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CONTINENTS IN TURMOIL, WARGAMING BATTLES IN EUROPE AND THE AMERICAS 1792 - 1826

CONTINENTS IN TURMOIL, WARGAMING BATTLES IN EUROPE AND THE AMERICAS 1792 - 1826


Continents in Turmoil are for wargaming battles set in Europe and The Americas from 1792 (French Revolutionary Wars) to 1826 (Peruvian War of Independence), in a casual and engaging manner. These rules also enable players to use Imagni-nation armies set between these dates. A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After...   [click here for more]
Nigel Emsen  Pay What You Want

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Gunpowder Period

Gunpowder Period


The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in use. There are many very good rule sets aimed at a specific period in the hobby which provide a detailed...   [click here for more]
Nigel Emsen  Pay What You Want

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Proelium

Proelium


Welcome to Hordes of Models and Buckets of Dice Fast and enjoyable rules for playing wargames battles in the Biblical, Ancient, Dark Ages, Mediveal, Italian Wars, Gunpowder Period, English Civil War , Renaissance, Seven Years War, American War of Independance, Napoleonic Wars, American Civil War, Franco Prussian War, Victorian Period Wars, The Great War, Interwar Years and Gangland wars, World War...   [click here for more]
Nigel Emsen  Pay What You Want

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Colts and Arrows

Colts and Arrows


Colts and Arrows are very simple and quick western skirmish wargame rules, designed to be played in less than an hour. Game is played on squares. Each square is about 2” – 4” inches depending on the size of the models being used. Game is about collecting the most gold. The Character that has any hits left at the end of game and has the most gold is the winner....   [click here for more]
Nigel Emsen   FREE 

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Colonialism to Revolution (Fast play rules for 1870 – 1927 Grand Army Battles.)

Colonialism to Revolution (Fast play rules for 1870 – 1927 Grand Army Battles.)


These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped...   [click here for more]
Nigel Emsen  Pay What You Want

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Colonialism to Revolution (Game Cards - Common)

Colonialism to Revolution (Game Cards - Common)


These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped...   [click here for more]
Nigel Emsen   FREE 

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Oak Warriors (Rules, QRS and tokens for the Age of Sail)

Oak Warriors (Rules, QRS and tokens for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats America (Rules for the Age of Sail)

Oak Warriors Flats America (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats British (Rules for the Age of Sail)

Oak Warriors Flats British (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

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Oak Warriors Flats French (Rules for the Age of Sail)

Oak Warriors Flats French (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

Add to Wargame Vault Order  
Oak Warriors Flats Pirates (Rules for the Age of Sail)

Oak Warriors Flats Pirates (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

Add to Wargame Vault Order  
Oak Warriors Flats Russia (Rules for the Age of Sail)

Oak Warriors Flats Russia (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

Add to Wargame Vault Order  
Oak Warriors Flats Spanish (Rules for the Age of Sail)

Oak Warriors Flats Spanish (Rules for the Age of Sail)


These rules enable fast play games set in the Age of Sail. Optional rules are included to cover early steam ships. These rules can be used with any models. The required templates are available as a separate free download. The rules provide an engaging and interactive game with the correct period feel. The system enables players to interrupt their opponent's actions so both players are fully engaged...   [click here for more]
Nigel Emsen  Pay What You Want

Add to Wargame Vault Order  
Colonialism to Revolution (Game Cards - Nation Set 1)

Colonialism to Revolution (Game Cards - Nation Set 1)


These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped...   [click here for more]
Nigel Emsen   FREE 

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Colonialism to Revolution (Game Cards - Nation Set 2)

Colonialism to Revolution (Game Cards - Nation Set 2)


These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped...   [click here for more]
Nigel Emsen   FREE 

Buy Now  
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