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A Foreign Field
by YCB Games

A cross between boardgame & wargame, 'A Foreign Field' is a fun, easy to learn slog through the mud and bullets of the Western Front. Ideal for Generals and budding Generals alike as you command a section of trench and the enlisted men posted there not knowing if you will be going over the top or holding your position until the orders come down the line.

A Foreign Field
 
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Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook


This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
Multi-Man Publishing  $59.99

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A Billion Suns: Interstellar Fleet Battles

A Billion Suns: Interstellar Fleet Battles


A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar...   [click here for more]
Osprey Publishing  $16.00

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Five Parsecs Bug Hunt

Five Parsecs Bug Hunt


Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
Nordic Weasel Games  $8.99

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One Page WWII: Tank War Ardennes

One Page WWII: Tank War Ardennes


Cadet! You are a tank commander during the Battle of the Bulge in WWII. The Ardennes forest is a harsh climate, and the cold December timing of the battle is sure to try you and your crew. Your orders are to sweep the area for German units and drive them back, clearing the way for the Allies to invade Germany and END THIS WAR! One Page WWII: Tank War Ardennes is a solitaire roll and write...   [click here for more]
Micro RPG  Pay What You Want

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Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras

Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras


Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with various miniature scales ranging from 1/600...   [click here for more]
Rory Crabb  $15.00

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Harpoon V

Harpoon V


Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
Admiralty Trilogy Group  $20.00

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COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990


COLD WAR3! Rules for Modern Warfare 1960-1990 Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book! Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical...   [click here for more]
Rooksdown Games  $14.16

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TERRAIN: BERLIN '83 & NORTHTAG Signage, Posters & Signs 1980-1990

TERRAIN: BERLIN '83 & NORTHTAG Signage, Posters & Signs 1980-1990


TERRAIN: BERLIN '83 & NORTHTAG Signage, Posters and Signs 1980-1990 packed with autobahn and 'B' Road directional signs, traffic signs (as found throughout Germany) and tons of billboards and advertising signs for soft drinks, beers and whatever. As found, predominantly in BERLIN or NORTHTAG area of opperations; these signs could be used for the rest of germany as well. Some signage has been included...   [click here for more]
Rooksdown Games  $7.09 $5.00

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Harpoon V Player's Handbook

Harpoon V Player's Handbook


This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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America's Navy

America's Navy


America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
Admiralty Trilogy Group  $16.00

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Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion


Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
onepagerules  $4.99

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ASL Annual Bundle

ASL Annual Bundle


This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL...   [click here for more]
Multi-Man Publishing  $39.95

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ASL Journal Bundle

ASL Journal Bundle


This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
Multi-Man Publishing  $44.95

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Russia's Navy

Russia's Navy


Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
Admiralty Trilogy Group  $16.00

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Airbattle RAG #5 for Birds of Prey

Airbattle RAG #5 for Birds of Prey


Airbattle RAG is the journal of Air Combat in the Jet Age! Fly a new jet, wield a new missile, fly a new scenario. Airbattle RAG 5 is the product for everyone who enjoys the challenging world of jet dogfighting in Birds of Prey Air Combat in the Jet Age! New jets to fly, test your skills in new scenarios, and unleash new missiles on your opponents!...   [click here for more]
Ad Astra Games  $12.00

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Fantastic Battles

Fantastic Battles


Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
NLWright  $12.04

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America's Aircraft

America's Aircraft


America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
Admiralty Trilogy Group  $16.00

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Horizon Wars: Zero Dark

Horizon Wars: Zero Dark


A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
Precinct Omega Publishing  $21.26 $19.13

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Russia's Aircraft

Russia's Aircraft


Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
Admiralty Trilogy Group  $16.00

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Hardwired: Hostile Takeover

Hardwired: Hostile Takeover


HARDWIRED: HOSTILE TAKEOVER Corporate War - Coming Soon to a Sprawl near you! The latest Hardwired rule book, Hostile Takeover shifts the game's focus away from cooperative or solo mode and offers players the opportunity to command their own security force in a head-to-head corporate war. Now, your elite Agents command small, multi-model tactical...   [click here for more]
P. Todoroff CCWC  $9.99

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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME


...   [click here for more]
Table Salt Gaming Designs  $12.00 $9.00

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Volley and Charge!

Volley and Charge!


