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A Gunslinger's Paradise
by Gods Eye Games

How about you mosey on over and grab a copy of A Gunslinger's Paradise for your wild west wargaming needs. City Slickers and Yella Bellies need not apply.

A Gunslinger's Paradise
 
 Hottest Wargames, 19th Century
 
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Gridded Naval Wargames

Gridded Naval Wargames


This book follows on from ‘The Portable Wargame’ and ‘Developing The Portable Wargame’ to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the ‘Portable Naval Wargame’ stable), four explanatory battle reports, and a chapter that explains ‘How to …’ build simple model American Civil War ironclads. Aimed mainly...   [click here for more]
Eglinton Books  $4.96

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The Portable Wargame

The Portable Wargame


The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop...   [click here for more]
Eglinton Books  $3.72

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Dawn of Iron: The American Civil War at Sea (Bundle)

Dawn of Iron: The American Civil War at Sea (Bundle)


Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the...   [click here for more]
Scary Biscuits Studios  $19.00 $9.00

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In Mahan's Wake

In Mahan's Wake


      In Mahan's Wake is ATG’s third supplement for Dawn of the Battleship. It has thirty-one scenarios, a mix of historical battles, like the Sino-Japanese War, near-historical (“almost happened”), and fictional scenarios.       The latter include a series of scenarios called the Great Maritime War of 1899, by William Le Queux, one of the many “war scare” books...   [click here for more]
Admiralty Trilogy Group  $18.00

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Dawn of Iron: Damn the Torpedoes! The Battle of Mobile Bay

Dawn of Iron: Damn the Torpedoes! The Battle of Mobile Bay


Dawn of Iron: Damn the Torpedoes! Battle of Mobile Bay Battle Pack This Dawn of Iron battle pack expansion covers Admiral Farragut's brilliantly successful assault on Mobile Bay, Alabama in August 1864. The history and ships include the battle, where Farragut's wooden ships and monitors clashed with the most powerful Confederate ironclad ram ever built, the CSS Tennessee. Inside...   [click here for more]
Scary Biscuits Studios  $15.00 $12.00

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Restless Natives

Restless Natives


RESTLESS NATIVES is a set of fast-play Colonial wargames rules designed so that two or more players can fight an interesting battle to a conclusion in under two hours on a 4-foot x 3-foot (120cm x 90cm) tabletop battlefield using approximately two hundred 15mm scale figures. The rules incorporate several novel features. These include: The use of a standard pack of playing cards to determine the order...   [click here for more]
Eglinton Books  $3.10

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ADMIRAL OF THE FLEET - Rulebook

ADMIRAL OF THE FLEET - Rulebook


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the...   [click here for more]
SEEKRIEG  $19.00

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Dawn of Iron: That Devil, the Arkansas

Dawn of Iron: That Devil, the Arkansas


Dawn of Iron: That Devil, the Arkansas Battle Pack The attached battle pack expansion covers the successful career of the CSS Arkansas on the  waters of the Mississippi River in 1862. The history and ships includes both the first duel with the USS Carondelet and Tyler on the Old River, and the Arkansas' daring run past the Union fleet outside Vicksburg. Inside you will find: History...   [click here for more]
Scary Biscuits Studios  $14.00 $10.00

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General Purpose Skirmish Rules: Wild West

General Purpose Skirmish Rules: Wild West


A supplement for the General Purpose Skirmish Rules it includes rules for riding, some sample forces to use and three scenarios to try out. Probably one of the best eras for skirmish gaming I would advice giving it a try ...   [click here for more]
Terry Catton  $2.17

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AOTF - FLAG OFFICER'S HANDBOOK

AOTF - FLAG OFFICER'S HANDBOOK


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the...   [click here for more]
SEEKRIEG  $19.00

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The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules

The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules


The origins of this book lie back in the early days of the development of Matrix Games. One of the earliest Matrix Games designed in the UK sought to create a campaign game about the Balkan Wars of 1912 and 1913, and the original game was published during the early 1990s in ‘The Nugget’ (the Journal of Wargame Developments) and ‘Wargames Illustrated’. The interest generated led to the development...   [click here for more]
Eglinton Books  $6.20

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AOTF - Scenarios Volume I

AOTF - Scenarios Volume I


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the...   [click here for more]
SEEKRIEG  $21.00

