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Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules


Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
Mammoth Miniatures  Pay What You Want

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Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28


Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
Mammoth Miniatures  Pay What You Want

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Death machines - Vehicle rules for planet 28

Death machines - Vehicle rules for planet 28


Death machines is an expansion for Planet 28 that lets you add vehicles to your miniature conflicts. In this book you’ll find all the rules you need to build, arm and battle with mechanical monstrosities, gargantuan battle tanks, ramshackle jetbikes and everything in-between! Will you build a technological terror that grows more powerful from game to game, or will your creations go...   [click here for more]
Mammoth Miniatures  Pay What You Want

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle....   [click here for more]
Nordic Weasel Games  Pay What You Want

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Stars and Steel - main rules

Stars and Steel - main rules


Stars and Steel is compact, modular and highly playable mass spaceship wargame! What make the Stars and Steel unique? First – it’s really mass scale wargame in the space opera style! Players lead the entire fleets and the basic unit is the squadron of huge warships. The typical mid size fleet can consists of a few dozens destroyers, cruisers and battleships and big fleets can consist of more...   [click here for more]
Assault Publishing Studio  Pay What You Want

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Zero Dark: Training Run

Zero Dark: Training Run


Horizon Wars: Zero Dark, a hard SF skirmish game for solo, co-op and PvP play, provides players with a tense, cinematic play experience in every battle mode. Now Training Run offers players a stripped-down, complete introductory mission with all the rules you will need to lead a team of elite heroes through their final test before being dispatched into the deadly environment of...   [click here for more]
Precinct Omega Publishing  Pay What You Want

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Five Parsecs : Salvage Crew

Five Parsecs : Salvage Crew


The adventure continues. With Five Parsecs : Salvage Crew you can try your luck at planetary salvage. Search crashed ships and alien ruins, deal with hazards and fight off other claimants (and the odd mutant gang or alien critter). Create a unique crew with character and identity, load them up and set them lose on the universe. Character creation follows the very popular method from...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Five Parsecs : Gang Warfare

Five Parsecs : Gang Warfare


The adventure continues. With Five Parsecs : Gang Warfare you can play out solo gang warfare on future planets, quicker and simpler than ever before. Create your gang of unique individuals, outfit them with what you got and take on all comers. The character creation follows the very popular method from Five Parsecs From Home but with brand new tables suitable for a crew of rogues,...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Roll For Omaha! 1944

Roll For Omaha! 1944


Roll For Omaha! 1944 is a WWII Roll + Write game intended for 1 player. It is a low complexity abstract simulation of the D-Day invasion of Omaha Beach. ...   [click here for more]
Micro RPG  Pay What You Want

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Iron Cross - WW2 6mm Wargame System

Iron Cross - WW2 6mm Wargame System


The game “Iron Cross” was born out of the desire of a group of “wargamers” from the 70s / 80s to simulate their historical battles from WWII, made in the past with maps and tokens, using this time miniatures and 3D scenarios suitable to represent small and medium scale tactical actions. We started in 2004, with the launch of our 1st — edition and in the following two years, with the publication...   [click here for more]
Voxelhouse  Pay What You Want

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Raise Shields

Raise Shields


Raise Shields is a ultra-lite micro wargame that emulates space themed ship-to-ship battles as made famous in science fiction television shows, books, and movies. At its core, the rules for Raise Shields are based upon the previously released Micro Wargame Pirate Sails. However, this rendition of the rules includes options for customizing your own spaceship for use in play as well as...   [click here for more]
Micro RPG  Pay What You Want

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KPS Fantasy preview rules

KPS Fantasy preview rules


This addition to Knyghte Pyke and Sworde is a beta test of the upcoming fantasy supplement. Included are rules for 10 fantasy peoples, from beast folk to orcs, complete with points values. You also receive the preliminary wizard rules and 8 spells to test out. This expansion is a beta test, allowing you to help test upcoming features before their release. It requires a copy of Knyghte...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Squad Hammer Core - Peoples Edition

Squad Hammer Core - Peoples Edition


Welcome to Squad Hammer! Squad Hammer is a simple, fast playing and tactical set of "Friendly rules": Perfect for getting some old miniatures off that shelf and on to the gaming table. Game play is simple to explain without lacking options and is perfectly suited to Beer&Pretzels night or a club game. Units are typically squads of infantry, single vehicles or big monsters. All mechanics...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Table Air Combat:  Spitfire II

Table Air Combat: Spitfire II


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved...   [click here for more]
Paper Forge  Pay What You Want

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Clash on the Fringe.

Clash on the Fringe.


Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Stars and Steel module - Advanced Formations

Stars and Steel module - Advanced Formations


Card based Stars and Steel module adding the advanced formations to the Stars and Steel. This module adds a lot of extra tactical deepness to the game and is in "must have" category after mastering the core rules. Includes three page of rules and set of auxiliary counters. ...   [click here for more]
Assault Publishing Studio  Pay What You Want

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Northern Voyage: Strategic Warfare During the Viking Age

Northern Voyage: Strategic Warfare During the Viking Age


You are a Jarl in charge of a Viking Voyage into the Northern Territories. Your goal? To seek fame and fortune in the eyes of your people and your Gods. To do this? Conquer all of the northern towns and fortresses. Northern Voyage is the 2nd game in the “Point Ops” Wargame series. The first game in the series was Blood & Gold, a pirate-themed wargame. Northern Voyage takes the war to the ancient...   [click here for more]
Micro RPG  Pay What You Want

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Habet, Hoc Habet! Rules for Gladiatorial Combat

Habet, Hoc Habet! Rules for Gladiatorial Combat


Into the Coliseum with you! Whenever a gladiator would fall in the arena, the bloodthirsty crowds would shout, "Habet, Hoc Habet!", which translates as, "He's down! He's had it!" Now you can relive those days of personal glory as you recreate the battles between the original sports superstars - The Gladiators! Our rules, "Habet, Hoc Habet!" (or HHH! for short) allow you to recreate fast,...   [click here for more]
Scale Creep Miniatures  Pay What You Want

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Five Men in Normandy 30 cal edition

Five Men in Normandy 30 cal edition


Five Men in Normandy is back. With a completely updated layout, tweaks, corrections and simplifications, WW2 character driven campaigning has never been more fun. Five Men plays quickly, has absolutely no long lists of modifiers to memorize and supports character-focused campaign games right out of the box. All you need to play is a handful of figures, a 2x2 foot table and an...   [click here for more]
Nordic Weasel Games  Pay What You Want

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SKIRMISH: 52C

SKIRMISH: 52C


SKIRMISH: 52C is a modern-era skirmish-sized wargaming rules system that attempts to offer a unique experience each and every game. Winning strategies must be developed on the fly and against overwhelming odds. The rules are designed to provide a similar level of comprehensiveness and clarity as rules systems meticulously crafted for competitive play. However, the balance of competitive...   [click here for more]
KD8QLN.Gaming  Pay What You Want

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Battle Force - Modern Combat Skirmish Rules

Battle Force - Modern Combat Skirmish Rules


The rule set you’re about to explore grants you the ability to play modern combat in any setting of your choosing, with any intended type or quality of troop you can imagine.  Whether you’ve decided to play a group of soldiers from the 101st Airborne Attachment, a poorly paid group of militia fighters, or a team of SWAT officers responding to a bank robbery, you’ll find the tools necessary to...   [click here for more]
Bald Guy Games  Pay What You Want

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Stars and Steel module - Fate and Glory

Stars and Steel module - Fate and Glory


Card based Stars and Steel module adding the random in-game events. Includes one page of rules and 48 event cards for duoble-side printing. ...   [click here for more]
Assault Publishing Studio  Pay What You Want

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BELLIGERENTS: A minimalist skirmish wargame

BELLIGERENTS: A minimalist skirmish wargame


BELLIGERENTS is a concise, accessible set of wargame rules. Employing few, straightforward mechanics to create a complete experience, all you need to play are these rules, a handful of dice, a ruler, and a table.  BELLIGERENTS is not designed with any specific theme or scale of conflict in mind, and can just as easily be used to represent gangs of rogues scrapping...   [click here for more]
One Man Warband Productions  Pay What You Want

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Ironclads And Iron Protected Vessels Of The Confederate States Navy 1861 -1865

Ironclads And Iron Protected Vessels Of The Confederate States Navy 1861 -1865


This volume is the result of more than thirty years research, involving the many people, institutions, documents, books and records listed in the contents. At date of publication presents the most up to date history of all those vessels of the Confederate States Navy, proposed, planned, started, not finished, and completed that had iron plating protection in one form or another. So far as is...   [click here for more]
john w wallis  Pay What You Want

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Blood & Gold: Naval Warfare During the Age of Piracy

Blood & Gold: Naval Warfare During the Age of Piracy


Take control of your very own pirate ship in this abstract simulation of naval warfare during the age of piracy and high adventure. Pillage towns and forts. Destroy rival pirate ships. Evade the Royal Navy. Survive harsh tropical storms. Escape with the gold.  Blood & Gold is an abstract solitare naval wargame set during the age of piracy. It uses a “point-to-point” map system as its main...   [click here for more]
Micro RPG  Pay What You Want

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Five Parsecs playtest pack

Five Parsecs playtest pack


This playtest pack offers a new mission system for Opportunity and Quest missions in Five Parsecs From Home, allowing you more variety and purpose on the gaming table.  The missions slot right into any campaign, there is no need to start over from scratch.  As this is a playtest product, feedback is welcomed even more than usual. It is available as a Pay What You Want, though throwing in a couple...   [click here for more]
Nordic Weasel Games  Pay What You Want

