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How to Draw Fantasy Art and RPG Maps
by F+W Media

Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created.

This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps.

How to Draw Fantasy Art and RPG Maps
 
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Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition


The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
Clash of Arms Games  $18.00

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The Bear Marches West: 12 Scenarios for 1980s NATO vs Warsaw Pact Wargames

The Bear Marches West: 12 Scenarios for 1980s NATO vs Warsaw Pact Wargames


NATO kept the Warsaw Pact behind the Berlin Wall until its dissolution - but what if it hadn't? The Bear Marches West contains 12 wargame scenarios set during a fictional Warsaw Pact invasion of West Germany in the 1980s. All the scenarios are based on battles depicted in well-known novels, and are designed to be used with whatever rules the players wish. Each scenario includes the battle's...   [click here for more]
Shilka Publishing  $2.99

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ACW Gamer: The Ezine 2014 Terrain Special

ACW Gamer: The Ezine 2014 Terrain Special


47 page PDF or EPUB file. Articles include: Terrain Makes the Game Easier Building Antietam Making low cost, durable fields for your ACW gaming table The Road (More or) Less Traveled Terrain Tip: Cinnamon Broom How to Make American Civil War Earthworks Flexible Fields Easy Cardstock...   [click here for more]
Raven Banner Games  $3.50

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles


Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle,...   [click here for more]
Osprey Publishing  $39.95 $14.95

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The SOTCW World War I Compendium

The SOTCW World War I Compendium


Note that this is the same compendium that was previously published by Shilka Publishing. It began in Sarajevo in 1914, in a cascade of treaty obligations following an assassination. It ended in the mirrored halls of Versailles in 1918, in a treaty that would lead directly to an even more catastrophic war. The Great War--World War I--slaughtered millions, left a continent in ruins, and caused many...   [click here for more]
Society of 20th Century Wargamers  $3.99

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Tanks and Combat Vehicles of the Warsaw Pact

Tanks and Combat Vehicles of the Warsaw Pact


When East and West survived on a knife-edge between peace and war, both sides were busy preparing themselves for military action. But what exactly would NATO's troops have faced if the Cold War had suddenly turned hot? Tanks and Combat Vehicles of the Warsaw Pact is a fascinating reference book looking at the wide variety of combat vehicles which were poised and ready for action throughout the long...   [click here for more]
Shilka Publishing  $11.99 $4.99

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Artillery of the Warsaw Pact

Artillery of the Warsaw Pact


Considered to be “the god of modern war” by the Soviet army, artillery played a vital role in the Cold War period. The armies of the Warsaw Pact made artillery a cornerstone of their military strategies. And the importance they placed on this type of weaponry saw them use their technology and expertise to develop a wide range of munitions including mortars, rocket launchers, missiles...   [click here for more]
Shilka Publishing  $11.99 $3.99

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The Bloodstone of Cerillion (Multiformat)

The Bloodstone of Cerillion (Multiformat)


Hundreds of years ago, a great evil rose and threatened to overcome the lands of Mantica. It was defeated by the Elves of House Cerillion, but its legacy remains in the form of the Bloodstone, a powerful a magical artefact. Held under guard deep within the great dwarfen stronghold of Mox, only a select few know of its existence... and even fewer know the truth of its origins. With an ancient enemy...   [click here for more]
Mantic Games  $2.99

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Combat Engineering Equipment of the Warsaw Pact

Combat Engineering Equipment of the Warsaw Pact


The ability to advance rapidly over sometimes difficult terrain was a key part of the Warsaw Pact's strategy. The Eastern European nations which formed this historic alliance wanted to be able to move quickly and effectively so they didn't give their enemies an advantage. The vital tools which helped the Warsaw Pact overcome the challenges it faced included a whole range of combat engineering equipment....   [click here for more]
Shilka Publishing  $3.99

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BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)

BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)


’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip...   [click here for more]
Catalyst Game Labs  $4.99

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Land of the Free: Wargames Rules for North America 1754–1815

