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Hermit's Hutch Paper Model
by Dave Graffam Models

Need a lot of great-looking terrain without a big investment? Fold-up card models could be the answer for you. Dave Graffam Models kits like this Hermit's Hutch are designed to be easy to print and assemble, and this one includes multiple skins so you can print it several times, each with a different appearance.

Hermit's Hutch Paper Model
 
 Hottest American Civil War
 
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S&SN Counters - Ferrys, Rams, Torpedo Boats & Sailing Vessels

S&SN Counters - Ferrys, Rams, Torpedo Boats & Sailing Vessels


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 3 sheets includes 113 counters. ...   [click here for more]
David Brandon  $3.45

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Gaines's Mill

Gaines's Mill


Game Design: Tom Russell Art: Ilya Kudriashov Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High Clever die-roll activation and stack of steps combat! Blood Before Richmond is a series of games recreating some of the Seven Days Battles fought between George B. McClellan’s Army of the Potomac and the Confederate Army of Northern Virginia,...   [click here for more]
Tiny Battle Publishing  $4.00

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S&SN Counters - Paddle Gunboats & Steamers

S&SN Counters - Paddle Gunboats & Steamers


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 5 sheets includes 173 counters. ...   [click here for more]
David Brandon  $5.65

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PFB Rowing Boat

PFB Rowing Boat


Introducing the Pirate Fleet Builder: Rowing boat. Ideal for roleplaying or wargames. Combine with paper, plastic or metal miniatures. INCLUDES Small rowing boat (4") Rowing oars Removeable sitting inlay Color and texture skin variations PRINT, BUILD and GO! All the Pirate Fleet Builder sets come in one or more PDF files, which you can print and build as many...   [click here for more]
Papierschnitzel  $1.00

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Shouting the Battle Cry of Freedom

Shouting the Battle Cry of Freedom


Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simu­lating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players maneuver brigades and batteries, alternating...   [click here for more]
Nemo Lionikis  $14.99

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S&SN Counters - Tinclads & Transports

S&SN Counters - Tinclads & Transports


Miniature ships look great on the table but are expensive to collect and are limited by what is available. Now you can field every vessel that is included in Sail and Steam Navies. These counters can be printed on full sheet labels in 8 1/2 in. by 11 in. or A4 size in full color 300 DPI. This set of 4 sheets includes 175 counters. ...   [click here for more]
David Brandon  $3.45

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MWAN Volume 5, Number 5 (#27)

MWAN Volume 5, Number 5 (#27)


MWAN Vol. 5, Number 5 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thlnglum) 4- The Blue and The Gray (Stephen A. Thomas) 6- An Outing With a WWII Re-enactment Group (Kevin Fitzpatrick) 8- Black Powder (Complete Skirmish Rules...   [click here for more]
Don Perrin  $2.00

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On to Richmond

On to Richmond


The classic American Civil War rules set, available again in a slightly updated version. In addition to the classic ACW rules set, this edition includes variants for the Napoleonci Wars, the Franco Prussian War, the Crimean War and even Ancients! Also included are 4 scenarios, an outline for a campaign system, and tactical primer. ...   [click here for more]
Scale Creep Miniatures  $20.00

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ACW Gamer: The Ezine-Issue 17, Winter 2018 - ACWG17

ACW Gamer: The Ezine-Issue 17, Winter 2018 - ACWG17


A 37 page PDF Featuring: Johnny Con Osprey's Sharpshooting Rifles A Murderous Fire: Regimental Scenarios for Chickamauga A review of Painting War: American Civil War ...   [click here for more]
Raven Banner Games  $3.50

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Scum of the Earth Points System

Scum of the Earth Points System


Whether you need some unruly cossacks to repel Napoleon, some spirited militia to win American independence or Prussians to storm Sedan, we got you covered. This mini expansion provides a full points system for Scum of the Earth, covering all unit types and every trait and character type. Whether you want to play pick-up games or just need a guideline for a scenario, you'll find this expansion...   [click here for more]
Nordic Weasel Games  $0.99