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Army Men: Card Combat

Army Men: Card Combat


Army Men: Card Combat is a dirt simple, two player wargame that’s playable with only a handful of plastic Army Men and a pack of standard playing cards. The game was designed with kids in mind and is a great way to introduce your younglings to the world of wargaming. In pursuit of this goal, the game is built on a simple foundation drawing on the classic card game, War, with the...   [click here for more]
Tilting At Windmills  Pay What You Want

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Atom Age Shark

Atom Age Shark


Dear operative, We’ve just received intel from one of our best men in the CIA that the Russians are now implementing a new weapons project titled Project Tooth. According to our information, this new project utilizes sea life in its execution--specifically a genetically enhanced great white shark. We believe multiple disappearances of American fishing boats is related to this new project....   [click here for more]
Micro RPG  Pay What You Want

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Missile Threat Solo Rules & Mercenary Air Campaign

Missile Threat Solo Rules & Mercenary Air Campaign


This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular...   [click here for more]
Ostfront Publishing  Pay What You Want

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Hail Of Fire

Hail Of Fire


"Hail Of Fire" is a company-level, WWII themed miniatures war game designed to be both simple and fast-playing. Secret action points, fast and easy hidden deployment, and a delayed combat resolution system ensures that both commanders will be fighting the friction and fog of war as much as they are each other! Best of all, the rules are only few pages long, with half the book being...   [click here for more]
Retro Boom  Pay What You Want

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Orc Vs Elf: A Micro Chapbook Wargame

Orc Vs Elf: A Micro Chapbook Wargame


The great Orc Horde has invaded the Elvin borders. The king has sent his best Elvin warriors to stop them. Who will win? Orc Vs Elf is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a completely playable Micro Chapbook Wargame. These rules are specially designed...   [click here for more]
Micro RPG  Pay What You Want

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Building A Portable Game Table

Building A Portable Game Table


This PDF provides some guidelines for building the ‘perfect’ gaming table. Of course, 'perfect' will always be what is perfect for you given your space, budget and carpentry talent, but I have been using this table for over 20 years now and it has served me well. It is not my intent to provide detailed "plans" but rather to provide some basic ideas, which may prove useful in the design...   [click here for more]
SEEKRIEG  Pay What You Want

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Stars and Steel module - Defences and Auxiliaries

Stars and Steel module - Defences and Auxiliaries


Stars and Steel module adding the rules of orbital defences, transport spaceships and infrastructures. ...   [click here for more]
Assault Publishing Studio  Pay What You Want

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Japanese Army for Iron Cross

Japanese Army for Iron Cross


Recon Corner is supplementary rules for our Iron Cross wargame, always bringing something new to you. In this "report," we bring rules for the Japanese Army in WW2, for Pacifi Campaign. This report brings you: - Rules - Exclusive Miniature of Japanese Infantry - Exclusive Scenery "Hell Jungle" Have Fun! PLEASE SUPPORT OUR WORK! Take Iron Cross Core Book here!...   [click here for more]
Voxelhouse  Pay What You Want

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Charge Stations!

Charge Stations!


"Commander’s Log - Solardate 11.12.30 Due to an unforeseen systems malfunction, while passing through an anomaly, our warp drive has lost all power. Additionally, it has managed to power down all of our weapons systems onboard the U.S.S. Frontiersman. Usually, such a malfunction would be little more than a minor setback. It may even prove a useful piece of scientific and engineering research...   [click here for more]
Micro RPG  Pay What You Want

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Missile Threat Advanced Solo Campaign & A.I.

Missile Threat Advanced Solo Campaign & A.I.


Advanced Solo Campaign The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets for each period, and much...   [click here for more]
Ostfront Publishing  Pay What You Want

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Planet 28 vehicle character sheets

Planet 28 vehicle character sheets


A simple A5 character sheet for vehicles in Planet 28. ...   [click here for more]
Mammoth Miniatures  Pay What You Want

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Knight Vs Goblin: A Micro Chapbook Wargame

Knight Vs Goblin: A Micro Chapbook Wargame


A Goblin Tribe has been ransacking small villages in the kingdom. The king and his army of knights march to meet them. Who will win? Knight Vs Goblin is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a completely playable Micro Chapbook Wargame.  These rules are...   [click here for more]
Micro RPG  Pay What You Want

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Shadows in the Void

Shadows in the Void


Shadows in the Void is a unique spacefighter combat miniature wargame based on highly modified core rules of Hind Commander (mainly simplified and streamlined) and inspired by classic ancient Chinese military treatise The Art of War. Unlike most games within the genre, Shadows in the Void focuses on stealth, electronic warfare, and the interactions between spacecraft in your squadron. It certainly...   [click here for more]
Assault Publishing Studio  Pay What You Want