Land of the Free: Wargames Rules for North America 1754–1815


England and France set upon the New World with a fury, building settlements whenever they could hack a clearing out of the wilderness. Expansion brought them into contact with the natives, with whom they established trade and commerce. The New World was vast but not nearly big enough for the ambitions of these powers and conflict was inevitable. In Europe they call it the Seven Years’ War,...   [click here for more]
Osprey Publishing  $34.95 $14.95

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A Fleet in Being: Austro-Hungarian Warships of WWI

A Fleet in Being: Austro-Hungarian Warships of WWI


The Kaiserliche und Königliche Kriegsmarine -- The Austro-Hungarian Navy -- was in at the beginning of World War I when Archduke Franz Ferdinand and his wife Sophie lay in state aboard its flagship, and at the end when it dissolved along with the empire that commanded it. During the war, this small but powerful "fleet in being" forced the Allies to maintain a blockade of the Otranto...   [click here for more]
Shilka Publishing  $2.99

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Germany's High Sea Fleet in the World War

Germany's High Sea Fleet in the World War


Victors write history. German Admiral Reinhard Scheer knew this, and wrote his own anyway. In this memoir of World War One, he says, "We are victors and vanquished at one and the same time, and in depicting our success the difficult problem confronts us of not forgetting that our strength did not last out to the end." Admiral Scheer took command of the German High Seas Fleet in...   [click here for more]
Shilka Publishing  $0.99

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Computer EastFront

Computer EastFront


Computer EastFront is a faithful simulation of the EastFront (1st edtion) boardgame enjoyed by thousands of wargamers all around the world. It is designed to be played solitare or two-player via LAN, modem, or electronic mail. There is no computer opponent (AI). Computer EastFront tracks headquarters, movement, terrain, production and all other elements of the boardgame so you can concentrate on...   [click here for more]
Columbia Games Inc.  $9.99

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Of Gods and Mortals - Mythological Wargame Rules

Of Gods and Mortals - Mythological Wargame Rules


Two armies are about to clash. Thor, surrounded by crackling lighting, leads the assault of a horde of viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares. In the stormy sky above, a Valkyrie breaks through a flock of Harpies. Gods lead men by their powers, while at the same time men give power to the gods by their faith in...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Ronin – Skirmish Wargames in the Age of the Samurai

Ronin – Skirmish Wargames in the Age of the Samurai


Ronin is a set of skirmish wargame rules set in late 16th century feudal Japan. Players build small warbands of models and battle each other as well as non-player factions in duels and skirmishes. Ronin is historically accurate, but also pays tribute to the films of Akira Kurosawa such as Seven Samurai and Yojimbo. Despite the enduring popularity of this period, there are very few widely...   [click here for more]
Osprey Publishing  $17.95 $14.95

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A Fistful of Kung Fu – Hong Kong Movie Wargame Rules

A Fistful of Kung Fu – Hong Kong Movie Wargame Rules


With this skirmish game, players can recreate scenes from Hong Kong action cinema such as Crouching Tiger, Hidden Dragon, Hard Boiled, or Enter the Dragon, or from such western movies as Kill Bill or Big Trouble in Little China. A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Crucible of Force

Crucible of Force


Crucible of Force uses the Award Winning Fields of Fire game engine to bring our fast paced, yet accurate play style to the Second World War. These rules cover European Theater combat from the beginning of the war to the Summer of 1943. Also included are play charts and other play aids to make your gaming experinece more enjoyable. The rules cover all aspects of game play, from movement and shooting...   [click here for more]
Proving Ground Games  $19.00

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Dux Bellorum – Arthurian Wargaming Rules AD 367–793

Dux Bellorum – Arthurian Wargaming Rules AD 367–793


Dux Bellorum is an Arthurian-era Dark Age wargame, set in the period from the mid-4th century AD to the end of the 8th century AD: a time when new kingdoms were being forged in the British Isles and a time when battle was commonplace. These rules use individual stands as the basic playing pieces; this means that individual casualties are not removed from units and the number of miniatures you own...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Phoenix Triumphant

