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Modern Armor 2nd Edition
by Walter Moore Games

Modern Armor - a rule system for all-arms combat during and after the Cold War. Simulate company to battalion-scale combat with squads and individual vehicles.

Included in this title:

  • Complete Rule System, including vehicle and equipment charts covering 1945 to the present day.
  • Combat Tables
  • Game Counters and Artillery Templates
  • Sample&
Modern Armor 2nd Edition
 
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Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI


NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
Rottenlead Publishing  $18.95

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Missile Threat (Modern Air Combat)

Missile Threat (Modern Air Combat)


Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...   [click here for more]
Ostfront  $20.50

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Rogue Planet

Rogue Planet


ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
Brent Spivey Creations  $14.99 $9.99

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Modern Armor 2nd Edition

Modern Armor 2nd Edition


Now Version 2.2 Revised with extended vehicle listings and adjustments for "ultra modern" combat. This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many...   [click here for more]
Walter Moore Games  $20.00

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Mayhem

Mayhem


The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
Brent Spivey Creations  $20.00

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Barbarossa - Kicking in the Door...

Barbarossa - Kicking in the Door...


“Barbarossa – Kicking in the Door…” is a wargames campaign covering the German invasion of the Soviet Union between June and September 1941. It is designed for games in which a stand represents a platoon, such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of Tows’, ‘Rapid Fire’ and others, including those which...   [click here for more]
Andrew Rolph  $9.95

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Hostile Tactical AI

Hostile Tactical AI


Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
SixJAM  $19.99 $14.99

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Cornered Wolf (Chechen Wars)

Cornered Wolf (Chechen Wars)


Chaos, Simplicity and the Russo-Chechen Wars Cornered Wolf is a skirmish game aimed at 15mm, 20mm or 28mm miniatures, and aimed at representing the chaos of urban combat with the simplest possible rules. Uncertain activation, randomly generated forces, deployment that will throw you immediately into chaos, and quick and deadly rules will have you wargaming...   [click here for more]
Ostfront  $12.50

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Grey Steel, Red Storm - Regimental Scenarios in the Soviet Union 1941-1943

Grey Steel, Red Storm - Regimental Scenarios in the Soviet Union 1941-1943


Grey Steel, Red Storm is a book of scenarios for wargamers set in the Soviet Union between June 1941 and June 1943 during World War Two. They are adaptable to a number of sets of rules currently available in which a stand represents a platoon such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of...   [click here for more]
Andrew Rolph  $10.95

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The Armored Fist: Combined Arms Combat in the Second World War

The Armored Fist: Combined Arms Combat in the Second World War


Now version 2! Armored Fist: a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every...   [click here for more]
Walter Moore Games  $20.00

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Ragnarok: Age of Wolves

Ragnarok: Age of Wolves


Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship....   [click here for more]
Skirmisher Publishing  $19.95

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Hind & Seek (Soviet-Afghan War)

Hind & Seek (Soviet-Afghan War)


Hind & Seek: Rules for the Soviet-Afghan War 1979 - 1989 Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale. The goal has been to provide a game where a small, poorly armed force can stand on even terms...   [click here for more]
Ostfront  $14.00

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Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium


More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
Legionnaire Games  $32.95

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The Bear Marches West: 12 Scenarios for 1980s NATO vs Warsaw Pact Wargames

The Bear Marches West: 12 Scenarios for 1980s NATO vs Warsaw Pact Wargames


NATO kept the Warsaw Pact behind the Berlin Wall until its dissolution - but what if it hadn't? The Bear Marches West contains 12 wargame scenarios set during a fictional Warsaw Pact invasion of West Germany in the 1980s. All the scenarios are based on battles depicted in well-known novels, and are designed to be used with whatever rules the players wish. Each scenario includes the battle's...   [click here for more]
Shilka Publishing  $11.99

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Strike Legion: Platoon Leader

Strike Legion: Platoon Leader


Strike Legion: Platoon Leader is a 15mm-based small unit combat game, where individual soldiers can make the difference between victory and defeat. The game features: Alternating squad-based activations, with each team of a squad capable of carrying out independent actions; Team actions that allow great latitude in tabletop operations, including a sensible Overwatch...   [click here for more]
Legionnaire Games  $23.95

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Lacquered Coffins (WW2 Air Combat)

Lacquered Coffins (WW2 Air Combat)


