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Tsushima, 1905 2nd ed.

Tsushima, 1905 2nd ed.


TSUSHIMA, 1905, 2nd ed. is a tactical naval wargame rules system set in the pre-dreadnought (1890-1906) era.  Individual warships (presented on counters at 1/4200 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate the Battle of Tsushima between the Russian and Japanese fleets in 1905, as well as other actual or hypothetical actions. ...   [click here for more]
Minden Games  $25.95

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A Gunslinger's Paradise

A Gunslinger's Paradise


“A Gunslinger’s Paradise” is a tabletop wargame that gives players a plethora of options and mechanics to help them recreate their favorite cinematic or historical gun fights, last stands, bank heists and more. The game was designed with the intent to give its players maximum customization with list building and equipment so they would be able to bring their favorite characters of the wild west...   [click here for more]
Gods Eye Games  $24.99

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle....   [click here for more]
Nordic Weasel Games  Pay What You Want

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.96

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Warships of the Russo Turkish War, 1877-78

Warships of the Russo Turkish War, 1877-78


Ship stats for over 70 Ottoman and 60 Russian ships, from ocean going ironclads and frigates to converted commercial steamers, gunboats, riverine craft and torpedo boats. Information is presented for LFG’s “Broadside and Ram” and “Dahlgren and Columbiad”, and also for A&A Game Engineering’s “Iron and Fire. Also included are campaign specific gunnery tables for “Iron and Fire”...   [click here for more]
Long Face Games  $6.64

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of ship...   [click here for more]
Long Face Games  $13.29

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Fistful of Lead: Tales of Horror

Fistful of Lead: Tales of Horror


Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. This is not a stand alone game. You will need a copy of Fistful of Lead Core rules or Fistful of Lead: Galactic Heroes to play. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6...   [click here for more]
Jaye Wiley  $5.99

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Dutch Barn Paper Model

Dutch Barn Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on...   [click here for more]
Dave Graffam Models  $1.95 $1.00

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Dawn of the Battleship 1.1

Dawn of the Battleship 1.1


      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
Admiralty Trilogy Group  $12.00

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SEEKRIEG 5 - Rulebook

SEEKRIEG 5 - Rulebook


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $22.95

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Pulp Alley - PDF

Pulp Alley - PDF


The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
Pulp Alley  $9.99

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a...   [click here for more]
Long Face Games  $17.70 $17.54

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Taiping Era

Taiping Era


"Taiping Era" is a set of tabletop rules written specifically for land battles in the period from the 1st Opium War to the end of the Taiping Rebellion in China (c1840 – 1865). During this period the Qing dynasty faced serious threats both internally and externally, and barely managed to survive them as the Western powers levered open China’s closely controlled borders and ports in the name of...   [click here for more]
Wargaming for Grown Ups  $19.92

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Indian Mutine-era

Indian Mutine-era


"Indian Mutine-era" is a supplement for "Taiping Era" which enables those rules to be used for fighting battles on the tabletop from the 1857/8 revolt in India. It is not a complete set of rules, and requires "Taiping Era" in order to play. The supplement contains rule amendments, a set of linked scenarios and a QRS. ...   [click here for more]
Wargaming for Grown Ups  $6.64

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SEEKRIEG 5 - Game Charts

SEEKRIEG 5 - Game Charts


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $20.95

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SEEKRIEG 5 Ship Logs - Minor Navies 1880-1945

SEEKRIEG 5 Ship Logs - Minor Navies 1880-1945


This collection of the SEEKRIEG 5 Ship Logs for the Minor Navies contains 2,076 individual ship logs representing the warships of the navies of Austria-Hungary, Argentina, Belgium, Brazil, Bulgaria, Chile, China, Colombia, Cuba, Denmark, Ecuador, Estonia, Finland, Greece, Haiti, Latvia, Mexico, Netherlands, Norway, Paraguay, Persia, Peru, Poland, Portugal, Romania, Siam (Thailand), Spain, Sweden, Turkey,...   [click here for more]
SEEKRIEG  $24.95

