Title |
Publisher |
Price |
After the failed Martian invasion of the late 19th century new technology was recovered from their wrecked ships including anti-grav lifters and the age of the flying battleship began.
Each player commands a squadron of ships as they battle for control of the skies across the world in the late 19th to early 20th century.
Stats are included for 32 ships more will be released here for free as I aquire... [click here for more] |
Terry Catton |
$5.10
|
A solo game where you play a small group of British troops fleeing from the battle of Isandlwana pursued by lots of angry Zulus.
There are lots of random factors that should make the game different every time it is played, ideal for individually based 28mm figures but will work just as well in other scales.
If you want a simple fun game then give it a try ... [click here for more] |
Terry Catton |
$2.30
|
You control a small force of Chinese troops trying to eliminate some bandits that are hiding in and around a village.
Ideal for 28mm figures but any scale will do as long as the figures are individually based, easy to learn and with enough random factors to allow it to be different every time. ... [click here for more] |
Terry Catton |
$1.91
|
A set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction.
Ideal for multi player games where everyone has a different objective. ... [click here for more] |
Terry Catton |
$2.23
|
A solo game where you command a group of Vikings cut off and trying to make it to safety while being pursued by lots of angry Anglo Saxons.
A simple game to learn and play but should be lots of fun with plenty of variable factors to make each game different.
Requires individually based figures ideally 28mm but any scale will do. ... [click here for more] |
Terry Catton |
$1.91
|
A set of rules for skirmish games in the Back of Beyond, each player has 8-12 figures ideal for multi player games.
Command forces of Chinese, Russian, Mongolian and loads of other nationalities as well as bandits and archaeologists, could also be used for WW1 and many Inter War encounters as well. ... [click here for more] |
Terry Catton |
$2.55
|
The war is not going well command a small group of White Russians trying to escape from the pursuing Bolsheviks. An easy to learn and play solo game ideal for 28mm figures but any scale will work without much problem. ... [click here for more] |
Terry Catton |
$1.91
|
A solo game where you command a Russian infantry platoon trying to clear out some German forces left behind after your forces rapid advance.
Simple to play will work in any scale as long as the figures are individually based, lots of options to keep the game varied each time it is played. ... [click here for more] |
Terry Catton |
$1.91
|
You command a small group of French troops that have become seperated from the main force during the retreat from Moscow. You must catch up with the main force while fighting of the pursuing Russian troops.
Ideal for 28mm figures but will work in any scale as long as the figures are individually based. ... [click here for more] |
Terry Catton |
$1.91
|
your ship has crashed on a hostile planet you must reach safety while avoiding being eatan by the assorted dangerous life forms that live there.
Ideal for 28mm but any individually based figures will do ... [click here for more] |
Terry Catton |
$2.23
|
A solo game where you command a platoon of Finnish infantry trying to stop waves of Russian attackers the Russians will still keep on coming until they eventually win the object of the game is to see how many waves of attackers you stop.
A simple to play game with lots of variety to keep the game different each time you play. ... [click here for more] |
Terry Catton |
$1.91
|
Rules for wargaming in the Back of Beyond with 28mm figures, Chinese Warlords, White Russians, Bolsheviks and lots of other weird and wonderfull forces. Parties of archaeologists looting or protecting ancient relics bandits, arms dealers and the Mad Baron invading Mongolia.
These are simple rules for fun games ideal for multiplayer games controlled by an umpire where everyone has a different objective.... [click here for more] |
Terry Catton |
$4.46
|
The Czech Legion famously travelled all the way across Russia during the Russian Civil War this game represent a small skirmish along the way.
A solo game where you command a small group of soldiers returning from a foraging mission with valuable supplies and being attacked by a force of bandits.
This will work in any scale as long as the figures are individually based. ... [click here for more] |
Terry Catton |
$1.91
|
After a disastorous battle you command a small group of Crusaders flleing the Saracen forces. Ideal for individually based 28mm figures but other sized figures would also work.
A simple and easy to play solo game with enough variables to allow it to be replayed many times. ... [click here for more] |
Terry Catton |
$1.91
|
A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province.
The game is best played with an umpire who creates the scenario and a number of players who will ideally have... [click here for more] |
Terry Catton |
$2.55
|
An accident on an orbital research station causes the release of lots of dangerous creatures you must gets a group of security guards and scientists to the escape pods.
A solo game with plenty of random events to keep the game different every time it is played.
Ideal for 28mm figures but could easily be played with other figure scales. ... [click here for more] |
Terry Catton |
$1.91
|
A collection of the previously published titles
Sc-Fi Escape, Return and Rescue
Set on a damaged spacestation you must complete your mission while fending of dangerous creatures and surviving system malfunctions. ... [click here for more] |
Terry Catton |
$3.83
|
Scenarios for General Purpose Skirmish Rules also available on Wargame Vault there are games for various settings from Medieval to Post Apocalypse.