Phoenix Triumphant


Scattered and alone, our heroes must sort out fact from fiction in a web of lies and conspiracy. Shattered lives of the New Glasgow Marines that Rachel Duncan once led, attempt to pull together and find out what happened. Assassinations, intrigue and incompetent superiors drive these men from the military they once loved and out into a hostile and unforgiving world. Gordo leads his remnant...   [click here for more]
Chris Stoesen  $1.99

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BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)

BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)


THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)

BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)


THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated...   [click here for more]
Catalyst Game Labs  $4.99

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The Nazi Occult

The Nazi Occult


In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. This book tells the complete history of the Nazi occult programs, from their quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes information on the...   [click here for more]
Osprey Publishing  $9.95

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How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps


Step by Step Cartography for Gamers and Fans The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step...   [click here for more]
F+W Media  $11.99 $6.00

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On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730

On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730


On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves...   [click here for more]
Osprey Publishing  $17.95 $14.95

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A Damn Close-Run Thing: A Brief History of the Falklands War

A Damn Close-Run Thing: A Brief History of the Falklands War


In 1982, the average Briton didn't know the Falkland Islands existed, let alone their status as a disputed British territory just off the coast of Argentina. That changed when the Argentinians invaded the islands and overwhelmed the small defending force. Both nations claimed the islands were theirs, but now Argentina thought the British would give them up without a fight. They were wrong. Britain...   [click here for more]
Shilka Publishing  $2.99

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This We'll Defend: The Weapons and Equipment of the U.S. Army

This We'll Defend: The Weapons and Equipment of the U.S. Army


The U.S. Army is the best-equipped force in military history, from the simple bayonet to multi-million-dollar technological marvels like the M1 Abrams tank and Apache Longbow helicopter. This We'll Defend outlines the most important weapons and equipment the Army currently uses. All facts, figures and images in this ebook are direct from publicly available Army sources, edited and annotated...   [click here for more]
Shilka Publishing  $2.99

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A Civilian's Guide to the U.S. Military

A Civilian's Guide to the U.S. Military


A comprehensive reference to the customs, language and structure of the Armed Forces Attention! Learn more about your military now! Does a corporal have to salute a lieutenant or is it the other way around? What are forward-deployed units? Is an "armored cow" a type of tank or something soldiers eat? Are Polaris missiles dropped from the air or launched from a submarine?...   [click here for more]
F+W Media  $6.99 $3.50

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A World Aflame – Interwar Wargame Rules 1918–39

A World Aflame – Interwar Wargame Rules 1918–39


The 21 interwar years have become disproportionately popular in the wargaming world in recent years. The many and diverse conflicts that raged during these tumultuous times of political, social and religious upheaval, are often comparatively minor in the grand scheme of world military history, yet have fired the imaginations of wargamers looking for something a little different. From the Chinese Civil...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Operation Nimrod: The Iranian Embassy Siege

Operation Nimrod: The Iranian Embassy Siege


The truth behind the SAS' most famous mission. Drawing on extensive research, Operation Nimrod dispels the myths and reveals the truth of those six long days, and the dramatic rescue that thrust the SAS into the public eye. On 29th April 1980, British police assured Iran that their embassy was secure. The very next day, terrorists stormed the embassy and took twenty-six hostages....   [click here for more]
Shilka Publishing  $3.74

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BattleTech Legends: Decision at Thunder Rift

BattleTech Legends: Decision at Thunder Rift


30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble... Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family...   [click here for more]
Catalyst Game Labs  $0.99

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Wanat : Combat Action in Afghanistan, 2008

Wanat : Combat Action in Afghanistan, 2008


On 13 July 2008, nine American Soldiers perished while fighting a pitched battle in the village of Wanat in Afghanistan’s Waygal Valley. On that day, the men of Company C, 2d Battalion, 503d Parachute Infantry Regiment, endured four hours of intense close quarters combat and mounting casualties. The contingent of 49 United States and 24 Afghan National Army Soldiers valiantly defended their small...   [click here for more]
Felbrigg Herriot  $0.99

