Grit and Bullets was inspired by Microlite2020 which in turn was inspired by Microlite20. If you are familiar with Microlite20 the primary difference is the replacement of the four (or in some versions five) set Skills with Backgrounds chosen by the player. Also, rather than races there are Classes.
It seems to me that there are three sub-genres of Western themed role playing... [click here for more]
This set of rules began as a simple project to tinker with another well known game in order to modify it into a suitable set of fast play rules for the musket era. However, it soon became apparent that this attempt to tinker would not work. The musket era required that certain factors be taken into account such as fire power, unit degradation from casualties, and command. Therefore this is a... [click here for more]
Rifles, Railroads and Rebellions® is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract... [click here for more]
In 1944 a small team of SAS troopers are dropped into the Vosges area of Northeast France. Vosges is the area where Joan of Arc was born.Their General Mission:Reconnaissance – examine the area for German troop positions and order of battle information.Liaison – contact the Resistance and help to arm and train.Sabotage... [click here for more]
PULP! KHARMA is a light RPG set of rules based upon “Pulp! The rpg” by Brian A. Liberge. Create your characters in a few minutes on an index card (or a scrap of paper). Play any genre you like. Sword & Sorcery, Pulp Fiction, Sci-Fi, etc. If you can imagine it, you can do it. ... [click here for more]