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 Featured Product
TRENCH FOOT
by KD8QLN.Gaming

Stop flipping pages in your rulebook! TRENCH FOOT contains all of the rules you need to play within the 6 panesl of an 11" x 17" tri-fold brochure. As you might expect, TRENCH FOOT is an easy-to-grasp beer-and-pretzels wargame! Using 28 mm miniatures and a simpe points system, assemble and equip your squad to fight battles in virtually any conflict of the modern-era.

TRENCH FOOT
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 Hottest World War One
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 Newest Titles in This Section
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River in a Mountainous Landscape - I

River in a Mountainous Landscape - I


A lively river, carved deeply into the rocky landscape, and surrounded by densely wooded ridges; what's more, a mystery pool and a nice clandestine site for bivouacking - Isn't it the perfect playground for just another happy rafting party? Or, perhaps rather the sacred hunting ground of an otherwise peaceful people? It's another nice and totally innocent spot for you to have in store whenever their...   [click here for more]
3rd Supplement  $3.45

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River in a Mountainous Landscape – II

River in a Mountainous Landscape – II


A picturesque river following its peaceful course through a mountainous region where dense high forests alternate with tidy plantations, tended by proud and sturdy men doing an honest day's work? Or rather a rotten place where a human life is cheaper than that of a beech, and a perfect place for an ambush at that? It's another nice and totally innocent spot for you to have in store whenever their...   [click here for more]
3rd Supplement  $1.99

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River in a Mountainous Landscape – III

River in a Mountainous Landscape – III


A hidden crater lake fed by a lively mountain river and sheltered by near insurmountable cliffs; a path winding gradually up to a high plateau, revealing a great view. Is this a place of dreams, yielding the secret to legendary wealth? Or is it a deadly impasse that seals a man's doom? It's another nice and totally innocent spot for you to have in store whenever their quest takes your PCs through a...   [click here for more]
3rd Supplement  $1.99

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Two Roads to Choose From - I

Two Roads to Choose From - I


A majestic body of water glittering in the sun; two roads accompanying it, one along the floodplain, not always passable, and another one up the terrace, eroded and dangerous. Which road to follow? Is it a logistic decision depending on one's means of transport? Or is there more to it than just weather and road conditions? It's another nice and totally innocent spot for you to have in store whenever...   [click here for more]
3rd Supplement  $1.99

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Cobblestone 01 Game Mat 3x3

Cobblestone 01 Game Mat 3x3


Small size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $2.00

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Cobblestone 01 Game Mat 4x4

Cobblestone 01 Game Mat 4x4


Medium size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $4.00

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Cobblestone 01 Game Mat 6x4

Cobblestone 01 Game Mat 6x4


Large game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $6.00

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Cobblestone 02 Game Mat 3x3 Brown

Cobblestone 02 Game Mat 3x3 Brown


Small size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $2.00

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Cobblestone 02 Game Mat 4x4 Brown

Cobblestone 02 Game Mat 4x4 Brown


Medium size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $4.00

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Cobblestone 03 Game Mat 6x4 Dark Grey

Cobblestone 03 Game Mat 6x4 Dark Grey


Large game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). 250 dpi. High level of details. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ...   [click here for more]
3SIXES  $6.00

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Coblestone 02 Game Mat 6x4 Brown

Coblestone 02 Game Mat 6x4 Brown


Large game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.). We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $6.00

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Grass Field Game Mat 02 6x4

Grass Field Game Mat 02 6x4


Large game mat. Perfect for any sci-fi, fantasy, medieval, WWI, WWII wargaming or RPG system (Age of Sigmar, D&D, Bolt Action, WH 40k, etc). 300 dpi. High level of details. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ...   [click here for more]
3SIXES  $4.00

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Grass Field Game Mat set 6x4

Grass Field Game Mat set 6x4


Large game mat. Perfect for any sci-fi, fantasy, medieval, WWI, WWII wargaming or RPG system (Age of Sigmar, D&D, Bolt Action, WH 40k, etc). Set contain Grass Field mat in two versions: with and without road. 300 dpi. High level of details. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ...   [click here for more]
3SIXES  $6.00

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Sci-Fi Urban Game Mat 6x4

Sci-Fi Urban Game Mat 6x4


Large game mat. Perfect for any sci-fi, postapocaliptic or WWII game system. 250 dpi. High level of details. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ...   [click here for more]
3SIXES  $6.00

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Last War: Bacon.Cabin.Magic.

Last War: Bacon.Cabin.Magic.


