Title |
Publisher |
Price |
The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price.
Table of contents:... [click here for more] |
Admiralty Trilogy Group |
$4.50
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #57 was published in October of 2019. Table of contents:
Features:
Nanchang is a Museum Ship
Harpoon V Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
 The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #56 was published in April of 2019. Table of contents:
Features:
Naval Combat Systems in Harpoon
Russian... [click here for more] |
Admiralty Trilogy Group |
$3.00
|

You got the figures, we got the rules! NUTS Big Battles - Playable with many popular based figures.
NUTS! – BIG BATTLES
What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability: Designed for solo, same... [click here for more] |
Rebel Minis |
$9.95
|

5150: Hammer & Anvil - Sci-Fi Vehicle Combat
The companion book to 5150: Star Army 2nd Tour. Includes 40 full color counters! What: Vehicle specific wargame/RPG rule Sci-Fi vehicle. combat Scale: Vehicle combat. 1 model/figure equals 1 vehicle. Your Role: Players can command from one vehicle up to a company of vehicles. Playability: Designed for solo, same side... [click here for more] |
Rebel Minis |
$9.95
|
 The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #55 was published in October of 2018. Table of contents:
Features:
HarpoonScenario: Convoy to Yemen, including annexes... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #54 was published in April of 2018. Table of contents:
North Korea’s Armed Forces ... Just in Case
Annex A - North Korean Ships... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more] |
Admiralty Trilogy Group |
$14.00
|
 Fleet Commander
“Captains; I expect you to do your jobs. Engage!” Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job! Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet together. In 5150: Fleet Commander, the rules... [click here for more] |
Rebel Minis |
$9.95
|
Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out... [click here for more] |
Admiralty Trilogy Group |
$50.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #53 was published in October of 2017. Table of contents:
Nick Jellicoe visits the Washington Navy Yard
FG&DN Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ... [click here for more] |
Admiralty Trilogy Group |
$2.00
|
Download the free boards and tokens here! Fillable cards templates can be found here! Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system.The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions.
Players... [click here for more] |
The Lazy Games |
$12.49 $9.99
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #52 was published in April of 2017. Table of contents:
CaS Scenario: Tactical Problem IV
The Philippine Buildup
Coincidence... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.
This second edition... [click here for more] |
Admiralty Trilogy Group |
$17.00
|
It is your duty to…
MARCH TOWARDS THE CANNON.
My duty is to execute the Emperor’s orders. Or so the story goes. What was the actual conversation between General Gerard and Marshal Grouchy on that fateful day – June 18,1815, the battle of Waterloo, no one really knows. But it brings up a good question. In any battle it is assumed that each soldier will do his... [click here for more] |
Rebel Minis |
$9.95
|

Horse & Musket Annual No. 2 (2020) Scenario Design: Sean Chick, Johan Brattström, Daniel Chick, Owen Edwards, David Fagnand, Paul Mach, Doug Miller, Juan Palacios, Ron Yang Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse... [click here for more] |
Hollandspiele |
$12.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #51 was published in October of 2016. Table of contents:
Features
Mission Critical: Changes to missile critical hits in... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ... [click here for more] |
Firelock Games |
$39.99 $18.00
|
 Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more] |
Admiralty Trilogy Group |
$15.00
|
5th Edition Standard Rules for Les Bataille dans l'age l'Empereur Napoleon 1er tactical Napoleonic period games. This rule book comes with La Bataille de Ligny Second Edition game. ... [click here for more] |
Clash of Arms Games |
$6.00
|

Game Design: Fred Manzo Development: Hermann Luttmann Game Art: Wil Alambre Hex number: 44 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Science Fiction
Start with an impenetrable prison swarming with... [click here for more] |
Hollandspiele |
$12.00
|