Nerves, Exhaustion and Death in the Air... Lacquered Coffins is a simple and fast-play WW2 air combat game aimed at between 4 and 20 aircraft per side. The game focuses on the interaction of fighters, bombers, ground attack and utility aircraft, and can be played on a 4' X 4' or 4' X 6' table. What does Lacquered Coffins offer? Good balance...   [click here for more]
Ostfront  $13.50

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Outrider

Outrider


Out Run. Out Gun. Out Last. Outrider is a game of post-apocalyptic vehicular combat that utilizes a unique blend of dice and card mechanics that create a fast-playing, highly detailed and customizable player experience. Outrider is a 2D print-and-play game designed to quickly turn your pre-apocalyptic kitchen table into a post-apocalyptic warzone. Outrider features easy-to-construct components...   [click here for more]
Dice Fest Games  $14.99 $9.99

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Action Stations 4th Edition

Action Stations 4th Edition


NAVAL WARGAMES RULES FOR COASTAL FORCES, 1914-1953 Listing updated 31 March 2019 · Current Edition 4.1 (PDF); 4.0a (Print on Demand) · Recommended scale 1/600 or 1/1200 · Complexity: 8/10 · Level of detail: 7/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $27.46

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Activation Cards for Gruntz 15mm

Activation Cards for Gruntz 15mm


These activation cards are for use in the Gruntz 15mm SCI-FI Wargame. They are printed in a small boardgame size card format for use during a Gruntz game. To use these cards you need the Gruntz 15mm SCI-FI main rule set. The cards DO NOT come with plastic protection sleeves, however I recommend you buy either Ultrapro, Ultimate Guard or an equivlant card protect set to protect the cards dring play....   [click here for more]
Rottenlead Publishing  $9.73

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Strike Legion: Planetary Operations Revised Edition

Strike Legion: Planetary Operations Revised Edition


Don't settle for a small patch of dirt - Conquer the entire world!   Strike Legion: Planetary Operations takes your tabletop command abilities to a higher level. Command full regiments and divisions, engage and defeat the enemy - and still be home in time for supper. Planetary Operations presents futuristic ground combat at a Grand Tactical scale,...   [click here for more]
Legionnaire Games  $34.95 $24.96

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Ostfront - Main Rules

Ostfront - Main Rules


Ostfront - Combined Arms World War 2 Tabletop Game Ostfront is the result of 5 years of research and play-testing. Its a comprehensive World War 2 system aimed at historical accuracy, balance and fun. The rules have been streamlined over the years, and we would consider it "fast play" - Its quick, brutal and rewards bold commanders with sound tactics. Ostfront...   [click here for more]
Ostfront  $12.50

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Close Quarters: Skirmish Miniatures Rules

Close Quarters: Skirmish Miniatures Rules


SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable.   Close Quarters: Skirmish, based on our boardgame of the same name, is a fast-paced SciFi miniatures game of small-scale combat operations, suitable for 15mm to 28mm figure scales. Each...   [click here for more]
Legionnaire Games  $32.95 $23.96

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Battlefield Evolution: World at War

Battlefield Evolution: World at War


Using the latest generation of the fast-playing Battlefield Evolution rules, this is the action-packed rulebook that brings World War II to your tabletop. Battlefield Evolution: World at War is a portal into World War II, providing everything you need to stage small firefights in far flung villages, or massive confrontations involving massed infantry, armour and air units, as the struggle for territory...   [click here for more]
Mongoose  $24.98

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Task Force Zeta Vol. 1: Ships of the Line

Task Force Zeta Vol. 1: Ships of the Line


Task Force Zeta is a game of starship combat set in any future you wish to imagine! Fight ship-on-ship duels with the enemy or engage entire fleets in battles of 50-60 ships per fleet - and finish the battle in anywhere from 30 minutes to an afternoon's gaming time. The rulebook is divided into easy-to-learn sections and uses a form of programmed instruction, allowing players to apply...   [click here for more]
Legionnaire Games  $29.95 $23.96

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Strike Legion: The VICAR Project

Strike Legion: The VICAR Project


“The first time I saw one was when I was evacuated from the Death Valley camp. I didn’t get to see it up close; since it wasn’t one of ours, that’s probably a good thing - I’d already be dead. It was probably 5-6 miles away from my vantage point, and it looked like a city block had sprouted treads and guns and started moving. I later learned that these weren’t...   [click here for more]
Legionnaire Games  $29.95 $19.96

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The War That Never Was: a Planetary Operations Module