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Life in Civil War America

Life in Civil War America


The Civil War is a fascinating time period in American history. Life in Civil War America will provide readers with fast facts and statistics about the 1860s from military life to civilian life in both the North and South. Topics covered will include: social and economic realities of daily life; common slang and idioms; diets of the era, including recipes, food preparation and the impact of shortages...   [click here for more]
F+W Media  $9.99

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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True Stories of the Civil War

True Stories of the Civil War


TRUE STORIES OF THE CIVIL WAR collects four long civil war tales, meticulously researched by Civil War authority Joseph J. Millard. Included are four classic works, all originally published in TRUE Magazine. Great reading for any Civil War buff! "The Spy Who Saved the Union" -- The tale of the amateur spy who single-handed wrecked the greatest treason conspiracy this country has ever known!...   [click here for more]
Wildside Press  $2.99

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Jane's The Imperial Japanese Navy

Jane's The Imperial Japanese Navy


Fred T. Jane has become a legend in military circles. His research into naval affairs allowed him to produce "the" reference materials for all things navy related. This book from 1904, traces the Japanese Navy from the earliest period up to the time of the outbreak of the war with Russia in February 1904. It then deals with the dockyards, armament, equipment and personnel. ...   [click here for more]
Felbrigg Herriot  $3.63

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The British Army in Mesopotamia, 1914-1918

The British Army in Mesopotamia, 1914-1918


When war broke out between the British and Turkish empires in 1914, the 6th (Poona) Division sailed from India to Basra to bolster Britain's allies, deny the port to enemy shipping, and secure Britain's Persian oil supplies. Further expansion followed: the capture of Al-Amara was the British Army's greatest victory of 1915. When an advance on Baghdad was repulsed, the Siege of Kut became the British...   [click here for more]
McFarland  $24.99

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A Ray of Light: Reinhard Heydrich, Lidice, and the North Staffordshire Miners

A Ray of Light: Reinhard Heydrich, Lidice, and the North Staffordshire Miners


This is the inspiring true story of what happens when ordinary people unite to make a stand against evil. Lidice was a peaceful and vibrant community in Czechoslovakia with a rich mining heritage. But an act of Nazi revenge saw this village wiped from existence in a horrifying chapter of European history. Disaster struck for Lidice in 1942 when the prominent Nazi official Reinhard Heydrich was...   [click here for more]
Shilka Publishing  $2.99

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Knights Templar

Knights Templar


Born in the dark days of the great crusades, the warrior monks of the Knights Templar vowed to defend pilgrims traveling to the Holy Land. Yet strangely, there are few historical records of the Templars ever fulfilling this task. Instead, their history is one of bloodshed and conquest, wealth and power, dark secrets and conspiracies. Today, the story of the Knights Templar is intimately linked with...   [click here for more]
Osprey Publishing  $17.95 $9.95

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The Norman Conquest of Southern Italy and Sicily

The Norman Conquest of Southern Italy and Sicily


The Normans originally came to Italy and Sicily in the 11th and 12th centuries looking for adventure or a livelihood, but once there, found opportunity for fame and fortune. The story of the Norman conquest in Italy and Sicily is indeed one of knights and adventurers, great battles and lowly pillage, opportunism and statesmanship, and crusade and coexistence. This rich and often dramatic study focuses...   [click here for more]
McFarland  $18.99

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Mercenaries in Medieval and Renaissance Europe

Mercenaries in Medieval and Renaissance Europe


In medieval and Renaissance Europe, mercenaries--professional soldiers who fought for money or other rewards--played violent, colorful, international roles in warfare, but they have received relatively little scholarly attention. In this book a large number of vignettes portray their activities in Western Europe over a period of nearly 900 years, from the Merovingian mercenaries of 752 through the...   [click here for more]
McFarland  $15.99

