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Modern Armor 2nd Edition

Modern Armor 2nd Edition


Now Version 2.2 Revised with extended vehicle listings and adjustments for "ultra modern" combat. This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many...   [click here for more]
Walter Moore Games  $5.00

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The Armored Fist: Combined Arms Combat in the Second World War

The Armored Fist: Combined Arms Combat in the Second World War


Now version 2! Armored Fist: a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every...   [click here for more]
Walter Moore Games  $5.00

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Modern Armor

Modern Armor


Now version 2.2! Also available: Modern version 2 print edition The Armored Fist, the companion rule system for World War Two Eagle Troop at the Battle of 73 Easting This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude,...   [click here for more]
Walter Moore Games  $5.00

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Modern Armor Scenarios - Five Battles from the Arab-Israeli Conflict

Modern Armor Scenarios - Five Battles from the Arab-Israeli Conflict


These scenarios are based on five iconic armor actions during the Arab-Israeli conflicts, between 1956 and 1982. Various liberties have been taken with the historical actions to reduce large, complex battles to a tabletop game, and various vehicles have been used that probably were not present together on thie particular battlefield, but saw action in the same theatre of war. An example is the inclusion...   [click here for more]
Walter Moore Games  Pay What You Want

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Armored Fist Scenario - Hannut and Gembloux 1940

Armored Fist Scenario - Hannut and Gembloux 1940


Hannut and Gembloux: the Battle of the Belgian Plain, 12-15 May 1940 Two scenarios recreating the battles between the 3rd and 4th Panzer Divisions and the French Division Légère Mécaniques and the 1re Divison Marocaine. Hannut, the largest tank battlethe world had ever seen, and Gembloux, where the French stood their ground against everything the Germans could throw at them -...   [click here for more]
Walter Moore Games  Pay What You Want

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Modern Armor: NATO Enhanced Forward Presence

Modern Armor: NATO Enhanced Forward Presence


The War Next Week From the viewpoint of 1991, it must have seemed like war and contested borders were exiled forever from European history. Yugoslavia soon proved that wrong, but it was the collision of NATO’s expansion into the former Soviet Union with the conflict in Ukraine that abruptly focused the strategic thinking of NATO on the possibility of defending member nations...   [click here for more]
Walter Moore Games  $10.00

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Modern Armor Scenario - Eagle Troop at the Battle of Easting 73

Modern Armor Scenario - Eagle Troop at the Battle of Easting 73


The Battle of 73 Easting erupted about halfway through the brief land phase of the Gulf War. American armored forces had entered Iraq and pivoted to unhinge the enemy’s defenses inside Kuwait. Facing them was what appeared to be a well-trained and well prepared enemy - the elite Republican Guard. The Republican Guard was dug in, defending the territory it trained in often. The Coalition forces...   [click here for more]
Walter Moore Games  Pay What You Want

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Modern Armor Scenario - Battle of Goose Green

Modern Armor Scenario - Battle of Goose Green


The Battle of Goose Green, 27-29 May 1982 Falklands War: 2 Para vs Task Force Mercedes Micro-armor (Infantry!) Scenario with statistics and scenario rules for the Modern Armor, This scenario recreates the historical battle. Variants allow you to explore what would have happened if the British had used tanks or had their lost helicopters, and what would have happened if the Argentines had shown...   [click here for more]
Walter Moore Games  Pay What You Want

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Armored Fist - Armor Cards, America

Armored Fist - Armor Cards, America


Armored Vehicle Quick Reference Cards for the Armored Fist rule system. American light, medium, heavy tanks, tank destroyers, half-tracks, amtracs and armored cars that saw combat during the Second World War. Technical readout and weapon information for Modern Armor, including ballistic tables. (These cards are not required to play the game) ...   [click here for more]
Walter Moore Games  $4.00

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Armored Fist - Armor Cards, United Kingdom and Commonwealth

Armored Fist - Armor Cards, United Kingdom and Commonwealth


Armored Vehicle Quick Reference Cards for the Armored Fist rule system. British and Canadian light, medium, heavy tanks, armored personel carriers, self-propelled guns and armored cars that saw combat during the Second World War. Technical readout and weapon information for Modern Armor, including ballistic tables. (These cards are not required to play the game) ...   [click here for more]
Walter Moore Games  $4.00

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