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Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)

Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)


Battles of Plum Point Bend and Memphis Battle Pack The attached battle pack expansion covers the intense Battles of Plum Point Bend and Memphis in 1862. Inside you will find: History & Maps of the Battles (8pgs) 2x Historical Scenarios (one each for Plum Point Bend and Memphis) 1x General Play Mission (inspired by the battles) 21x Ship Cards (covering all of the major ships in...   [click here for more]
Scary Biscuits Studios  $10.00

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Dawn of Iron: Battle of Albemarle Sound

Dawn of Iron: Battle of Albemarle Sound


Dawn of Iron: Battle of Albemarle Sound Battle Pack The attached battle pack expansion covers the successful career of the CSS Albemarle in North Carolinian waters in 1864. The history and ships include both the battles of Plymouth and the Albemarle Sound, where the rebel ram acquitted herself well against the valiant, but vulnerable, Union blockade vessels. Inside you will find:...   [click here for more]
Scary Biscuits Studios  $9.00 $7.50

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AOTF-Signal Deck

AOTF-Signal Deck


The AOTF Signal Deck is a set of 67 coated, professionally-printed, poker-size cards based on the British Admiralty's 1916 General Signal Book. While intended for use with ADMIRAL OF THE FLEET rules, it is readily adaptable to any other naval gaming system.  The AOTF FLAG OFFICER'S HANDBOOK explains in detail how the cards can be used to...   [click here for more]
SEEKRIEG  $12.50

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Dawn of Iron: Battle of Cherbourg

Dawn of Iron: Battle of Cherbourg


Dawn of Iron: Battle of Cherbourg Battle Pack The attached battle pack expansion covers the famous duel between the USS Kearsarge and CSS Alabama at the Battle of Cherbourg in 1864. Inside you will find: History & Maps of the Battle (3pgs) 1x Historical Scenario 1x General Play Mission (inspired by the battle) 4x Ship Cards (Including the CSS Alambama and her predacesor CSS...   [click here for more]
Scary Biscuits Studios  $7.00

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When Empires Clash!

When Empires Clash!


These rules have been designed so that players can fight typical small battles between European Colonial armies and their opponents during the period between 1875 and 1910. They use a gridded battlefield, which removes the need to measure both move distances and weapon ranges, thus speeding up the whole process of fighting a wargame. It also removed any doubts or possible disputes as to whether or...   [click here for more]
Eglinton Books  $3.10

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Dawn of Iron: Fast Build Print-and-Play Pack

Dawn of Iron: Fast Build Print-and-Play Pack


Dawn of Iron: Fast Build Print-and-Play Pack This Dawn of Iron: Fast Build Print & Play Pack is designed to be easy to assemble and get you into the action as quickly as possible. Its low ink requirement should be less demanding on your printer than the regular version and the simple lines should be easy enough to quickly cut out. Everything here, including tokens, damage...   [click here for more]
Scary Biscuits Studios  $2.50

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95

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Blood & A Black Flag

Blood & A Black Flag


Grab a brace of pistols and strap on your cutlass, as you head for the desperate and blighted isles of the Triangle in pursuit of untold wealth and power! Decide who your hero is by equipping them with feats and influence, then recruit a ragged team of unsavoury ne'er-do-wells and do your best to bash them into something resembling an organized ccrew. Then take to the streets of Devil's Spit in a...   [click here for more]
Precinct Omega Publishing  $8.50

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.31

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of ship...   [click here for more]
Long Face Games  $12.41

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Dawn of the Battleship 1.1

Dawn of the Battleship 1.1


      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
Admiralty Trilogy Group  $12.00

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Dutch Barn Paper Model

Dutch Barn Paper Model


Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm...   [click here for more]
Dave Graffam Models  $1.95 $1.00

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle. ...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Fistful of Lead: Tales of Horror

Fistful of Lead: Tales of Horror


Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. This is not a stand alone game. You will need a copy of Fistful of Lead Core rules or Fistful of Lead: Galactic Heroes to play. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6...   [click here for more]
Wiley Games  $5.99

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Pulp Alley - PDF

Pulp Alley - PDF


The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
Pulp Alley  $9.99

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1879: Anglo-Zulu War - British & Zulu Minis - 28mm & 15mm Included

