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Naval SITREP #56 (April 2019)

Naval SITREP #56 (April 2019)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #56 was published in April of 2019. Table of contents: Features: Naval Combat Systems in Harpoon   Russian...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #55 (October 2018)

Naval SITREP #55 (October 2018)


The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREPIssue #55 was published in October of 2018. Table of contents: Features: HarpoonScenario: Convoy to Yemen, including annexes...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #54 (April 2018)

Naval SITREP #54 (April 2018)


The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREPIssue #54 was published in April of 2018. Table of contents: North Korea’s Armed Forces ... Just in Case Annex A - North Korean Ships...   [click here for more]
Admiralty Trilogy Group  $3.00

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On to Richmond

On to Richmond


The classic American Civil War rules set, available again in a slightly updated version. In addition to the classic ACW rules set, this edition includes variants for the Napoleonci Wars, the Franco Prussian War, the Crimean War and even Ancients! Also included are 4 scenarios, an outline for a campaign system, and tactical primer. ...   [click here for more]
Scale Creep Miniatures  $20.00

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.64

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
Long Face Games  $16.32

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Fistful of Lead: Tales of Horror

Fistful of Lead: Tales of Horror


Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. This is not a stand alone game. You will need a copy of Fistful of Lead Core rules or Fistful of Lead: Galactic Heroes to play. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6...   [click here for more]
Jaye Wiley  $5.99

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Napoleon's Hussars. 4th,5th,6th,7th & 9th regiments + pretend historic 1st & 2nd Google Hussars ++ regiments

Napoleon's Hussars. 4th,5th,6th,7th & 9th regiments + pretend historic 1st & 2nd Google Hussars ++ regiments


Walkerloo 1:32 scale DIY miniatures. Expressive illustrations for war gaming, toy playing and nice displays... 10 Different Figures with 7 regimental variations :4eme,5eme,6eme.7eme,9eme regiments of French Hussars in late Napoleonic period with tall 'roleau' shako's. This unit also comes with two fantasy pretend historic Google Hussar 1&2 regiments for special deployment in the Battle...   [click here for more]
Walkerloo Toy Soldiers  $4.95

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An Infamous Traffic

An Infamous Traffic


An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly...   [click here for more]
Hollandspiele  $13.00

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For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses

For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period. The rules are “period specific”...   [click here for more]
Real Time Wargames  $6.42

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.42

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
Long Face Games  $12.85

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $12.00

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A Gentleman's War

A Gentleman's War


A Gentleman’s War is a simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. Our model soldiers are very brave, obedient, and...   [click here for more]
Pulp Action Library  $19.99

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Pulp Alley - PDF

Pulp Alley - PDF


The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
Pulp Alley  $9.99

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The Soo Line

The Soo Line


Game Design: Tom Russell Art: Ilya Kudriashov Hex Number: 37 Duration: 45 minutes Players: 3 - 5 Solitaire Suitability: Low Theme: Trains The Soo Line is a train game set in Michigan’s Upper Peninsula. As in many such games, the players...   [click here for more]
Hollandspiele  $12.00

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Dutch Barn Paper Model

Dutch Barn Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on...   [click here for more]
Dave Graffam Models  $1.95 $1.00

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played...   [click here for more]
Admiralty Trilogy Group  $3.00

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $16.00

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Smooth&Rifled

Smooth&Rifled


Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
Dadi&Piombo  $11.99

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results...   [click here for more]
Morningstar Productions  $5.00

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What Luck Cards - Free PDF

What Luck Cards - Free PDF


A combined deck of What Luck and Cameo cards for A Gentleman's War. The cards are alrady included in the Gentleman's War PDF, ...   [click here for more]
Pulp Action Library  Pay What You Want

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Flying Lead

Flying Lead


You'd better duck... Lead is Flying! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you...   [click here for more]
Ganesha Games  $8.00

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A Gentleman's War - QRF pages

A Gentleman's War - QRF pages


These are the QRF fpages from A Gentleman’s War as a separate download. ...   [click here for more]
Pulp Action Library  Pay What You Want

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To the Last Gaiter Button - Wargame and Campaign Rules for the Imperial Phase of the Franco-Prussian War

To the Last Gaiter Button - Wargame and Campaign Rules for the Imperial Phase of the Franco-Prussian War


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. The game covers the opening phase of the Franco-Prussian War from mid-July to end of September. The mobilisation of the armies are key as the French are far more ready for war, though in fact not down to the...   [click here for more]
Real Time Wargames  $10.00

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese...   [click here for more]
Admiralty Trilogy Group  $14.00

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Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF


Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
Pulp Alley  $9.99

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Impetus Magazine #1

Impetus Magazine #1


Impetus Magazine #1 (March 2015) Contents Raphia 217BC (Impetus Scenario), Storming Impetus (official supplement for assaulting fortifications), Gaming the Last Samurai with Smooth&Rifled, Impetus at Cancon, Size Matters (Raesena and Hastings with tons of figs), The Overthrow (scenario for Lords&Servants), Waiting for Baroque (anticipating the new set), Battle at the River (scenario for...   [click here for more]
Dadi&Piombo  $2.99

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Blood & Sand - Wargames Rules for the Madhist Rules in the Soudan

Blood & Sand - Wargames Rules for the Madhist Rules in the Soudan


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Madhist Wars, with the rules allowing battles for either early or late war confrontations. The rules are “period specific”...   [click here for more]
Real Time Wargames  $6.42

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Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
Admiralty Trilogy Group  $3.00

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Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion


Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
Pulp Alley  $9.99

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6mm Houses set 2

6mm Houses set 2


Second wave of 6mm building sets, enough to create a small town.This set contains 20 buildings with 3-story 2-story and single-story houses. This set also contains ground texture set for your buildings. Check the previews!!! ...   [click here for more]
IliadaGameStudio  $3.00 $2.50

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6mm Houses set 1

6mm Houses set 1


6mm building sets enough to create a small town.This set contains 18 buildings. Check the previews. ...   [click here for more]
IliadaGameStudio  $3.00

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
Nordic Weasel Games  $12.99

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $12.85

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Mermaid Tavern Paper Model

Mermaid Tavern Paper Model


This paper model kit is easy to assemble, requiring just 6 or 7 cardstock paper sheets to print on (110 lb. or 199gsm matte stock recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. For better results, a foamcore base can be used. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting...   [click here for more]
Dave Graffam Models  $4.95 $1.00

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The New Zealand Wars - Skirmish Rules and Campaign Rules for the Waikato War

The New Zealand Wars - Skirmish Rules and Campaign Rules for the Waikato War


The New Zealand Wars; The Waikato Wars and Campaign Rules This publication is to help wargames with the New Zealand Wars especially with the Waikato War that started in 1863. It gives you not only a set of rules for skirmish wargming the invasion of the Waikato, but also a set of wargaming rules for a campaign in that period that could be modified for all periods during the New...   [click here for more]
Wyndham Productions  $7.00

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This Guilty Land

This Guilty Land


Game Design: Tom Russell Art: Cole Wehrle Hex Number: 36 Duration: 45 minutes Players: 2 Solitaire Suitability: High Theme: Politics I, John Brown, am now quite certain that the crimes of this guilty land can never be purged away but by blood. This Guilty...   [click here for more]
Hollandspiele  $12.00

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War of the Pacific

War of the Pacific


War of the Pacific By David Manley A campaign system, ship data and brief campaign history covering the War of the Pacific, 1879-1883 between Chile, Peru and Bolivia, dsigned for use with “Dahlgren and Columbiad”, and also with A&AGE’s “Iron and Fire”. Ship data for the complete Peruvian and Chilean fleets is provided ...   [click here for more]
Long Face Games  $8.34

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Fistful of Lead: Reloaded

Fistful of Lead: Reloaded


Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
Jaye Wiley  $9.99

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Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow...   [click here for more]
Majestic Twelve Games  $16.95 $11.30

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Iron & Steam

Iron & Steam


Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii...   [click here for more]
Autodidact-O-Saurus  Pay What You Want

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00

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From Shako to Coal Scuttle

From Shako to Coal Scuttle


From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units and artillery units representing the entire...   [click here for more]
Nordic Weasel Games  $9.99

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What Luck Cards

What Luck Cards


A combined deck of What Luck and Cameo cards for A Gentleman's War. ...   [click here for more]
Pulp Action Library  $14.99

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Waterloo Style Buildings

Waterloo Style Buildings


Waterloo Style Buildings This paper model set (High Quality PDF file) of the Waterloo style buildings. The set included PDF-file: A4 (16 sheets) and Letter (16 sheets). Multi layer PDF-file - 3 walls textures; - 3 sets of the windows; - 3 roof covering textures;...   [click here for more]
WargamePrint  $11.00 $9.00

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6mm Buildings Set 3

6mm Buildings Set 3


This set contains a church with a garden a small train station and buildings with shopping floors with different colors. Check the previews!!! ...   [click here for more]
IliadaGameStudio  $3.00 $2.50

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Pulp Alley: Perilous Island Campaign

Pulp Alley: Perilous Island Campaign


A thrill-packed Pulp Alley campaign in PDF format. THE CAMPAIGN – Embark on an adventure of global scale to find the mysterious Perilous Island. This challenging campaign is sure to test your characters to their limits! Prepare for PERILOUS ISLAND! DOMINION – New perks such as Dark Pact, Overlord, and Ancient Sect open strange portals...   [click here for more]
Pulp Alley  $9.99

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