5150: New Beginning
“NEW HOPE CITY, WHERE EVERYONE GETS A SECOND CHANCE.” In 5150: New Beginnings you're thrust into a bustling, living urban environment hundreds of years in the future. Or maybe it's just a place far, far away. In any case, your goal is to take your characters; we call them Stars, as far as they can go. Acquire wealth, fight crime, commit crime, or something in between;... [click here for more] |
Rebel Minis |
$9.95
|
 THE OPEN SEA AND A STRONG WIND…
Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be… The journey is long, with many twists... [click here for more] |
Rebel Minis |
$9.95
|
Game Design: Fred Manzo
Art: Tim Allen
Players: Solitaire (with two player option)
Duration: 60-120 minutes
Complexity: Low
Solitaire Suitability: Super-crazy High
"I love this game, as you should if you had more than half a brain." - Albert Einstein
Space Vermin From Beyond! is a solitaire game (with two player action…I mean option) depicting the battles between... [click here for more] |
Tiny Battle Publishing |
$10.00
|
Swords, mud and blood.
Medieval man to man fighting was brutal and unpleasant but there's no reason your game rules should be.
Chevauchee takes the familiar, fast-moving engine from FiveCore and adapts it to medieval skirmish warfare.
Features include:
*Warband level gameplay where you can get to know each member of your army.
*Simple D6-based combat mechanics that combine morale and injury... [click here for more] |
Nordic Weasel Games |
$11.99
|
 Horse and Musket Annual No. 1 (2019) Scenario design: Sean Chick, Johan Brattström, Daniel Chick, Owen Edwards, Paul Mach, Juan Palacios Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket
THIS IS AN EXPANSION. You need to own some previous Horse & Musket titles to play it.... [click here for more] |
Hollandspiele |
$12.00
|
5150 No Quarter - Mecha Combat
What: Mech specific Sci Fi military combat. Scale: Mech on Mech combat. 1 model equals 1 Mech. Your Role: Players can command from one Mech up to ten or more. Playability: Designed for solo, same side and head to head play. 5150 No Quarter can be played in a variety of ways:
· You can play as... [click here for more] |
Rebel Minis |
$9.95
|
 5150 Fringe Space
5150 Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a city, rescuing crewmembers from Alien abductors, and fistfights in a low end bar. 5150 Fringe Space is a RPG Lite game that can also be played as a man to... [click here for more] |
Rebel Minis |
$9.95
|
 The Napoleonic Wars - This time it's personal!.
95th - Adventuring in the Napoleonic Wars!
What: Wargame/RPG rules for small fights in the Peninsula War from 1808 - 1814. Scale: Man to man combat. 1 figure equals 1 man. Your Role: Players can command from one small group to multiple groups as you rise in Rank. Playability: Designed for... [click here for more] |
Rebel Minis |
$9.95
|
Originally published in 1984, this is the second edition of the Starfire board game. Republished in 2014 by the Starfire Design Studio. This PDF contains only the basic rulebook.
2nd Edition Starfire contains the tactical combat rules for both starship and fighter combat in a single book. Included are 19 scenarios that introduces the first interstellar conflict between the Terran Federation and... [click here for more] |
Starfire Design Studio |
$7.99
|
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time.
The U boat players use dummy models to creat... [click here for more] |
Sunray 42 Games |
$12.99
|
Designer: Erin Lee Escobedo Map Art: Jose R. Faura Hex Number: 33 Duration: 60 minutes Players: 2 Solitaire Suitability: High Theme: Cold War
19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch... [click here for more] |
Hollandspiele |
$12.00
|
South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer... [click here for more] |
Admiralty Trilogy Group |
$18.00
|
 Building on Clash of Arms’ critically acclaimed Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WW II in the Pacific: Rabaul, Truk, the Marianas, Leyte, and Okinawa, plus hypothetical scenarios that challenge the players with historical alternatives. Designed by Ed Kettler, Steel Typhoon is the culmination of over... [click here for more] |
Admiralty Trilogy Group |
$16.00
|
Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition... [click here for more] |
Admiralty Trilogy Group |
$14.00
|
"Typical fantasy game," you say?
"We say no!"