The War That Never Was: a Planetary Operations Module


May 1, 1989: The world goes to war as Soviet forces lead the Warsaw Pact armies against the defenders of the West. The war was brief, brutal, and nearly destroyed the developed world. Or, it could have - had it actually happened. Step into an alternate past to play out battles from The War That Never Was on a brigade and divisional level. This Strike Legion: Planetary...   [click here for more]
Legionnaire Games  $19.95 $15.96

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 Listing updated 31 March 2019 · Current Edition: 5.0 (PDF) 5.0a (POD) · Recommended scale 1/600 to 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE...   [click here for more]
A and A Games  $19.57

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Endless: Fantasy Tactics - Rulebook

Endless: Fantasy Tactics - Rulebook


The world of Terra was forever altered when four of its six moons crashed into the planet, breaking apart and revealing their sources of magic, the Crystals. The magical energy of the Crystals bathed the world, giving skill and power to those who had never known it. The four elements marked all living things. The Magma Crystal scorched the lands of Zeutenheim, but gave strength and resolve...   [click here for more]
On The Lamb  $40.00

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Best Allies, 18th century land warfare rules

Best Allies, 18th century land warfare rules


Best Allies is a set of 18th century land warfare rules, suitable for army sized battles. Individual units are organised into brigades with each side taking it in turn to activate, move and fight their brigades. Includes rules for different commanders level of ability. With army lists for the; Great Northern war, War of Spanish Succession, Jacobite Risings, Seven Years war, American war of Independence...   [click here for more]
Veni Vidi Vici  $19.47

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Rack & Ruin Core Rulebook

Rack & Ruin Core Rulebook


From a Land of Thunder and Ice Come the Storytellers of the Spiral Bridge… This is the Time of Shattered Hope. The great empire has fallen, leaving only suffering and lawlessness across its massive territory. The fate of this land is now in hands of small groups of adventurers, be they heroes or villians. Rack & Ruin is a campaign-based skirmish game designed for 25mm-35mm...   [click here for more]
Spiral Bridge Studios  $30.00 $20.00

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American War of Independence

American War of Independence


The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern states before finally becoming the United States of America. These rules allow you to re-fight the battles of the...   [click here for more]
Ironwolf Industries  $15.99

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When the Navy Walked - Revised Core Rules

When the Navy Walked - Revised Core Rules


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high level game of tactics and battles set amongst the 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command...   [click here for more]
Dastardly Designed Games  $19.99

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 · Current Edition 3.0a (PDF) 3.0 (POD) · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $24.88

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Task Force Zeta Vol. 2: Fleet Auxiliaries

Task Force Zeta Vol. 2: Fleet Auxiliaries


You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time...   [click here for more]
Legionnaire Games  $32.95 $24.96

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Battle-Troll

Battle-Troll


The world of the sagas is a world of proud and irascible men with touchy tempers and big axes, and about how their bad manners as tourists are matched only by an astonishing inability to get along with the neighbors. It’s like the Wild West, without the schoolmarm and the preacher, held on a cold windy coastline. It’s also about blood-feuds, raids, and quarrels, and blood-feuds, and...   [click here for more]
Pulp Action Library  $24.00

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Close Quarters: The Prometheus Incident

Close Quarters: The Prometheus Incident


Close Quarters is a fast-paced print 'n play boardgame of futuristic man-to-man combat, played on maps created from multiple room tiles. Using easy-to-learn game mechanics, The Prometheus Incident places players in the roles of the defending crewmembers of the Earth Protectorate Ship Prometheus or the troopers of an assaulting rebel faction...   [click here for more]
Legionnaire Games  $20.00 $17.51

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Weltkrieg Main Rulebook

Weltkrieg Main Rulebook


Weltkrieg allows you to re-create well-known (and not so well-known) battles from the wars of the 20th Century on your tabletop, and change the course of history! Scaled for Grand Tactical representation (one miniatures base = 1 company of troops), this first book of the Weltkrieg series includes: The game series rules, divided into Basic, Advanced,...   [click here for more]
Legionnaire Games  $23.95

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $19.57

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Tanks and Combat Vehicles of the Warsaw Pact

Tanks and Combat Vehicles of the Warsaw Pact


When East and West survived on a knife-edge between peace and war, both sides were busy preparing themselves for military action. But what exactly would NATO's troops have faced if the Cold War had suddenly turned hot? Tanks and Combat Vehicles of the Warsaw Pact is a fascinating reference book looking at the wide variety of combat vehicles which were poised and ready for action throughout the long...   [click here for more]
Shilka Publishing  $11.99

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Spy or Die Trying: Code Blue

