Title |
Publisher ▲ |
Price |
Banzai! The age of the country at war (3rd Edition 2017) An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to realistic expectations, stunning artwork layout... [click here for more] |
2D6 Wargaming |
$16.69
|
A complete toolbox for simulating battalion level world war 2 era tabletop battles. Rules for virtually any instance you wish to wargame and some you never even thought of. Features:
1:1 representation of figures and vehicles
what you see is what you get system
fast and detailed system
Overlapping fields of fire
lots of optional rules to suit any scenario
environmental factors
realistic armour,... [click here for more] |
2D6 Wargaming |
$31.29
|
 Objective Cards WW2 - Blue
These cards are great for Solo and multi-player wargamers and bring asymmetrical objectives into your games making them more interesting and exciting.
Can be used with any WW2 wargame and any scale!
See the video for more details. ... [click here for more] |
2D6 Wargaming |
$7.09
|
Objective Cards WW2 - Original
These cards are great for Solo and multi-player wargamers and bring asymmetrical objectives into your games making them more interesting and exciting.
Can be used with any WW2 wargame and any scale!
See the video for more details. ... [click here for more] |
2D6 Wargaming |
$6.99
|
 Objective Cards WW2 - Red
These cards are great for Solo and multi-player wargamers and bring asymmetrical objectives into your games making them more interesting and exciting.
Can be used with any WW2 wargame and any scale!
See the video for more details. ... [click here for more] |
2D6 Wargaming |
$7.09
|
“Pirates! of Port Royal” – Pocket Edition © Copyright 2017 KickAss Games V1.5 Players 2 - 4 ~ Time 30 min. ~ Skill Easy ~ Age 12+ Master Gamer’s Pocket Mini Games No.1001
No.1 in the KickAss Games - Master Gamer's Pocket Mini Games Collection -
Pirates! of Port Royal
The stories of fierce Pirates such as the infamous... [click here for more] |
7 KickAss Games |
$6.99
|
No. 01 in the 7 KickAss Games - Master Gamers Collection -
Big Bang Battle!
The greatest battle of all time! The Battle for the entire Universe!
The Ultimate Battle of Dark versus Light, of Matter versus Anti-Matter in the biggest battle of all time for the creation of the entire Universe. In the beginning there was only darkness ... Let there be Light!
In the beginning there was only an... [click here for more] |
7 KickAss Games |
$19.99 $9.99
|
NAVAL WARGAMES RULES FOR COASTAL FORCES, 1914-1953
Listing updated 30th December 2021
· Current Edition 4.2
· Recommended scale 1/600 or 1/1200
· Complexity: 8/10
· Level of detail: 7/10
· Dice required: D10, D6
A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE
These rules... [click here for more] |
A and A Games |
$22.64
|
 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR
Updated 27th January 2020
· Current Edition: 1.1 (PDF); 1.1 (Print on Demand) - POD is temporarily disabled awaiting the new edition proofs.
· Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible
· Complexity: 4/10
· Level of detail: 5/10
· Dice... [click here for more] |
A and A Games |
$16.35
|
WARGAMES RULES FOR AIR COMBAT IN THE SECOND WORLD WAR
New Entry 27th January 2020
· Current Edition: 1.0 (PDF); 1.0 (Print on Demand)
· Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible
· Complexity: 4/10
· Level of detail: 5/10
· Dice required: D10
A SET OF QUICK REFERENCE SHEETS IS AVAILABLE... [click here for more] |
A and A Games |
$20.13
|
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950
New Listing 19th May 2019
· Current Edition 2.0 (PDF); 2.0 (Print on Demand)
· Recommended scale 1/600 or 1/700
· Complexity: 6/10
· Level of detail: 5/10
· Dice required: D6, D10, d20
A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S... [click here for more] |
A and A Games |
$20.13
|
NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820
Listing updated 11th May 2020
· Current Edition: 5.1
· Recommended scale 1/600 to 1/2400
· Complexity: 6/10
· Level of detail: 6/10
· Dice required: D6
A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE
These rules... [click here for more] |
A and A Games |
$16.35
|
NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820
Listing updated 31 March 2019
· Current Edition: 2.1
· Recommended scale 1/2400 (1/1200 also possible)
· Complexity: 3/10
· Level of detail: 5/10
· Dice required: D10, D6
The rules cover the era from the beginning of gunpowder (the Armada) through... [click here for more] |
A and A Games |
$16.35
|
NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880
Listing updated 31 March 2019
· Current Edition 3.0a (PDF) 3.0 (POD)
· Recommended scale 1/1200 or 1/2400
· Complexity: 6/10
· Level of detail: 6/10
· Dice required: D20, D10, D6
A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S... [click here for more] |
A and A Games |
$20.13
|
NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918
Listing updated 3rd February 2020
· Current Edition 2.1 (PDF and Print on Demand) - the POD version is temporarily disabled while awaiting the proofs for the new edition.