Most of the scenarios could easily be transfered into other settings or be used with other rules sets if desired. ... [click here for more] |
Terry Catton |
$3.19
|
Northern England in the late 4th century was not a good place to be a Roman, you must escort a supply convoy while fending of attacks from Pictish warriors.
A solo game ideal for 28mm figures but any scale will do as long as the figures are individually based.
Easy to learn but with enough variables to make it still interesting and challenging after multiple games. ... [click here for more] |
Terry Catton |
$1.91
|
A supplement for the General Purpose Skirmish Rules it includes rules for riding, some sample forces to use and three scenarios to try out.
Probably one of the best eras for skirmish gaming I would advice giving it a try ... [click here for more] |
Terry Catton |
$2.23
|
In the 1920's a valley was found full of Dinosaurs soon hunters were heading there to try their luck at BIG big game hunting. Lead a small group of hunters and see who can get the most trophies or indeed just survive. ideal for 28mm figures but will work with any size of figures just use what you have available. ... [click here for more] |
Terry Catton |
$2.55
|
A simple skirmish game where patrols of 8-12 figures clash between enemy lines, could be played with 20 or 28mm figures or even 54mm figures. Rarther than using a fixed points value for each side you simply create your force and the difference in points value between the opposing forces becomes extra victory points for the weaker force.
There are example forces for all the major powers and many of... [click here for more] |
Terry Catton |
$3.83
|
A solo game you command a small force of Dwarfs attacked by hordes of orcs who can't win it is simply a matter of how long you can hold out for.
Easy to learn rules for a fun evenings gaming. ... [click here for more] |
Terry Catton |
$1.91
|
You must enter a damaged space station and recover some information the station is in danger of falling apart and various dangerous creatures have escaped and are roaming the facility.
This is a sequel to Sci-Fi Escape but is a stand alone game you don't need anything else to play it.
Ideal for 28mm figures but you can use whatever comes to hand. ... [click here for more] |
Terry Catton |
$1.91
|
You control a group of human slaves trying to escape from their Orcish oppressors the game is played over four scenarios as you escape and then search for a safe home while being pursued by angry Orcs.
Ideal for 28mm figures but any scale will do as long as they are individually based. ... [click here for more] |
Terry Catton |
$2.55
|
A group of exiled Ratmen must travel through dangerous lands looking for a new home.
Ideal for 28mm figures though any scale will work as long as the figures are based individually.
Simple, fun and with enough randomness to be replayed many times. ... [click here for more] |
Terry Catton |
$2.55
|
A game of starship combat use a couple of ships or play larger games with whole fleets, lots of ship designs to use as well as a design system to create your own. There are also a few sample scenarios to get you started and as an introduction to the War of Expansion.
The rule are simple and easy to learn but the use of special features allows for the construction of unique fleets that each has its... [click here for more] |
Terry Catton |
$3.83
|
A simple game of Mech combat, design your mechs and off you go, several examples are included to get you started. A game that is ideally suited to multi player games where the players scramble for control of the dwindling resources. An easy game to get into all you need is a few mechs and away you go. ... [click here for more] |
Terry Catton |
$2.55
|
A set of rules for fighting the French and Indian Wars ideally using 28mm figures but other scales will work as long as the figures are individually based.
Designed to represent the smaller encounters that took place in the forest using maybe 80-120 figures/side though larger multi player games would also work.
Easy to learn and play these rules should keep you on your toes especially when there... [click here for more] |
Terry Catton |
$2.81
|
A solo game you have to transport a wagon full of beer across an area infested with goblins who also want the beer.
You command a small group of Dwarfs plus the beer wagon the goblins are controlled by the rules.
The game has plenty of random factors to keep it different everytime you play, easy to learn and fun to play. ... [click here for more] |
Terry Catton |
$2.55
|
A supplement for the General Purpose Skirmish Rules also available on this site, it covers dark age conflict including weapon descriptions some scenarios and general ideas on organising your forces.
The rules are ideal for 28mm but can be used with any individually based figures. ... [click here for more] |
Terry Catton |
$2.23
|
A game of battles in deep space stats are included for a number of human and alien factions.
The rules use a simple system of opposed dice rolls any advantages or disadvantages simply add more dice, the game uses various different dice D4,6,8,10 and 10 and ideally you will need a couple of each/player.
Hopefully fun and easy to play the different factions abilities should make for some varied games... [click here for more] |
Terry Catton |
$3.19
|
A very simple set of skirmish rules for the pre gunpowder era could also be used for fantasy games.
Any individually based figures will do fine for historical clashes or alternatevly mix and match with whatever you hane available.
Designed to be quick and fun ideal for people new to wargaming. ... [click here for more] |
Terry Catton |
$1.28
|
Each player commands a small team trying to loot a long abandonned alien city they must deal with each other and also any traps and creatures that may have been left behind by the previous inhabitants.
