Alley campaign in PDF format. THE CAMPAIGN – Embark on an adventure of global scale to find the mysterious Perilous Island. This challenging campaign is sure to test your characters to their limits! Prepare for PERILOUS ISLAND! DOMINION – New perks such as Dark Pact, Overlord, and Ancient Sect open strange portals...   [click here for more]
Pulp Alley  $9.99

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Iron & Steam

Iron & Steam


Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii...   [click here for more]
Autodidact-O-Saurus  Pay What You Want

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Naval Thunder: Rise of the Battleship II

Naval Thunder: Rise of the Battleship II


Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you all the flavor of the era, without bogging you down in rules. When the first...   [click here for more]
Steel Dreadnought Games  $16.95 $12.95

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Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket


Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
Jaye Wiley  $7.49

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Country Road Sections (1)

Country Road Sections (1)


21 Country Road Sections Roadbed width: about 50 mm (2"). The sections can be shrunk down by adjusting the print size percentage. This kit included 2 PDF-file: A4 (16 sheets) and Letter (17 sheets). ...   [click here for more]
WargamePrint  $5.80 $3.00

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River stream (60mm)

River stream (60mm)


The River Stream (60 mm) Stream width: about 60 mm (1 1/3 in). The color compatibility: Battle mat (014) Grass plain and Battle mat (015) Grass plain 4 rectangular segments (269 x 130 mm); 5 turn segments 15o, 30o, 30o, 45o,...   [click here for more]
WargamePrint  $4.00

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Mermaid Tavern Winter Edition Paper Model

Mermaid Tavern Winter Edition Paper Model


This paper model kit is easy to assemble, requiring just 6 or 7 cardstock paper sheets to print on (110 lb. or 199gsm matte stock recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. For better results, a foamcore base can be used. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting...   [click here for more]
Dave Graffam Models  $4.95

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Rise of the Battleships - Pre-dreadnought Naval Wargame Rules

Rise of the Battleships - Pre-dreadnought Naval Wargame Rules


Rise of the battleships is a set of naval wargame rules covering the later ironclad and pre-dreadnought era of naval warfare including the period from the 1870s to 1905. The rules are primarily designed for small fleet actions with up to 10 ships per side however rules are included to play battles with much larger fleets. ...   [click here for more]
Rory Crabb  $7.99 $1.99

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Arab Style Buildings

Arab Style Buildings


Arab Style Buildings This paper model set (High Quality PDF file) of the Arab style buildings. The set included PDF-files: A4 (arb_a4_01.zip: 16 sheets, arb_a4_02.zip: 26 sheets, arb_tnt_a4.zip 1 sheet) and Letter A4 (arb_Letter_01.zip:...   [click here for more]
WargamePrint  $11.00 $7.50

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2D Scenery Segments

2D Scenery Segments


15 Segments This set is good addition to 014 or 015 battle mats. The segments can be shrunk down by adjusting the print size percentage. This kit included 2 PDF-file: A4 (10 sheets) and US Letter (10 sheets). ...   [click here for more]
WargamePrint  $4.00

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Science Vs Pluck 3rd ed.

Science Vs Pluck 3rd ed.


Science Vs Pluck is a game of the Sudan Wars set at a “Generalship” level in which Players portray Officers in the service of Queen or Khedive, and seek to solve a variety of problems posed by the Enemy, the harsh terrain and cli-mate and, indeed, their own orders. All the participants serve together in, one would hope, some degree of cooperation, while one or more Umpires, control the...   [click here for more]
Pulp Action Library  $4.99

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Pulp Alley: Gadgets, Guns & Vehicles

Pulp Alley: Gadgets, Guns & Vehicles


Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to...   [click here for more]
Pulp Alley  $9.99

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Naval Warfare : Battleships to Dreadnoughts 1895 to 1920

Naval Warfare : Battleships to Dreadnoughts 1895 to 1920


Updated and tidied Version : Includes Turkish Fleet Data and revised QRS. Naval Wargaming rules for the period around 1895 through to 1920 coverinng the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are : The rules (57 pages including ship data) two...   [click here for more]
Geoff Curran  $27.47 $15.10

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Sail and Steam Navies

Sail and Steam Navies


Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
David Brandon  $19.95

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To the Last Gaiter Button - Wargame and Campaign Rules for the Imperial Phase of the Franco-Prussian War

To the Last Gaiter Button - Wargame and Campaign Rules for the Imperial Phase of the Franco-Prussian War


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. The game covers the opening phase of the Franco-Prussian War from mid-July to end of September. The mobilisation of the armies are key as the French are far more ready for war, though in fact not down to the...   [click here for more]
Real Time Wargames  $10.00

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