War Never Ends New content to carry into the endless trenches of Forbidden Psalm: The Last War. This is an expansion, core rules are required to play. Prepare for the fog! In this expansion you will find: 9 8 new Bunker Upgrades 9+1 new Secret Weapons of War 4 new Mercenaries 1 new monster, Flare Phantoms 1 Special Mission. Operation BACON.CABIN.MAGIC Last...   [click here for more]
400 Billion Suns  $4.25 $3.33

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Last War: Flank Work

Last War: Flank Work


War With a Side of War A side mission system for sending spare crew models on special sorties for unique rewards!  Formatted to fit on a single playing card (2.5" x 3.5")! For use in any Last War game where you may want to field a smaller number of models (such as a 3 or 4 player game). 12 rewards including 8 unique items, weapons and balloons! Last War is a small-scale Skirmish...   [click here for more]
400 Billion Suns  $0.99 $0.66

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Last War: High.Devil.Iron.Horse.

Last War: High.Devil.Iron.Horse.


War Never Ends Redux New content for scavengers of the endless trenches of Forbidden Psalm: The Last War. This is an expansion, core rules are required to play. Prepare for the fog! In this expansion you will find: 10 New Manuscripts, both Sanctified and Heathen 3 Rifle Attachments and 7 new types of Bayonets Bayonet Drill for your models 4 new...   [click here for more]
400 Billion Suns  $4.25 $3.33

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Archibald, Certainly Not!

Archibald, Certainly Not!


Archibald, Certainly Not! is a game of World War One aerial combat focused on fun and playability. The game can be played on any table, completely free of hexes and hex mats using garden variety six sided dice. Additionally there is almost no tracking of altitude or excessive clutter. Archibald’s clean mechanics lead to great fun and the feel of aerial combat during the Great War (minus the sheer...   [click here for more]
4P Press  $14.99 $12.99

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H.G. Wells' Floor Games

H.G. Wells' Floor Games


     Before Wells wrote Little Wars, he created what some would consider to be a sort of companion book to it.  Published in 1912, Floor Games instructs creative children of all ages on some very imaginative activities for rainy days... or even sunny ones.      This edition includes the photos from the original publication and faithfully retains the integrity of the antique font. ...   [click here for more]
5Realms Publishing  Pay What You Want

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Two Poilus/Mail Call

Two Poilus/Mail Call


This full-color image of two World War I French infantrymen receiving mail in camp is provided in JPG format at 300 dpi and 2,258 x 2,877 pixels. It is suitable for a wide variety of publishing projects and is formatted so as to be especially useful as a full-page or cover illustration. A purchaser of this image is granted non-exclusive right to use it in any personal or commercial products they...   [click here for more]
A.R.T. (Art Resources for Tabletop)  $2.99

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Freikorps und Spartacist

Freikorps und Spartacist


Freikorps und Spartacist At the end of the First World War, civil war erupted across Germany between Left Wing forces and reactionary forces of the Right - the Freikorps. As thousands of heavily armed and disgruntled troops returned from the Front - viscious fighting flared in cities and towns across Germany between rival groups keen to shape the future of the nation. These rules...   [click here for more]
AB One Games  $12.00

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Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition


Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover not only gunnery...   [click here for more]
Admiralty Trilogy Group  $18.00

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Fear God & Dread Nought 2nd Edition Player’s Handbook

Fear God & Dread Nought 2nd Edition Player’s Handbook


The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes.             This...   [click here for more]
Admiralty Trilogy Group  $2.50

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FG&DN 2nd ed Jutland Form 10s

FG&DN 2nd ed Jutland Form 10s


This product provides illustrated Form 10s for players who wish to play all or part of the Battle of Jutland, the largest naval battle of the Great War, and Dogger Bank, the fist major engagement of the war.. It is not a stand-alone product, and the players will need a copy of the rules for Fear God & Dread Nought (FG&DN) 2nd edition, an Admiralty Trilogy-series tactical...   [click here for more]
Admiralty Trilogy Group  $12.00

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FG&DN 2nd Edition Jumpstart

FG&DN 2nd Edition Jumpstart


This free Fear God & Dread Nought 2nd edition Jumpstartbooklet includes a learning scenario and an abbreviated rules set that allows players to try out the rules. It is not a complete rules set. ...   [click here for more]
Admiralty Trilogy Group   FREE 

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High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet


The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey.             This second edition of the Annexes has corrected...   [click here for more]
Admiralty Trilogy Group  $17.00

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High Seas Fleet, 2nd Edition Scenario Booklet

High Seas Fleet, 2nd Edition Scenario Booklet


      High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.        This second edition...   [click here for more]
Admiralty Trilogy Group  $17.00

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Naval SITREP #14 (April 1998)

Naval SITREP #14 (April 1998)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #14 was published in April of 1998. Table of contents:   CaS Scenario: Gunboat Diplomacy British Bangor Minesweepers in Japanese...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #15 (October 1998)