These rules are 1 page long. They are intended for a quick and simple horse and musket game set in the middle of the 18th Century, using 25-30mm model solders. They are meant for use at conventions or when time is short. They are cut-to-the-bone version of Steady Bayonets1756. The photo shows the end of a game with 10 French and 10 British regiments locked in battle. It was a French victory...   [click here for more]
Linden Tabletop Gaming  Pay What You Want

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Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules


Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
Mammoth Miniatures  Pay What You Want

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The Boshin War

The Boshin War


Boshin War: Wargaming The Japanese Civil War at Sea 1868-69 By David Manley A supplement for "Dahlgren and Columbiad" and A&AGE's "Iron and Fire" covering the naval side of the Boshin War, 1868-69. The supplement contains ship data for both sets of rules for all of the warships involved in the war, and a short campaign system that focusses on the essential aspects...   [click here for more]
Long Face Games  $7.09

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Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook


Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
onepagerules  $4.99

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Five Parsecs Mind Bullets

Five Parsecs Mind Bullets


This expansion pack for Five Parsecs From Home adds Psionics to the game, allowing you to recruit psionic characters as well as encounter them on the battle field.  Rules include 10 powers and added mechanics to integrate them into the campaign system, including character advancement.  You can use the rules for psionic characters only, opt only to add enemy psionics or of course use both options...   [click here for more]
Nordic Weasel Games  $2.99

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Civil Power by CSL

Civil Power by CSL


Civil Power is a tactical game that models mass civil disorter, riots and other violent urban phenomena.   One player will take command of the police/local authorities while the other player takes command of "the mob".  The game is asymmetrical in its means, motives and opportunities the Police player has discipline, firepower and esoteric technology while the Mob player has outrage, numbers and...   [click here for more]
Blue Panther LLC  $8.99

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Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis


This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
Precinct Omega Publishing  $17.00 $15.30

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Nightwatch: Terror and Treasure in the Dark Corners of the World

Nightwatch: Terror and Treasure in the Dark Corners of the World


NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen...   [click here for more]
P. Todoroff CCWC  $8.99

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Out of the Attic Issue #1

Out of the Attic Issue #1


The Out of the Attic contains out of print scenarios, articles, replays, and more! A VIEW FROM THE ATTIC - Words from the Editors by MMP BRING ON THE NIGHT - Learning the Night Rules Phase by Phase by J.R. VanMechelen SERIES REPLAY: SICILIAN MIDNIGHT - Battle of the Titans by Guy Chaney, Kevin Meyer, and Jim Turpin WHO RULES THE...   [click here for more]
Multi-Man Publishing  $8.00

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Basic Impetus 2

Basic Impetus 2


The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
Dadi&Piombo  $4.99

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All Hell Let Loose

All Hell Let Loose


Welcome to All Hell Let Loose! Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics! All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you...   [click here for more]
David Wasilewski  $21.26

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Action Stations: Atlantic -- Core Rules

Action Stations: Atlantic -- Core Rules


ACTION STATIONS: ATLANTIC --CORE RULES is a tactical naval wargame rules system set in the World War II era.  Individual warships (presented on counters at approx. 1/4500 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate several naval encounters, such as River Plate, the Rawalpindi incident, Denmark Strait, and others, involving German...   [click here for more]
Minden Games  $19.95

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Bengal Tiger (part I). Generic indian-style colonial infantry 1864-1880.

Bengal Tiger (part I). Generic indian-style colonial infantry 1864-1880.


The Russian advance in Asia could not but disturb the British Empire. For a long time, Afghanistan was a buffer between the two Empires. The British Empire is trying to subdue the Afghan emirs and make Afghanistan its protectorate. Imagine that you are an Indian or British nobleman who received a small detachment to raid Afghanistan or even "Russian" Asia. The author of the reconstructions tried...   [click here for more]
Vyacheslav Batalov  $9.00

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Bengal Tiger (part II). Generic Bengal lancers 1864-1880.

Bengal Tiger (part II). Generic Bengal lancers 1864-1880.


