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Scramble for Empire rules
by AGEMA

A turn-based Victorian colonial steampunk wargame campaign, played by e-mail.

Scramble for Empire rules
 
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Dawn of Iron: The American Civil War at Sea - First Anthology

Dawn of Iron: The American Civil War at Sea - First Anthology


Dawn of Iron - First Anthology This 104-page anthology is a collection of all of this battlepacks and rules pubished for Dawn of Iron to date. If your either an old salt or fresh off a receiving boat, this anthology has a lot to offer. This Anthology includes remastered content that was previously released: Dawn of War: Rulebook The Battle of...   [click here for more]
Scary Biscuits Studios  $40.00 $30.00

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Horse & Musket: Tides of Revolution

Horse & Musket: Tides of Revolution


Game design: Sean Chick Hex number: 61 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 18th Century Series: Horse & Musket THIS IS AN EXPANSION. You need "Horse & Musket: Dawn of an Era" to play this game. The...   [click here for more]
Hollandspiele  $15.00

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Fantasy TRIUMPH! Early Access

Fantasy TRIUMPH! Early Access


Fantasy Triumph! is an expansion on the TRIUMPH! rules for miniature gaming.  The standard TRIUMPH! rules are needed to play. In this sandbox system, Fantasy Triumph! battles are based upon the imagination and are infinitely variable. Fantasy Triumph provides additional rules and mechanisms to TRIUMPH! to represent the full scope of fantasy battles. This is the v0.0 Early Access PDF edition of Fantasy...   [click here for more]
Washington Grand Company  $15.00

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The Incredible Events of the Century and the Attack of the Inner Planets

The Incredible Events of the Century and the Attack of the Inner Planets


A set of wargames rules aimed at smaller scale figures, which will hopefully help you refight the wars of the later 19th century. They allow you to refight not merely the invasion of the Martians but have rules for building your own armoured trains and warships. They also allow you to design and built your own armoured fighting vehicles, taking advantage of all the modern technological advances you...   [click here for more]
Jim Webster  $4.83

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Dawn of Iron: The American Civil War at Sea (Bundle)

Dawn of Iron: The American Civil War at Sea (Bundle)


Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the...   [click here for more]
Scary Biscuits Studios  $19.00 $9.00

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The Portable Wargame

The Portable Wargame


The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop...   [click here for more]
Eglinton Books  $3.62

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In Mahan's Wake

In Mahan's Wake


      In Mahan's Wake is ATG’s third supplement for Dawn of the Battleship. It has thirty-one scenarios, a mix of historical battles, like the Sino-Japanese War, near-historical (“almost happened”), and fictional scenarios.       The latter include a series of scenarios called the Great Maritime War of 1899, by William Le Queux, one of the many “war scare” books...   [click here for more]
Admiralty Trilogy Group  $18.00

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ADMIRAL OF THE FLEET - Rulebook

ADMIRAL OF THE FLEET - Rulebook


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the...   [click here for more]
SEEKRIEG  $19.00

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AOTF - NAVAL ANNUAL 1885-1906

AOTF - NAVAL ANNUAL 1885-1906


This volume of the AOTF NAVAL ANNUAL Series provides nearly 400 pre-formatted, printable ship logs.  It covers the many ship classes of the 1885-1906 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Portugal, Russia, Spain, Sweden, Turkey, and the United States. The ship logs are divided into...   [click here for more]
SEEKRIEG  $15.00

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Dawn of Iron: Damn the Torpedoes! The Battle of Mobile Bay

Dawn of Iron: Damn the Torpedoes! The Battle of Mobile Bay


Dawn of Iron: Damn the Torpedoes! Battle of Mobile Bay Battle Pack This Dawn of Iron battle pack expansion covers Admiral Farragut's brilliantly successful assault on Mobile Bay, Alabama in August 1864. The history and ships include the battle, where Farragut's wooden ships and monitors clashed with the most powerful Confederate ironclad ram ever built, the CSS Tennessee. Inside...   [click here for more]
Scary Biscuits Studios  $15.00 $12.00

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Dawn of Iron: That Devil, the Arkansas

Dawn of Iron: That Devil, the Arkansas


Dawn of Iron: That Devil, the Arkansas Battle Pack The attached battle pack expansion covers the successful career of the CSS Arkansas on the  waters of the Mississippi River in 1862. The history and ships includes both the first duel with the USS Carondelet and Tyler on the Old River, and the Arkansas' daring run past the Union fleet outside Vicksburg. Inside you will find: History...   [click here for more]
Scary Biscuits Studios  $14.00 $10.00

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AOTF - FLAG OFFICER'S HANDBOOK

AOTF - FLAG OFFICER'S HANDBOOK


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. FLAG OFFICER’S HANDBOOK: 50 pages of rules and diagrams plus printable signal card deck (67 cards) and Flag Officer Signal Book sheet. The FOH explains in detail how the cards can be used...   [click here for more]
SEEKRIEG  $17.00

