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"Glory and Honour" -  Army Level Wargame Rules & Campaign System for The Seven Years War in Central Europe (1756-1763)

"Glory and Honour" - Army Level Wargame Rules & Campaign System for The Seven Years War in Central Europe (1756-1763)


The campaign game covers the Seven Years War in Central Europe (mainly Bohemia, Saxony & Silesia) during which Prussia fought a bitter and protracted war with Austria and her allies. The battlefield rules emphasise troop quality, ability of generals, role of light troops and the decisive effect of massed cavalry. Depending on the battlefield results and the occupation of key cities the Diplomatic...   [click here for more]
Real Time Wargames  $10.00

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Playing Leapfrog -Corps Level Battles on the Western Front

Playing Leapfrog -Corps Level Battles on the Western Front


The game covers the trench war on the Western Front from 1915 to 1918 from the viewpoint of the many British offensives that took place. The British team of 1 corps commander and from 2 to 5 divisional commanders select their plan of attack in a pre-game sequence of defining the frontage of attack and how to use the available artillery assets as well as gas and mines. The Germans options are largely...   [click here for more]
Real Time Wargames  $10.00

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Malbrough s'en va-t-en guerre - Wargame and Campaign Rules for the War of the Spanish Succession

Malbrough s'en va-t-en guerre - Wargame and Campaign Rules for the War of the Spanish Succession


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Wars of the Spanish Succession. There are two elements to the game: A Campaign game using a set of playing cards and the resulting...   [click here for more]
Real Time Wargames  $9.04

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"This War Without an Enemy” - English Civil War Battlefield Rules & County-Based Campaign System

"This War Without an Enemy” - English Civil War Battlefield Rules & County-Based Campaign System


The English Civil War when gamed at County level gives great opportunities for gaming this fascinating period. You have the problem of controlling areas for your cause, denying them to your enemy and yet always at the whim of the King or Parliament in providing the great central field armies with resources. The great National events of the great battles or the support of the Scots or the arrival...   [click here for more]
Real Time Wargames  $10.00

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Shenandoah - Wargame and Campaign Rules for "Stonewall" Jackson's Shenandoah Campaign in the American Civil War

Shenandoah - Wargame and Campaign Rules for "Stonewall" Jackson's Shenandoah Campaign in the American Civil War


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. The game covers the brilliant campaign that “Stonewall” Jackson carried out in the Shenandoah Valley in 1862 that so compromised the Union plan to defeat the South in 1862. While the battles were...   [click here for more]
Real Time Wargames  $10.00

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WARS OF EMPIRE III “Trapped like a Fox” Campaign & Wargame Rules for The Seven Weeks War of 1866

WARS OF EMPIRE III “Trapped like a Fox” Campaign & Wargame Rules for The Seven Weeks War of 1866


The game covers the Austro-Prussian War including the West German and Italian theatres. The onus is on the Prussian’s and their allies to advance against the Austrian allies in West Germany as well as cross into Bohemia and seek a decisive victory. Depending on the campaign results the Diplomatic Chart will influence the political stance of Britain, Russia, France and Denmark. It can also affect...   [click here for more]
Real Time Wargames  $13.00

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For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses

For Lords Tomorrow is a Busy Day - Battles & Mini Campaign System for the War of the Roses


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period. The rules are “period specific”...   [click here for more]
Real Time Wargames  $6.46

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Blood & Sand - Wargames Rules for the Madhist Rules in the Soudan

Blood & Sand - Wargames Rules for the Madhist Rules in the Soudan


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. This set of table-top and campaign rules are designed to be used to represent the Madhist Wars, with the rules allowing battles for either early or late war confrontations. The rules are “period specific”...   [click here for more]
Real Time Wargames  $6.46

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To the Last Gaiter Button - Wargame and Campaign Rules for the Imperial Phase of the Franco-Prussian War

To the Last Gaiter Button - Wargame and Campaign Rules for the Imperial Phase of the Franco-Prussian War


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm. The game covers the opening phase of the Franco-Prussian War from mid-July to end of September. The mobilisation of the armies are key as the French are far more ready for war, though in fact not down to the...   [click here for more]
Real Time Wargames  $10.00

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Paris City of Light- Wargame and Campaign Rules for the Republican Phase of the Franco-Prussian War

Paris City of Light- Wargame and Campaign Rules for the Republican Phase of the Franco-Prussian War


Following the defeat of the French regular army in the frontier battles, the surrounding of Marshal Bazaine in Metz and the defeat and capture of Napoleon III at Sedan the war was expected to end. Instead The French Empire was overthrown and a new Republic created to carry on the war. With astounding speed new French armies were formed to continue the war using remnants of the old army, the garde...   [click here for more]
Real Time Wargames  $10.00

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By Jingo - Wargames Rules for the Second Anglo-Boer War

By Jingo - Wargames Rules for the Second Anglo-Boer War


Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 15mm. This set of table-top rules are designed to be used to represent the 2nd Anglo-Boer War. All the players play one side while the enemy is controlled in a more robotic way. In this game all players are Boer...   [click here for more]
Real Time Wargames  $6.46

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"An' Go to Gawd like a soldier" - Ruleset for Gaming Small Wars in the North West Frontier

"An' Go to Gawd like a soldier" - Ruleset for Gaming Small Wars in the North West Frontier


A game for up to 4 Players who will play as Tribal leaders trying to improve their status and power in the wild North-West Frontier. They will also play as Imperialists to command a column against the other players attempting to crush and humiliate the other tribes. The player with the least number of districts will play as Imperialist Column Commander if a tabletop action is fought. If two or...   [click here for more]
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