Spy or Die Trying: Code Blue


Spy or Die Trying CODE BLUE A Mediterranean mission for one evil genius and up to three intrepid agents! Something fishy is happening in the Mediterranean, ships have been mysteriously vanishing and the Peace Enforcing Nations are blaming each other. Some states have even threatened re-arm their navies. The clock is ticking towards war. The P.E.N’s elite spy agency, the...   [click here for more]
Warm Acre  $9.99

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C'est la Guerre - Fast Play Wargame for the Age of Muskets

C'est la Guerre - Fast Play Wargame for the Age of Muskets


This set of rules began as a simple project to tinker with another well known game in order to modify it into a suitable set of fast play rules for the musket era. However, it soon became apparent that this attempt to tinker would not work. The musket era required that certain factors be taken into account such as fire power, unit degradation from casualties, and command. Therefore this is a very...   [click here for more]
Bozbat Games  $9.99

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Battle Fortress: Build and Destory

Battle Fortress: Build and Destory


BATTLE FORTRESS Battle Fortress is a tabletop war-game with two big differences: NO DICE; Battle Fortress uses a Diceless mechanic; RTS style gaming; You train/build the units you want to use in the battle. The game was originally designed with younger players in mind, but we soon found experienced players enjoyed Battle Fortress just as much as any other wargame. Battle Fortress can be...   [click here for more]
War of Life Gaming  $22.80 $14.75

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Tsushima 2nd Edition

Tsushima 2nd Edition


NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 Listing updated 31 March 2019 · Current Edition 2.0 (PDF and POD) · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE...   [click here for more]
A and A Games  $19.57

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Listing updated 31 March 2019 Current Edition: 1.1 (PDF and POD) Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition...   [click here for more]
A and A Games  $27.46

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Wehrmacht Army List for Ostfront

Wehrmacht Army List for Ostfront


Ostfront - Wehrmacht Army List This book covers the vehicles and forces of the Wehrmacht in World War 2. From the basic infantry platoon to the mighty Tiger II, from the Puma armored car, to the Brummbär assault howitzer The Wehrmacht Army List covers the 3 main period of the war; early, mid and late, and covers the evolution of the units over that time. It covers artillery,...   [click here for more]
Ostfront  $14.00

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HOUR OF GLORY: Die Zombies!

HOUR OF GLORY: Die Zombies!


War-torn Europe in 1945 is about to experience a new kind of horror. Even as the Third Reich crumbles beneath the Soviet onslaught, Allied spies have been dispatched to investigate a supernatural threat. In a last, desperate attempt to protect the Fatherland, Axis scientists are about to unleash the living dead! Hour of Glory: Die Zombies! is an expansion for the WW2 miniature...   [click here for more]
Warm Acre  $9.56

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Soviet Army List for Ostfront

Soviet Army List for Ostfront


Ostfront - Soviet Army List This book covers the vehicles and forces of the Soviet Army in World War 2. From the humble conscript, to the Mighty IS-2, from the propeller-driven NKL Aerosani assault sled, to the multi-turreted T-28C. Every unit a Soviet commander could want is covered, allowing for a wide range of forces to be built. The Soviet Army List covers the 3 main period...   [click here for more]
Ostfront  $14.00

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Combat Engineering Equipment of the Warsaw Pact

Combat Engineering Equipment of the Warsaw Pact


The ability to advance rapidly over sometimes difficult terrain was a key part of the Warsaw Pact's strategy. The Eastern European nations which formed this historic alliance wanted to be able to move quickly and effectively so they didn't give their enemies an advantage. The vital tools which helped the Warsaw Pact overcome the challenges it faced included a whole range of combat engineering equipment....   [click here for more]
Shilka Publishing  $8.99

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Westfront

Westfront


Westfront - Tabletop Game for the First World War Westfront is a company to battalion level game for WW1 forces, designed for 1/72, 15mm or 10mm miniatures. Smaller scales could also be used. Westfront is designed with simplicity in mind, but since it represents communication issues, orders from above, random events like units becoming lost,...   [click here for more]
Ostfront  $14.00

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Battle-Troll Action Deck

Battle-Troll Action Deck


A full set of fifty-two cards needed to play Battle-Troll. Action Cards for four bands of Vikings, two sets of Combat Cards for attack and defense, and two hand-sized Combat Results Tables. Combat in Battle-Troll is like rock-paper-scissors with swords and axes, with insults thrown in and a chance to fall on your -----. ...   [click here for more]
Pulp Action Library  $8.00

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