· Recommended scale 1/1200 TO 1/6000
· Complexity: 5/10
· Level of detail: 4/10
· ... [click here for more] |
A and A Games |
$16.35
|
WARGAMES RULES FOR TACTICAL OPERATIONS IN THE SECOND WORLD WAR USING 15MM MODEL TANKS AND INFANTRY
Listing updated 31 March 2019
Current Editions: 1.1 for the PDF version 1.0 for the Print on Demand version Corrections, clarifications and new material are available to download at the Publisher's website. These are incorporated in the PDF version 1.1
Recommended scale 15mm
Complexity:... [click here for more] |
A and A Games |
$26.42
|
NAVAL WARGAMES RULES FOR ANCIENT TIMES 2000BC TO 900AD
Listing updated 30 December 2021
· Current Edition: 1.1
· Recommended scale 1/1200
· Complexity: 6/10
· Level of detail: 6/10
· Dice required: D10, D6
A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE
From December... [click here for more] |
A and A Games |
$10.08
|
NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT
Listing updated 31 March 2019
Current Edition: 1.1 (PDF and POD)
Recommended scale: 1/1200 to 1/3000
Complexity: 8/10
Level of detail: 9/10
Dice required: D20, D10, D6
This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be... [click here for more] |
A and A Games |
$22.64
|
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906
Listing updated 1st February 2020
· Current Edition 2.1 (PDF and Print on Demand) - the POD version is temporarily disabled while awaiting the proofs for the new edition.
· Recommended scale 1/1200 TO 1/6000
· Complexity: 5/10
· Level of detail: 4/10
· ... [click here for more] |
A and A Games |
$16.35
|
Victory Decision: Gear Krieg is your comprehensive guide to using Two-fisted Pulp Superscience Armoured Fighting Vehicles and Infantry units in Victory Decision. This complete rulebook covers almost all aspects of World War II Two-fisted Pulp style wargaming, from Troop Quality and Leadership to Artillery Strikes, Bunker Assaults, Combat in Buildings... [click here for more] |
A.D.Publishing |
$39.99 $29.99
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Even today's world is still living with the consequences of World War II, the most significant conflict in our history.
Victory Decision: World War II is an action based game that allows you to command a platoon sized force or more in this momentous conflict. It features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players... [click here for more] |
A.D.Publishing |
$24.99 $20.68
|
In a world already used to plagues, pestilence, famine and war, things have just got a whole lot worse. Now even the dead won't lie still in their graves. The corpses from a hundred battlefields have risen up and are now intent of devouring the last few remaining flickers of life in this truly accursed land.
Pike & Shot & Zombies
is a post-apocalyptic survival game in a ravaged Renaissance... [click here for more] |
AB One Games |
$20.00
|
Full Throttle Vehicular Combat!