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Pump House Paper Model

Pump House Paper Model


This paper model kit is easy to assemble, requiring just 1 cardstock paper sheet to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for...   [click here for more]
Dave Graffam Models  $0.95

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The Road to Atlanta: Regimental Wargame Scenarios for the Atlanta Campaign May-June 1864

The Road to Atlanta: Regimental Wargame Scenarios for the Atlanta Campaign May-June 1864


The Atlanta Campaign was a decisive moment in the American Civil War. From Rocky Face Ridge to the slopes of Kennesaw Mountain, fight your way south just as the generals and soldiers did. See if you can do better on the game table! These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included for figures based on 20, 30, 40,...   [click here for more]
Historic Imagination LLC  $13.99

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PFB War Brig

PFB War Brig


Introducing the Pirate Fleet Builder: Bermuda Sloop. Ideal for roleplaying or wargames. Combine with paper, plastic or metal miniatures. INCLUDES War Brig (16") Mast and Sails Easy and advanced build options Option for detachable sailing rig (for easy storage and safe transport) Color and texture skin variations Optional deck structures Top mast flags PRINT,...   [click here for more]
Papierschnitzel  $15.50

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The Coming Thunder

The Coming Thunder


The Coming Thunder - Now on Sale until Christmas This is a scenario book covering historical skirmishes from June to December of 1861 during the American Civil War. All of these occur in a relatively small area of northern Virginia involving many of the same units. There are 17 scenarios plus a campaign background to use with the campaign generator that comes with the...   [click here for more]
Chris Stoesen  $8.00

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River Wars

River Wars


Easy-to-learn, fast play miniature rules for American Civil War 1:600 naval warfare on the western rivers. Covers warfare on the Mississippi, Missouri, Cumberland, Red, Yazoo, and similar rivers, with rules for ironclads, tinclads, timberclads, mortar rafts, transports, rams, tugs, and other riverine boats. Produced by the Johnny Reb Gaming Society. One-page rules chart. Great for conventions and gaming...   [click here for more]
Johnny Reb Gaming Society  $7.99

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles


Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle,...   [click here for more]
Osprey Publishing  $39.95 $14.95

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MWAN Volume 1, Numbers 1 - 4

MWAN Volume 1, Numbers 1 - 4


Midwest Tactical Wargamer's Association Newsletter Vol. 1, Numbers 1 thru 4 The newsletter that started it all and would become MWAN! A nostalgic look back at where wargaming was in 1982/1983. Included in the inaugural issue; Hal Thinglum's first editorial, laying out his thoughts on the purposes and goals of MWAN. "Everything you wanted to know about historically based wargaming but were...   [click here for more]
Don Perrin  $3.00

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5150 Battalion Commander

5150 Battalion Commander


5150 Battalion Commander - THE Big Battle Sci-Fi Game! Congratulations Colonel! You've just been promoted. In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies!...   [click here for more]
Rebel Minis  $9.95 $4.98

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Charge #01

Charge #01


Issue #1 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society. November 2003 - Scenarios for First Kernstown, Shepherdstown, and Gettysburg (Lane's Attack on day 1 versus John Buford), as well as an article on the rifle-musket by noted author Brent Nosworthy, Buford's Cavalry at Gettysburg by J. D. Petruzzi, and Fences in the Civil War by Doug Kline. ...   [click here for more]
Johnny Reb Gaming Society  $2.99

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Antietam Army Lists: A Wargamer's Guide to the Opposing Armies Engaged on America's Bloodiest Day

Antietam Army Lists: A Wargamer's Guide to the Opposing Armies Engaged on America's Bloodiest Day


Order of Battle for the Battle of Antietam / Sharpsburg during the American Civil War. Includes regimental strength estimates, regimental and battery armament, suggested morale ratings, a sample scenario for Johnny Reb III, bibliography, and human interest stories from the battle participants. ...   [click here for more]
Johnny Reb Gaming Society  $5.99

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'61-'65 American Civil War Company-Level Rules