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Gridded Naval Wargames

Gridded Naval Wargames


This book follows on from ‘The Portable Wargame’ and ‘Developing The Portable Wargame’ to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the ‘Portable Naval Wargame’ stable), four explanatory battle reports, and a chapter that explains ‘How to …’ build simple model American Civil War ironclads. Aimed mainly...   [click here for more]
Eglinton Books  $4.83

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Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)

Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)


Battles of Plum Point Bend and Memphis Battle Pack The attached battle pack expansion covers the intense Battles of Plum Point Bend and Memphis in 1862. Inside you will find: History & Maps of the Battles (8pgs) 2x Historical Scenarios (one each for Plum Point Bend and Memphis) 1x General Play Mission (inspired by the battles) 21x Ship Cards (covering all of the major ships in...   [click here for more]
Scary Biscuits Studios  $10.00

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AOTF - Scenarios Volume I

AOTF - Scenarios Volume I


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. SCENARIOS VOLUME I: 66 pages including background information, maps, orders of battle (OOB) and setup diagrams plus 169 pages of pre-formatted, ready-to-print ship logs. Ship Logs are required to play AOTF....   [click here for more]
SEEKRIEG  $20.00

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Dawn of Iron: Battle of Albemarle Sound

Dawn of Iron: Battle of Albemarle Sound


Dawn of Iron: Battle of Albemarle Sound Battle Pack The attached battle pack expansion covers the successful career of the CSS Albemarle in North Carolinian waters in 1864. The history and ships include both the battles of Plymouth and the Albemarle Sound, where the rebel ram acquitted herself well against the valiant, but vulnerable, Union blockade vessels. Inside you will find:...   [click here for more]
Scary Biscuits Studios  $9.00 $7.50

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Solitaire 19th C. Wargames

Solitaire 19th C. Wargames


SOLITAIRE 19th CENTURY WARGAMES is a 46-page full-color illustrated book that includes three completely different wargames from the last half of the 19th century, ideal for the solo player. Each of the games comes with complete rules, designer's notes, and components in the pages of the book.  The games cover battles during the American Civil War, the Crimean War, and the...   [click here for more]
Minden Games  $13.95 $11.95

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Dawn of Iron: Battle of Cherbourg

Dawn of Iron: Battle of Cherbourg


Dawn of Iron: Battle of Cherbourg Battle Pack The attached battle pack expansion covers the famous duel between the USS Kearsarge and CSS Alabama at the Battle of Cherbourg in 1864. Inside you will find: History & Maps of the Battle (3pgs) 1x Historical Scenario 1x General Play Mission (inspired by the battle) 4x Ship Cards (Including the CSS Alambama and her predacesor CSS...   [click here for more]
Scary Biscuits Studios  $7.00

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AOTF-Signal Deck

AOTF-Signal Deck


The AOTF Signal Deck is a set of 67 coated, professionally-printed, poker-size cards based on the British Admiralty's 1916 General Signal Book. While intended for use with ADMIRAL OF THE FLEET rules, it is readily adaptable to any other naval gaming system.  The AOTF FLAG OFFICER'S HANDBOOK explains in detail how the cards can be used to...   [click here for more]
SEEKRIEG  $12.50

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The Momentous Issue of War

The Momentous Issue of War


The Momentous Issue of War is a 8x8 grid-based tabletop game loosely based on the American Civil War, and that takes about an hour to play. The game is easy to learn and has a great amount of tactical depth, high-stakes decisions and dramatic narrative beats for players to enjoy.  Visually inspired by the traditional Kriegsspiel games, players use blocks to represent units with individual abilities,...   [click here for more]
Wicked Wargames  $12.07

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95

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Restless Natives

Restless Natives


RESTLESS NATIVES is a set of fast-play Colonial wargames rules designed so that two or more players can fight an interesting battle to a conclusion in under two hours on a 4-foot x 3-foot (120cm x 90cm) tabletop battlefield using approximately two hundred 15mm scale figures. The rules incorporate several novel features. These include: The use of a standard pack of playing cards to determine the order...   [click here for more]
Eglinton Books  $3.02

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.05

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BelloLudi rules 1700-1900

BelloLudi rules 1700-1900


The sun is rising. As of four o’clock this morning the troops have been on the march. Suddenly enemy banners can be seen in the distance. The armies are steadily marching towards each other. Determent to drive away the enemy. U are the commander of one of the brigades. Will this be your moment of glory? These rules have been developed for people who have no previous experience in wargaming, yet...   [click here for more]
BelloLudi  $10.18

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In Mahan's Wake (CN)

In Mahan's Wake (CN)


In Mahan's Wake   追随马汉的航迹   In Mahan's Wake is ATG’s third supplement for Dawn of the Battleship. It has thirty-one scenarios, a mix of historical battles, like the Sino-Japanese War, near-historical (“almost happened”), and fictional scenarios.   The latter include a series of scenarios called the Great Maritime War of 1899, by William Le Queux, one of the many “war...   [click here for more]
Admiralty Trilogy Group  $18.00