Warlands - a twisted shell of a world; with thousands of miles of dust- covered plains, shattered coastlines and drowned cities. A world where death and disease walk the desolate city streets of long abandoned towns and cities, where mutant raids are the norm, cannibalism for many is the key to survival, and brother fights brother for the last scraps of a fading... [click here for more] |
Aberrant |
$40.70
|
 WARLANDS Vehicle Stat Pack #1
In the future the only way to get gasoline is with a gun
Warlands - a twisted shell of a world; with thousands of miles of dust- covered plains, shattered coastlines and drowned cities. A world where death and disease walk the desolate city streets of long abandoned towns and cities, where mutant raids are the norm, cannibalism for many is the key to survival,... [click here for more] |
Aberrant |
$8.50
|
 This is an expansion of the table that appears on page 125 on the Squadron Strike rulebook, done as a custom deck of cards. What these cards do is add complications to ships in space combat games, color coded by type. They can also be used for setting up initial conditions for RPG adventures, say with Star Trek Adventures. Some scenarios in Squadron Strike will tell you to draw cards from the deck... [click here for more] |
Ad Astra Games |
$14.00
|
America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many... [click here for more] |
Admiralty Trilogy Group |
$20.74
|
America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over time,... [click here for more] |
Admiralty Trilogy Group |
$21.01
|
For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea(CaS) 4th Edition standard. American Fleetsincludes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaSformat before. All earlier listings for these ships and aircraft have been reviewed and updated to include information... [click here for more] |
Admiralty Trilogy Group |
$19.90
|
Arctic Fleets provides the ships, aircraft, weapons and sensor data for the navies and air forces of Finland, the Netherlands, Norway and the Soviet Union (We know the Netherlands isn’t in the Arctic, but we had to put it somewhere) to use with Command at Sea 4th edition. Earlier listings of Russian and Dutch ships and aircraft have been updated with information from many new... [click here for more] |
Admiralty Trilogy Group |
$19.16
|
In Baltic Arena, lead author Christoph Kluxen weaves together 13 scenarios and 11 articles that cover the forgotten naval theater of World War II. Baltic Arena's well-researched scenarios have something for everyone, covering the compete range of operations from submarine attacks to full convoy actions. Eleven articles examine topics such as the Finnish naval and air forces, a chronology... [click here for more] |
Admiralty Trilogy Group |
$13.13
|
GDW’s Harpoon SITREP was published quarterly between January 1989 to January 1994. Each issue provided a mix of scenarios, articles on naval warfare and technology, and statistics on weapons systems. All this was designed to support the very active Harpoon miniatures gaming community, and was supported by them. Most of the bylines in each issue were of players who wanted to... [click here for more] |
Admiralty Trilogy Group |
$23.69
|
Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition... [click here for more] |
Admiralty Trilogy Group |
$32.65
|
In 1925, naval analyst and former spy Hector C. Bywater wrote what today would be called a “techno-thriller.” His novel described a hypothetical conflict between Japan and the USA, set in his near future, 1931. His background in naval tactics, ship design, and history made him the perfect person to write the story, which was wildly popular. In addition to being well-written and exciting, he... [click here for more] |
Admiralty Trilogy Group |
$20.04
|
China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively... [click here for more] |
Admiralty Trilogy Group |
$23.90
|
This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ... [click here for more] |
Admiralty Trilogy Group |
$4.75
|
Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical... [click here for more] |
Admiralty Trilogy Group |
$18.51
|
In 1985, I was working with Tom Clancy on the military thriller Red Storm Rising, although we hadn’t settled on that title yet. The novel depicted what was called in the 1980s the “Central Front scenario,” a massive, all-out invasion by the Soviets and Warsaw Pact countries against NATO, with the goal of destroying NATO politically and militarily, as well as occupying as much... [click here for more] |
Admiralty Trilogy Group |
$13.13
|
Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to... [click here for more] |
Admiralty Trilogy Group |
$15.18
|
This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.
This 1.1 update of the Player's Handbook incorporates Gunnery Standard... [click here for more] |
Admiralty Trilogy Group |
$5.40
|
This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ... [click here for more] |
Admiralty Trilogy Group |
$6.78
|
In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War,... [click here for more] |
Admiralty Trilogy Group |
$18.15
|
Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover... [click here for more] |
Admiralty Trilogy Group |
$22.19
|
The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes.
This... [click here for more] |
Admiralty Trilogy Group |
$5.21
|
Gruppe Nordtraces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.
Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorstand many others. However, the battle history... [click here for more] |
Admiralty Trilogy Group |
$20.68
|
When formulating their strategies, the world’s navies always plan to put their best forces in position to deal with any problem. However, reality rarely cooperates with these plans and naval forces often find themselves faced with situations for which they are not be prepared.
From hypothetical Cold War actions to current encounters and potential future conflicts, Harpoon... [click here for more] |
Admiralty Trilogy Group |
$19.21
|
Eighty percent of the Earth is covered with water and the majority of the world’s goods are moved by ships. Reports of naval experts often take a back seat in today’s headlines, but naval forces still play a prominent role around the world. No matter what the mission, from maintaining open shipping lanes to showing the flag, today’s navies must be ready any time, anywhere.
... [click here for more] |
Admiralty Trilogy Group |
$19.15
|
Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as... [click here for more] |
Admiralty Trilogy Group |
$25.10
|
This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth.
This June 2021 second printing has been updated with all errata and changes since the first printing... [click here for more] |
Admiralty Trilogy Group |
$6.91
|
The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey.
This second edition of the Annexes has corrected... [click here for more] |
Admiralty Trilogy Group |
$21.46
|
High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.
This second edition... [click here for more] |
Admiralty Trilogy Group |
$21.19
|