Title |
Publisher ▲ |
Price |
A lively river, carved deeply into the rocky landscape, and surrounded by densely wooded ridges; what's more, a mystery pool and a nice clandestine site for bivouacking - Isn't it the perfect playground for just another happy rafting party? Or, perhaps rather the sacred hunting ground of an otherwise peaceful people?
It's another nice and totally innocent spot for you to have in store whenever their... [click here for more] |
3rd Supplement |
$3.45
|
A picturesque river following its peaceful course through a mountainous region where dense high forests alternate with tidy plantations, tended by proud and sturdy men doing an honest day's work? Or rather a rotten place where a human life is cheaper than that of a beech, and a perfect place for an ambush at that?
It's another nice and totally innocent spot for you to have in store whenever their... [click here for more] |
3rd Supplement |
$1.99
|
A hidden crater lake fed by a lively mountain river and sheltered by near insurmountable cliffs; a path winding gradually up to a high plateau, revealing a great view. Is this a place of dreams, yielding the secret to legendary wealth? Or is it a deadly impasse that seals a man's doom? It's another nice and totally innocent spot for you to have in store whenever their quest takes your PCs through a... [click here for more] |
3rd Supplement |
$1.99
|
A majestic body of water glittering in the sun; two roads accompanying it, one along the floodplain, not always passable, and another one up the terrace, eroded and dangerous. Which road to follow? Is it a logistic decision depending on one's means of transport? Or is there more to it than just weather and road conditions?
It's another nice and totally innocent spot for you to have in store whenever... [click here for more] |
3rd Supplement |
$1.99
|
Small size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ... [click here for more] |
3SIXES |
$2.00
|
Medium size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ... [click here for more] |
3SIXES |
$4.00
|
Large game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ... [click here for more] |
3SIXES |
$6.00
|
Small size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ... [click here for more] |
3SIXES |
$2.00
|
Medium size game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ... [click here for more] |
3SIXES |
$4.00
|
Large game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
250 dpi. High level of details.
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish.
... [click here for more] |
3SIXES |
$6.00
|
Large game mat. Perfect for any kind of game (fantasy, sci-fi, postapocaliptic, WWII, etc.).
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ... [click here for more] |
3SIXES |
$6.00
|
Large game mat. Perfect for any sci-fi, fantasy, medieval, WWI, WWII wargaming or RPG system (Age of Sigmar, D&D, Bolt Action, WH 40k, etc).
300 dpi. High level of details.
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ... [click here for more] |
3SIXES |
$4.00
|
Large game mat. Perfect for any sci-fi, fantasy, medieval, WWI, WWII wargaming or RPG system (Age of Sigmar, D&D, Bolt Action, WH 40k, etc).
Set contain Grass Field mat in two versions: with and without road.
300 dpi. High level of details.
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ... [click here for more] |
3SIXES |
$6.00
|
Large game mat. Perfect for any sci-fi, postapocaliptic or WWII game system.
250 dpi. High level of details.
We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ... [click here for more] |
3SIXES |
$6.00
|
War Never Ends
New content to carry into the endless trenches of Forbidden Psalm: The Last War.
This is an expansion, core rules are required to play.
Prepare for the fog! In this expansion you will find:
9 8 new Bunker Upgrades
9+1 new Secret Weapons of War
4 new Mercenaries
1 new monster, Flare Phantoms
1 Special Mission. Operation BACON.CABIN.MAGIC
Last... [click here for more] |
400 Billion Suns |
$4.25 $3.33
|
War With a Side of War
A side mission system for sending spare crew models on special sorties for unique rewards! Formatted to fit on a single playing card (2.5" x 3.5")!
For use in any Last War game where you may want to field a smaller number of models (such as a 3 or 4 player game).
12 rewards including 8 unique items, weapons and balloons!
Last War is a small-scale Skirmish... [click here for more] |
400 Billion Suns |
$0.99 $0.66
|
War Never Ends Redux
New content for scavengers of the endless trenches of Forbidden Psalm: The Last War.
This is an expansion, core rules are required to play.
Prepare for the fog! In this expansion you will find:
10 New Manuscripts, both Sanctified and Heathen
3 Rifle Attachments and 7 new types of Bayonets
Bayonet Drill for your models
4 new... [click here for more] |
400 Billion Suns |
$4.25 $3.33
|
Archibald, Certainly Not! is a game of World War One aerial combat focused on fun and playability. The game can be played on any table, completely free of hexes and hex mats using garden variety six sided dice. Additionally there is almost no tracking of altitude or excessive clutter. Archibald’s clean mechanics lead to great fun and the feel of aerial combat during the Great War (minus the sheer... [click here for more] |
4P Press |
$14.99 $12.99
|
Before Wells wrote Little Wars, he created what some would consider to be a sort of companion book to it. Published in 1912, Floor Games instructs creative children of all ages on some very imaginative activities for rainy days... or even sunny ones.
This edition includes the photos from the original publication and faithfully retains the integrity of the antique font. ... [click here for more] |
5Realms Publishing |
Pay What You Want
|
This full-color image of two World War I French infantrymen receiving mail in camp is provided in JPG format at 300 dpi and 2,258 x 2,877 pixels. It is suitable for a wide variety of publishing projects and is formatted so as to be especially useful as a full-page or cover illustration.