'61-'65 American Civil War Company-Level Rules


ONE NATION, TWO FLAGS ‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation...   [click here for more]
Ganesha Games  $8.00

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 ·         Current Edition 3.0a (PDF) 3.0 (POD) ·         Recommended scale 1/1200 or 1/2400 ·         Complexity: 6/10 ·         Level of detail: 6/10 ·         Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $15.70

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Wild West Chronicles

Wild West Chronicles


Miniature Wargaming Rules for Gunfights in the Old West This easy-to-learn and intuitive game system will soon have you simulating gunfights between Outlaws, raids along the Mexican border, Indian ambushes and many other situations that are so typical of the Far West. These rules include army lists for Desperados, Texas Rangers, Lawmen, Outlaws, Townspeople and Indians. Each model has a points value...   [click here for more]
Massimo Torriani  $9.90

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Victoria's Battles Book One: Egypt & Sudan 1881-1898 Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book One: Egypt & Sudan 1881-1898 Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book One: Egypt and the Sudan is the first in a series of rules covering the British colonial military experience. The rules allow players to refight both the Mahdist uprising in the Sudan and the 1881-1882 Arabi Revolt. Also covered are rules for forts,...   [click here for more]
Crookedhead Games  $5.00

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ACW Gamer: The Ezine Issue 2, Winter 2014

ACW Gamer: The Ezine Issue 2, Winter 2014


ACW Gamer: The Ezine Issue 2: An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more! Review: Trident Miniatures’ “Nation Divided” 40mm ACW Range Battle Report: Crossroads at Seven Pines Weapons: Weird Weapons of the Civil War Scenario: The Morning After Battle Report: Return to Castleman’s Ferry, Part...   [click here for more]
Raven Banner Games  $3.50

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Command Combat: Civil War - 1861 Core Rules Set

Command Combat: Civil War - 1861 Core Rules Set


In Command Combat: Civil War, you take the role of a real, historical general leading his forces into battle. Choose who you will be, and what brigades you will have in your force, and lead them against other historical figures utilizing the unique Command Combat system, which streamlines combat to a simple format which focuses on how the personalities of the various generals effect the result of...   [click here for more]
Bandwagon Games  $9.99

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ACW Gamer: The Ezine - Issue 6, Winter 2015

ACW Gamer: The Ezine - Issue 6, Winter 2015


47 page PDF featuring: The Gilleland Twin Cannon Tributes to John Hill ACW Gamer goes to Fall-In THE DEVIL TO PAY: Dangerously Exciting Rules for ACW Miniatures THE DEVIL TO PAY: Some thoughts from the designer Campaign May-June 1864 28 Bald Knob: June 20th, 1864 Colors of Confederate Clothing A Bad Afternoon along the Orange Turnpike: The Battle for Saunders Field Revisited Workbench:...   [click here for more]
Raven Banner Games  $3.50

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Frontier House Winter Edition Paper Model

Frontier House Winter Edition Paper Model


This paper model kit is easy to assemble, requiring just 4 to 5 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage...   [click here for more]
Dave Graffam Models  $3.95

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Rampant Colonialism

Rampant Colonialism


Welcome to the world of Colonial Wargaming! Inside the pages of “Rampant Colonialism!”, you’ll discover rules for recreating the great conflicts of the late 18th through the early 20th Centuries. From the French and Indian Wars through the outskirts of World War I, you will find hours and hours of miniature wargaming adventure within these pages. With a floating figure scale allowing...   [click here for more]
Scale Creep Miniatures  $20.00

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PFB Bermuda Sloop

PFB Bermuda Sloop


Introducing the Pirate Fleet Builder: Bermuda Sloop. Ideal for roleplaying or wargames. Combine with paper, plastic or metal miniatures. INCLUDES Bermuda Sloop (12") Mast and Sails Easy and advanced build options Option for detachable sailing rig (for easy storage and safe transport) Color and texture skin variations Optional deck structures Top mast flags PRINT,...   [click here for more]
Papierschnitzel  $9.50