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Smooth&Rifled

Smooth&Rifled


Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
Dadi&Piombo  $11.99

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.64

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SEEKRIEG 5 - Starter Scenarios

SEEKRIEG 5 - Starter Scenarios


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $9.95

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SEEKRIEG 5 - Data Tables

SEEKRIEG 5 - Data Tables


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $20.95

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Flying Lead

Flying Lead


You'd better duck... Lead is Flying! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you...   [click here for more]
Ganesha Games  $8.00

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $16.00

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SEEKRIEG 5 - Game Aids

SEEKRIEG 5 - Game Aids


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $12.95

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results...   [click here for more]
Morningstar Productions  $5.00

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Pirate Hexes

Pirate Hexes


Pirate Hexes is a simple fast-paced set of rules for naval combat in the age of sail. It is played with miniatures on a hex mat. The object of the game is to capture enemy ships and islands, and with optional rules one can also collect treasure and rescue marooned captives. The movement and combat mechanics are simple enough that after playing a short time you will find that no tables or reference...   [click here for more]
Chris Pagano  $7.00

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Wargaming on a grid

Wargaming on a grid


This set provide basic boards made up of 4.5m x 4.5 cm squares.  four A4 boards give a small wargame 'table'.   There are terrain tiles which can be placed on the grid to create the 'game board/ table'.   Tiles are provided for hills, woods, built up areas, rivers, fords, bridges, streams, rocky ground, and scrub. The square size is ideal for standard DBM 40mm wide figure bases or counters from...   [click here for more]
Geoff Curran  $3.50

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Dawn of the Battleship 1.1 Player's Handbook

Dawn of the Battleship 1.1 Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.             This 1.1 update of the Player's Handbook incorporates Gunnery Standard...   [click here for more]
Admiralty Trilogy Group  $3.00

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Mermaid Tavern Paper Model

Mermaid Tavern Paper Model


This paper model kit is easy to assemble, requiring just 6 or 7 cardstock paper sheets to print on (110 lb. or 199gsm matte stock recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. For better results, a foamcore base can be used. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting...   [click here for more]
Dave Graffam Models  $4.95 $1.00

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Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF


Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
Pulp Alley  $9.99

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese...   [click here for more]
Admiralty Trilogy Group  $14.00

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Iron and Blood: Easy Rules for Gaming The Franco-Prussian War

Iron and Blood: Easy Rules for Gaming The Franco-Prussian War


Doomed cavalry charges! Rattling mitrailleuses blasting holes through ranks of spiked-helmeted Prussians! The deadly accuracy of the Chassepot rifle vs. Krupp artillery! If you've ever wanted to game the Franco-Prussian War of 1870–71, but were put off by the steep entry cost, this might be what you're looking for. This is a set of miniatures rules that are easy to learn, completely intuitive, and...   [click here for more]
Blue Boxer Rebellion  $3.00

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $13.28

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Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion


Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
Pulp Alley  $9.99

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
Nordic Weasel Games  $12.99

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Fistful of Lead: Reloaded

Fistful of Lead: Reloaded


Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
Jaye Wiley  $9.99

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SEEKRIEG 5 Ship Logs - Great Britain 1880-1945

SEEKRIEG 5 Ship Logs - Great Britain 1880-1945


This collection of the SEEKRIEG 5 ship logs, originally released on CD in two separate sets, represents the majority of the vessels comprising the navies of Great Britain and Commonwealth Nations of Canada, Australia and New Zealand during the years 1880 to 1945. It contains all the ship logs from both sets and includes over 3,300 individual ship logs.  Any corrections made to the original release...   [click here for more]
SEEKRIEG  $44.95

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A Gentleman's War

A Gentleman's War


A Gentleman’s War is a simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. Our model soldiers are very brave, obedient, and...   [click here for more]
Pulp Action Library  $19.99