This colorful album complements the first part of the Generic Bengal Army. It is also possible to play with horse units only, or to send lancers to other continents - we think that publishing them as a separate album is a good idea. The artist tried to convey the spirit of the 1870s in the appearance of soldiers. Khaki uniforms are not yet widely used and are constantly combined with bright details...   [click here for more]
Vyacheslav Batalov  $5.00

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D-Day and Beyond

D-Day and Beyond


D-Day and Beyond, June 6, 1944 through May 19, 1945 D-Day, the largest amphibious invasion in history, opened the final chapter of the war in Europe with the landings on four Normandy beaches.  For almost a year, General Eisenhower balanced Allied resources and clashing subordinates as he slowly drove back Field Marshal Karl von Rundstedt’s forces, who struggled with Hitler to command his...   [click here for more]
Tiny Battle Publishing  $17.50 $15.00

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For Whom The Dice Rolls

For Whom The Dice Rolls


"For Whom The Dice rolls" is a set of innovative tabletop wargame rules for Brigade and Divisional battles in the Spanish Civil War. The basic unit for the game is the battalion, and battalion level tactics are the foundation of the game, within the structure of one or two brigades aside (although the system will cope with more and will function for multiple divisions) . The rules enable the early...   [click here for more]
Wargaming for Grown Ups  $21.24

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For Whom The Dice Rolls Resources

For Whom The Dice Rolls Resources


This is a resopurces pack for use with the Spanish Civil War land warfare rules "For Whom The Dice Rolls". It includes downloadable markers and command labales, together with two scenarios and sample force lists. Includes "Off Table Asset" cards for aircraft and long range bombardment, which can be printed on standard sized labels. ...   [click here for more]
Wargaming for Grown Ups  Pay What You Want

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Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28


Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
Mammoth Miniatures  Pay What You Want

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Stilicho: Last of the Romans

Stilicho: Last of the Romans


Game Design: Robert DeLeskie Map Art: Mark Mahaffey Hex number: 52 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients The Goths are marching on Rome! In Gaul, Vandals and Alans pour across the Rhine. Meanwhile, a usurper from...   [click here for more]
Hollandspiele  $13.00

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Tricks & Guns. A Five Parsecs expansion

Tricks & Guns. A Five Parsecs expansion


Whether you are looking for some shiny new hardware or want to fight more devious enemies, this pack has something for you. In this expansion for Five Parsecs From Home 2nd edition, you receive the following systems: * A new mechanic for finding and utilizing merchants of rare goods, with 10 new items to purchase like the Mk II dual pistol or high-velocity ammo. This option gives you more...   [click here for more]
Nordic Weasel Games  $2.99

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Blood in Space - 2nd Edition

Blood in Space - 2nd Edition


Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the eighteen...   [click here for more]
STUDIUM CMLXV  $8.00

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ASL Classic

ASL Classic


The ASL Classic contains scenarios, articles, and more! SQUAD LEADER CLINICS - Tips to Better Your ASL Play. By Jon Mishcon. FROM THE EDITORS - Why Classic ASL? By The Editors. 1987 ASL TOURNAMENT - The Greatest Tournament Scenarios Ever? By Jon Mishcon and Joe Suchar. ONE-HALF FP - The Incremental IFT Variant. By Jay Kaufman....   [click here for more]
Multi-Man Publishing  $8.00

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Action Stations: Convoy Module

Action Stations: Convoy Module


ACTION STATIONS: CONVOY MODULE is a World War II era module for use with Action Stations: Atlantic Core Rules, or Battleship Captain, 3rd. ed., which you must own to use this module. It adds hundreds of rated ship counters for various ship types, as well as scenarios involving convoys, armed merchant cruisers, and escorting warships. With this module,...   [click here for more]
Minden Games  $10.95

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Panzerschreck #18

Panzerschreck #18


PANZERSCHRECK #18 (Winter 2021) is a wargames magazine that contains three solitaire, complete games in this 94-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  CHARGE OF THE LIGHT BRIGADE (tactical level Crimean War, 1854), GUNFIGHT AT OK CORRAL (man-to-man game about the...   [click here for more]
Minden Games  $22.95

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Clash of Spears

Clash of Spears


Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
Fighting Hedgehog  $24.00 $19.00

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Impetus Warbook 1

Impetus Warbook 1


This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
Dadi&Piombo  $12.99

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FIELDS of BLOOD

FIELDS of BLOOD


Fields of Blood is an expansion to CLASH of Spears This expansion currently includes: Rules for designing solo scenarios and two ready to play solo scenarios Rules for fighting assaults on fortifications Rules for figthing engagements in urban areas Two new scenarios including an assault scenario New rules to add speacial skills to your characters This is a living document and as we add new material...   [click here for more]
Fighting Hedgehog  $5.00

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Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E


Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The Black...   [click here for more]
Nordic Weasel Games  $15.99

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Yaah! Magazine and Complete Wargame #14

Yaah! Magazine and Complete Wargame #14


This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move. Of course the gaming doesn't...   [click here for more]
Flying Pig Games  $18.00 $15.00

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