Naval SITREP #15 (October 1998)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #15 was published in October of 1998. Table of contents:   CaS Scenario: The Battle of Pala Passage          After-Action Report...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #16 (April 1999)

Naval SITREP #16 (April 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #16 was published in April of 1999. Table of contents:   Harpoon Missile Seeker Note Six Months of American Airpower Operation Hula - The...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #17 (October 1999)

Naval SITREP #17 (October 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #17 was published in October of 1999. Table of contents:   WW II Bomb Loads CaS Scenario: Cape Spartivento á la Française The Development...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #18 (April 2000)

Naval SITREP #18 (April 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #18 was published in April of 2000. Table of contents:   CaS Scenario: Midway Cruiser Action Harpoon Aircraft Gun Attack Strengths,...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #19 (October 2000)

Naval SITREP #19 (October 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #19 was published in October of 2000. Table of contents:   New Naval Gun Systems CaS Scenario: To Light the Torch Referee’s Comments...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #20 (April 2001)

Naval SITREP #20 (April 2001)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.    The Naval SITREP Issue #20 was published in April of 2001. Table of contents:   Harpoon Scenario: Testing UNFOR The Japanese-Australian Alliance New...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #21 (October 2001)

Naval SITREP #21 (October 2001)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.    The Naval SITREP Issue #21 was published in October of 2001. Table of contents:   The FG&DN Gunnery System: Why Divide by Two? Harpoon Scenario:...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #22 (April 2002)

Naval SITREP #22 (April 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #22 was published in April of 2002. Table of contents: FG&DN Scenario: The Battle of Valparaiso New Slant on the Battle of Cape Spada...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #23 (October 2002)

Naval SITREP #23 (October 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #23 was published in October of 2002. Table of contents:   CaS Scenario: Fight for the Fjord HMS Nottingham Grounds Harpoon...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #24 (April 2003)

Naval SITREP #24 (April 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #24 was published in April of 2003. Table of contents:   CaS Scenario: Operation Tembu New Faces in the Russian Fleet The UCAV Arrives...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #25 (October 2003)

Naval SITREP #25 (October 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #25 was published in October of 2003. Table of contents:   CaS Scenario: Full Force Z NATO Designations for New Russian Aircraft The...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #26 (April 2004)

Naval SITREP #26 (April 2004)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #26 was published in April of 2004. Table of contents:   Ubisoft Press Release Harpoon Designers’ Press Release FG&DN...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #27 (October 2004)

Naval SITREP #27 (October 2004)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #27 was published in October of 2004. Table of contents:   Harpoon Scenario: Taiwan Tripwire Annex A - Ships for Taiwan Tripwire An...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #28 (April 2005)

Naval SITREP #28 (April 2005)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #28 was published in April of 2005. Table of contents:   WW II Database for Harpoon II and III CaS Scenario: The Admirals Act...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #29 (October 2005)

Naval SITREP #29 (October 2005)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #29 was published in October of 2005. Table of contents:   New GHQ  Releases New Viking Forge Ship Releases New Figurehead Ship Releases...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #30 (April 2006)

Naval SITREP #30 (April 2006)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #30 was published in April of 2006. Table of contents:   New GHQ  Releases New Viking Forge Ship Releases New Figurehead Ship Releases CaS...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #31 (October 2006)

Naval SITREP #31 (October 2006)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #31 was published in October of 2006. Table of contents:   Three WW II US Subs Found German WW II Carrier Found The Attack on INS Hanit  ...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #32 (April 2007)

Naval SITREP #32 (April 2007)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #32 was published in April of 2007. Table of contents:   CaS Scenario: Balearic Belligerents Annexes for Balearic Belligerents Iran’s...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #33 (October 2007)

Naval SITREP #33 (October 2007)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #33 was published in October of 2007. Table of contents:   German Anti-Aircraft Guns in World War One Annex C of German AA guns of WW I Harpoon...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #34 (April 2008)

Naval SITREP #34 (April 2008)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #34 was published in April of 2008. Table of contents:   Old Enemies Found (Sydney and Kormoran) Baltic Intrigue scenario referee’s...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #35 (October 2008)

Naval SITREP #35 (October 2008)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #35 was published in October of 2008. Table of contents:   Harpoon Scenario: Taiwan Skirmish Merchant Ships for Taiwan Skirmish Ships...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #36 (April 2009)

Naval SITREP #36 (April 2009)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #36 was published in April of 2009. Table of contents: Dave Arneson 1947 - 2009 CaS Scenario: Escalation Annex A Ships for Escalation...   [click here for more]
Admiralty Trilogy Group  $3.00

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  Sea Wolves Solitaire - Battle of the Atlantic 1939-1942