Ideal for multi player games with any scale of figures as long as they are individually based. ... [click here for more] |
Terry Catton |
$2.55
|
A solo game you have to get a small party of Anglo Danes to safety in the aftermath of the Battle of Hatings while being pursued by the victorious Norman forces.
Simple to learn and play requires individually based figures ideally 28mm but any side will do. ... [click here for more] |
Terry Catton |
$1.91
|
A collection of my Dark Age solo games please not these are all available individually on Wargames Vault, simple easy to learn rules with lots of random factors to allow for replaying the games.
Designed for 28mm figures but any individually based figures will work.
Includes Vikings A Solo Game, Vikings Another Solo Game, Scots Raid A Solo Game
Dark Age Irish A Solo Game and After Hastings A Solo... [click here for more] |
Terry Catton |
$7.40
|
A supplement for The General Purpose Skirmish Rules for games in a Post Apocalypse setting includes some new rule ideas, some scenarios and sample characters. ... [click here for more] |
Terry Catton |
$2.23
|
A supplement for War Between The Stars that introduces the use of Carriers and Fighters into the game.
This is not a stand alone game you will need a copy of War Between The Stars to use it.
Includes some sample ships and a scenario ... [click here for more] |
Terry Catton |
$1.28
|
A solo game you will lead a group of goblins fleeing from the orcs in search of a new home you have to travel across the table fending off various threats along the way.
An easy to play game with lots of variety to make it different every time you play. ... [click here for more] |
Terry Catton |
$2.55
|
You command a small party of Irish warriors returning from a raid, you are being pursued by enemy forces who you must avoid/defeat to get home preferably with the livestock you have liberated. Ideal for 28mm figures but will work in any scale with a bit of thought. ... [click here for more] |
Terry Catton |
$1.91
|
A solo game where to control a small group of Dwarfs travelling across a desert sfter their home was destroyed by an earthquake. They must deal with the assorted threats of the desert, various creatures and the heat of the desert as well.
Ideal for 28mm figures but any scale will work as long as the figures are based individually. ... [click here for more] |
Terry Catton |
$2.23
|
A solo game in which you can play either the Dwarfs or the Elfs trying to hold out until relieved.
A simple and easy to play game with lots of random options to make each game different. ... [click here for more] |
Terry Catton |
$1.91
|
Set in the Dark Ages you command a small force of Scots raiding across the border into the lands of the Anglo-Saxons, the game is played over two scenarios the raid itself and the escape as you try to outrun the pursuing Anglo-Saxon forces.
Ideal for 28mm figures but can be played in any scale as long as the figures are individually based.
Simple to play but the random events should make every game... [click here for more] |
Terry Catton |
$2.30
|
A war destroyed the worlds civilisations and made the control of magic impossible, you command a small force of survivors looking for revenge on those they see as responsible for the destruction or just trying to live for a few more days.
Ideal for 28mm figures but any scale will do as long as they are individually based each player will normally command about 10 figures though this could be changed... [click here for more] |
Terry Catton |
$3.19
|
A Dark Age solo game you command a small force of Anglo-Saxons who must travel into Welsh territiry and kill a Warlord who has been launching raids across the border.
Simple rules easy to learn ideal for 28mm figures but any scale will do as long as the figures are individually based. ... [click here for more] |
Terry Catton |
$2.04
|
Each player takes on the roll of a Viking Warlord and his followers as they raid an Anglo-Saxon village they must gather as much loot as possible before the relief force arrives.
The relief force and any defenders in the village are controlled by the rules so do not need any players. The game allows plenty of room for underhand tactics and backstabbing it is actualy eencouraged. ... [click here for more] |
Terry Catton |
$2.55
|
After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local.
A quick and simple game needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to stop them.
Comes with plenty of sample stats for the figures to ensure lots of variety... [click here for more] |
Terry Catton |
$2.55
|
Rescue a scientist from a disintegrating space station while fending off assorted nasty animals. this is a follow on to several previous games but can be played as a stand alone game. Ideal for 28mm figures but any size will do as long as they are individually based. ... [click here for more] |
Terry Catton |
$1.91
|
A set of rules for fighter combat in the asteroid belt needs a hex grid to play and some 10 and 6 sided dice you could use counters or models to represent the ships .
The ships are armed with cannons and missiles with limited ammunition so games will come to a natural end rarther than continuing until all of one side is destroyed.
Some sample ships are to start with but you can easily design your... [click here for more] |
Terry Catton |
$3.51
|
A set of rules for science fiction battles with 6mm figures
Humanity has spread to the stars and they are not alone now they battle with various other races to control distant as of yet unamed planets.
The rules have a random army choice system that ensures that games are not always evenly matched sometimes winning just means doing as much damage as possible before your troops are defeated.
Stats... [click here for more] |
Terry Catton |
$3.19
|