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I'm Going Down

I'm Going Down


I'm Going Down (IGD) is a print-and-play solitaire game about survival deep in enemy territory. You play as a Pilot whose attack aircraft has been shot down during a routine mission. Now, you have to evade hostile locals and soldiers, survive the elements, and search the area to scrounge together a search and rescue beacon to summon help. Your time on the ground will not be easy....   [click here for more]
Placeholder Productions  Pay What You Want

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Italian Army for Iron Cross

Italian Army for Iron Cross


Recon Corner is supplementary rules for our Iron Cross wargame, always bringing something new to you. In this "report," we bring rules for the Italian Army in WW2. This report brings you: - Rules - Exclusive Miniatures for Italian infantry in 6mm - Exclusive Scenery "Desert Storm" Have Fun! PLEASE SUPPORT OUR WORK! Take Iron Cross Core Book here! ...   [click here for more]
Voxelhouse  Pay What You Want

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Pirate Sails

Pirate Sails


Pirate Sails is a ultra-lite micro wargame that emulates cutthroat naval battles on the high seas for 2-4 players. Each player takes on the role of 1-4 pirate ships all fighting it out for supremecy of the seas. Pirate Sails as a game doesn’t strive to capture complete historical accuracy. Instead, it strives to bring the excitement and tension of ship-toship battles—made popular in...   [click here for more]
Micro RPG  Pay What You Want

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SARAJEVO 28th June 1914

SARAJEVO 28th June 1914


Sarajevo 28th June 1914 A solitaire roll & write game. June 1914. A plot to assassinate the heir of the Austro-Hungarian Empire during his visit at Sarajevo is set by Serbian nationalists (the player). Will you ignite the First World War or the history will change? The game has also rules in Italian! ...   [click here for more]
Lumaca Games  Pay What You Want

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Gulf Of Sidra 1989 Counter Pack

Gulf Of Sidra 1989 Counter Pack


This is a counter set for the 1989 Gulf Of Sidra Incident. This is a preview of an upcoming War In The Jet Age counter pack that will include aircraft from the Korean War to the Fifth Generation.  Included are eight 50mm square counters. 2 F-14A wing swept 2 F-14A wing forward 2 MiG 23 wing swept 2 MiG 23 wing forward There are also weapon counters included with smoke trails for the following:...   [click here for more]
Pocket Warfare Publishing  Pay What You Want

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Micro-Mini BASIC Rules

Micro-Mini BASIC Rules


Try the Micro-Minis System for FREE! Welcome to Micro Miniatures Basic Rules, an easy to learn and rules-light tabletop miniatures skirmish game. Micro-Minis is a rules-light miniatures gaming system intended to help new gamers more easily jump into the world of tabletop skirmish warfare. The game is intended to be an inexpensive entry into gaming. Players can use any gaming figurines or miniatures...   [click here for more]
Micro RPG  Pay What You Want

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Iron & Steam

Iron & Steam


Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii...   [click here for more]
Autodidact-O-Saurus  Pay What You Want

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Echo Actual

Echo Actual


Echo Actual is a company-scale wargame that fits well between the tabletop simulations and war/boardgames on your shelf. The system is adaptable for playing on a variety of maps you already own with a soon-to-be-released bundle of OPORD scenarios designed specifically for Echo Actual. With full page art from my home table of modular 2 1/2" hex tiles! A number of features help...   [click here for more]
Postpunk Superhero  Pay What You Want

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A Gentleman's War - QRF pages

A Gentleman's War - QRF pages


These are the QRF fpages from A Gentleman’s War as a separate download. ...   [click here for more]
Pulp Action Library  Pay What You Want

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TECH?NO! BOWL Legacy League™ Expansion

TECH?NO! BOWL Legacy League™ Expansion


The Legacy League™ Expansion is your chance to take a team, turn it into a franchise, and attempt to build a dynasty over several seasons. As owner, manager, and coach, you’ll be making all the decisions. The expansion includes rules for: Player Development Trades, Selling Contracts, and Free Agency Seasonal MFL Draft Offensive Packages Defensive...   [click here for more]
Brent Spivey Creations  Pay What You Want

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Operation Corporate - Air Battles over the Falklands

Operation Corporate - Air Battles over the Falklands


This is a reprint of the Falklands supplement published in 2005 for the FIRST EDITION of Air War C21. It has been reprinted due to a number of requests for copies of this long out of print title. The intention is to update this supplement during 2018 to reflect the latest edition of the rules. But for now, users of the latest edition can use the content here as a guide. And, as such, its "pay what...   [click here for more]
Long Face Games  Pay What You Want

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