A purchaser of this image is granted non-exclusive right to use it in any personal or commercial products they... [click here for more] |
A.R.T. (Art Resources for Tabletop) |
$2.99
|
Freikorps und Spartacist
At the end of the First World War, civil war erupted across Germany between Left Wing forces and reactionary forces of the Right - the Freikorps. As thousands of heavily armed and disgruntled troops returned from the Front - viscious fighting flared in cities and towns across Germany between rival groups keen to shape the future of the nation. These rules... [click here for more] |
AB One Games |
$12.00
|
Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover not only gunnery... [click here for more] |
Admiralty Trilogy Group |
$18.00
|
The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes.
This... [click here for more] |
Admiralty Trilogy Group |
$2.50
|
This product provides illustrated Form 10s for players who wish to play all or part of the Battle of Jutland, the largest naval battle of the Great War, and Dogger Bank, the fist major engagement of the war.. It is not a stand-alone product, and the players will need a copy of the rules for Fear God & Dread Nought (FG&DN) 2nd edition, an Admiralty Trilogy-series tactical... [click here for more] |
Admiralty Trilogy Group |
$12.00
|
This free Fear God & Dread Nought 2nd edition Jumpstartbooklet includes a learning scenario and an abbreviated rules set that allows players to try out the rules. It is not a complete rules set. ... [click here for more] |
Admiralty Trilogy Group |
FREE
|
The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey.
This second edition of the Annexes has corrected... [click here for more] |
Admiralty Trilogy Group |
$17.00
|
High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.
This second edition... [click here for more] |
Admiralty Trilogy Group |
$17.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #14 was published in April of 1998. Table of contents:
CaS Scenario: Gunboat Diplomacy
British Bangor Minesweepers in Japanese... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #15 was published in October of 1998. Table of contents:
CaS Scenario: The Battle of Pala Passage
After-Action Report... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #16 was published in April of 1999. Table of contents:
Harpoon Missile Seeker Note
Six Months of American Airpower
Operation Hula - The... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #17 was published in October of 1999. Table of contents:
WW II Bomb Loads
CaS Scenario: Cape Spartivento á la Française
The Development... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #18 was published in April of 2000. Table of contents:
CaS Scenario: Midway Cruiser Action
Harpoon Aircraft Gun Attack Strengths,... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #19 was published in October of 2000. Table of contents:
New Naval Gun Systems
CaS Scenario: To Light the Torch
Referee’s Comments... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #20 was published in April of 2001. Table of contents:
Harpoon Scenario: Testing UNFOR
The Japanese-Australian Alliance
New... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #21 was published in October of 2001. Table of contents:
The FG&DN Gunnery System: Why Divide by Two?
Harpoon Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #22 was published in April of 2002. Table of contents:
FG&DN Scenario: The Battle of Valparaiso
New Slant on the Battle of Cape Spada... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #23 was published in October of 2002. Table of contents:
CaS Scenario: Fight for the Fjord
HMS Nottingham Grounds
Harpoon... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #24 was published in April of 2003. Table of contents:
CaS Scenario: Operation Tembu
New Faces in the Russian Fleet
The UCAV Arrives... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #25 was published in October of 2003. Table of contents:
CaS Scenario: Full Force Z
NATO Designations for New Russian Aircraft
The... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #26 was published in April of 2004. Table of contents:
Ubisoft Press Release
Harpoon Designers’ Press Release
FG&DN... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #27 was published in October of 2004. Table of contents:
Harpoon Scenario: Taiwan Tripwire
Annex A - Ships for Taiwan Tripwire
An... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #28 was published in April of 2005. Table of contents:
WW II Database for Harpoon II and III
CaS Scenario: The Admirals Act... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #29 was published in October of 2005. Table of contents:
New GHQ Releases
New Viking Forge Ship Releases
New Figurehead Ship Releases... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #30 was published in April of 2006. Table of contents:
New GHQ Releases
New Viking Forge Ship Releases
New Figurehead Ship Releases
CaS... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #31 was published in October of 2006. Table of contents:
Three WW II US Subs Found
German WW II Carrier Found
The Attack on INS Hanit ... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #32 was published in April of 2007. Table of contents:
CaS Scenario: Balearic Belligerents
Annexes for Balearic Belligerents
Iran’s... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #33 was published in October of 2007. Table of contents:
German Anti-Aircraft Guns in World War One
Annex C of German AA guns of WW I
Harpoon... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #34 was published in April of 2008. Table of contents:
Old Enemies Found (Sydney and Kormoran)
Baltic Intrigue scenario referee’s... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #35 was published in October of 2008. Table of contents:
Harpoon Scenario: Taiwan Skirmish
Merchant Ships for Taiwan Skirmish
Ships... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #36 was published in April of 2009. Table of contents:
Dave Arneson 1947 - 2009
CaS Scenario: Escalation
Annex A Ships for Escalation... [click here for more] |
Admiralty Trilogy Group |
$3.00
|