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MWAN Volume 2, Numbers 1 - 6 (#'s 5 to 10)

MWAN Volume 2, Numbers 1 - 6 (#'s 5 to 10)


MWAN Vol. 2, Numbers 1 - 6 A nostalgic look back at where wargaming was in 1982/1983. Long past wargaming events and product reviews, complete rule sets and Hal's always entertaining editorials! ...   [click here for more]
Don Perrin  $5.00

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Forty Dead Men ACW Rules

Forty Dead Men ACW Rules


Forty Dead men is an easy to play set of American Civil War Rules. The rules are simple to learn and very easy to play. Regimental sized actions are at the core of the rules and the basic manuever element is the company (represented by up to 10 figures). The rules use D6 mechanics and an I go U go format with plenty of player interaction. The rules allow for a flexible unit scale that will allow larger...   [click here for more]
Crookedhead Games  $5.00

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March Attack Napoleonic Rules

March Attack Napoleonic Rules


March Attack are designed to allow players to fight large battles with battalion sized units in a reasonable amount of time. Command and control, orders and morale for large formations are combined with easy to learn tactical game mechanics so that battles of a Corps or more a side can easily be fought by a few players during an evening. Each unit on the table represents a battalion of infantry,...   [click here for more]
Crusader Publishing  $9.99

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MWAN Volume 5, Number 6 (#28)

MWAN Volume 5, Number 6 (#28)


MWAN Vol. 5, Number 6 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thinglum) 4- 2SMM Pontoon Bridges (Ory Banasik) 5- Role-playing in Wargaming (Michael Creek) 6- War Cry Rules (Greg Principato) 9- Gaming the American War...   [click here for more]
Don Perrin  $2.00

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ACW Gamer: The Ezine Issue 3

ACW Gamer: The Ezine Issue 3


ACW Gamer: The Ezine Issue 3: An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more! ACWG goes to Cold Wars Terrain: The Troup Hurt House Battle Report: Return to Castleman’s Ferry, Part 2 Building a Civil War Observation Balloon Painting 18mm Union Infantry Making a Civil War...   [click here for more]
Raven Banner Games  $3.50

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Garden Shed Paper Model

Garden Shed Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about 15 minutes. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage...   [click here for more]
Dave Graffam Models  $1.95

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Antietam Wargame Maps

Antietam Wargame Maps


This book was written for the game designer. It includes 50 detailed maps of the Antietam battlefield in three different scales: the popular 25 and 50 yards per inch, and a compromise 33 yards per inch. Following the maps is a detailed Order of Battle for each side. To finish the book, 42 pictures of the period and modern battlefield give the game designer a look at what how the battlefield appears,...   [click here for more]
Historic Imagination LLC  $9.99

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Charge #07

Charge #07


Issue #7 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society May 2005 - Scenarios for Savannah, Iuka, and Harpers Ferry. Low cost model trees. Showing the Colors. Painting guide to Confederate gray uniforms. Uniforms of the Iron Brigade. Figure Conversions - Adding Havelocks. Regimental Skirmishers in JR3. Paper templates for 15mm stone and wooden houses. 6mm ACW gaming. ...   [click here for more]
Johnny Reb Gaming Society  $2.99

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A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th

A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th


The Battle of Chickamauga marked the high tide of Confederate fortunes in the West. Pulling troops from as far as Virginia and Mississippi, two armies fought for control of Chattanooga, the gateway to Georgia and the interior of the Confederacy. Take command of both opponents and refight this classic campaign and battle with ten detailed scenarios from the campaign up to and including the first day...   [click here for more]
Historic Imagination LLC  $13.99

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Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863

Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863


Ramming Speed! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Now you can take part in this epic struggle with ANACONDA. ANACONDA is a campaign framework designed to generate tabletop miniature games simulating riverine naval battles of the American Civil War....   [click here for more]
Ray Garbee  $16.00 $8.00

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ACW Gamer: The Ezine - Issue 4, Summer 2014