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Grand Fleets Third Edition

Grand Fleets Third Edition


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $9.99

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SEEKRIEG 5 Ship Logs - Japan 1880-1945

SEEKRIEG 5 Ship Logs - Japan 1880-1945


This collection of the SEEKRIEG ship logs, originally released on CD in 2004, represents the majority of the vessels comprising the navies of Japan during the years 1880 to 1945. Any corrections made to the original release are included in this set of files (including all corrections released in the 2/18/2009 CD version and subsequent corrections through 2019).  A total of 1,113 ship logs are included...   [click here for more]
SEEKRIEG  $24.95

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00

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Rise of the Battleships - Pre-dreadnought Naval Wargame Rules

Rise of the Battleships - Pre-dreadnought Naval Wargame Rules


Rise of the battleships is a set of naval wargame rules covering the later ironclad and pre-dreadnought era of naval warfare including the period from the 1870s to 1905. The rules are primarily designed for small fleet actions with up to 10 ships per side however rules are included to play battles with much larger fleets. ...   [click here for more]
Rory Crabb  $7.99 $1.99

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A Matter of Honor

A Matter of Honor


A MATTER OF HONOR The Battle of Le Bourget - Oct 30, 1870.   Long before it became the site of Charles Lindbergh's landing after his first air crossing of the Atlantic Ocean and later of a renowned international Airshow, the town of Le Bourget, in the outskirts of Paris, was the scene of a bloody battle between the French Army and the Prussian forces besieging Paris in October 1870, during the Franco-Prussian...   [click here for more]
Tiny Battle Publishing  $15.00 $12.00

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Naval Thunder: Rise of the Battleship II

Naval Thunder: Rise of the Battleship II


Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you all the flavor of the era, without bogging you down in rules. When the first...   [click here for more]
Steel Dreadnought Games  $12.95

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Science Vs Pluck 3rd ed.

Science Vs Pluck 3rd ed.


Science Vs Pluck is a game of the Sudan Wars set at a “Generalship” level in which Players portray Officers in the service of Queen or Khedive, and seek to solve a variety of problems posed by the Enemy, the harsh terrain and cli-mate and, indeed, their own orders. All the participants serve together in, one would hope, some degree of cooperation, while one or more Umpires, control the...   [click here for more]
Pulp Action Library  $4.99

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Building A Portable Game Table

Building A Portable Game Table


This PDF provides some guidelines for building the ‘perfect’ gaming table. Of course, 'perfect' will always be what is perfect for you given your space, budget and carpentry talent, but I have been using this table for over 20 years now and it has served me well. It is not my intent to provide detailed "plans" but rather to provide some basic ideas, which may prove useful in the design...   [click here for more]
SEEKRIEG  Pay What You Want

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Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket


Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
Jaye Wiley  $7.49

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Pulp Alley: Perilous Island Campaign

Pulp Alley: Perilous Island Campaign


A thrill-packed Pulp Alley campaign in PDF format. THE CAMPAIGN – Embark on an adventure of global scale to find the mysterious Perilous Island. This challenging campaign is sure to test your characters to their limits! Prepare for PERILOUS ISLAND! DOMINION – New perks such as Dark Pact, Overlord, and Ancient Sect open strange portals...   [click here for more]
Pulp Alley  $9.99

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Grinning Skull's Historical Reference: H.G. Well's Little Wars & Floor Games Omnibus Edition

Grinning Skull's Historical Reference: H.G. Well's Little Wars & Floor Games Omnibus Edition


Grinning Skull presents H.G.Wells' Little Wars & Floor Games Omnibus Edition. The edition here is is taken from scans of 1st editions of the books and is presented in original form, and to save printer ink (if you want to print it out to read, that is) make sure to change the settings to black ink. Although many other digital editions of both these books exist for download,...   [click here for more]
Grinning Skull Studios  $3.50 $1.50

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