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The Pirate Primer

The Pirate Primer


Mastering the Language of Swashbucklers and Rogues Ebbry-blastin'-theng ye needs must know-oo to lay tongue liker aargh-thentic pirate, by the devil's twisted tail. Take a tour through the world of piracy with the only authoritative work on the pirate language. A comprehensive course in pirate vocabulary, pronunciation, grammar, and syntax, The Pirate Primercontains three...   [click here for more]
F+W Media  $11.99 $6.00

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New Gods of Mankind Basic Rules 1st Edition

New Gods of Mankind Basic Rules 1st Edition


Greetings Fellow Gamers, Welcome to the N.G.o.M. (New Gods of Mankind) basic rule system for Gods, Armies, and Tribes. This system allows for gods and armies to be added seamlessly to your gameplay, expanding your story, and giving a tribe for your heroes to belong to. In New Gods of Mankind, you will create a character—a deity—and play out the god’s actions and responses to a setting...   [click here for more]
Dark Skull Studios  Pay What You Want

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Standard Catalog of U.S. Military Vehicles - 2nd Edition

Standard Catalog of U.S. Military Vehicles - 2nd Edition


Author David Doyle has worked overtime to produce the ultimate guide for the U.S. military vehicle enthusiast. In this exhaustive, comprehensive, and meticulously prepared catalog, Doyle cover all the history, vehicle data, production figures, and variations of every notable U.S. defense vehicle produced between World War II and Operation Desert Story. More than a 1,000 photos, thousands of technical...   [click here for more]
F+W Media  $11.99

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Troy - Last War of the Heroic Age

Troy - Last War of the Heroic Age


When Paris, prince of Troy, ran off with Helen, wife of the king of Sparta, it launched the greatest war of the mythic age of Greece. Heroes and gods assembled on both sides, as the combined armies of Greece launched a siege that would last for ten years. During that time, famous heroes, such as Achilles, Ajax, and Hector, would find glory on the battlefield, before being cut down. Others, such as...   [click here for more]
Osprey Publishing  $17.95 $9.95

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BattleTech Legends: The Price of Glory

BattleTech Legends: The Price of Glory


The Gray Death Legion is in the employ of the Free Worlds League and has even been given a landhold on the planet Helm. But dark forces conspire against them and the Legion soon finds themselves declared renegade, fair game for anyone to attack. Now they are on the run on their home planet, trying desperately to reach safety before the might of House Marik falls upon them. They are about to discover...   [click here for more]
Catalyst Game Labs  $4.99

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Tales from the Front Line - Trafalgar

Tales from the Front Line - Trafalgar


Tales from the Front Line - Trafalgar offers a unique insight into the most significant naval battle in history, told through the accounts of those who were actually there. Here you will find original accounts from the great military leaders of the time - including Nelson - as well as the experiences of the ordinary seamen and civilian witnesses. This title is drawn from a variety of contemporary...   [click here for more]
F+W Media  $8.99

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The War of Horus and Set

The War of Horus and Set


Long ago the brother gods Osiris and Set ruled peacefully over the lands of Upper and Lower Egypt, each in his own kingdom. But over time Set came to covet his brother’s lands and crown, and eventually the temptation overwhelmed him. Usurping Osiris’s throne, Set began a blood feud that spread war, death and mutilation through both the heavens and the earth. Gods and men chose sides and...   [click here for more]
Osprey Publishing  $17.95 $9.95

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Aftershock (Acts of War #2)

Aftershock (Acts of War #2)


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   War Has...   [click here for more]
Privateer Press  $7.99

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Armageddon 2089: Standing Alone

Armageddon 2089: Standing Alone


The Assassin lurched and staggered, vanishing from view in a fountain of mud, water and splintering metal. It emerged after a second, one arm hanging limply and its torso armour pitted and dented. Halsey dropped the cannon on target and let fly on maximum rapid fire, shells slamming from the massive bore and tearing into the Assassin's chest cavity. The WarMek stumbled, then toppled forwards into...   [click here for more]
Antimony Sun  $5.99

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