ACW Gamer: The Ezine - Issue 4, Summer 2014


Review: Across A Deadly Field: Regimental Rules For Large Civil War Battles Scenario: A Bad Afternoon along the Orange Turnpike: The Battle for Saunders Field, The Wilderness Hobby: 15mm Gettysburg Dioramas Review: American Uncivil War: Action and Adventure in the American Uncivil War ...   [click here for more]
Raven Banner Games  $3.50

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SHILOH: First day

SHILOH: First day


SHILOH: First day is a ASCARI Scenario depicting the attack led by Gen Johnston on April 6th 1862 at 11am in the left flank of the US Army.  The attack towards the Bell crossroads was successful and the Confedrates continued to push back the US Army. Just the sudden death of the CS Commander stopped the advance. Scenario rules, a coloful A3 map and nice counters wait for you; remeber that in order...   [click here for more]
Lumaca Games  $6.00 $2.50

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Touched With Fire

Touched With Fire


Twelve regimental-level scenarios for the American Civil War. Scenarios include Hoover's Gap, Gettysburg, Antietam, Chantilly / Ox Hill, Monroe's Crossroads, Newtonia, Fair Oaks, and others. Designed for Johnny Reb 3, but adaptable for Regimental Fire & Fury, Civil War Commander, Rally Round the Flag, Mr. Lincoln's War, Gettysburg Soldiers, and many other rules systems. NOTE:...   [click here for more]
Johnny Reb Gaming Society  $9.99

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Land Ironclads

Land Ironclads


Land Ironclads is a companion game to Aeronef, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period. The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go....   [click here for more]
Wessex Games  $9.78

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From Gilgamesh to Grant Revision One

From Gilgamesh to Grant Revision One


Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive sizes? Have you ever wanted a game that gave Skirmishers and light cavalry the impact and respect you always thought they were lacking in other games? Well, then the game you are looking at is the...   [click here for more]
Badger with a quill  $5.00

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A Terrible Roar: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 20th

A Terrible Roar: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 20th


The Battle of Chickamauga produced the second largest number of casualties of any battle in the Civil War, surpassed only by Gettysburg. As the largest battle in the Western Theatre of the war it was also the Union’s most significant defeat there as well. Refight the struggle on the decisive second day of the battle, September 20th, on the game table with these eight meticulously researched...   [click here for more]
Historic Imagination LLC  $13.99

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Charge #02

Charge #02


Issue #2 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society. February 2004 - Scenarios for Perryville, Heth at Gettysburg, and Salem Cemetery, plus articles on the Union defense north of Gettysburg by Park Ranger Chaplain Chuck Teague, miniature cornfields and their impact on JR3 tactics, a review of new ACW miniature flags, and an alternate chart for JR3 charge resolution. ...   [click here for more]
Johnny Reb Gaming Society  $2.99

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Criminal Blunder:  Wargame Scenarios for the Battle of Pickett’s Mill

Criminal Blunder: Wargame Scenarios for the Battle of Pickett’s Mill


Struggle through the woods of North Georgia as you refight the Battle of Pickett's Mill during the American Civil War. Take command of a division or a brigade, the choice is yours as the five scenarios in the book provide for both regimental and brigade level games. These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included...   [click here for more]
Historic Imagination LLC  $6.99

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Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book Two: the Zulu War is the second in a series of rules covering the British colonial military experience. Three scenarios are included; Attack on Sihayo's Kraal, Dartnell's Reconnaissance, and Isandlwana. Victoria's Battles was first made available...   [click here for more]
Crookedhead Games  $5.00

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Charge #04

Charge #04


Issue #4 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society August 2004 - The Battle of Atlanta (part 2 of the "Hood at Atlanta" series), the fights at Corydon and Buffington Island during Morgan's Raid, and other articles of interest. Doug Kline continues his fine series on terrain in JR gaming. Doug Rogers offers an after-action report on East Cemetery Hill. Burkhard...   [click here for more]
Johnny Reb Gaming Society  $2.99

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