Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members.
The Rules cover the entire “Golden Era” of sailing ships, from the mid XVII century to the first... [click here for more]
Trireme is a game of tactical naval combat, focused on the simulation of combat between small fleets of galleys, rather than great naval engagements. Supported by our full range of Galleys & crews at 10mm scale all avilable in our online shop at capitangames.com
The objective of the simulation is combat between a few galleys in situations such as combat patrol, merchant escort, counter-piracy... [click here for more]
COMPANY COMMANDER is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive.
COMPANY COMMANDER rules are designed for games between small units of men such as... [click here for more]
“Marlburian Commander” (MC) is an adaptation of our Napoleonic rules “Divisional Commander”. The tactics of the Marlburian era, which embraced the Nine Years War and the War of the Spanish Succession (approx.1688 – 1720), evolved intothose of the Seven Years War and,still later, into those of the Napoleonic period. However, players used to the grand tactics of the 1800’s... [click here for more]
The huge influence of Napoleonic combat systems, tactics and weaponry (the flintlock musket was the standard weapon for all Armies until the later 1840’s), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled artillery changed tactics and formations,... [click here for more]
Rule Book / 40 Leader Cards / 48 Unit Cards / 24 Eventes cards plus token SheetSee our video to know more about the game
More details and add ons at http://studiocapitan.com/comrades-in-battle/
Comrades In Battle (C-in-B) uses the same basic game mechanics as COMPANY COMMANDER but has been modified to play small actions of the ACW at squad level, with units... [click here for more]