1879: Anglo-Zulu War - British & Zulu Minis - 28mm & 15mm Included


Welcome to 1879: The Anglo-Zulu War a great resource of 28mm and 15mm miniatures and terrain suitable for wargaming, skirmish gaming, and even roleplaying! This entry into our historical miniatures catalogue focuses upon the Anglo-Zulu war of 1879 (in which the Battle of Rorke's Drift took place), and includes 43 unique pieces in all, with sheets arranged...   [click here for more]
Sundered Vault  $1.99

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Smooth&Rifled

Smooth&Rifled


Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the information...   [click here for more]
Dadi&Piombo  $11.99

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Monroe's Legacy

Monroe's Legacy


      This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed to...   [click here for more]
Admiralty Trilogy Group  $16.00

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Flying Lead

Flying Lead


You'd better duck... Lead is Flying! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters,  play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you...   [click here for more]
Ganesha Games  $8.00

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


        This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare  By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a...   [click here for more]
Long Face Games  $12.41

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.20

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Dawn of the Battleship 1.1 Player's Handbook

Dawn of the Battleship 1.1 Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.             This 1.1 update of the Player's Handbook incorporates Gunnery Standard...   [click here for more]
Admiralty Trilogy Group  $3.00

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Red Cloud's War - Part 1

Red Cloud's War - Part 1


In the summer of 1865, a coalition of Lakota and Cheyenne warriors lead by Red Cloud was massing to make war on the United States.  The treaty of Fort Laramie was a failure.  Attacks on gold prospectors and settlers illegally moving into and through tribal lands were rising.  The Sand Creek massacre set fire to the plains.  Red Cloud's War would be one of the longest fought by the United States...   [click here for more]
Palisade Games  Pay What You Want

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Fistful of Lead: Reloaded

Fistful of Lead: Reloaded


Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
Wiley Games  $9.99

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


      In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War,...   [click here for more]
Admiralty Trilogy Group  $14.00

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Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras

Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras


Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with various miniature scales ranging from 1/600...   [click here for more]
Rory Crabb  $15.00

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Mermaid Tavern Paper Model

Mermaid Tavern Paper Model


Easy to build: This paper model kit is easy to assemble, requiring just 6 or 7 cardstock paper sheets to print on (110 lb. or 199gsm matte stock recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. For better results, a foamcore base can be used. 15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be...   [click here for more]
Dave Graffam Models  $4.95 $2.00

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Panzerschreck #18

Panzerschreck #18


PANZERSCHRECK #18 (Winter 2021) is a wargames magazine that contains three solitaire, complete games in this 94-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  CHARGE OF THE LIGHT BRIGADE (tactical level Crimean War, 1854), GUNFIGHT AT OK CORRAL (man-to-man game about the...   [click here for more]
Minden Games  $22.95 $19.95

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results in reasonable...   [click here for more]
Morningstar Productions  $5.00

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Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF


Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
Pulp Alley  $9.99

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Grand Fleets Third Edition

Grand Fleets Third Edition


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $9.99 $7.49

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Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion


Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is a pulse-pounding...   [click here for more]
Pulp Alley  $9.99

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Six Gun Sound: Devil's Elbow

Six Gun Sound: Devil's Elbow


WANTED - DEAD or ALIVE Six Gun Sound – Devil’s Elbow puts you into the Wild West of 1876 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone, the Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of ‘76 as well as the founding of Deadwood, lots of Apache trouble, the Nez...   [click here for more]
Rebel Minis  $9.95

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SEEKRIEG 5 - Rulebook

SEEKRIEG 5 - Rulebook


SEEKRIEG 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before. Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was?...   [click here for more]
SEEKRIEG  $22.95

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French, what does it matter what they look like?" We all...   [click here for more]
Nordic Weasel Games  $12.99

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th.  Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $12.41

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The New Zealand Wars - The War in the Valley; Wellington War 1846 (NEW)

The New Zealand Wars - The War in the Valley; Wellington War 1846 (NEW)


The New Zealand Wars - War in the Valley, 1846 This book carries on the New Zealand Wars conflict with background provided about the history and people that took part in the war. War in the Valley focuses on the actions that took place in the Wellington region that was having problems between settlers wanting land and local Maori refusing to sell or give up land. Governor George...   [click here for more]
Wyndham Productions  $7.00

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