Welcome to the world of Rally Round the King (RRtK). Populated by Heroes and Demons and everything in between, Rally Round the King takes you to the mythical land of Talomir.
It's a land where dozens of Nations vie for dominance and we've created it just for you. Like other games... [click here for more] |
Rebel Minis |
$9.95
|
 Warrior Heroes Legends
LEGENDS AREN’T BORN, THEY’RE MADE. And in Warrior Heroes – Legends here’s your chance to become one. You start life as an independent sell sword or perhaps an inexperienced caster of magic. But whichever you choose there’s nothing special about you as you start your story. But as the saying goes… IT’S NOT HOW YOU START BUT HOW YOU FINISH! In Warrior Heroes... [click here for more] |
Rebel Minis |
$9.95
|
GDW’s Harpoon SITREP was published quarterly between January 1989 to January 1994. Each issue provided a mix of scenarios, articles on naval warfare and technology, and statistics on weapons systems. All this was designed to support the very active Harpoon miniatures gaming community, and was supported by them. Most of the bylines in each issue were of players who wanted to... [click here for more] |
Admiralty Trilogy Group |
$12.00
|
NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play.
NUTS can be played in a variety of ways:
•... [click here for more] |
Two Hour Games |
$19.99
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #42 was published in April of 2012. Table of contents:
Top Guns: There Can Be Only One?
Annex B First-Line Fighters
Annex J3 Air... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
During the middle years of the seventeenth century, the British Isles underwent a period of huge change, catastrophic wars and campaigns, political revolution, social upheaval political experimentation and religious ferment. It was a period when the famous and the infamous made their entries into the history books leaving their legacy and their legends. Names such as Ralph Hopton, William Waller, Prince... [click here for more] |
Baccus 6mm |
$22.10 $11.10
|
 5150 Battalion Commander - THE Big Battle Sci-Fi Game!
Congratulations Colonel!
You've just been promoted.
In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies!... [click here for more] |
Rebel Minis |
$9.95
|
World On Fire is a series of Scenario Books detailing the battles of the Third World War from January-March 1991. In it you will find TO&Es for all the units involved, stats for all the air and naval forces involved, tactical scenarios that can be used in miniatures games and a set of Quick Play rules that will allow you to quickly play out battles you don't want to play out in detail. When... [click here for more] |
Imperial Depot Miniatures |
$7.99
|
A full fantasy supplement for the Chevauchee skirmish wargame rules.
On Samhain's Eve offers the following features:
*Rules for heroes, spell casting, non-human characters and mystical weapons.
*A bestiary of medieval-inspired monsters and the ability to create your own completely random monstrosities.
*3 introductory scenarios as well as a simple selection system to quickly... [click here for more] |
Nordic Weasel Games |
$6.99
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #38 was published in April of 2010. Table of contents:
Bundesmarine in Action
The Littoral Combat Ships
Harpoon Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #41 was published in October of 2011. Table of contents:
Darren Buckley 1966 - 2011
Harpoon Scenario: The Wisdom of Shi Lang... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
 Printable, Egypt-styled room cards to be used with Four Against Darkness. Just draw a card at a time and put together your dungeon on the go. Print as many as needed. ... [click here for more] |
Ganesha Games |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #39 was published in October of 2010. Table of contents:
Harpoon Scenario: The Second Battle of Latakia
CaS Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|

Product Description
The Big Book of Scenarios is packed with 20 scenarios written by some of the best fans in the world. Created as part of the This Is Not a Test (TNT) Scenario Community Challenge, these scenarios in this book were deemed the best of the best and are now ready to challenge your warbands.
Featured scenarios include:
Rad Roach Roundup (First Place Winner) – Charged with... [click here for more] |
World's End Publishing |
$5.99
|