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John R. "Buck" Surdu   Remove Search Term
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 Title    Publisher    Price  
Beer and Pretzels Ironclads

Beer and Pretzels Ironclads


Back by popular demand, this simple set of rules recreates battles between ironclad, tin-clad, and timber clad boats along rivers during the American Civil War. They were originally written to show non-historical gamers that historically-based games can be just as fun as other forms of the hobby. They were so successful with local clubs that we decided to publish them. They have been out of print...   [click here for more]
BuckSurdu.com  $10.00

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Combat Patrol Set A

Combat Patrol Set A


Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. Combat PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks. More importantly, Combat PatrolTM uses...   [click here for more]
BuckSurdu.com  $5.00

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Santa Anna Rules: Warfare in Mexico: 1820-1870

Santa Anna Rules: Warfare in Mexico: 1820-1870


Santa Anna Tactical (SAT) is Buck Surdu’s tactical system for larger battles. This volume contains orders of battle and background information on the Mexican-American War and the Maximillian Adventure. In addition, this volume includes scenarios for all the major battles of the Mexican American War, San Jacinto, and Puebla. Volume I includes several special mechanics to bring out the peculiarities...   [click here for more]
BuckSurdu.com  $14.99

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Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval

Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval


Bear Yourselves Valiiantly is the fourth rule set to feature the Look, Sarge, No ChartsTM rule system. BYV is a rules set for fighting tabletop miniatures battles in the ancient and mediaeval periods, with our without fantasy elements. BYV features dynamic mechanics that allow the players to firhgt the battle, not the rules. In these rules "realism" is...   [click here for more]
BuckSurdu.com  $24.00

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Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars

Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars


Fate of Battle is the third rule set to feature the Look, Sarge, No Charts!TM rule system. Look, Sarge, No Charts: Napoleonic Wars features dynamic mechanics that allow the players to fight the battle, not the rules. Suitable for both Napoleonic gaming “grognards” and those who have sworn off the period, Fate of Battle provides period feel without pages of onerous charts or cumbersome rules....   [click here for more]
BuckSurdu.com  $20.00

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Combat Patrol Set B

Combat Patrol Set B


Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. Combat PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks. More importantly, Combat PatrolTM uses...   [click here for more]
BuckSurdu.com  $5.00

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Look, Sarge, No Charts: World War II

Look, Sarge, No Charts: World War II


Look, Sarge, No Charts: WWII is the first rule set to feature the Look, Sarge, No Charts!TM rule system. Look, Sarge, No Charts: WWII features dynamic mechanics that allow the players to fight the battle, not the rules. Players command up to a battalion. In these rules reconnaissance is important, infantry matters, maneuvering large formations can be difficult, and “realism” is gained through...   [click here for more]
BuckSurdu.com  $20.00

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A Union So Tested: Look, Sarge, No Charts: American Civil War

A Union So Tested: Look, Sarge, No Charts: American Civil War


A Union So Tested is the second rule set to feature the Look, Sarge, No Charts!TM rule system. Look, Sarge, No Charts: ACW features dynamic mechanics that allow the players to fight the battle, not the rules. Players command a division or more. In these rules “realism” is gained through simple mechanics that stress the players’ decision making. Do not assume, however,...   [click here for more]
BuckSurdu.com  $20.00

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