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Blood & A Black Flag

Blood & A Black Flag


Grab a brace of pistols and strap on your cutlass, as you head for the desperate and blighted isles of the Triangle in pursuit of untold wealth and power! Decide who your hero is by equipping them with feats and influence, then recruit a ragged team of unsavoury ne'er-do-wells and do your best to bash them into something resembling an organized ccrew. Then take to the streets of Devil's Spit in a...   [click here for more]
Precinct Omega Publishing  $8.27

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The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules

The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules


The origins of this book lie back in the early days of the development of Matrix Games. One of the earliest Matrix Games designed in the UK sought to create a campaign game about the Balkan Wars of 1912 and 1913, and the original game was published during the early 1990s in ‘The Nugget’ (the Journal of Wargame Developments) and ‘Wargames Illustrated’. The interest generated led to the development...   [click here for more]
Eglinton Books  $6.04

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Dawn of the Battleship 1.1 (CN)

Dawn of the Battleship 1.1 (CN)


Dawn of the Battleship 1.1   战舰黎明1.1   Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played...   [click here for more]
Admiralty Trilogy Group  $12.00

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Dawn of the Battleship 1.1 Player's Handbook (CN)

Dawn of the Battleship 1.1 Player's Handbook (CN)


Dawn of the Battleship 1.1 Player's Handbook   战舰黎明1.1推演手册   This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.   This 1.1 update...   [click here for more]
Admiralty Trilogy Group  $3.00

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of ship...   [click here for more]
Long Face Games  $12.07

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Dawn of the Battleship 1.1

Dawn of the Battleship 1.1


      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
Admiralty Trilogy Group  $12.00

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Dutch Barn Paper Model

Dutch Barn Paper Model


Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm...   [click here for more]
Dave Graffam Models  $1.95

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle. ...   [click here for more]
Nordic Weasel Games  Pay What You Want

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General Purpose Skirmish Rules: Wild West

General Purpose Skirmish Rules: Wild West


A supplement for the General Purpose Skirmish Rules it includes rules for riding, some sample forces to use and three scenarios to try out. Probably one of the best eras for skirmish gaming I would advice giving it a try ...   [click here for more]
Terry Catton  $2.11

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Fistful of Lead: Tales of Horror

Fistful of Lead: Tales of Horror


Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. This is not a stand alone game. You will need a copy of Fistful of Lead Core rules or Fistful of Lead: Galactic Heroes to play. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6...   [click here for more]
Wiley Games  $5.99

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Pulp Alley - PDF

Pulp Alley - PDF


The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
Pulp Alley  $9.99

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Somebody Blundered

Somebody Blundered


“Someone Blundered” is intended to be a quick, rough and tumble Napoleonic (or Crimean) War Game. If you have the miniatures, a deck of cards and this humble rule book, you and a friend should be able to have your own nail-biting battle. ...   [click here for more]
Devan Developments  Pay What You Want

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Smooth&Rifled

Smooth&Rifled


Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the information...   [click here for more]
Dadi&Piombo  $11.99

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Flying Lead

Flying Lead


You'd better duck... Lead is Flying! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters,  play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you...   [click here for more]
Ganesha Games  $8.00

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BelloLudi Rifles 1865-1914

BelloLudi Rifles 1865-1914


The sun has been beating down on the troops all morning. Suddenly enemy troops can be seen moving in the distance. The armies are wearily moving towards each other, determined to drive away the enemy. You are the commander of a group of units. The tension of imminent combat grips you. This may well be your moment of glory! Welcome to the skirmish game by BelloLudi! These rules have been developed...   [click here for more]
BelloLudi  $10.18

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Monroe's Legacy

Monroe's Legacy


      This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed to...   [click here for more]
Admiralty Trilogy Group  $16.00

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.04

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


        This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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Dawn of the Battleship 1.1 Player's Handbook

Dawn of the Battleship 1.1 Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.             This 1.1 update of the Player's Handbook incorporates Gunnery Standard...   [click here for more]
Admiralty Trilogy Group  $3.00

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a...   [click here for more]
Long Face Games  $12.07

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Fistful of Lead: Reloaded

Fistful of Lead: Reloaded


Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
Wiley Games  $9.99

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


      In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War,...   [click here for more]
Admiralty Trilogy Group  $14.00

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AOTF- Flag Officer Briefing Book

AOTF- Flag Officer Briefing Book


This document is comprised of sample pages from the new naval wargame rules by Rich Sartore and Jack Joyner and is intended to provide the reader with additional information to assist in their decision to purchase ADMIRAL OF THE FLEET and its companion titles. In addition to move/turn rulers and other items of interest to the naval gamer, this title contains sample pages from the first volume of the...   [click here for more]
SEEKRIEG  Pay What You Want

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Mermaid Tavern Paper Model

Mermaid Tavern Paper Model


Easy to build: This paper model kit is easy to assemble, requiring just 6 or 7 cardstock paper sheets to print on (110 lb. or 199gsm matte stock recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. For better results, a foamcore base can be used. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be...   [click here for more]
Dave Graffam Models  $4.95

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results in reasonable...   [click here for more]
Morningstar Productions  $5.00

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