Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House... [click here for more]
The year is 1947, and World War II rages on with no end in sight.
Massive Axis war walkers stalk the fronts, pitted in furious, mortal battle with the Allied forces and those of the newly formed Sino-Soviet Union. Soldiers jet across the skies on rocketpacks and engage in desperate dogfights with mechanized foes. They fight over power -power over nations, power over people, and power over the precious... [click here for more]